bendarby24 Posted June 5, 2011 Share Posted June 5, 2011 KOTOR RESURRECTION!!! Kotor resurrection is a rebalance mod for k1 being made by me, mandalore and other who’s name i have forgot who I like to call the new generation of moders. The mod is going to rebalance, restore and totally make the game great! The thing included the minute of the mod is: •Class changes •Skill changes •Force power point increase •Restore the force power system like I did in ben.d rebalance mod •Restore feats you couldn’t get in the game before e.g. guard stance. •Make med pack more useful e.g. if you are level 20 and you used a normal med pack you would get quarter of your health back, if you used a advanced med pack you wound get half your health back , if you used a life support system you would get all your health back. This would also depend on your treat injures skill and your health points. Also i will make it so they cost of stuff like med packs are rebalanced maybe, i will make them harder to get because this would make it unbalanced. •Make the bosses have unique fighting styles so you will need to use different strategies to kill them so they are harder. They will be given unique feats and force powers as long with weapons so they will have unique equipment you can’t get anywhere else. They will be much harder to kill. •Blasters and all weapons will be much stronger. •The game will be harder and it will restore the impossible difficulty level. And some other cool stuff in hir. Also i might put new unique weapons for each class. Also make some legendary weapons in and put them randomly in places or they could spurn ever 1/1000 time This is only a base that the game is going to be on but it might not all happen. We need everybody help so if you are interested you can pm me ...........mainly we need scripter’s but for the minute mandalore is doing that. Also we would love to know any ideas you have for the game so get typing Link to comment Share on other sites More sharing options...
Darth InSidious Posted June 5, 2011 Share Posted June 5, 2011 So... you're making the game easier? Link to comment Share on other sites More sharing options...
bendarby24 Posted June 5, 2011 Author Share Posted June 5, 2011 harder! not my make game hard and maybe add so legdary items like fable but it is going to be harder then fable ! Link to comment Share on other sites More sharing options...
LDR Posted June 5, 2011 Share Posted June 5, 2011 I'm pretty sure that barely any of us ever played Fable. Can you emphasis a bit more about these "legendary items"? Link to comment Share on other sites More sharing options...
bendarby24 Posted June 5, 2011 Author Share Posted June 5, 2011 well the legendary weapons are going to be more power full then other weapons but not to powerfull some high powerd normall weapon will be better then some legenady weapons. they will have addvantages and disavatages. some will recwirer certain feats also im not even certain im going to be puting legendary item in. im haveing a poll on deadlystreams if i should or not. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted June 5, 2011 Share Posted June 5, 2011 Add some bumpmapping I say. Not sure how, but do it anyway. Link to comment Share on other sites More sharing options...
JebusJM Posted June 6, 2011 Share Posted June 6, 2011 Sounds like a sweet mod. Got any screenshots yet? Link to comment Share on other sites More sharing options...
bendarby24 Posted June 6, 2011 Author Share Posted June 6, 2011 will do soon but it will be after 13 because that when my last of my exams end ! Link to comment Share on other sites More sharing options...
bendarby24 Posted June 14, 2011 Author Share Posted June 14, 2011 im back and is doing a lot of moding so i will have screen shots soon! Link to comment Share on other sites More sharing options...
bendarby24 Posted June 15, 2011 Author Share Posted June 15, 2011 I’m back guys and I’m hir to tell you that we are make progress we , well actually the amazing mandalore has had a breakthrough with the stance guard feat was not put into the game! Also I’m mite be sketching up some of the models for the legendary items well that if people won’t it. So can you please vote on the polls! Also might be getting pictures soon. Back to the mod then if I do the legendary weapons and class weapons i would rebalance all the weapons by making them use a certain feat. This is a sketch I got in my brain so it is only a draft: Basic swords- like short sword and long sword, you will need weapon focus: simple weapon feat what you get anyway because I will put this as a start of feat. Normal Swords:-like vibroblades, and other swords. You will need weapon focus: melee weapon. High powered swords: you will need the feat weapon specialization: melee weapon. Legendary swords: like ajunta pall’s blade and some I’m going to make. You will need weapon specialization: melee weapon and also some other requirements like feats, dark/light side, and class. Basic blasters: blaster pistil and all that. You will need weapon focus: blaster pistils. What you get anyway because I will put this as a start of feat. Basic rifles: blaster rifle. You will need weapon focus: blaster rifle. What you get anyway because I will put this as a start of feat. And you get the patterns so I’m not going to tell you all of them but i will also be using light saber focus, heavy weapon focus and all that. So it is harder to use high powered weapons and also it will mean you are not using a legendary weapon at the start of the game! Also to use two weapons you need the feat two weapon fighting! More to tell you more soon Link to comment Share on other sites More sharing options...
