DarthNandis Posted May 24, 2009 Share Posted May 24, 2009 Hello all I am starting my WIP thread, i will not make more separated threads for each WIP. Current WIPS: More Dantooine Reskinned Well, i am working on more reskinning at Dantooine The green grass is from mods: Green Grass for Dantooine(2.0,Gabor89) and More Green Mod(1.0,Me) The Ruins: Korriban Reskinning Korriban, The colony and outside RELEASED! Check HERE! Show spoiler (hidden content - requires Javascript to show) Lightsaber Working on a new ligthsaber, the light will be golden I need suggestions for: - What to reskin in Dantooine, and suggestion of the Ruins; - More things to reskin. Link to comment Share on other sites More sharing options...
Queen of Night Posted May 24, 2009 Share Posted May 24, 2009 Oh that is nice. Good Job. Link to comment Share on other sites More sharing options...
TriggerGod Posted May 24, 2009 Share Posted May 24, 2009 Show spoiler (hidden content - requires Javascript to show) very nice!- More things to reskin. I'd say either reskin Mannan or Korriban. More specifically, Ahto City and the Dreshdae Settlement, respectively. Link to comment Share on other sites More sharing options...
DarthNandis Posted May 24, 2009 Author Share Posted May 24, 2009 I will choose Korriban Link to comment Share on other sites More sharing options...
Queen of Night Posted May 24, 2009 Share Posted May 24, 2009 @DarthNandis: One Question: How do you make this? Link to comment Share on other sites More sharing options...
DarthNandis Posted May 24, 2009 Author Share Posted May 24, 2009 I extract the Model of the module and then the texture is extracted too Then i edit and put on override folder. A tutorial: By Darth Insidious: http://www.lucasforums.com/showthread.php?t=175101 If you want to make a new module reskinned, do all the tutorial, if you want to only reskin existing modules, only do the "III.II – Module File Extraction" and "III.IV – Textures And Models And Walkmesh, Oh My!". Link to comment Share on other sites More sharing options...
Trench Posted May 24, 2009 Share Posted May 24, 2009 I agree with TriggerGod, you should do a little bit of a Korriban re-skin. Maybe you could add some black to the the rocks. make it look a little more evil. Can't wait for your next release. "III.IV – Textures And Models And Walkmesh, Oh My!". Link to comment Share on other sites More sharing options...
DarthNandis Posted May 25, 2009 Author Share Posted May 25, 2009 I am working on Dresh~ now A Screenie: I can't change this yellow floor, sorry(Later i tell why not). Link to comment Share on other sites More sharing options...
Canderis Posted May 25, 2009 Share Posted May 25, 2009 Wow, looks Really good! Can't wait for this Link to comment Share on other sites More sharing options...
DarthNandis Posted May 25, 2009 Author Share Posted May 25, 2009 The last screen of Dresh, there's nothing left to reskin there: Now, i'll start to reskin the "rocks" UPDATE: Worked on the rocks If you compare to the actual Korriban it's darker UPDATE2: The Valley of the Dark Lords! P.S.:English isn't my native language, ok? '-' Link to comment Share on other sites More sharing options...
Trench Posted May 25, 2009 Share Posted May 25, 2009 Very nice! It looks like a Sith world now. P.S: Your English is better than that of some of my friends. All of us are American two. Link to comment Share on other sites More sharing options...
Drunkside Posted May 25, 2009 Share Posted May 25, 2009 I agree with TriggerGod, you should do a little bit of a Korriban re-skin. Maybe you could add some black to the the rocks. make it look a little more evil. Can't wait for your next release. Evil rocks FTW! I really like what youve done to korriban, but i think the dresh has too much of the same texture. Im not sure if its your fault though, im guessing bioware uvmapped it like that:p Link to comment Share on other sites More sharing options...
Demongo Posted May 25, 2009 Share Posted May 25, 2009 Keep up the good work! Dreshade is good now I think, so let's just reskin the Valley of the Dark Lords and maybe the tombs:) Link to comment Share on other sites More sharing options...
