Doctor-Hal Posted June 17, 2010 Share Posted June 17, 2010 Completed: MerchantsAhoy! v1.0 A mod which adds several new merchants and custom items into the game. All items have custom descriptions and icons and the merchants are fully voiced with alien vocals! All features %100 complete. In Progress: Padawan. A mod which allows the player to recruit, train and interact with a Padawan learner eventually either corrupting the young Padawan to the Dark side or seeing her through her Jedi trials as she becomes a knight. Story - %92 Skins - %0 Models -%0 VoiceOvers -%2 Scripting - %3 Dialogue - %2 Global.jrl Entries - %4 .2da files -%5 Items - %0 Encounters %0 Lipsynch %0 So, now that my first project is complete I think it's time to unveil my new primary project - a recruitment mod! This is a far more ambitious project and will likely not be completed for some time. At present I have no need of assistance although if you would like to help you may send me a PM. At present I'm focusing on the storyline the scripting and the dialog and won't have need of new skins/models/V/O's for some time, still I'll need them in the future so if you're a tad bored and want to preemptively offer your help... go ahead! As the famous saying goes - it'll be done when it's done. Link to comment Share on other sites More sharing options...
newbiemodder Posted June 17, 2010 Share Posted June 17, 2010 Welcome to the forums...merchants...it's a good way to get started into modding..small and a good challenge...spawning, scripting, dialog..little of everything..good luck....I always think a little black market spin is good, triggered by certain dialog or number of visits to the merchant, where he/she/it offers you stuff that a regular customer would not see Link to comment Share on other sites More sharing options...
logan23 Posted June 17, 2010 Share Posted June 17, 2010 Welcome to the forum I would say first get the merchants to show up in the proper modules with the dlg and items you wish to sell. Then after that is done an working you can either release that or then move to re-skinning or changing the Merchants to be more unique and if you want you can even add some background info on each one or even a small quest...but before all this get them to showup and have the dlgand items all working then you can think about larger things. Always build to the smallest level of your mod and to the level of release, then you can always build on a foundation that is already bug free Link to comment Share on other sites More sharing options...
Doctor-Hal Posted June 17, 2010 Author Share Posted June 17, 2010 Thanks for the welcome newbie and logan; I'm looking forward to working on this mod and it's nice to see a response. I've completed several mods in the past for my own use, (A good portion of them included editing other peoples mods for compatibility), so I'm not completely new at this, but my modding skills are somewhat rusty after four years of neglect.... One of the things I've always noticed about the KOTOR games is the serious lack of places to buy new things. Once you get to a certain point; you always end up with a massive pile of credits and nothing useful or interesting to buy. Hopefully this will remedy that error somewhat and allow the player to spend some of that hard earned cash, if only to read the item descriptions for kicks. Glad you both like the idea, I'm looking forward to more feedback as I progress with this mod. ~Dr. Hal Link to comment Share on other sites More sharing options...
Doctor-Hal Posted June 19, 2010 Author Share Posted June 19, 2010 Here are some screenies from the first merchant I added: Benjo, a food salesman in the upper city. Many, many, many more to come. Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Yes, the Icons are a little funky. maybe I'll fix them later on. Right now they work. Show spoiler (hidden content - requires Javascript to show) Link to comment Share on other sites More sharing options...
Dak Drexl Posted June 19, 2010 Share Posted June 19, 2010 Im curious, what exactly does a food salesperson sell in this game? Some custom items might be cool. Link to comment Share on other sites More sharing options...
Doctor-Hal Posted June 19, 2010 Author Share Posted June 19, 2010 Just check the last image. I created some new healing items, each of which comes with a unique description and Icon. Link to comment Share on other sites More sharing options...
Dak Drexl Posted June 19, 2010 Share Posted June 19, 2010 Guess I missed that Hey, that's pretty cool. You're right, the icons look funky, but I actually really like them. If it was my mod I would keep them but it's not my mod is it? Cant wait to see the others Link to comment Share on other sites More sharing options...
