GonkH8er Posted July 18, 2009 Share Posted July 18, 2009 As shown in the latest developer blog, along with new gameplay footage Looks good to me Nice and simple. Only 12 hotkey slots though. Wonder if these can be moved, or another row added (heck, i wonder if a 2nd row would be NEEDED. Maybe we wont have that many attack options) Discuss? Link to comment Share on other sites More sharing options...
jrrtoken Posted July 18, 2009 Share Posted July 18, 2009 The UI seems fine from a distance, but I can only reserve judgment until I actually use it regularly in-game. I do hope, however, that the UI can be heavily modified, both in-game and via third-party mods. Link to comment Share on other sites More sharing options...
Da_Man_2423 Posted July 18, 2009 Share Posted July 18, 2009 I'm they'll be some options/ability to modify the UI. I just don't want half my screen filled with boxes and icons, so looks fine to me. Link to comment Share on other sites More sharing options...
Web Rider Posted July 18, 2009 Share Posted July 18, 2009 Only 12 hotkey slots though. Wonder if these can be moved, or another row added (heck, i wonder if a 2nd row would be NEEDED. Maybe we wont have that many attack options) Discuss? Honestly, if it's like KOTOR, we probably won't. If it's like WoW, I'm sure we will. I'm actually more curious if like TFU in that we can macro a few moves together to make a couple really cool movies instead of a WoW-like 1,2,3,4, repeat button pushing. Link to comment Share on other sites More sharing options...
Miltiades Posted July 18, 2009 Share Posted July 18, 2009 Yep, looks simple and design is good, not too big. Not too worried about the slots, though. In Guild Wars, you had 8, so I'm used to that. I also think it lends itself better to tactical approaches, so you think about what powers you "take with you" and how well they'll work against enemies, than just unleashing everything you have. Link to comment Share on other sites More sharing options...
GonkH8er Posted July 18, 2009 Author Share Posted July 18, 2009 Yep, looks simple and design is good, not too big. Not too worried about the slots, though. In Guild Wars, you had 8, so I'm used to that. I also think it lends itself better to tactical approaches, so you think about what powers you "take with you" and how well they'll work against enemies, than just unleashing everything you have. Yes, but guild wars had a level cap of 20, so after a short amount of time you had access to every skill available Link to comment Share on other sites More sharing options...
Miltiades Posted July 18, 2009 Share Posted July 18, 2009 Yes, but guild wars had a level cap of 20, so after a short amount of time you had access to every skill available Once you hit 20, you still had lots of skills to unlock, some more easy to acquire than others, and in my opinion, certainly not in a short amount of time. Link to comment Share on other sites More sharing options...
Gurges-Ahter Posted July 18, 2009 Share Posted July 18, 2009 I'm pleased with the UI from what I can tell so far - it seems unobtrusive and still functional. Like PastramiX I'll wait to reserve judgment until I can actually play. Link to comment Share on other sites More sharing options...
knight 12167 Posted July 23, 2009 Share Posted July 23, 2009 I like the interface but am somewhat crushed that it has no resembelance to TSL or Kotor. Another thing is that instead of having a circle under the enemy there should be a health bar above him.I think the circle makes it look like a strategy game but whatever Link to comment Share on other sites More sharing options...
GonkH8er Posted July 23, 2009 Author Share Posted July 23, 2009 I like the interface but am somewhat crushed that it has no resembelance to TSL or Kotor. The KOTOR user interface would be USELESS for an MMO. It's fine for a stop and start turn based RPG where you can pause the game and queue up skills, but you dont want to be scrolling through skills mid fight in an MMO. You need to be able to hit a single button and know that that skill will start immediately. You need a hotbar on the screen. Link to comment Share on other sites More sharing options...
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