Mandalore5 Posted June 16, 2011 Share Posted June 16, 2011 Just to let people know, I'm the Mandalore that's working with him and trying to restore Guard Stance. To fill you in on the details of exactly what I did: I was searching through the .tlk file looking for anything BioWare left in (they were far more thorough in getting rid of cut content than Obsidian as I'm sure you know), and I found all the StrRefs that have anything to do with it; incuding what it was meant to do. So now all I need to do is script it and it's ready for implemetation! Link to comment Share on other sites More sharing options...
bendarby24 Posted June 19, 2011 Author Share Posted June 19, 2011 Hi I’m back and I have been doing some light moding I have done the feats for the melee weapons: Basic melee weapons you will need the feat weapon proficiency: melee weapons For some good but not to power full melee weapons you need the feat weapon focus: melee weapons For high levels weapons and legendary one you need the feat weapon specialize: melee weapons Depending on your class you will get some of these feats at the start of the game e.g. Scoundrels will get weapon proficiency: melee weapons at the start of the game Scouts will get weapon proficiency: melee weapons at the start of the game. Soldiers will get weapon proficiency: melee weapons and weapon focus: melee weapons at the start of the game. Also you will get theses feats as you get to a certain level: You will get weapon proficiency: melee weapons at Level 1 You will get weapon focus: melee weapons at level 5 You will get weapon specialize: melee weapons at level 15 I did this so the game would be harder so you can’t use legendary weapons at the start of the game and I made them feats you can at certain levels because it would be a bit annoying to spend you feat points on them. Also for people who use a double bladed weapon you will need the feat two-weapon fighting because it is hard to fight with them so I though why not Some screens: http://deadlystream....untitled-vgjpg/ http://deadlystream....53-untitledjpg/ and the legndary weapons mite look like this http://deadlystream....52-untitledjpg/ Link to comment Share on other sites More sharing options...
JebusJM Posted June 19, 2011 Share Posted June 19, 2011 Broken links. Can't see the screenshots. Link to comment Share on other sites More sharing options...
TimBob12 Posted June 19, 2011 Share Posted June 19, 2011 Small bit of digging and look what I found http://deadlystream.com/forum/gallery/image/154-untitled-vgjpg/ http://deadlystream.com/forum/gallery/image/153-untitledjpg/ http://deadlystream.com/forum/gallery/image/152-untitledjpg/ Link to comment Share on other sites More sharing options...
JebusJM Posted June 19, 2011 Share Posted June 19, 2011 Thanks Tim. Judging by the screens, it's coming along nicely. Can't wait to see more. Link to comment Share on other sites More sharing options...
bendarby24 Posted June 19, 2011 Author Share Posted June 19, 2011 oppps sorry about that! Link to comment Share on other sites More sharing options...
Mandalore5 Posted June 21, 2011 Share Posted June 21, 2011 Recent problem with Guard Stance restoration: I found out that as of yet, scripting feats is impossible. Link to comment Share on other sites More sharing options...
Dak Drexl Posted June 21, 2011 Share Posted June 21, 2011 Well I would rather see guard stance implemented in place of an old feat that nobody likes than not see it at all. Just my point of view. Link to comment Share on other sites More sharing options...
Mandalore5 Posted June 21, 2011 Share Posted June 21, 2011 I'd like to do whatever's possible to restore all we can, but the problem lies in Guard Stance not having any coding left. If it was scripted and not implemented, then that'd make things a whole lot easier, but scripting new feats is something else entirely. Link to comment Share on other sites More sharing options...
TimBob12 Posted June 21, 2011 Share Posted June 21, 2011 Not impossible though Link to comment Share on other sites More sharing options...
Mandalore5 Posted June 22, 2011 Share Posted June 22, 2011 Not impossible? Link to comment Share on other sites More sharing options...
TimBob12 Posted June 22, 2011 Share Posted June 22, 2011 or am i thinking of force powers? might work in a similar way though. Link to comment Share on other sites More sharing options...
logan23 Posted June 22, 2011 Share Posted June 22, 2011 Just a reminder to make sure everything is balanced for the player since the more you mess with classes, feat, fore powers, and force points can make it more complicated. Link to comment Share on other sites More sharing options...
Mandalore5 Posted June 22, 2011 Share Posted June 22, 2011 or am i thinking of force powers? might work in a similar way though. Force powers I'm pretty sure you can do, yeah. Link to comment Share on other sites More sharing options...
harark1 Posted June 25, 2011 Share Posted June 25, 2011 Hopefully Canderious' friend reveals how he does feats soon. But I've heard you can make force powers to simulate feats, if anyone could clarify that would be helpfull. Link to comment Share on other sites More sharing options...
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