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Custom Datapads


TriggerGod

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Assuming you're using KotOR tool, you open up the placeable you want to use, and then place an item in it, then you click on the ResRef field of the item you just added, and type in the ResRef you your datapad. (Example: MyDP).

 

Without KotOR Tool? No idea.

 

Oh, and you do know how to edit the contents of a Placeable, right?

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Assuming you're using KotOR tool, you open up the placeable you want to use, and then place an item in it, then you click on the ResRef field of the item you just added, and type in the ResRef you your datapad. (Example: MyDP).

 

Without KotOR Tool? No idea.

 

Oh, and you do know how to edit the contents of a Placeable, right?

 

Without KT you'd have to use a GFF editor and edit the description field and utp inventory. But that would be ridiculous, as we stopped GFF editing for these type of things in.... about 2004.

 

:xp:

 

_EW_

 

Speak for yourself, I still 'kick it old school' and use a GFF editor... faster for me that way. ;) -RH

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You've been a guest for 4+ years?

 

I don't think that I was rubbing it in :)

 

You probably have been around longer than I have, in that case.

 

_EW_

 

Wow. Not many people here are from then. The moderating staff, of course. Achilles and a few others. It's a really short list though.

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You've been a guest for 4+ years?

I don't know if I was a guest here that long, but I did mostly spend my time floating around, back when I just played the mods, but not made them.

Heck, when I got here, I only knew about KT. I didn't even know what a gff editor was!

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Alright, you open up the UTP of the file you want to edit in KotOR Tool and edit it from there. Then, you save it in a file of your choice, as long as its not, repeat not, the override directory.

 

Next, you have to download Stoffe's ERF editor and install it. (Basically just unzipping it, or is it a .rar?) Find the module you wish to edit in KotOR Tool and write down the name of it, then open up the RIM file of it, (E.G. tar_m04aa_s) the _s is the important one, since RIM's are two part files. Then, you have to add in the file you're editing into the RIM, after saving a back up copy of the original, and save the file.

 

You're done, you have successfully edited a UTP file that is used in-game without making it so that all UTP's with the same name aren't edited too!

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Alright, you open up the UTP of the file you want to edit in KotOR Tool and edit it from there. Then, you save it in a file of your choice, as long as its not, repeat not, the override directory.

 

Next, you have to download Stoffe's ERF editor and install it. (Basically just unzipping it, or is it a .rar?) Find the module you wish to edit in KotOR Tool and write down the name of it, then open up the RIM file of it, (E.G. tar_m04aa_s) the _s is the important one, since RIM's are two part files. Then, you have to add in the file you're editing into the RIM, after saving a back up copy of the original, and save the file.

 

You're done, you have successfully edited a UTP file that is used in-game without making it so that all UTP's with the same name aren't edited too!

 

Woah woah woah.

 

No need to do all that.

 

Pick a placeable that already exists and just script it so your custom datapad is spawned there. Or spawn a new placeable using the onenter script and then script it so your datapad spawns there. Or just add the datapad to someone's inventory and then make it droppable.

 

Try this.

 

_EW_

 

If you need help with the script decide what you want to do and then we can help you further.

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See edited first post.

 

 

Mod note: Please don't completely change the topic of a thread after other people have replied to it, it's just confusing. Better to start a new thread if you want to ask about something different.

 

I've restored the old post and copied your new one into a new thread, found here. :) ~M

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