DarthNandis Posted May 25, 2009 Author Share Posted May 25, 2009 Evil rocks FTW! I really like what youve done to korriban, but i think the dresh has too much of the same texture. Im not sure if its your fault though, im guessing bioware uvmapped it like that:p Yes, Dresh uses much of the same texture =/ And for the floor they use the same texture but it looks like it changes color <_< UPDATE: A little pause in reskinning modules, and i started to model a ligthsaber with T7nowhere's tutorial, it's my first lightsaber model It'll be more metal in-game Link to comment Share on other sites More sharing options...
Demongo Posted May 25, 2009 Share Posted May 25, 2009 Yes, Dresh uses much of the same texture =/ And for the floor they use the same texture but it looks like it changes color <_< UPDATE: A little pause in reskinning modules, and i started to model a ligthsaber with T7nowhere's tutorial, it's my first lightsaber model It'll be more metal in-game Wow! This is really nice! It reminds me of Obi's Ep3 lightsaber:) Link to comment Share on other sites More sharing options...
Trench Posted May 25, 2009 Share Posted May 25, 2009 Wow, your first Lightsaber model? That looks like it was done by a professional! Kandosii! vod! Link to comment Share on other sites More sharing options...
Drunkside Posted May 25, 2009 Share Posted May 25, 2009 Really nice! That makes me want to make a lightsaber for kotor 1... well maybe after finishing the bg mod. Link to comment Share on other sites More sharing options...
DarthNandis Posted May 25, 2009 Author Share Posted May 25, 2009 Well, this is the ligthsaber in-game Link to comment Share on other sites More sharing options...
DarthJacen Posted May 25, 2009 Share Posted May 25, 2009 Hmm, it could use a metallic pixel shader to make the gold, and steel, shiny and polished. Link to comment Share on other sites More sharing options...
DarthNandis Posted May 25, 2009 Author Share Posted May 25, 2009 How i can do that? Link to comment Share on other sites More sharing options...
DarthJacen Posted May 25, 2009 Share Posted May 25, 2009 How i can do that? Ask Oldflash, he was the author of the movie hilt packs for both games. He's still on the site, too. You can view his work here, also TriggerGod is working on a different pack himself with DarthParametric's help. Link to comment Share on other sites More sharing options...
Drunkside Posted May 26, 2009 Share Posted May 26, 2009 Make a text file which contains the line envmaptextureCM_baremetal(or something like that, you can check it in the kotor tool from any texture that has the baremetal shader for example a blaster pistol), then save it as a txi file named after your texture. Texture is named "ubertexture.tga" then txi is "ubertexture.txi" Then it will make every part of your texture that has an alpha channel metallic in game. Hope this helps. Link to comment Share on other sites More sharing options...
DarthNandis Posted May 26, 2009 Author Share Posted May 26, 2009 I have some issues: - The UVW Mapping is not 100% of i did in Gmax; - The light is starting at the middle of the lightsaber. Link to comment Share on other sites More sharing options...
TriggerGod Posted May 26, 2009 Share Posted May 26, 2009 I have some issues: - The UVW Mapping is not 100% of i did in Gmax; I had some problems doing this as well, but here is what I did: - I opened up the Mesh modifier tree, and select polygon - I selected the different parts of the map that you did - I clicked detach. Make sure you don't detach to clone, but make sure you detach to element Tips: Before you start, Right click on the view port name (Left, Right, Perspective, Front, etc), and find the configuration. Press the button that says "Shade selected faces". After you finish selecting and detaching to element, right click anywhere in your viewport and press "Hide mesh" Visual Aid courtesy of Darth Parametric - The light is starting at the middle of the lightsaber. Did you link your saber to the dummy? (the blue cube floating near the planes) Did you set your pivots like the tutorial told you to do? Link to comment Share on other sites More sharing options...
DarthNandis Posted May 27, 2009 Author Share Posted May 27, 2009 Korriban reskin released Check here: http://www.lucasforums.com/showthread.php?p=2628029#post2628029 @Trigger Thank you for help, i will try that later You are helping me a lot, thanks Link to comment Share on other sites More sharing options...
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