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jarkeld

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You would either need to model a helmet that was hugely oversized, or to create a head that looked like it was wearing the mask already - which would mean that your character would always be wearing the mas.

 

Could you not do what they did for tor full Revan model in K1 and have no head under the helmet?

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is it possible to make a helmet item mod replace the head when worn? i've seen stormtrooper helmet mods and jango fett helmet mods, but whenever you wear them, you have hair sticking out in places.

 

You could model it around a specific head and then include a disguise property to make sure only that head would have to be involved. That would only be for a helmet that completely covered the head though.

 

_EW_

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I really don't think that it's possible. Well, you could add a new line in heads.2da and insert your helmet model, and add two new lines (1 male, 1 female) in appearance.2da that uses the 'head' you created, and have 2 .uti's as disguises, 1 male, 1 female, and put a gender requirement (I think that's possible), but anyway, quite a bit of work. Plus, you won't see the neck. :(

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I haven't tested this yet, but you may be able to script it.

 

NOTE: THE FOLLOWING LINES WILL NOT WORK IN A SCRIPT, THEY ARE JUST EXAMPLES!!!

 

Equip I_Mask_99

Upon Equip, replace PMBH01 with I_Mask_99

Upon Equip, replace PMBH01d with I_Mask_99

etc

 

Try it! It might just work....

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I haven't tested this yet, but you may be able to script it.

 

NOTE: THE FOLLOWING LINES WILL NOT WORK IN A SCRIPT, THEY ARE JUST EXAMPLES!!!

 

Equip I_Mask_99

Upon Equip, replace PMBH01 with I_Mask_99

Upon Equip, replace PMBH01d with I_Mask_99

etc

 

Try it! It might just work....

 

 

No, it doesn't quite work that way. It won't read the mask as a head model and you also can't really do a model switch using a script function. You could use a disguise, but that's about it.

 

AFAIK.

 

_EW_

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