DarthXANA Posted August 14, 2008 Share Posted August 14, 2008 Hi, I'm having a problem with a lightsaber I'm making. The hilt and everything comes up in game, BUT THE BLADE ISN'T THERE! I would like to get help with this asap as its for a mod team and they would like to get it working soon. Please tell me what I've done wrong. Here is a link to the file: http://files.filefront.com/wraidzip/.../fileinfo.html -DLX Link to comment Share on other sites More sharing options...
e-varmint Posted August 14, 2008 Share Posted August 14, 2008 Hi, I'm having a problem with a lightsaber I'm making. The hilt and everything comes up in game, BUT THE BLADE ISN'T THERE! I would like to get help with this asap as its for a mod team and they would like to get it working soon. Please tell me what I've done wrong. Here is a link to the file: http://files.filefront.com/wraidzip/.../fileinfo.html -DLX If you follow the Replacer tutorial that comes with mdlops 5.0, the saber should work just fine. Merge-Align-EditableMesh-Resetxform-Link-SelectAll-Resetxform-Export. Then, replace the hilt in a binary mdl with the one from your export. - Link to comment Share on other sites More sharing options...
DarthXANA Posted August 14, 2008 Author Share Posted August 14, 2008 i followed it step by step...the blade is now there but instead i have this issue... not to mention the texture isnt there its just red for some reason... Link to comment Share on other sites More sharing options...
Marius Fett Posted August 14, 2008 Share Posted August 14, 2008 Looks like you forgot to resetXforms. Also, make sure your model is mesh not Poly. Did you apply the texture correctly? Link to comment Share on other sites More sharing options...
DarthXANA Posted August 14, 2008 Author Share Posted August 14, 2008 well i didnt forget...but i realized that after i hit it i had to fix the uv map..which required messing with the mesh..and i forgot to reset it again this probably caused it...ill try again and see Link to comment Share on other sites More sharing options...
Marius Fett Posted August 14, 2008 Share Posted August 14, 2008 Good luck! Link to comment Share on other sites More sharing options...
DarthXANA Posted August 14, 2008 Author Share Posted August 14, 2008 hmm...same issue..and i know i linked it and reset the x-form etc....the pivot point and everything is right..so this doesnt make sense Link to comment Share on other sites More sharing options...
Marius Fett Posted August 14, 2008 Share Posted August 14, 2008 Did you link the hilt to the correct dummy? Link to comment Share on other sites More sharing options...
DarthXANA Posted August 14, 2008 Author Share Posted August 14, 2008 there is only one dummy in the model to link it to..so i would assume so Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted August 14, 2008 Share Posted August 14, 2008 make sure when you export you're not overwriting the model you extracted from KotOR Tool. If you did, you can always extract again. MDLOps needs a 'standard' saber to align and assign the helper values. (the MDLOps step you take after exporting from MAX). Make sure both .mdl and .mdx are in the same folder as your MAX export as well Link to comment Share on other sites More sharing options...
Marius Fett Posted August 14, 2008 Share Posted August 14, 2008 Actually, there's two. I can't really think of anything else.. Try the whole export again to make sure you didn't miss anything else though. Link to comment Share on other sites More sharing options...
e-varmint Posted August 14, 2008 Share Posted August 14, 2008 You could also try this, if you are not doing it already: Merge your new hilt into an imported saber model, and position it in the exact same location as the original hilt before aligning. Just make sure the top edge is lined up if yours is longer or shorter. If you check the properties of the existing hilt, it will tell you the dummy name to link the new one to. - Link to comment Share on other sites More sharing options...
DarthXANA Posted August 14, 2008 Author Share Posted August 14, 2008 yeah i have done that...but you guys said there was more than one dummy.. except i dont see how there can be ..... the light saber is listed twice cause i have the original hilt with it and no its not hidden i checked Link to comment Share on other sites More sharing options...
Marius Fett Posted August 14, 2008 Share Posted August 14, 2008 It's named as a Plane instead of a Dummy for some reason.. Look in the Max scene and you'll find it. At the top of the hilt. Link to comment Share on other sites More sharing options...
e-varmint Posted August 14, 2008 Share Posted August 14, 2008 yeah i have done that...but you guys said there was more than one dummy.. except i dont see how there can be ..... the light saber is listed twice cause i have the original hilt with it and no its not hidden i checked Well, other than renaming your new hilt something other than lshandle, I have no idea what else to do. I am officially stumped..... - Link to comment Share on other sites More sharing options...
DarthXANA Posted August 14, 2008 Author Share Posted August 14, 2008 but dummy01 was what the original handle was linked to...why would it be one of the planes? Link to comment Share on other sites More sharing options...
oldflash Posted August 15, 2008 Share Posted August 15, 2008 Let's see... You need to have in your scene one single mesh (your hilt). Import original model. Select you hilt, enter in edit mode sublevel vertex (default key 1) select all verticles and use move, resize and rotate to match yur hilt dimmension to original hilt. Select original hilt and unlink-it. Again select you hilt and check button "affect pivots only" and align pivots after original hilts (possition and rotation x-y-z). Link your hilt to dummy, select all objects and reset xform. Export mesh only and do all things in mdlops (you could try replace proccess with both msdops - v5 and v6). In your picture: why do you have 4 meshes? Link to comment Share on other sites More sharing options...
DarthXANA Posted August 15, 2008 Author Share Posted August 15, 2008 Oldflash I followed what you said to the letter....but ingame it still has the same issue....i dont get it....whats wrong?..those other meshes were left by accident when i took that screenshot...i removed them later this is the current list of objects Link to comment Share on other sites More sharing options...
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