Doctor-Hal Posted June 19, 2010 Author Share Posted June 19, 2010 Heh, thanks. Glad you like it. I'll certainly be keeping the icons, but if I have the time at some point I might fix the edges and get rid of some of the little 'raggedy bits'. More to come with the next merchant! ~Dr. Hal Edit: If anyone wishes their custom items to be placed in this mod to be accessible through one of my merchants, let me know. I'm more then happy to add your items, (with full credit of course). In addition; if anyone has an idea for a merchant, or would like to have a merchant named after themselves, let me know. If I have the extra time later n, I might add you to my mod! Post a short Bio here about your character and why he/she is a merchant, what he/she sells and where he/she would be. I'll review them all and pick the one that has the highest public approval and I like the most. Link to comment Share on other sites More sharing options...
Rtas Vadum Posted June 19, 2010 Share Posted June 19, 2010 True, the icons do stand out more than anything else in the game, but I don't think that breaks the appearance of the game. The names, I would consider making a little more in-universe, but it still doesn't seem to be too out of touch with the game. Namely if the descriptions and names are meant to be funny, though most other items in the game keep it quite serious(save for a precious few...). Though I do wonder what your making these items do. If they were single use items, like the Stimulants, that restored your health(and possibly be a little detrimental as well, depending on exactly what kind of food it would be, though nothing extreme, like food poisoning. That would probably be more irritating than anything, namely if it would be random). You might consider having the food Merchant appear somewhere else in the game, other than Taris. I'd imagine he'd have some stupid reason for getting off the planet, just like Deadeye, though him doing so means that you can access his inventory even after Taris(which you might make a little different, as his supplier would've likely changed). Link to comment Share on other sites More sharing options...
LDR Posted June 19, 2010 Share Posted June 19, 2010 I like the food for sale, especially the Burger-o-Booms! The icons aren't that funky, I kinda like them! Benjo talks like Mordin, from Mass Effect 2. Also, why is Benjo standing in a non-crowded area? Shouldn't he be somewhere where there is more people? Also, you should spawn a food thing next to him. I forget exactly what it's called, but it's the food rack standing next to the Selkath Merchant in the Manaan Docking Bay. Link to comment Share on other sites More sharing options...
Doctor-Hal Posted June 19, 2010 Author Share Posted June 19, 2010 Rtas Vadum: True, the game keeps things quite serious for the most part. However I have played through Kotor 1 more times then I can count on both hands and I personally think that a bit of humor allows me to enjoy the game more. It's a matter of personal taste really. Some people prefer complete immersion, I prefer a healthy mixture of deep immersion and 4th wall breakers to lighten the mood. The Icons in the original game started to feel a bit dated to me after my twentieth playthrough; once again my goal is to add some 'spice' to the game. I kind of like where you are going with that, but my modding skills were never amazing and I'm still getting reacquainted with the art. (The mods I created in the past were for personal use only and never released, this time around I decided to try it in public.) At the moment the items are simple single use items using the medpack as a base. If you have any suggestions for creating a more 'personalized' item, please let me know. Suggestions are always welcome. EDIT: I completely missed the last part of your post. Great Idea. I'll find somewhere nice and cozy to add him. Like Dantooine. He'll be the most unlucky food merchant in the history of the galaxy. ~Dr. Hal EDIT: LordDeathRay: Good idea! I'll see about adding that to the mod. Glad you like it, it's being quite fun to create. And he does kind of talk like Mordin doesn't he? Ha, I didn't even realize that. Link to comment Share on other sites More sharing options...
LDR Posted June 19, 2010 Share Posted June 19, 2010 Thanks! I know, mods are fun to create. And I could tell that he talks like Mordin because Mordin is one of my favorite squad members, 5th only to Thane, Garrus, Zaeed, and Legion. Link to comment Share on other sites More sharing options...
Doctor-Hal Posted June 19, 2010 Author Share Posted June 19, 2010 Here's an update for Benjo with his new Kiosk. Show spoiler (hidden content - requires Javascript to show) Edit: Man, I need to play Mass effect again. It's been ages. Link to comment Share on other sites More sharing options...
LDR Posted June 19, 2010 Share Posted June 19, 2010 Beautiful! Now it looks like he has a store! I just thought of another idea, but it's your mod. Maybe he tried to convert it into a restaurant, but failed? Just an idea. And maybe you should spawn a few customers there, as that is a rather secluded area of Taris. The only person close to him is the racist Gorton Colu, which is apprx. 15 meters away. Link to comment Share on other sites More sharing options...
