.:Lord Revan:. Posted January 12, 2011 Share Posted January 12, 2011 Nice idea looking forward to it. Link to comment Share on other sites More sharing options...
TimBob12 Posted January 14, 2011 Author Share Posted January 14, 2011 Thanks for all the feedback. I have fixed most of the bugs but have now decided that the one of the dialogues is incredibly primitive as i did it right at the begiinng so will redo that. won't take too long though. Link to comment Share on other sites More sharing options...
TimBob12 Posted January 18, 2011 Author Share Posted January 18, 2011 GOOD NEWS!! I expect a release this weekend. I have completed almost everything now. I have some new custom items and am just sorting out readmes TSLPatcher and commenting my scripts. All the source scripts will be available and all will be commented so other modders looking for practical uses of script functions can look at my mod. Thanks TB12 Link to comment Share on other sites More sharing options...
Lord of Hunger Posted January 18, 2011 Share Posted January 18, 2011 Congrats! I've been quietly following this mod and have been looking forward to its release (more content is always awesome). Good work and hope you keep going in the KOTOR modding scene. Link to comment Share on other sites More sharing options...
TimBob12 Posted January 19, 2011 Author Share Posted January 19, 2011 Thanks, I think I'll be sticking round for abit. Link to comment Share on other sites More sharing options...
harIII Posted January 21, 2011 Share Posted January 21, 2011 Wow, congratulations Tim, I know this has been going on for some time now and it's always exciting to see new plots added to the games. Link to comment Share on other sites More sharing options...
TimBob12 Posted January 21, 2011 Author Share Posted January 21, 2011 Thanks, and its nice to see you back as well. Everything is completed now apart fromt the TSL Patcher. Bob Ta'aar is doing that and I have sent him a PM. So release is imminent. Link to comment Share on other sites More sharing options...
Totenkopf Posted January 21, 2011 Share Posted January 21, 2011 Very timely, TB12, as I'm looking for new mods at the moment to update my collection. Link to comment Share on other sites More sharing options...
TimBob12 Posted January 24, 2011 Author Share Posted January 24, 2011 FANTASTIC NEWS. ABSOLUTELY EVERYTHING IS COMPLETED. I shall upload to Kotor Files tomorrow when i am more awake. Iwill create an emporium thread as soon as it has been approved. Once again thanks to everyone who has helped me especially my beta testers and Bob Ta'aar for the TSL Patcher entries. Thanks Again TimBob12 Link to comment Share on other sites More sharing options...
Bob Ta'aar Posted January 24, 2011 Share Posted January 24, 2011 Sweet! Might I suggest to upload it at Deadlystream as well? The guys who made TSLRCM have a very healthy and ever-growing mod community there who surely will enjoy your mod. I can also do it for you, if want me to and don't like to register there. Link to comment Share on other sites More sharing options...
TimBob12 Posted January 25, 2011 Author Share Posted January 25, 2011 Thanks. Ill do that Ive not seen thaat site before Link to comment Share on other sites More sharing options...
TimBob12 Posted January 25, 2011 Author Share Posted January 25, 2011 Tatooine Job Office is now available on Deadly Stream. - Kotor Files is pending approval. Taris Upper City Emporium Link - http://www.lucasforums.com/showthread.php?t=206577 Deadly Stream - http://deadlystream.com/forum/files/file/34-tatooine-job-office/ (also updated first post) Link to comment Share on other sites More sharing options...
TimBob12 Posted January 27, 2011 Author Share Posted January 27, 2011 Updated first post with details of my current project: Conditional Scripts Tutorial Link to comment Share on other sites More sharing options...
TimBob12 Posted March 8, 2011 Author Share Posted March 8, 2011 Updated first post with latest info on projects including new links. Link to comment Share on other sites More sharing options...
TimBob12 Posted April 3, 2011 Author Share Posted April 3, 2011 Updated first post with information about my Populate Script Function which populates areas with as many NPCs as you want from one script function. Link to comment Share on other sites More sharing options...
TimBob12 Posted April 6, 2011 Author Share Posted April 6, 2011 Right here is a question for you modders. I would like to create some new scripting functions that would aid modders in creating stuff. Like my populate function and the idea behind that. So i wanna know what do you guys wanna see in the way of new functions? Link to comment Share on other sites More sharing options...
newbiemodder Posted April 6, 2011 Share Posted April 6, 2011 I wish there was an application like the whereami armband that could tell me what the actual 'room model name' is in addition to your actual x.y,z location, module name, nearest placeable etc. The only way I know of is kind of guess work to determine what room model I'm acually in. This would make things easier in terms of reskinning modules, when you may not want to reskin the whole module but just a certain room or area. I usually get my xyz coords, check the lyt file for something close, then open that room model in gmax...time consuming and a pain in the a$$. Not sure if possible, but that would be #1. Link to comment Share on other sites More sharing options...
TimBob12 Posted April 6, 2011 Author Share Posted April 6, 2011 Not sure if this is possible through script. I shall investigate though. Link to comment Share on other sites More sharing options...
LDR Posted April 6, 2011 Share Posted April 6, 2011 I also wish that the whereami cheat could show the X & Y Orientations as well as the X, Y, and Z Positions. It gets tiresome to write the full Positions and Orientations with the whereami armband. Link to comment Share on other sites More sharing options...
TimBob12 Posted April 6, 2011 Author Share Posted April 6, 2011 I don't think I quite follow you. Link to comment Share on other sites More sharing options...
newbiemodder Posted April 6, 2011 Share Posted April 6, 2011 Or maybe make some work around scripting a trigger. It's my understanding that triggers can only be done via the .git file. Maybe there is a way to spawn an invisible placeable or something and when the pc gets into a certain range/proximity - , it acts like a trigger and fires whatever script, dialog needed. The modder could get his desired coords via the whereami armband, enter it into the script to create his "trigger area". Thereby making the trigger area as big or little as needed. May prove helpful... Link to comment Share on other sites More sharing options...
Dak Drexl Posted April 6, 2011 Share Posted April 6, 2011 I also wish that the whereami cheat could show the X & Y Orientations as well as the X, Y, and Z Positions. It gets tiresome to write the full Positions and Orientations with the whereami armband. There are people who have already done this. The orientation really isn't all that hard to figure out anyway, it's just degrees on a circle. Link to comment Share on other sites More sharing options...
TimBob12 Posted April 7, 2011 Author Share Posted April 7, 2011 Or maybe make some work around scripting a trigger. It's my understanding that triggers can only be done via the .git file. Maybe there is a way to spawn an invisible placeable or something and when the pc gets into a certain range/proximity - , it acts like a trigger and fires whatever script, dialog needed. The modder could get his desired coords via the whereami armband, enter it into the script to create his "trigger area". Thereby making the trigger area as big or little as needed. May prove helpful... This is interesting and could prove very helpful. I like this idea and think it might work. I shall investigate. Link to comment Share on other sites More sharing options...
Slstoev Posted April 7, 2011 Share Posted April 7, 2011 Can you make a Character Creation tool like in Dragon Age but you can edit it right ingame? Link to comment Share on other sites More sharing options...
TimBob12 Posted April 7, 2011 Author Share Posted April 7, 2011 I think that this is impossible as i cannot edit files through script. Link to comment Share on other sites More sharing options...
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