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Knights of the Old Republic : The Jedi Masters 2.0


Trex

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by "full" do you mean all sidequests/romance/minigames completed?

 

Pretty much. There were a few sidequests I couldn't complete though, so in theory I could have been playing it even longer.

 

I think I'll be putting together a wiki for the mod on Sunday so everyone has access to a walkthrough.

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Yes, it's going to be a public beta release next week. There will be some flaws with it which I haven't been able to find yet, but it should also be very playable.

 

I've finished my DS playthrough, gone through the next set of bugs I found, and currently have 10 more to fix which shouldn't take too long. I'm still hoping to release what I have on Monday, but don't be too surprised if it's a couple of days late.

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Since the beta has been released and announced as such in Taris Upper City Emporium, should we all be using that TUCE thread to comment?

 

I'm happy to keep both threads open for a while at least. it's released, but it's also a beta so I'm not sure if it counts as finished or not.

 

O_O how did you compress it into 963 MB? For a mod that goes for 11 hours I would've thought it'd be a hefty download.

 

The exe compressed it down to 963MB, but uncompressed I think it's 2.17GB.

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Possibly. Do you have a link to the specific mod?

 

I'm referring to these force powers mods, High Level Force Powers V2, Lost Force Powers Pack, Three New Force Crushes, Full Force Mod, Force Exhaustion, Force Concentration (1.0), and Remove Restrictions for Force Powers by Armors. Are these compatible?

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I'm referring to these force powers mods, High Level Force Powers V2, Lost Force Powers Pack, Three New Force Crushes, Full Force Mod, Force Exhaustion, Force Concentration (1.0), and Remove Restrictions for Force Powers by Armors. Are these compatible?

 

I think Trex needs links to where you download them. Don't make him Google for you! :D

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I'm referring to these force powers mods, High Level Force Powers V2, Lost Force Powers Pack, Three New Force Crushes, Full Force Mod, Force Exhaustion, Force Concentration (1.0), and Remove Restrictions for Force Powers by Armors. Are these compatible?

 

I think they should be alright, but I haven't been through all of the files.

 

I will say that the only unique force powers in TJM are Ootataa's shapeshifting abilities, so I think the worst that could happen is you loose them.

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