Ӄhrizby Posted March 18, 2010 Author Share Posted March 18, 2010 Well yeah, I suppose I could just keep it to myself, but I'd like to let others use it too.. so does anybody know how to get ahold of Avol anymore? Link to comment Share on other sites More sharing options...
Darth InSidious Posted March 18, 2010 Share Posted March 18, 2010 apparently he wasn't aware that it was needed.. I'm afraid that simply isn't true. ZimmMaster knows full well what the rules on permissions are - particularly after the last time he was caught out by them. I'm sorry you've been caught in the middle like this. Does one need permission to ask if they're editing a mod for private use? As long as you haven't released it to the general populace, I believe it's kosher to edit another's mods. For private use, no. But then again, you don't generally announce a private edit, either. Well yeah' date=' I suppose I could just keep it to myself, but I'd like to let others use it too.. so does anybody know how to get ahold of Avol anymore? [/quote'] Unfortunately, no, hence why his mod isn't uploaded to anywhere like KotORFiles. Link to comment Share on other sites More sharing options...
Ӄhrizby Posted March 22, 2010 Author Share Posted March 22, 2010 Thanks Darth InSidious, well I guess that settles it, sorry this mod is staying put. I'll try to be more careful next time too. On a happier note, the drexl animations are coming along nicely, I've gotten flying and hovering fixed up and a video too: Show spoiler (hidden content - requires Javascript to show) (This BBCode requires its accompanying plugin to work properly.) Note: The very excellent skins I use for this model were made by RedRob Link to comment Share on other sites More sharing options...
Quanon Posted March 22, 2010 Share Posted March 22, 2010 Great stuff Khrizby! DI was right to point out that you can't release this mod, though it ain't bad to show what you can do You've done some amazing things with this, plus I might need your help soon on a bug friend wiht a long head. Though it need some serious modelling work and UVW mapping o_O Not looking forward to that... Link to comment Share on other sites More sharing options...
Ӄhrizby Posted March 23, 2010 Author Share Posted March 23, 2010 Thank you Quanon . I'll be of assistance however I can. A bug friend with a long head?? Well I guess I'll find out soon enough haha I know what you mean.. Link to comment Share on other sites More sharing options...
greggomonkey Posted March 25, 2010 Share Posted March 25, 2010 Nice Drexl skin! can't wait to see what you come up with next. Link to comment Share on other sites More sharing options...
VarsityPuppet Posted March 25, 2010 Share Posted March 25, 2010 Nice Drexl skin! can't wait to see what you come up with next. Note: The very excellent skins I use for this model were made by RedRob RedRob made the skins, Khrizby is doing the animations, and I'm trying to find some use for the model in-game once this is all finished. It's kind of a weird collaboration mod between multiple people. Link to comment Share on other sites More sharing options...
Darth Payne Posted March 25, 2010 Share Posted March 25, 2010 Would the Drexl work on Dxun? Btw, i found it quite amusing to see a Drexl on Nar Shaddaa. Link to comment Share on other sites More sharing options...
Phildevil Posted March 25, 2010 Share Posted March 25, 2010 Yeah, it's kind of like Coruscant's hawk bats Link to comment Share on other sites More sharing options...
Ӄhrizby Posted April 6, 2010 Author Share Posted April 6, 2010 Alright, I'm still working on the drexyl model, I've got an attack animation and death animation I'm working on but neither are done yet. On another topic, I've nearly completed the Bryar pistol. Unfortunately I can't seem to get the baremetal shader working... it just shows up as transparent... Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Not looking much different but they're in-game now, and I'm working on making the lasers yellowish true to the Jedi Outcast games but having some trouble. Link to comment Share on other sites More sharing options...
redrob41 Posted April 6, 2010 Share Posted April 6, 2010 On a happier note, the drexl animations are coming along nicely, I've gotten flying and hovering fixed up and a video too: Show spoiler (hidden content - requires Javascript to show) (This BBCode requires its accompanying plugin to work properly.) Note: The very excellent skins I use for this model were made by RedRob ooo, I'm glad to see that you're tackling the animations Khrizby. The wings look great so far. Alright' date=' I'm still working on the drexyl model, I've got an attack animation and death animation I'm working on but neither are done yet.[/quote'] That'll be awesome. Once it has attacks and death animations, it could be used just about anywhere we want a flying enemy. So, will you do claw attacks as standard, quick claws as flurry, tail attacks for power attack, and mouth/face attacks for critical strike? RedRob made the skins, Khrizby is doing the animations, and I'm trying to find some use for the model in-game once this is all finished. It's kind of a weird collaboration mod between multiple people. I'm just glad that all the hard work I did will have a chance at being used in a releasable mod Link to comment Share on other sites More sharing options...
Ӄhrizby Posted April 7, 2010 Author Share Posted April 7, 2010 Thank you Redrob , I'm excited to see what we can make of this So, will you do claw attacks as standard, quick claws as flurry, tail attacks for power attack, and mouth/face attacks for critical strike? I was thinking of doing something like that, so most likely yes Link to comment Share on other sites More sharing options...
logan23 Posted April 7, 2010 Share Posted April 7, 2010 The Drexl animations and skin look amazing!!!! Great job Ӄhrizby and Redrob41 Looking forward to its release =) Link to comment Share on other sites More sharing options...
Ӄhrizby Posted April 23, 2010 Author Share Posted April 23, 2010 Yay, I finally finished the Bryar Blaster Pistol , now that's out of the way. I got the yellow blaster bolts to work good but I still had trouble with the baremetal shader, it just turned out transparent and i'm not sure why. If anybody knows how to fix it I'll release an update, but the un-shiny version should be on KotorFiles whenever they put it up. Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Link to comment Share on other sites More sharing options...
