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Darth Darkus

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Hi guys and girls, I'm pretty new to the whole modding and skinning stuff and my question is the following: is it possible to place a photo of a real person as a texture on any of the heads in TSL (with some editing off course) ? I have downloaded the KotoR tool but I didn't figure out how it works yet but I've already seen lots of tuts concerning that so I'll get it to work I guess....

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It's theoretically possible however I'm unconvinced as to how well it would turn out, you would need a photo editing suite such as GIMP (which is free); http://www.gimp.org/ or Photoshop (You can download CS2 free and legally here; http://www.toggle.com/lv/group/view/kl34537/Adobe_Photoshop_CS2.htm )

 

Then you will need to extract out the textures of the head you want to edit, and replace them with the new ones - you could do this by editing the current pictures and then saving them as .tga's in your "Override" folder.

 

Hope that helps, and welcome to the Forums!

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You could do that. It would be hard though. You would have too break the picture up and get it to fit just right in the texture. Its not like just paste it on and done. You'll see how hard this would be once you get ktool working and look at a few textures.

 

 

EDIT: J7 beat me.

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thanks for the replies! and to the mod: sorry I'll keep that in mind! just wasn't shure where to post it....

 

I have photoshop cs3 and I work with photoshop since 5 years now but until now I only did 2D stuff like flyers and stuff....

but I'll try your tips out and let you know if and how well it worked out!

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thanks for the replies! and to the mod: sorry I'll keep that in mind! just wasn't shure where to post it....

 

I'm the Mod, you don't need to apologise, your new, the mod note was only for future referance ;) -- j7

 

I have photoshop cs3 and I work with photoshop since 5 years now but until now I only did 2D stuff like flyers and stuff.... but I'll try your tips out and let you know if and how well it worked out!

 

If your already skilled in Photoshop I look forward to seeing your work, textures are pretty simple; they rap around the model, so they are in a 2d canvas anyway. You may find this thread helpful with regards textures; http://www.lucasforums.com/showthread.php?t=144809 ;) If your having issues with KotOR Tool have you got the latest Microsoft Framework IIRC K-Tool needs that to run.

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I'm the Mod, you don't need to apologise, your new, the mod note was only for future referance ;) -- j7

 

:D ok!

 

If your already skilled in Photoshop I look forward to seeing your work, textures are pretty simple; they rap around the model, so they are in a 2d canvas anyway. You may find this thread helpful with regards textures; http://www.lucasforums.com/showthread.php?t=144809 ;) If your having issues with KotOR Tool have you got the latest Microsoft Framework IIRC K-Tool needs that to run.

 

I have microsoft .net framework 3.5 wich I needed to get my GTA 4 mods to work but I guess that's not the same.... in the mentioned thread is picture of a facial texture; is that how it looks? it seems to be a little cut off...

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I have microsoft .net framework 3.5 wich I needed to get my GTA 4 mods to work but I guess that's not the same....

 

Yeah thats the right one, must be another issue.

 

in the mentioned thread is picture of a facial texture; is that how it looks? it seems to be a little cut off...

 

Thats because the game mirrors the textures; so it only requires half a face.

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Hi guys and girls, I'm pretty new to the whole modding and skinning stuff and my question is the following: is it possible to place a photo of a real person as a texture on any of the heads in TSL (with some editing off course) ? I have downloaded the KotoR tool but I didn't figure out how it works yet but I've already seen lots of tuts concerning that so I'll get it to work I guess....

 

If you wanted to photosource a face picture onto an existing head model, you'd have to make sure that your reference's features (Nose, mouth, eyes, hair) matches the head you wish to edit fairly well. If you know how to use photoshop well enough, you can easily move around parts, and make it look natural.

 

I found a tutorial a while ago when I was curious on how people who model their heads make the textures so good. I found this tutorial that taught me how. I'm sure there are other tutorials out there that teach you how to do it better.

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ok! I started trying yesterday and of course it didn't come out the way I wanted it to.

 

triggergod: thanx for the tut that might be very helpfull! As you already mentioned there are problems with the size of the head...

 

I'm not shure if I can post it here but I also can't post it in the modders section because it'S still WIP. Modders feel free to move anything that doesn't belong here!

 

ok this is the reskin I did with parts of my own face. I also made the darkside hair a little darker 'cause I felt it would look better than grey.

PMHC04A.jpg

PMHC04AD1.jpg

PMHC04AD2.jpg

 

and this is the character selection screenshot

INGAME.jpg

 

if you take look at my avatar you can tell it doesn't look anything like me at all....

so I figured I could:

a) try another head

b) try to resize the parts of my face I used

c) try to modify the head

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ok! I started trying yesterday and of course it didn't come out the way I wanted it to. I will open a new thread in the modders section.....

 

triggergod: thanx for the tut that might be very helpfull! As you already mentioned there are problems with the size of the head...

 

Just keep posting here - this is already in the modders section ;)

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I have made some others, I'll post them later .... and sorry but what exactly does TSLPatcher do?

 

It's a utility made by stoffe that allows .2da files to be edited more dynamically. Essentially, instead of including preset, mass-conflicting .2da files, it'll append your info to the end of the user's .2da files, essentially negating .2da conflicts.

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If you're looking for a head with a beard you might want to check http://www.kotorfiles.com and download any of the edits to Dopak's head; that might work for what you're trying to do.

 

they actually look very well but what I really am looking for is a head with full and long facial hair (longer than the dopak head and not just the goatie but the whole beard) and it would be even cooler if he had long hair to it...

 

giganto thanx for the info!

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they actually look very well but what I really am looking for is a head with full and long facial hair (longer than the dopak head and not just the goatie but the whole beard) and it would be even cooler if he had long hair to it...

 

giganto thanx for the info!

 

No problem. :)

 

Well, a few of the Dopak edits to texture on a full beard, but otherwise that's all I can think of. The beard on Jorran is a bit bushy, but maybe that would work?

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they actually look very well but what I really am looking for is a head with full and long facial hair (longer than the dopak head and not just the goatie but the whole beard) and it would be even cooler if he had long hair to it...

 

giganto thanx for the info!

 

The General Vaklu head has a beard.. short hair.. but it does have a beard.

 

Really, do release your skins. The one you posted looks really awesome

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The General Vaklu head has a beard.. short hair.. but it does have a beard.

 

Really, do release your skins. The one you posted looks really awesome

 

I will! I only don't know where I'm going to upload the .tga files yet... I have 'em all here in a zip file but I'm at work and filehosting sites are blocked by our admin...

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No problem. :)

 

Well, a few of the Dopak edits to texture on a full beard, but otherwise that's all I can think of. The beard on Jorran is a bit bushy, but maybe that would work?

 

hahaha I just noticed that I can scroll down for multiple quotes but ok! I already made a full beard on the "mexican" head with long hair

 

PMHH01.jpg

 

selection screen:

 

Image.jpg

 

also edited the eyes and put my facial parts on again (I love myself hahaha)

beard is the same from the the caucasian dude I edited before....

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