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It's good, it's what I started with. If you have any questions....please ask.

 

I have a question. I asked DI but he never replied.

 

Hey, I just used your modules tutorial but have a question. The module I'm trying to make is Davik's estate (m08aa). As I get to hex editing, do I have to hex edit every single model file that's titled "m08aa_XXX"? Because I tried just editing the first one, "m088_01b", but nothing happens in my new module texture-wise.

 

Do you think you could help? I hope I'm explaining this well.

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  • 1 month later...

Thanks, but which models do I Hex-Edit? In Insidious' tutorial he said to make the three letter beginning of the texture to be Lz1, or something unique like that. Then he never made any mention of it again. Do the textures have to be similar to your module name such as, your module is exe_m77aa does the three letter part at the beginning have to be m77? Or exe? Please, help.

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Okay, I believe I did but when I warp to the module it looks like this.

 

 

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It seems the only edited textures that actually appeared were on one wall and some broken plates, which my screen shot button did not capture. What am I doing wrong? Is it a hex-edit problem?

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