Jump to content

Home

Lightsaber model...but no blade?


DarthXANA

Recommended Posts

Hi, I'm having a problem with a lightsaber I'm making. The hilt and everything comes up in game, BUT THE BLADE ISN'T THERE!

I would like to get help with this asap as its for a mod team and they would like to get it working soon.

 

Please tell me what I've done wrong. Here is a link to the file:

 

http://files.filefront.com/wraidzip/.../fileinfo.html

 

-DLX

Link to comment
Share on other sites

Hi, I'm having a problem with a lightsaber I'm making. The hilt and everything comes up in game, BUT THE BLADE ISN'T THERE!

I would like to get help with this asap as its for a mod team and they would like to get it working soon.

 

Please tell me what I've done wrong. Here is a link to the file:

 

http://files.filefront.com/wraidzip/.../fileinfo.html

 

-DLX

 

If you follow the Replacer tutorial that comes with mdlops 5.0, the saber should work just fine. Merge-Align-EditableMesh-Resetxform-Link-SelectAll-Resetxform-Export.

 

Then, replace the hilt in a binary mdl with the one from your export.

 

-

Link to comment
Share on other sites

make sure when you export you're not overwriting the model you extracted from KotOR Tool. If you did, you can always extract again.

 

MDLOps needs a 'standard' saber to align and assign the helper values. (the MDLOps step you take after exporting from MAX). Make sure both .mdl and .mdx are in the same folder as your MAX export as well :)

Link to comment
Share on other sites

You could also try this, if you are not doing it already:

 

Merge your new hilt into an imported saber model, and position it in the exact same location as the original hilt before aligning. Just make sure the top edge is lined up if yours is longer or shorter. If you check the properties of the existing hilt, it will tell you the dummy name to link the new one to.

 

-

Link to comment
Share on other sites

yeah i have done that...but you guys said there was more than one dummy.. except i dont see how there can be .....

objects.jpg

 

the light saber is listed twice cause i have the original hilt with it

 

and no its not hidden i checked

 

Well, other than renaming your new hilt something other than lshandle, I have no idea what else to do. I am officially stumped.....

 

-

Link to comment
Share on other sites

Let's see... You need to have in your scene one single mesh (your hilt). Import original model. Select you hilt, enter in edit mode sublevel vertex (default key 1) select all verticles and use move, resize and rotate to match yur hilt dimmension to original hilt.

 

Select original hilt and unlink-it. Again select you hilt and check button "affect pivots only" and align pivots after original hilts (possition and rotation x-y-z). Link your hilt to dummy, select all objects and reset xform.

Export mesh only and do all things in mdlops (you could try replace proccess with both msdops - v5 and v6).

 

In your picture: why do you have 4 meshes?

Link to comment
Share on other sites

Oldflash I followed what you said to the letter....but ingame it still has the same issue....i dont get it....whats wrong?..those other meshes were left by accident when i took that screenshot...i removed them later

 

error2.jpg

 

this is the current list of objects

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...