shukkoku Posted August 1, 2009 Share Posted August 1, 2009 In SWBF2 there wasn't much work put into H.U.D. If you look at a game like rep. commando the H.U.D is bright and helpful, displaying enemies, cover, friendlies, objectives, etc. The only thing the BF2 H.U.D really showed was health, stamina and ammo. Not very exciting. I think that the H.U.D in SWBF3 should actually display information. What do you guys think? Link to comment Share on other sites More sharing options...
jawathehutt Posted August 2, 2009 Share Posted August 2, 2009 Hmm I didnt think it was too bad, the only real issue I felt was the ammo in the clip, it can be difficult to tell how many shots are left especially when every gun takes up different amounts of ammo per shot. I think I like the 1.3 patch hud a bit more but its mostly just a rearrangement of everything Link to comment Share on other sites More sharing options...
shukkoku Posted August 2, 2009 Author Share Posted August 2, 2009 but didn't you feel like it was ineffective, the third person view was alright because that wasn't supposed to be from the clones view, but FPS mode didn't display any effort to be canon Link to comment Share on other sites More sharing options...
jawathehutt Posted August 3, 2009 Share Posted August 3, 2009 but didn't you feel like it was ineffective, the third person view was alright because that wasn't supposed to be from the clones view, but FPS mode didn't display any effort to be canon Ill be honest, who cares, when I'm playing a game, I would much rather have a HUD that displays everything I need to know in a decent looking manner over how something looked in a movie. Link to comment Share on other sites More sharing options...
shukkoku Posted August 3, 2009 Author Share Posted August 3, 2009 yes, but I didn't feel like it displayed enough, And it didn't have any personality. I'm saying it should display more and look attractive Link to comment Share on other sites More sharing options...
Bokken Posted August 3, 2009 Share Posted August 3, 2009 It doesn't feel pretty, or witty, or gay? True, it was just slapped together, but it's never really impeded my gameplay. Link to comment Share on other sites More sharing options...
Darth Eclipse Posted August 4, 2009 Share Posted August 4, 2009 In SWBF2 there wasn't much work put into H.U.D. If you look at a game like rep. commando the H.U.D is bright and helpful, displaying enemies, cover, friendlies, objectives, etc. The only thing the BF2 H.U.D really showed was health, stamina and ammo. Not very exciting. I think that the H.U.D in SWBF3 should actually display information. What do you guys think? Well, SWBF 1 and 2 is mainly 3rd person. I don't think that they did very well with 1st person in SWBF 1 and 2. Anyways, if you are looking through someone's eyes then you are seeing the screen in front of their face. In 3rd person it's like there is a camera attached to a kite which is attached to your person't back with a string. So it makes more sense for there to be little or no HUD in 3rd person than 1st person to me. Link to comment Share on other sites More sharing options...
SG-17 Posted August 4, 2009 Share Posted August 4, 2009 Hmm I didnt think it was too bad, the only real issue I felt was the ammo in the clip, it can be difficult to tell how many shots are left especially when every gun takes up different amounts of ammo per shot. I think I like the 1.3 patch hud a bit more but its mostly just a rearrangement of everything There is an indicator inside of the Reticule that shows how much ammo you have left in your clip. Link to comment Share on other sites More sharing options...
Bokken Posted August 4, 2009 Share Posted August 4, 2009 Sniper rifle uses 8 shots/clip. Tell me right off the top of your head how many ticks inside the reticule == how many shots left. Link to comment Share on other sites More sharing options...
SG-17 Posted August 8, 2009 Share Posted August 8, 2009 There are only 5 shots in a clip for the sniper rifle and each takes out one fifth of the tick marks inside the reticule. It is not that hard to understand. Link to comment Share on other sites More sharing options...
jawathehutt Posted August 8, 2009 Share Posted August 8, 2009 When Im sniping, I dont want to bother with that. Just give me a number, if anything it probably would have required less work than the whole tick mark thing. Not to mention, on some brighter maps like Hoth, those tick marks become invisible to the snow, which makes them even more useless than they normally are. Link to comment Share on other sites More sharing options...
Bokken Posted August 8, 2009 Share Posted August 8, 2009 There are only 5 shots in a clip for the sniper rifle and each takes out one fifth of the tick marks inside the reticule. It is not that hard to understand. You're living in SWBF, bud. They changed it to 8 in SWBFII. Link to comment Share on other sites More sharing options...
SG-17 Posted August 9, 2009 Share Posted August 9, 2009 Nope, it is only 5 shots a clip in SWBFII. At least in the PS2 version. 5 rounds a clip, 7 total clips. Link to comment Share on other sites More sharing options...
LordJhredmo Posted August 9, 2009 Share Posted August 9, 2009 PC We have 56 total rounds in a sniper's pack of clips. 8 rounds per clip. Do the math. That makes a total of 7 clips in a full pack. Link to comment Share on other sites More sharing options...
SG-17 Posted August 9, 2009 Share Posted August 9, 2009 Why would they have made the total ammo different in the different versions? There are only a total of 35 rounds in the PS2 version. Link to comment Share on other sites More sharing options...
Bokken Posted August 9, 2009 Share Posted August 9, 2009 It is LucasArts... As he said. Link to comment Share on other sites More sharing options...
shukkoku Posted August 9, 2009 Author Share Posted August 9, 2009 I guess there wasn't enough communication between the workers Link to comment Share on other sites More sharing options...
GeneralPloKoon Posted August 22, 2009 Share Posted August 22, 2009 I think it would be cooler to NOT have a HUD, maybe just a ammo counter... Link to comment Share on other sites More sharing options...
M@RS Posted August 22, 2009 Share Posted August 22, 2009 I'd like to see something like what they did with RC. Where you can see the inside of your helmet. It really gives you the feeling of being a normal trooper. Link to comment Share on other sites More sharing options...
kalle90 Posted August 25, 2009 Share Posted August 25, 2009 As long as it's not like in BF2. I didn't like the tick ammo counter and I didn't like the huge enemy health bar. RC style might get too messy and resource stealing, and what about rebels who don't have implants? The first thing is to make 1st person smoother a la Halo, Half Life, COD or most quality FPSs. In depth HUD is useless if I feel like a tank Link to comment Share on other sites More sharing options...
TripHammer Posted August 25, 2009 Share Posted August 25, 2009 I think it would be cooler to NOT have a HUD, maybe just a ammo counter... Ditto. Ammo counter around the reticle or something. Link to comment Share on other sites More sharing options...
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