CaptainLivewire Posted June 25, 2008 Posted June 25, 2008 I think it would be cool if when you find that HK-51 on Telos and it blows up you could get different items from it. For example: some cool blaster some cool blaster rifle and something called HK-51 plates(that make HK-47 look like HK-51) and anything else anyone can think of.
Ulmont Posted June 28, 2008 Posted June 28, 2008 Actually, that's pretty good! Or you could have him not blow up, and join your party. When you re-activate HK-47, he kills 51, and then you get the stuff!
CaptainLivewire Posted June 28, 2008 Author Posted June 28, 2008 Even better but some one else will have to do it. I cant mod on this comp
Robespierre Posted June 30, 2008 Posted June 30, 2008 some cool blaster some cool blaster rifle and something called HK-51 plates(that make HK-47 look like HK-51) Alright, if you specify exactly what "cool blasters" you want in the HK-51's inventory, then I can give the file to stick in your override. That will put it in his inventory and allow you to find them on his corpse. As for the "HK-51 plates", the easiest way to do this would be to change HL-47's .utc file to the appearance of HK-51. But I can't think of an easy way to make the transition. He'll either always look how he is or always look like an HK-51, unless someone has another way of doing it... But I can whip this up for you right now, if you tell me what blasters you want in his inventory.
Robespierre Posted July 6, 2008 Posted July 6, 2008 But, do you want HK-47 to look like HK-51 all the time? Or never? Because I can't think of a way to easily make him transition into HK-51.
EnderWiggin Posted July 6, 2008 Posted July 6, 2008 But, do you want HK-47 to look like HK-51 all the time? Or never? Because I can't think of a way to easily make him transition into HK-51. Scripts, my dear Watson. Scripts. _EW_
CaptainLivewire Posted July 6, 2008 Author Posted July 6, 2008 Do what Ender Wiggin said if you can but if not I would prefer never. Also With the blasters just give him something that maybe you have already modded if you have done any blasters, if not give him some rare blasters or you could even make some if you had the time and wanted to.
whatthehell Posted July 6, 2008 Posted July 6, 2008 what about the Assassin's rifle? thats pretty rare without cheats
Robespierre Posted July 7, 2008 Posted July 7, 2008 Scripts, my dear Watson. Scripts. But Holmes! Are you suggesting that you can change an NPC's appearance using scripts? EDIT: Oh, yeah, you can. For anyone that's interested: // 850 // ChangeObjectAppearance // oObjectToChange = Object to change appearance of // nAppearance = appearance to change to (from appearance.2da) void ChangeObjectAppearance( object oObjectToChange, int nAppearance ); what about the Assassin's rifle? thats pretty rare without cheats Okay, so let's recap: I'll take one of the HK-51's you encounter on the surface of Telos (where you normally encounter them above the academy) and put three new items in his inventory; the Assassins Rife, some HK-51 plates (non-equipable, I'll just add a new dialog node to HK-47's dialog that allows you to install the plates, and another that allows you to remove them), and another random item (any suggestions?). Anything else?
whatthehell Posted July 7, 2008 Posted July 7, 2008 i think he means in the base on the surface where that one blows up and doesnt give you anything
JCarter426 Posted July 7, 2008 Posted July 7, 2008 some HK-51 plates (non-equipable, I'll just add a new dialog node to HK-47's dialog that allows you to install the plates, and another that allows you to remove them), and another random item (any suggestions?). Couldn't you just make the plates an equipable item with a disguise property? That would be a lot easier.
Robespierre Posted July 7, 2008 Posted July 7, 2008 Couldn't you just make the plates an equipable item with a disguise property? That would be a lot easier. I was thinking about that. The only thing I was concerned about was taking up a equipment slot with the plates. But that would be much easier. Should it have any attributes?
CaptainLivewire Posted July 7, 2008 Author Posted July 7, 2008 Yes really good ones, but not to extremely good.
Robespierre Posted July 11, 2008 Posted July 11, 2008 Okay, well, I've almost done it. I've made the plates, and they work fine. One quick problem; I'm going to assume you meant HK-50 for your post, because having an HK-50 droid drop HK-51 plates doesn't make any sense. I'll upload it in a few minutes.
Robespierre Posted July 11, 2008 Posted July 11, 2008 Well, this is a little bit later than I originally anticipated, but some retardation on my part (and slightly on the game's part for refusing to allow me to search a corpse) forced me to use a workaround, which took quite a long time. But without further ado, here it is: http://www.mediafire.com/?eljeqn5umz1 Enjoy. EDIT: Oh and sorry for the double post.
whatthehell Posted July 11, 2008 Posted July 11, 2008 nice. even though it wasnt my request, i still love it
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