UltimateHK47 Posted December 8, 2012 Posted December 8, 2012 If its 11h34m for you, its most likely gonna be 12h+ for the average player, since you know exactly what to do and whats in it. by "full" do you mean all sidequests/romance/minigames completed?
Trex Posted December 8, 2012 Author Posted December 8, 2012 by "full" do you mean all sidequests/romance/minigames completed? Pretty much. There were a few sidequests I couldn't complete though, so in theory I could have been playing it even longer. I think I'll be putting together a wiki for the mod on Sunday so everyone has access to a walkthrough.
Bane's Heart Posted December 14, 2012 Posted December 14, 2012 Awesome its almost the 17th, looking forward to seeing more progress Trex!
Col_Zechs Posted December 15, 2012 Posted December 15, 2012 The mod is going to be completed and released on the 17th of December?
Bane's Heart Posted December 15, 2012 Posted December 15, 2012 That's not really the official release date, he just aims to finish bug fixing the mod by that time. I've seen a great large mod been released early and absolutely ridden with bugs, so make sure you talk to your beta testers and thoroughly test it so we can have a smooth experience!
Col_Zechs Posted December 15, 2012 Posted December 15, 2012 So it's just going to be a beta release that day?
Trex Posted December 15, 2012 Author Posted December 15, 2012 Yes, it's going to be a public beta release next week. There will be some flaws with it which I haven't been able to find yet, but it should also be very playable. I've finished my DS playthrough, gone through the next set of bugs I found, and currently have 10 more to fix which shouldn't take too long. I'm still hoping to release what I have on Monday, but don't be too surprised if it's a couple of days late.
razorxp Posted December 18, 2012 Posted December 18, 2012 everyone i have good news THIS mod tjm 2.0 beta IS RELASED in http://www.the-jedi-masters.com/
Bane's Heart Posted December 19, 2012 Posted December 19, 2012 O_O how did you compress it into 963 MB? For a mod that goes for 11 hours I would've thought it'd be a hefty download. Can't wait to play it!
Sith Holocron Posted December 19, 2012 Posted December 19, 2012 Since the beta has been released and announced as such in Taris Upper City Emporium, should we all be using that TUCE thread to comment?
Trex Posted December 19, 2012 Author Posted December 19, 2012 Since the beta has been released and announced as such in Taris Upper City Emporium, should we all be using that TUCE thread to comment? I'm happy to keep both threads open for a while at least. it's released, but it's also a beta so I'm not sure if it counts as finished or not. O_O how did you compress it into 963 MB? For a mod that goes for 11 hours I would've thought it'd be a hefty download. The exe compressed it down to 963MB, but uncompressed I think it's 2.17GB.
razorxp Posted December 19, 2012 Posted December 19, 2012 i yesterday play this mod .Fantastic really.trex you did great job really
Col_Zechs Posted December 19, 2012 Posted December 19, 2012 Can you install force powers mods with Jedi Masters 2.0?
Trex Posted December 19, 2012 Author Posted December 19, 2012 Can you install force powers mods with Jedi Masters 2.0? Possibly. Do you have a link to the specific mod?
Col_Zechs Posted December 19, 2012 Posted December 19, 2012 Possibly. Do you have a link to the specific mod? I'm referring to these force powers mods, High Level Force Powers V2, Lost Force Powers Pack, Three New Force Crushes, Full Force Mod, Force Exhaustion, Force Concentration (1.0), and Remove Restrictions for Force Powers by Armors. Are these compatible?
Sith Holocron Posted December 19, 2012 Posted December 19, 2012 I'm referring to these force powers mods, High Level Force Powers V2, Lost Force Powers Pack, Three New Force Crushes, Full Force Mod, Force Exhaustion, Force Concentration (1.0), and Remove Restrictions for Force Powers by Armors. Are these compatible? I think Trex needs links to where you download them. Don't make him Google for you!
Col_Zechs Posted December 19, 2012 Posted December 19, 2012 You can find them all here.http://knightsoftheoldrepublic.filefront.com/
Trex Posted December 19, 2012 Author Posted December 19, 2012 I'm referring to these force powers mods, High Level Force Powers V2, Lost Force Powers Pack, Three New Force Crushes, Full Force Mod, Force Exhaustion, Force Concentration (1.0), and Remove Restrictions for Force Powers by Armors. Are these compatible? I think they should be alright, but I haven't been through all of the files. I will say that the only unique force powers in TJM are Ootataa's shapeshifting abilities, so I think the worst that could happen is you loose them.
Col_Zechs Posted December 19, 2012 Posted December 19, 2012 Is it ok to install the Warp and Cheat band? http://knightsoftheoldrepublic.filefront.com/file/TSL_Warp_Cheat_Band;73877
Trex Posted December 19, 2012 Author Posted December 19, 2012 Is it ok to install the Warp and Cheat band? http://knightsoftheoldrepublic.filefront.com/file/TSL_Warp_Cheat_Band;73877 I think so, but keep in mind that warping won't work with the mod (by which I mean it will take you somewhere completely different to where you want to be), and any cheats that apply to party members probably won't work either.
Col_Zechs Posted December 19, 2012 Posted December 19, 2012 I just need it for workbench upgrades console.
Col_Zechs Posted December 20, 2012 Posted December 20, 2012 I'm trying to replace the first Caucasian male head for the game and when I switch heads he's a black guy in game. How do I replace PC Character heads in the game?
Recommended Posts
Archived
This topic is now archived and is closed to further replies.