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Zero's Mask [Code Geass]


jamezy91

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Okay... Well I know Anime doesn't really fit into KOTOR lol :D... But I've always wanted to do a mask for Kotor. So I was watching Code Geass and I really liked the design of the mask.

 

Well here's some screens of what I have so far.

 

kotor0001.th.jpgkotor0003.th.jpg

 

And a render:

 

maskv.th.jpg

 

Edit: Here's some references just in case...

 

 

code_geass_r2_zero.jpgCode_Geass_-_Lelouch_of_the_Rebellion_R2_-_06_069_0002.jpg

 

Update 1:

Added alpha channels and shaders also extruded the helmet some to fix backface culling.

 

kotor0000az.th.jpgkotor0001a.th.jpgkotor0002a.th.jpg

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You should make the blue part shiny ^^, without that i like your mask :)

 

Well I've been trying to add CM_Baremetal to the model but it makes it look like crap... So I tried making an alpha channel in PhotoShop 4.0 ... but I can't seem to get it working every time I save my image the shader dosen't show on the model at all. If someone could help me in this area it would be most appreciated :D... Right now my helmet texture is a 15px by 15px shade of black... I have my model split into 3 pieces the visor, the helmet, and the yellow symbol...

 

 

Yes it looks very good but what does it look like from the side? do you have any side view screenies?

 

Well I would've posted side views but since I haven't extruded the model yet the top has some nasty backface culling going on.. Once I fix that i'll post some more.

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But you make ALL the helmet shiny or just the blue part?, and you can make it a little shiny or a lot, maybe you didn't put it into the righ value, if you can't you can send me the files i I'll try to find something, and send you back ^^

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Well I've been trying to add CM_Baremetal to the model but it makes it look like crap... So I tried making an alpha channel in PhotoShop 4.0 ... but I can't seem to get it working every time I save my image the shader dosen't show on the model at all. If someone could help me in this area it would be most appreciated :D... Right now my helmet texture is a 15px by 15px shade of black... I have my model split into 3 pieces the visor, the helmet, and the yellow symbol...

 

I think your problem is a problem that even my copy of photoshop (CS2) has: turn off your alpha channel, and make sure you select the RGB channel before you save it.

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I think your problem is a problem that even my copy of photoshop (CS2) has: turn off your alpha channel, and make sure you select the RGB channel before you save it.

 

Yeah i've kinda given up on alpha channels in PS right now lol... I'll have to get it figured out though... so I downloaded Gimp... and was able to get it working... so i'll post some pics when I get home...

 

 

Edit: (Added pics)

kotor0000az.th.jpg

kotor0001a.th.jpg

kotor0002a.th.jpg

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