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Doctor-Hal

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I have an idea. Maybe, in the Valley of the Dark Lords, there is a Sith archeologist named ... (can't think of a name as of now) that sells some of the items that he found in the tombs. There could also be a workbench next to him. I'll tell you where you should put them if you take my idea.

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Seikan: That would be something... I could add a bunch of Kiosks and swoopbikes and such to the main area of Anchorhead along with a a couple more merchants and some random NPCs. Once the real merchants are in place throughout the game I'll consider this.

 

LordDeathRay: I'll consider it, but adding a workbench just for the sake of the workbench isn't really in the scope of the mod. Maybe once everything else is finished.

 

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A thought just occurred to me. I'll probably have to work on some sort of compatibility patch for Recruitable kay and BoS. I believe they both use the onEnter script. (Which is what I am currently using to add the merchants and items.)

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You could just repack the modules for those areas and add your merchants, then you wouldn't have to worry about that type of scripting issue (ie. compatability). I don't think there are that many mods that involve the modules folder vs simply the OR folder. Still, whatever you decide, the lack of merchants w/truly diversified stock/prices throughout the game was a bit annoying. Do you plan to use custom sound files or will all the merchants sound like generic aliens?

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Totenkopf: Now that is a good idea. I'll take a look at that. Most likely I'll simply use generic alien sounds for simplicity. I have another unannounced mod I'm working on which will hopefully have custom VO's. That mod will be likely be taking up much of my time. This mod was never intended to exist on that scale.

 

Essentially I'm creating this mod with the hope of expanding the options the player has for customizing his or her character. New items with fun descriptions and icons, and some jazzy but simple dialog is the extent of my plan. (Originally I had also intended this to work as a platform for other modders to add their custom items into the game; however interest in this seems to be lacking).

 

Edit: Here are some new screenies. The dialog is finished. Now all I need to do is create the stores; the items, and the scripts.

 

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Here are some new screenies. The dialog is finished. Now all I need to do is create the stores; the items, and the scripts.

 

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Hmm, I don't know what to say about that, other that it does look okay. I'd think about spacing them out a little more in the area, though not much more. Though if you were going for a sort of "Merchant-Area of the docks" kind of thing, then it doesn't need to be changed.

 

Though I would consider some custom skins for the Merchants, if any thing, just to make them stand out a little more. I wouldn't mind helping with this, if you agree.

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An other thing, you could add to the dialogs some competition between some merchants, etc... a little like the merchants on nar shaada in TSL, but without the exange part, and the bad b

guy part, just the competition, maybe some dialog that could lead to some special prices etc ^^

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Canderis: No. At least not any time soon. If I do end up playing K2 again in the future, I might consider it, but for now any mods I make will be for K1.

 

Seikan: Good Idea! I think that might be fun to do. Once the base of the mod is complete I'll see about adding something like that.

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Seikan: I've replied.

 

Update: First three Tatooine merchants are about 80% done. These three will be it for now unless anyone wishes to have me add a custom merchant to Tatooine. (I might add more stuff to Anchorhead later. We'll see.)

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Just want to say I love what you're doing here. It's something this game has long needed :). I have a couple ideas/suggestions, so you can take them or leave them of course. The first is a set of 2 merchants on Manaan, one Republic merchant type and one Sith type, each in their respective quarters. I don't really know what they might sell TBH, but I can think up/make some stuff at a later time of you're interested.

 

The other idea would to place a Mandalorian somewhere in the Galaxy (preferably in one of the empty areas you mentioned). He could sell heavy weapons and Youd be more than welcome to use some of my mandalorian armor skins (I'd put a link but I'm on my phone now so it's kinda hard). Check out my posts in the "Mandalorian Assault" thread and let me know if you're interested. Good luck!

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Dak Drexl: Glad you like it! And I agree, I've played through K1 far too many times without spending hardly any money at all. This way you'll be forced to spend some of that dough, even if it's only to read the item descriptions or see what a new piece of armor looks like.

 

I like the idea for the Sith and Republic merchants on Manaan. That could be an excellent place to provide some semi-comic competition.

 

As for the Mandelorian merchant: I love it. You've created some great skins which I think would make an excellent addition to the mod. Would this be a 'normally' named merchant or do you want him named 'Dak Drexl'?

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Hehe, I would be honored. PM me your e-mail and I'll just send you all the skins so that you can pick and choose. They're just skins though, there are no .uti's made yet.

 

Also, I forgot to mention that I love that jawa's dialogue. I'm one of the guys who likes some comic relief every once in a while.

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Dak Drexl: Glad you liked it. A Jawa merchant seemed the perfect place to add some comedy. I'll PM you momentarily.

 

Update: Tatooine Merchants 85% complete. (All that's needed now are the items.)

 

 

EDIT: Fixed.

 

Update:

I've finished the icons for all of the new droid items sold on Tatooine; as well as the descriptions and the .uti files for the three new forms of droid plating. I'd say I have another few hours of work left before tatooine is finished.

 

Here is a teaser of one of the new droid items. There's still quite alot to be done and I likely have at least another hours work with the droid items alone, but all of the icons for the items are finished at least.

 

I'm still trying to figure out what the little Jawa is going to sell.Ideas from the community are always welcome.

 

All in all I'm guessing I have about 3+ hours of work left before I finish work on the Tatooine merchants; probably another 10+ before the mod is completed, tested and packaged. Whew. (That's not an estimate of how long before it's done however. It might take a week or a month, I won't know for certain until it's finished!)

 

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Since Jawas salvage things, you could probably justify a fair range of objects, from weapons to armor to droid parts, etc.. You could even make one of the merchants higher end (price-wise) and trade off the discrepancy (esp early in the game) to add credits to purchase more items elsewhere. Also, liked the almost deadpan "no" bit by the jawa. Little guy has attitude.

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Here's a quick update on the mod. I've finished all the icons for the new droid items. I'm still not sure if I'll be including new Icons for all new items though I think I might. Anyway, here is a screenshot for all of you wh are interested. It shows two of the new icons.

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Qui-Gon Glenn: Thanks. I'm actually using GIMP for this, which if anything makes this somewhat harder. Still I think they are coming out nicely. Part of the idea behind this mod is to bring something a little fresh to the game, and new icons like this add some color and a 'newish' feeling. (The droid items are very pricey too, which will be good for those high level characters who have millions of credits and nowhere to spend them.)

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