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TimBob12's WIPs


TimBob12

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GOOD NEWS!!

I expect a release this weekend. I have completed almost everything now. I have some new custom items and am just sorting out readmes TSLPatcher and commenting my scripts.

 

All the source scripts will be available and all will be commented so other modders looking for practical uses of script functions can look at my mod.

 

Thanks

 

TB12

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FANTASTIC NEWS.

 

ABSOLUTELY EVERYTHING IS COMPLETED.

 

I shall upload to Kotor Files tomorrow when i am more awake. Iwill create an emporium thread as soon as it has been approved.

 

Once again thanks to everyone who has helped me especially my beta testers and Bob Ta'aar for the TSL Patcher entries.

 

Thanks Again

 

TimBob12

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Right here is a question for you modders.

 

I would like to create some new scripting functions that would aid modders in creating stuff. Like my populate function and the idea behind that.

 

So i wanna know what do you guys wanna see in the way of new functions?

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I wish there was an application like the whereami armband that could tell me what the actual 'room model name' is in addition to your actual x.y,z location, module name, nearest placeable etc.

 

The only way I know of is kind of guess work to determine what room model I'm acually in. This would make things easier in terms of reskinning modules, when you may not want to reskin the whole module but just a certain room or area. I usually get my xyz coords, check the lyt file for something close, then open that room model in gmax...time consuming and a pain in the a$$.

 

Not sure if possible, but that would be #1.

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I also wish that the whereami cheat could show the X & Y Orientations as well as the X, Y, and Z Positions. It gets tiresome to write the full Positions and Orientations with the whereami armband.

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Or maybe make some work around scripting a trigger. It's my understanding that triggers can only be done via the .git file. Maybe there is a way to spawn an invisible placeable or something and when the pc gets into a certain range/proximity - , it acts like a trigger and fires whatever script, dialog needed.

 

The modder could get his desired coords via the whereami armband, enter it into the script to create his "trigger area". Thereby making the trigger area as big or little as needed.

 

May prove helpful...

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I also wish that the whereami cheat could show the X & Y Orientations as well as the X, Y, and Z Positions. It gets tiresome to write the full Positions and Orientations with the whereami armband.

 

There are people who have already done this. The orientation really isn't all that hard to figure out anyway, it's just degrees on a circle.

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Or maybe make some work around scripting a trigger. It's my understanding that triggers can only be done via the .git file. Maybe there is a way to spawn an invisible placeable or something and when the pc gets into a certain range/proximity - , it acts like a trigger and fires whatever script, dialog needed.

 

The modder could get his desired coords via the whereami armband, enter it into the script to create his "trigger area". Thereby making the trigger area as big or little as needed.

 

May prove helpful...

 

This is interesting and could prove very helpful. I like this idea and think it might work. I shall investigate.

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