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mr_dad

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I'm not sure about the appearance bands, first, your npc characters will be loosing in the personality department because of it, and second, is it a magical thingy or what?, that is, it's an immersion killer... if the game worked like a party based dungeon crawler where you create your whole party at the begining it would make sense, but such as it is, it doesn't. Just my 2 cents.

 

The dialogue seem clear and interesting, and the charm/intimidation looks good, but if i may, i have a suggestion and a question; i'd suggest giving the pc dialogues some additional lines and also a few additional exit nodes, for instance, on the dialogue with the man in heavy armor there's several exchange of lines that doesn't have an exit out of the conversation for the player, now, for whatever reason, a player may need to stop playing at that point and not have saved the game for a couple of hours... as for the charm/intimidation i have a question; does charm = light side points, intimidation = dark side points? if so, that'd be a little too black and white, the intimidation line in the video for instance didn't seem to me to be so 'dark side point worthy', just a little 'rough' :p

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Nice update! I didn't know you could make it where if you equip an item it changed your appearence. Nice idea though taking that from TOR. I really like that head your pc has. Will it be a choosable head in ROM?

 

Yes. That's one of the heads for the human-cyborg you can play as.

 

I'm not sure about the appearance bands, first, your npc characters will be loosing in the personality department because of it, and second, is it a magical thingy or what?, that is, it's an immersion killer... if the game worked like a party based dungeon crawler where you create your whole party at the begining it would make sense, but such as it is, it doesn't. Just my 2 cents.

 

You get the appearance bands a soon as you get your party member, so you can equpit it on them right away, and you don't have to use it if you don't want to.

 

The dialogue seem clear and interesting, and the charm/intimidation looks good, but if i may, i have a suggestion and a question; i'd suggest giving the pc dialogues some additional lines and also a few additional exit nodes, for instance, on the dialogue with the man in heavy armor there's several exchange of lines that doesn't have an exit out of the conversation for the player, now, for whatever reason, a player may need to stop playing at that point and not have saved the game for a couple of hours... as for the charm/intimidation i have a question; does charm = light side points, intimidation = dark side points? if so, that'd be a little too black and white, the intimidation line in the video for instance didn't seem to me to be so 'dark side point worthy', just a little 'rough' :p

 

I know what you mean. The Dialogue is very rough right know. The idea of intimidating the leader doesn't seem right, but I'm working on something else. Basically the charm and persuasion techniques are advanced persuasion techniques. They will have the exact same result but give light or dark points and increase or decrease your companions influence in you.

 

 

I see that there a plot datapads like in Jedi Masters ( TSL ) , all plot updates will be in datapads ?

 

Some will, and some will be journal entries.

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I'm not sure about the appearance bands, first, your npc characters will be loosing in the personality department because of it, and second, is it a magical thingy or what?, that is, it's an immersion killer... if the game worked like a party based dungeon crawler where you create your whole party at the begining it would make sense, but such as it is, it doesn't. Just my 2 cents.

 

You get the appearance bands a soon as you get your party member, so you can equpit it on them right away, and you don't have to use it if you don't want to.

 

Of course, and i don't have to use your mod if i don't want to either but that's not a valid argument to what i was saying above right? i mean, think of the companions you get in the vanilla games; their appearance is an important part of defining their character, take Canderous, he's a veteran, hardened warrior, and it shows in his face: on the hard lines of the face, on his scars, on the greys of his buzzcut hair, etc, or take Visas, she has a melancholic and mysterious air and not coincidentally half her face is hidden from the player, or Bastila; she's indeed a bit of a princess, in both character and the 'archetype' role she plays for the player in K1, and look at her elaborate hairdo (which even include little twin ponytails) and unique, elaborate clothing/robe... it's character design through and through. Now, looking at example alternate appearances you posted for your Jonah companion, it makes me wonder what is his true character; is he a serious, silent, tough-type character as the caucassian-tattoo appearance suggests? or maybe a friendly lighthearted type as the asian does? or a person concerned with appearances, details and perhaps other things, as the elaborate and neatly trimmed bear style of the default-facial hair appearance does?... As i said in my previous post, it will hurt your characters and mod (if you insist on it however, an idea would be to make your alternate appearance versions much more similar to each other and each one taking the character you want to create full into account).