Quanon Posted April 23, 2010 Share Posted April 23, 2010 I'm certain you have a TXI file, with the same name as the texture file Check that spelling, I've had it happen a zillion times it was just a small typo in one of my files to make thing "broken". Else I'dd say to have a peek in the 2DA, though I might be mixing up stuff about skinning player bodies, who sometimes do the same thing. There's often a column who also says what sort of effect shader gets applied and it might overrule your TXI or something along those lines Not really helpfull my jibberish Link to comment Share on other sites More sharing options...
Ӄhrizby Posted April 24, 2010 Author Share Posted April 24, 2010 It's alright, your jibberish made sense to me Yeah I checked the .txi and it's all good , I looked in the baseitems.2da and didn't find any column that seemed relevant.. Link to comment Share on other sites More sharing options...
Quanon Posted April 24, 2010 Share Posted April 24, 2010 Have you tried using another type of shader effect: like CM_Spec or CM_Bright. You could see what if that has effect. Or you could wild and do a animation TXI. Should be the only line in the TXI file: envmaptexture CM_Baremetal Example Anim code thing. proceduretype cycle defaultwidth 256 defaultheight 256 numx 8 numy 1 fps 15 decal 1 Link to comment Share on other sites More sharing options...
Ӄhrizby Posted April 24, 2010 Author Share Posted April 24, 2010 Yeah, that's the only thing in it.. haha I could but somehow i don't think an animated texture would quite fit But I also noticed when I cheated and got some other regular game guns that i presume were supposed to be shiny they were also transparent... but others were shiny like they should be.. Edit: alright, nevermind, *all* the 'shiny' guns are transparent.. hmm i musta messed with something i wasn't supposed to.. Edit yet again: They're that way even if i remove my mod... hmm i even reinstalled and they're still clear something must be weird.. If I were to send the textures to you would you be willing to try them, see if it works in your game? Link to comment Share on other sites More sharing options...
Phildevil Posted April 25, 2010 Share Posted April 25, 2010 Just a tought: would it be possible that this may be related with your game graphical settings? Link to comment Share on other sites More sharing options...
Quanon Posted April 25, 2010 Share Posted April 25, 2010 Edit yet again: They're that way even if i remove my mod... hmm i even reinstalled and they're still clear something must be weird.. If I were to send the textures to you would you be willing to try them, see if it works in your game? What's your video-card/ 3Dfx effect mathingzzzz: cause my ATI-card did some funky stuff just like that on my Kotor games. Untill the drivers had about 3 updates and suddenly all my Shader Effects in the Kotor games worked again. Its even so that the shiney effect looks very differant depending if you got an ATI card or a Nvidia one. Newer cards and there drivers seem to cause littel faults in older games often. Link to comment Share on other sites More sharing options...
redrob41 Posted April 25, 2010 Share Posted April 25, 2010 Edit yet again: They're that way even if i remove my mod... hmm i even reinstalled and they're still clear something must be weird.. If I were to send the textures to you would you be willing to try them' date=' see if it works in your game?[/quote'] It wouldn't be because of the textures themselves. All the textures should have an alpha 1 channel with some areas in black. The txi just states which shader to apply to the black areas of the alpha channel. For some reason, the default shader (transparent) is being used instead of a specified one (like CM_Baremetal). You might want to try removing ALL txi files from the override directory first, just to see if it is one of them. If you still have the transparent problem, it might be a 2da issue. Link to comment Share on other sites More sharing options...
Ӄhrizby Posted April 26, 2010 Author Share Posted April 26, 2010 What's your video-card/ 3Dfx effect mathingzzzz: cause my ATI-card did some funky stuff just like that on my Kotor games. Untill the drivers had about 3 updates and suddenly all my Shader Effects in the Kotor games worked again. Its even so that the shiney effect looks very differant depending if you got an ATI card or a Nvidia one. Newer cards and there drivers seem to cause littel faults in older games often. My video card is Mobile Intel® 4 Series Express Chipset Family, updated it too but i don't think it's recommended i'm thinking it's the problem.. It wouldn't be because of the textures themselves. All the textures should have an alpha 1 channel with some areas in black. The txi just states which shader to apply to the black areas of the alpha channel. For some reason, the default shader (transparent) is being used instead of a specified one (like CM_Baremetal). You might want to try removing ALL txi files from the override directory first, just to see if it is one of them. If you still have the transparent problem, it might be a 2da issue. It happens even when I have a clean override, and when i had a new install.. Link to comment Share on other sites More sharing options...
Ӄhrizby Posted May 10, 2010 Author Share Posted May 10, 2010 Hey my Bryar Blaster Pistol is up on KotORFiles here, thanks jonathan7 for the positive review! Link to comment Share on other sites More sharing options...
Ӄhrizby Posted October 4, 2010 Author Share Posted October 4, 2010 Alright, I know it's been waaaay too long since I've given you guys a visit here, but I am alive and I have been working when I can on the drexl mostly.. Just to let you know, I've almost gotten it ready, it can do most of the basic things like attack, fly, die and such so I'll try to get a video up within a couple weeks. Link to comment Share on other sites More sharing options...
redrob41 Posted October 7, 2010 Share Posted October 7, 2010 Alright' date=' I know it's been waaaay too long since I've given you guys a visit here, but I am alive and I have been working when I can on the drexl mostly.. Just to let you know, I've almost gotten it ready, it can do most of the basic things like attack, fly, die and such so I'll try to get a video up within a couple weeks.[/quote'] that will be good to see. So, what kind of attacks did you give it? Link to comment Share on other sites More sharing options...
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