CptPriceless Posted June 14, 2011 Posted June 14, 2011 I know that in KOTOR and TSL there are many mods that add or alter Force Powers. There are also mods that edit the progression of feats and force powers. Are there any mods that add feats to the game (TSL or KOTOR)?
Canderis Posted June 14, 2011 Posted June 14, 2011 Its not "possible". A friend of mine discovered a way, but he hasn't gone public with it yet. And doesn't plan on it in the near future.
newbiemodder Posted June 14, 2011 Posted June 14, 2011 For my Korriban mod...a force power I added was actually a 'feat'...Sith Life which essentially is a cheat so you cannot be killed...wasn't too difficult to do
SomthingMachine Posted June 15, 2011 Posted June 15, 2011 Quote A friend of mine discovered a way, but he hasn't gone public with it yet. And doesn't plan on it in the near future. That's not very cool... I know that if I found a way to do that I would be all over sharing it with everyone... He/she must have his/her reasons, I guess. I just hope that it isn't laziness...
Canderis Posted June 15, 2011 Posted June 15, 2011 SomthingMachine said: That's not very cool... I know that if I found a way to do that I would be all over sharing it with everyone... He/she must have his/her reasons, I guess. I just hope that it isn't laziness... Partly. He wishes to release it as a mod, before he releases a public tutorial.
SomthingMachine Posted June 16, 2011 Posted June 16, 2011 Canderis said: Partly. He wishes to release it as a mod, before he releases a public tutorial. Well I can understand that I guess. I just hope that he hurries up with the mod and its release so he can shed some light on feats for us.
VarsityPuppet Posted June 17, 2011 Posted June 17, 2011 Either that or he is an evil Sith Lord and wants to keep the secrets for himself. But my second guess is laziness, knowing how he is and all...
Liverandbacon Posted June 17, 2011 Posted June 17, 2011 VarsityPuppet said: knowing how he is and all... Is this going to be a repeat of the **** Yoda and 'Old Ben' pulled, where it turns out that you've been talking about yourself in the third person the entire time? Anyway, I'm looking forward to seeing how whoever figured it out did it, but until then I'm perfectly happy with the workaround I've been using of creating force powers that act like feats.
VarsityPuppet Posted June 17, 2011 Posted June 17, 2011 Liverandbacon said: Is this going to be a repeat of the **** Yoda and 'Old Ben' pulled, where it turns out that you've been talking about yourself in the third person the entire time? Clever deduction my friend... well it would be if I knew a practical way of implementing feats like the OP is asking for... but I don't.
Dark_Ansem Posted June 21, 2011 Posted June 21, 2011 sharing knoledge brings fruit otherwise it's sterile. if it's true of course. and yeah TC, as VP said, atm adding new feats is more like adding "empty" placeholders for script, a technique already used in vanilla game. so at least passive feats are possible with this workaround. or, as newbiemodder said, force powers can somewhat substitute for it. even better it would be, if the script could tell them to ignore spell resistance. that way feat simulation would be almost perfect.
DeathScepter Posted August 24, 2011 Posted August 24, 2011 because I want to add plenty of feats ranging from martial arts to class specializations. Learning how to create feats will be welcome. and if your friend is willing to do the tutorial. I will be happy to read it and learn from it.
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