jarkeld Posted June 12, 2008 Share Posted June 12, 2008 is it possible to make a helmet item mod replace the head when worn? i've seen stormtrooper helmet mods and jango fett helmet mods, but whenever you wear them, you have hair sticking out in places. Link to comment Share on other sites More sharing options...
Darth InSidious Posted June 12, 2008 Share Posted June 12, 2008 You would either need to model a helmet that was hugely oversized, or to create a head that looked like it was wearing the mask already - which would mean that your character would always be wearing the mas. Link to comment Share on other sites More sharing options...
jonathan7 Posted June 12, 2008 Share Posted June 12, 2008 You would either need to model a helmet that was hugely oversized, or to create a head that looked like it was wearing the mask already - which would mean that your character would always be wearing the mas. Could you not do what they did for tor full Revan model in K1 and have no head under the helmet? Link to comment Share on other sites More sharing options...
Darth InSidious Posted June 12, 2008 Share Posted June 12, 2008 I don't quite understand what you mean... Unless you mean having a helmet which replaces the head altogether. Link to comment Share on other sites More sharing options...
EnderWiggin Posted June 12, 2008 Share Posted June 12, 2008 is it possible to make a helmet item mod replace the head when worn? i've seen stormtrooper helmet mods and jango fett helmet mods, but whenever you wear them, you have hair sticking out in places. You could model it around a specific head and then include a disguise property to make sure only that head would have to be involved. That would only be for a helmet that completely covered the head though. _EW_ Link to comment Share on other sites More sharing options...
jarkeld Posted June 12, 2008 Author Share Posted June 12, 2008 i mean a helmet that would replace the head entirely, when worn. you can have items disguise you as a sith trooper, afterall. is it possible to set it up to replace the head only? Link to comment Share on other sites More sharing options...
Ulmont Posted June 12, 2008 Share Posted June 12, 2008 In theory: yes. It would, however, require massive scripting. Link to comment Share on other sites More sharing options...
Sithspecter Posted June 13, 2008 Share Posted June 13, 2008 I really don't think that it's possible. Well, you could add a new line in heads.2da and insert your helmet model, and add two new lines (1 male, 1 female) in appearance.2da that uses the 'head' you created, and have 2 .uti's as disguises, 1 male, 1 female, and put a gender requirement (I think that's possible), but anyway, quite a bit of work. Plus, you won't see the neck. Link to comment Share on other sites More sharing options...
Ulmont Posted June 13, 2008 Share Posted June 13, 2008 I haven't tested this yet, but you may be able to script it. NOTE: THE FOLLOWING LINES WILL NOT WORK IN A SCRIPT, THEY ARE JUST EXAMPLES!!! Equip I_Mask_99 Upon Equip, replace PMBH01 with I_Mask_99 Upon Equip, replace PMBH01d with I_Mask_99 etc Try it! It might just work.... Link to comment Share on other sites More sharing options...
EnderWiggin Posted June 14, 2008 Share Posted June 14, 2008 I haven't tested this yet, but you may be able to script it. NOTE: THE FOLLOWING LINES WILL NOT WORK IN A SCRIPT, THEY ARE JUST EXAMPLES!!! Equip I_Mask_99 Upon Equip, replace PMBH01 with I_Mask_99 Upon Equip, replace PMBH01d with I_Mask_99 etc Try it! It might just work.... No, it doesn't quite work that way. It won't read the mask as a head model and you also can't really do a model switch using a script function. You could use a disguise, but that's about it. AFAIK. _EW_ Link to comment Share on other sites More sharing options...
jonathan7 Posted June 14, 2008 Share Posted June 14, 2008 I don't quite understand what you mean... Unless you mean having a helmet which replaces the head altogether. That would be what I mean; sorry for not being clearer. Link to comment Share on other sites More sharing options...
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