Rtas Vadum Posted June 19, 2010 Share Posted June 19, 2010 Rtas Vadum: True, the game keeps things quite serious for the most part. However I have played through Kotor 1 more times then I can count on both hands and I personally think that a bit of humor allows me to enjoy the game more. It's a matter of personal taste really. Some people prefer complete immersion, I prefer a healthy mixture of deep immersion and 4th wall breakers to lighten the mood. The Icons in the original game started to feel a bit dated to me after my twentieth playthrough; once again my goal is to add some 'spice' to the game. I kind of like where you are going with that, but my modding skills were never amazing and I'm still getting reacquainted with the art. (The mods I created in the past were for personal use only and never released, this time around I decided to try it in public.) At the moment the items are simple single use items using the medpack as a base. If you have any suggestions for creating a more 'personalized' item, please let me know. Suggestions are always welcome. Well, not to sound like someone wanting to copy Fable's Food items entirely, the core idea does fit within the SW universe, though some things just wouldn't really fit(Crunchy Chicks, anyone?). I don't know other effects can be added, but some items that either slightly raise your stats, or give you a certain amount of alignment points. EDIT: I completely missed the last part of your post. Great Idea. I'll find somewhere nice and cozy to add him. Like Dantooine. He'll be the most unlucky food merchant in the history of the galaxy. Yeah, and the lampshade falls when you ask him about the whole thing. And most people really wouldn't want to buy it(namely if they know how Deadeye escaped Taris), unless he has something really interesting to say about it. Link to comment Share on other sites More sharing options...
LDR Posted June 19, 2010 Share Posted June 19, 2010 Edit: Man, I need to play Mass effect again. It's been ages. Ages?! Mass Effect 2 just came out a few months ago in January! That's ages?! I seriously never knew that. Link to comment Share on other sites More sharing options...
Doctor-Hal Posted June 19, 2010 Author Share Posted June 19, 2010 Rtas Vadum: Ha, that might be fun. Poor, poor Benjo. I suppose I could use antidotes and stimpacks to simulate different foods. If I have time to implement this I will. Good Idea. LordDeathRay: Heh, I was referring to #1, but actually I kind of feel like playing #2 again as well. Maybe once my kotor binge is over and done with. Link to comment Share on other sites More sharing options...
LDR Posted June 19, 2010 Share Posted June 19, 2010 Oh. Mass Effect 1 was out from 2007, right? Anyways, instead of double-posting, read http://www.lucasforums.com/showpost.php?p=2732863&postcount=15. I don't know if you ignored it or not, so... Link to comment Share on other sites More sharing options...
Doctor-Hal Posted June 19, 2010 Author Share Posted June 19, 2010 Right. Ah, No I just missed it. I tend to ignore only silly ideas, and that was far from it. For the time being I want to finish creating the rest of the merchants, but once that is done I might very well go back and add interesting tid-bits like this. Once again, good idea and thanks! (There's a spot in the 'thank you' section of the readme for you.) Link to comment Share on other sites More sharing options...
LDR Posted June 19, 2010 Share Posted June 19, 2010 Thanks! I tend to use common sense in my mods, and give advice with common sense in it. And thanks for putting me in the readme, although I didn't really ask. But, thanks. Link to comment Share on other sites More sharing options...
Doctor-Hal Posted June 19, 2010 Author Share Posted June 19, 2010 Same here; common sense is good. Well I always try to give appropriate thanks in life, and since you have contributed to the betterment of the mod, well it seemed right. Here's another update. A group of Tatooine merchants hanging out around the landing area hoping to catch wealthy travelers. At the moment they don't have any dialog or inventory but at least the hard part of placing them is over. Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Link to comment Share on other sites More sharing options...
LDR Posted June 19, 2010 Share Posted June 19, 2010 Why is the Jawa staring at the wall? And the twi'lek's kiosk is facing the wrong way. Just pointing them out. Link to comment Share on other sites More sharing options...
Doctor-Hal Posted June 19, 2010 Author Share Posted June 19, 2010 The Twileks kiosk has been fixed. As for the Jawa, I was going to fix it, (still might), but there's some comical dialog I wanted to try out first. Does anyone think that I should add some more merchants to Anchorhead, or is this enough? Link to comment Share on other sites More sharing options...
Rinku Posted June 19, 2010 Share Posted June 19, 2010 I like what you are doing . If you add any more merchants to Anchorhead I think you need to put them in the big open area near the exit. I always thought the place was a bit empty and needed some vendors. Link to comment Share on other sites More sharing options...
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