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Of course, and i don't have to use your mod if i don't want to either but that's not a valid argument to what i was saying above right? i mean, think of the companions you get in the vanilla games; their appearance is an important part of defining their character, take Canderous, he's a veteran, hardened warrior, and it shows in his face: on the hard lines of the face, on his scars, on the greys of his buzzcut hair, etc, or take Visas, she has a melancholic and mysterious air and not coincidentally half her face is hidden from the player, or Bastila; she's indeed a bit of a princess, in both character and the 'archetype' role she plays for the player in K1, and look at her elaborate hairdo (which even include little twin ponytails) and unique, elaborate clothing/robe... it's character design through and through. Now, looking at example alternate appearances you posted for your Jonah companion, it makes me wonder what is his true character; is he a serious, silent, tough-type character as the caucassian-tattoo appearance suggests? or maybe a friendly lighthearted type as the asian does? or a person concerned with appearances, details and perhaps other things, as the elaborate and neatly trimmed bear style of the default-facial hair appearance does?... As i said in my previous post, it will hurt your characters and mod (if you insist on it however, an idea would be to make your alternate appearance versions much more similar to each other and each one taking the character you want to create full into account).

 

 

 

You have some good points there. But its still an awesome game system. But if mr dad has companions (like the wookies in kotor and tsl) that can't equip armor or doesn't change the appearence when equiped you could make a bunch of different outfit kets for thoughs guys.

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You have some good points there. But its still an awesome game system. But if mr dad has companions (like the wookies in kotor and tsl) that can't equip armor or doesn't change the appearence when equiped you could make a bunch of different outfit kets for thoughs guys.

 

I see what you guys mean. One thing I might do is just do different reskins of the same model so it still seems like the same character.

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I imagine having the player have control over the companions looks will affect the game in other ways too: namely, cut-scenes. You'll have to do all of your cut-scenes with the characters in-game. If you set the appearance of one of the characters in a BIK file, it would mess up a player's in-game canon, right?

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I imagine having the player have control over the companions looks will affect the game in other ways too: namely, cut-scenes. You'll have to do all of your cut-scenes with the characters in-game. If you set the appearance of one of the characters in a BIK file, it would mess up a player's in-game canon, right?

 

Exactly. For the BIK cutscenes, you never see your party members, only NPCs. Its harder this way, but its worth it.

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  • 4 weeks later...

Just a few screenshots for now. Also, I may have a 1-level demo released by the end of the month.

 

Jedi Master Urden

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Barron Thrawn on Tython

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Bakrua at night

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The Emulator Cokpit

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And lastly the logo and The current Menu screen

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Nice screenies! The only issue I really have is the Bakura at night. I know you tried to make it realistic, but having it like that makes it look like it's the atmosphere of an asteroid or dwarf planet (which is, literally, barely any atmosphere at all.). Maybe you could make the stars smaller and some blueish/pinkish/whatever hues into the sky?

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Okay everyone here's the thing. I've completely restarted the mod with a total different story. I'm not going to go in big details as to why but basically this is why.

 

1-I cannot seem to get a satisfying story without contradicting several other things in the star wars Universe.

 

2-I cant find half my modded files because of a disorganized computer.

 

I'll try to keep what I can of what I've already done. What I have down for the new mod is this.

 

ACT 1

Overall-4%

 

Story-10%

Textures-30%

Module Creation-1%

Voice Acting-0%

 

Story

Two thousand years after the Destruction of the second Death Star, the galaxy is divided between the Republic Loyalist Alliance, and and the Galactic Federation. The Jedi have been exiled from Republic Space and left Coruscant, relocating on Yavin VI.

Companions

 

-Jona K'har(Human Male)

-Kelie Stewart(Human Female)

-Captain Shoule(Human Male)

-Kail Kineer(Kiffar Male)

 

Locations

 

Locations

-Yavin IV

-Coruscant

-Dromund Kaas

-Kaas III

-Armonar

-New Alderaan

-Arken Derbis Field

 

Also, do I need to create a new thread for this or should I keep this one?

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Also, do I need to create a new thread for this or should I keep this one?

 

Alter the original post of this thread to reflect the current information regarding the mod. Do not include any information that doesn't reflect the current plans of the story - i.e. do not mention stuff from the old version of the mod that won't be making it's way to the new version. (In fact, I'd also not mention that there was another version at all.)

 

A request - could you cut down on the amount of tattoos of faces? If I wanted to see that, I'd go to a biker/gang bar or watch prison documentaries.

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Okay everyone here's the thing. I've completely restarted the mod with a total different story. I'm not going to go in big details as to why but basically this is why.

 

1-I cannot seem to get a satisfying story without contradicting several other things in the star wars Universe.

 

2-I cant find half my modded files because of a disorganized computer.

 

Number 2 seems a 'valid' reason, but number 1? please... that's not something to care about that much (if at all); if authorized lucasarts products do it all the time (contradict, retcon, etc) why would a fan made mod be bound by such things? you're making a mod for kotor 1/2?: don't contradict kotor 1/2, that's it.

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