TriggerGod Posted June 3, 2008 Share Posted June 3, 2008 Is it possible to make Custom Datapads (Stupid question, I know it's possible ) How would you make one? Link to comment Share on other sites More sharing options...
HodgePodge Posted June 4, 2008 Share Posted June 4, 2008 In reality, a datapad is just a useless item with info in the description So you would just open up an existing datapad in KT, edit the name and description, and save it into your Override folder Link to comment Share on other sites More sharing options...
TriggerGod Posted June 4, 2008 Author Share Posted June 4, 2008 So take a datapad, and save it as a certain uti? And after that, how would I place it onto a utp? Link to comment Share on other sites More sharing options...
ForeverNight Posted June 4, 2008 Share Posted June 4, 2008 Assuming you're using KotOR tool, you open up the placeable you want to use, and then place an item in it, then you click on the ResRef field of the item you just added, and type in the ResRef you your datapad. (Example: MyDP). Without KotOR Tool? No idea. Oh, and you do know how to edit the contents of a Placeable, right? Link to comment Share on other sites More sharing options...
TriggerGod Posted June 4, 2008 Author Share Posted June 4, 2008 Yeah, I've worked with them (In fact, I've tried to place some on Peragus. But I didn't quite understand how to place them after getting the cooridinates ). Link to comment Share on other sites More sharing options...
EnderWiggin Posted June 4, 2008 Share Posted June 4, 2008 Assuming you're using KotOR tool, you open up the placeable you want to use, and then place an item in it, then you click on the ResRef field of the item you just added, and type in the ResRef you your datapad. (Example: MyDP). Without KotOR Tool? No idea. Oh, and you do know how to edit the contents of a Placeable, right? Without KT you'd have to use a GFF editor and edit the description field and utp inventory. But that would be ridiculous, as we stopped GFF editing for these type of things in.... about 2004. _EW_ Speak for yourself, I still 'kick it old school' and use a GFF editor... faster for me that way. -RH Link to comment Share on other sites More sharing options...
ForeverNight Posted June 4, 2008 Share Posted June 4, 2008 Just 'cause I finally figured out modding around the time KT came out, doesn't mean that you have to rub it in! -Yeah, never saw the need to join the forum until now! Link to comment Share on other sites More sharing options...
EnderWiggin Posted June 4, 2008 Share Posted June 4, 2008 You've been a guest for 4+ years? I don't think that I was rubbing it in You probably have been around longer than I have, in that case. _EW_ Wow. Not many people here are from then. The moderating staff, of course. Achilles and a few others. It's a really short list though. Link to comment Share on other sites More sharing options...
Darth InSidious Posted June 4, 2008 Share Posted June 4, 2008 ^ED and Shem, too. Link to comment Share on other sites More sharing options...
EnderWiggin Posted June 4, 2008 Share Posted June 4, 2008 ^ED and Shem, too. Yes, and you're pretty close. But I could make a list 100 people long that were good members of the community that have left in that time. _EW_ Link to comment Share on other sites More sharing options...
Darth InSidious Posted June 4, 2008 Share Posted June 4, 2008 Sounds like time to send out some emails. Link to comment Share on other sites More sharing options...
HdVaderII Posted June 4, 2008 Share Posted June 4, 2008 You've been a guest for 4+ years? I don't know if I was a guest here that long, but I did mostly spend my time floating around, back when I just played the mods, but not made them. Heck, when I got here, I only knew about KT. I didn't even know what a gff editor was! Link to comment Share on other sites More sharing options...
jinger Posted June 4, 2008 Share Posted June 4, 2008 So did I, then I started using gff editor as much as KotOR Tool, because of string references. If there's any way to set them in KT, I do not know. Link to comment Share on other sites More sharing options...
glovemaster Posted June 4, 2008 Share Posted June 4, 2008 Never been one for downloading mods, I don't really play my own Of course I do test them... Anyway, back on topic... Datapads are usually accompanied with a script which is used to start or update the quest you are starting or are on. Link to comment Share on other sites More sharing options...
TriggerGod Posted June 6, 2008 Author Share Posted June 6, 2008 *NOT A BUMP * Alrighty, I now know how to do datapads, now I want to *See title of post* Link to comment Share on other sites More sharing options...
ForeverNight Posted June 6, 2008 Share Posted June 6, 2008 Alright, you open up the UTP of the file you want to edit in KotOR Tool and edit it from there. Then, you save it in a file of your choice, as long as its not, repeat not, the override directory. Next, you have to download Stoffe's ERF editor and install it. (Basically just unzipping it, or is it a .rar?) Find the module you wish to edit in KotOR Tool and write down the name of it, then open up the RIM file of it, (E.G. tar_m04aa_s) the _s is the important one, since RIM's are two part files. Then, you have to add in the file you're editing into the RIM, after saving a back up copy of the original, and save the file. You're done, you have successfully edited a UTP file that is used in-game without making it so that all UTP's with the same name aren't edited too! Link to comment Share on other sites More sharing options...
EnderWiggin Posted June 6, 2008 Share Posted June 6, 2008 Alright, you open up the UTP of the file you want to edit in KotOR Tool and edit it from there. Then, you save it in a file of your choice, as long as its not, repeat not, the override directory. Next, you have to download Stoffe's ERF editor and install it. (Basically just unzipping it, or is it a .rar?) Find the module you wish to edit in KotOR Tool and write down the name of it, then open up the RIM file of it, (E.G. tar_m04aa_s) the _s is the important one, since RIM's are two part files. Then, you have to add in the file you're editing into the RIM, after saving a back up copy of the original, and save the file. You're done, you have successfully edited a UTP file that is used in-game without making it so that all UTP's with the same name aren't edited too! Woah woah woah. No need to do all that. Pick a placeable that already exists and just script it so your custom datapad is spawned there. Or spawn a new placeable using the onenter script and then script it so your datapad spawns there. Or just add the datapad to someone's inventory and then make it droppable. Try this. _EW_ If you need help with the script decide what you want to do and then we can help you further. Link to comment Share on other sites More sharing options...
TriggerGod Posted June 7, 2008 Author Share Posted June 7, 2008 See edited first post. Mod note: Please don't completely change the topic of a thread after other people have replied to it, it's just confusing. Better to start a new thread if you want to ask about something different. I've restored the old post and copied your new one into a new thread, found here. ~M Link to comment Share on other sites More sharing options...
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