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K1 Legion of the Deadeye


e-varmint

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Woo-Hoo, Beta Testing!!! Can't wait. Where is it that we are going to have to go to get to the arena?

 

I was thinking of taking the little room from Czerka Commando that replaces the Endire Spire and adapting it for the beta. A script will give the player a bunch of experience points, and there is a locker that I can put some items in. This way, all you will have to do is start a new game.

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no affence but i dont use your czerka commando mod (i got it downloaded tho)

 

No offense taken. The room just makes it easy to get into the mod for people who do not know how to use the cheat console. You can also warp into the new module. Either method will work.

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ITS WORKING!!!! IIIITSSSSS WOOORKKIIIINNGGGG!!!!!! Damn it drove me mad, but now it works... sending it over right now :D:D:D:D:D:D Do you likesss it??? Smeagol be crazy now precious but happy that he got it ready... It even hassssss a shader:p

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ITS WORKING!!!! IIIITSSSSS WOOORKKIIIINNGGGG!!!!!! Damn it drove me mad, but now it works... sending it over right now :D:D:D:D:D:D Do you likesss it??? Smeagol be crazy now precious but happy that he got it ready... It even hassssss a shader:p

 

That's just toooo funny!:lol: I got the files (g_w_vbroswrd15)

 

@ DH: Got yours too.

 

I'll be back when the beta is ready.

 

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Here is the beta:

m02as-01.jpg

 

Items included so far:

SSZ: Mulit-sabers and Krayat Robe

DA: Green Mandalorian Armor

DS: Sword of the Dead

 

I ran out of time before I could get all of the items in.

 

Download:

 

http://www.e-varmint.net/tar_m02as.zip

 

Installation:

 

Put all of the files in the Override directory in your

C:\Program Files\LucasArts\SWKotOR\Override

 

Check your C:\Program Files\LucasArts\SWKotOR\modules

directory to see if there is already an end_m01aa.mod. If there is, move it somewhere so that you do not overwrite it. Put it back when you are done with the beta. **end_m01aa.erf is a game file, do not move it**

 

Put the files from the Modules folder in your

C:\Program Files\LucasArts\SWKotOR\modules

 

**If you are going to warp into the new module, do not put end_m01aa.mod in your modules folder. You only need tar_m02as.mod**

 

Start a new game as a Soldier. Instead of starting on the Endar Spire, you will be in a small room. You will get 52000 experience points, which will let you level up to Level 10. Make sure to get all of the items from the footlocker and save the game before you leave the room. The door will take you to the Deadeye Arena.

 

Once you have killed off the 7 deadeyes, the beta is over. There will, of course, be more than 7 in the full version.

 

Remove the end_m01aa.mod before you start a new normal game.

 

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I dont really like the idea of the empty room-levelup thing... Why dont you just add an npc to Korriban that will take the player to the arena when you talk to him? Also, the Krayt Dragon armor needs a remake... 25 def bonus??? come on... And i think it should have more unified colors too... Now it has like 5 different colors of dragin skin... my next complaint is that this is waaaaaaayyyyy too easy... Want to know how many times i was hit by the deadeyes? 0... They all died in two rounds and proved no challenge at all... Hopefully these things will be changed in the final version. Furthermore, I think im going to create a new skin for the sword, im really not happy at the markings on the blade, they shouldnt have looked like that.

 

Good things: I loved the axe... and the whole idea becouse its so stupid:p just some improvements to the things i mentioned and this will go into my override to stay there forevah!!!!

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