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DarthNandi's WIPs


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Hello all :)

 

I am starting my WIP thread, i will not make more separated threads for each WIP.

 

Current WIPS:

 

More Dantooine Reskinned

Well, i am working on more reskinning at Dantooine :)

The green grass is from mods: Green Grass for Dantooine(2.0,Gabor89) and More Green Mod(1.0,Me) :)

The Ruins:

Wip-Dantooine10.jpg

 

Korriban

Reskinning Korriban, The colony and outside ;)

RELEASED! Check HERE!

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WIP-Korriban2.jpg

WIP-Korriban3.jpg

WIP-Korriban4.jpg

 

Lightsaber

Working on a new ligthsaber, the light will be golden :)

WIP-LGHTSBR.jpg

WIP-LGHTSBR2.jpg

 

I need suggestions for:

- What to reskin in Dantooine, and suggestion of the Ruins;

- More things to reskin.

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I extract the Model of the module and then the texture is extracted too :)

 

Then i edit and put on override folder.

 

A tutorial: By Darth Insidious: http://www.lucasforums.com/showthread.php?t=175101

If you want to make a new module reskinned, do all the tutorial, if you want to only reskin existing modules, only do the "III.II – Module File Extraction" and "III.IV – Textures And Models And Walkmesh, Oh My!".

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I agree with TriggerGod, you should do a little bit of a Korriban re-skin. Maybe you could add some black to the the rocks. make it look a little more evil. Can't wait for your next release.

 

"III.IV – Textures And Models And Walkmesh, Oh My!".
:lol:
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The last screen of Dresh, there's nothing left to reskin there:

WIP-Korriban2.jpg

 

Now, i'll start to reskin the "rocks" :)

 

UPDATE: Worked on the rocks :) If you compare to the actual Korriban it's darker :)

WIP-Korriban3.jpg

 

UPDATE2: The Valley of the Dark Lords!

WIP-Korriban4.jpg

 

 

P.S.:English isn't my native language, ok? '-'

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I agree with TriggerGod, you should do a little bit of a Korriban re-skin. Maybe you could add some black to the the rocks. make it look a little more evil. Can't wait for your next release.

 

:lol:

 

Evil rocks FTW! :xp: I really like what youve done to korriban, but i think the dresh has too much of the same texture. Im not sure if its your fault though, im guessing bioware uvmapped it like that:p

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Evil rocks FTW! :xp: I really like what youve done to korriban, but i think the dresh has too much of the same texture. Im not sure if its your fault though, im guessing bioware uvmapped it like that:p

 

Yes, Dresh uses much of the same texture =/ And for the floor they use the same texture but it looks like it changes color <_<

 

UPDATE: A little pause in reskinning modules, and i started to model a ligthsaber with T7nowhere's tutorial, it's my first lightsaber model :)

WIP-LGHTSBR.jpg

 

It'll be more metal in-game :)

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Yes, Dresh uses much of the same texture =/ And for the floor they use the same texture but it looks like it changes color <_<

 

UPDATE: A little pause in reskinning modules, and i started to model a ligthsaber with T7nowhere's tutorial, it's my first lightsaber model :)

WIP-LGHTSBR.jpg

 

It'll be more metal in-game :)

 

Wow! This is really nice! It reminds me of Obi's Ep3 lightsaber:)

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Make a text file which contains the line envmaptextureCM_baremetal(or something like that, you can check it in the kotor tool from any texture that has the baremetal shader for example a blaster pistol), then save it as a txi file named after your texture. Texture is named "ubertexture.tga" then txi is "ubertexture.txi" Then it will make every part of your texture that has an alpha channel metallic in game.

 

Hope this helps.

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I have some issues:

- The UVW Mapping is not 100% of i did in Gmax;

I had some problems doing this as well, but here is what I did:

- I opened up the Mesh modifier tree, and select polygon

- I selected the different parts of the map that you did

- I clicked detach. Make sure you don't detach to clone, but make sure you detach to element

Tips:

Before you start, Right click on the view port name (Left, Right, Perspective, Front, etc), and find the configuration. Press the button that says "Shade selected faces".

After you finish selecting and detaching to element, right click anywhere in your viewport and press "Hide mesh"

Visual Aid courtesy of Darth Parametric

 

- The light is starting at the middle of the lightsaber.

Did you link your saber to the dummy? (the blue cube floating near the planes)

Did you set your pivots like the tutorial told you to do?

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