redrob41 Posted July 29, 2013 Share Posted July 29, 2013 The thumbnails are really small, so I can't tell, did you recreate the K1 red, blue, & black robes or are they recolors of the brown robe? Link to comment Share on other sites More sharing options...
VarsityPuppet Posted July 29, 2013 Share Posted July 29, 2013 They look to be the original k1 robe, recolored Link to comment Share on other sites More sharing options...
90SK Posted August 12, 2013 Author Share Posted August 12, 2013 http://deadlystream.com/forum/files/file/206-tsl-loot-and-immersion-upgrade/?st=10#commentsStart Update complete for what is now TSL Loot and Immersion Upgrade. I put a list of changes in the comments, you will primarily see a difference in the robes here, I have redone or modified the 30+ robes. Preview of some robes, more images soon: Link to comment Share on other sites More sharing options...
Scorge Posted August 12, 2013 Share Posted August 12, 2013 Those robes are so awesome, I'm using these in my next TSL playthrough! Favorite one is the Dark K1 robe. Link to comment Share on other sites More sharing options...
milestails Posted August 12, 2013 Share Posted August 12, 2013 Amazing 90SK! Always enjoyed using your work in my playthroughs Link to comment Share on other sites More sharing options...
Beta 197 Posted August 26, 2013 Share Posted August 26, 2013 First off, Let me say that I am a huge fan of your work. Love your K1 robe mods. I downloaded your TSL Loot and Immersion Upgrade and followed the instructions exactly. However I cannot get any of the robes in the above picture or some of the others. When I use KSE they simply don't appear. Most, if not all of the armor downloaded fine and some of the robes. For some reason I can't get like the golden robes or armored tan ones. Any help you can give me? Thanks. Link to comment Share on other sites More sharing options...
90SK Posted August 27, 2013 Author Share Posted August 27, 2013 ^ Those models were removed from the mod, I think is what you're seeing. While I no longer have use of the abandoned RGB Marauder tunics, I will attempt to readd my versions of the movie style master robes to the current build of the mod. You could even use this opportunity to distinguish Knight and Master Robes as different body models in baseitems.2da Woah I don't know how I missed that detail VP, I will look into that further immediately. Link to comment Share on other sites More sharing options...
VarsityPuppet Posted August 27, 2013 Share Posted August 27, 2013 Woah I don't know how I missed that detail VP, I will look into that further immediately. What on earth were you doing looking at posts from a year ago? Link to comment Share on other sites More sharing options...
Beta 197 Posted August 28, 2013 Share Posted August 28, 2013 Thank you so much for your help. Is there anywhere I can download similar tunics? Link to comment Share on other sites More sharing options...
Zhaboka Posted August 28, 2013 Share Posted August 28, 2013 Robes look scrumptious! Are you doing away with the alternate robe model that whoever ported from Hapslash's JKA Obi-Wan and sticking with K2's original robe model? Link to comment Share on other sites More sharing options...
90SK Posted March 7, 2014 Author Share Posted March 7, 2014 I am planning a push to reincorporate robes on page 4 with robes on page 16. I am replacing the dancers outfit with the Jal Shey armors, making it the unique exile armor, having a skin variant for the received dancers outfit, and having one or two more unique variants. Replacing Jal shey slot with Deadmans robes ala page 4, unique jedi master robes. Also updating the armored robe mod as a separate mod, and releasing unique jedi master's robes separately with Deadmans's permission. Potentially reaching out to other authors to help complete what will be dubbed TSL Enhancement Alpha as the next incarnation of my content mod. I want to add my custom merchant on onderon to NS since he fits better there. I will be making use of the hidden dock complex for a quest that will hopefully involve getting a unique puppet character for a selectable party member. Tie in with the merchant and something else I was working on. Thanks to bullobrien, I am making a mod for selectable K1 Darth Talon. I am also making a Darth Talon as Mira mod, which is what I'm working on right now. So, Armored Robes ++++ enhancement rerelease this month Darth Talon K1 selectable next month Darth Talon as Mira possibly next month or the month after that Ref: TSL Enhancement Alpha ~ will be working on throughout hopefully by May. Link to comment Share on other sites More sharing options...
Sith Holocron Posted March 7, 2014 Share Posted March 7, 2014 All of this looks very interesting and I look forward to hearing more about it. You mentioned moving your Onderon merchant to Nar Shaddaa. Will your TSL Enhancement Alpha fold all of your previous mods / ideas into it such as the extra bounty hunters on Onderon and the items from your Super Content Mod? Will everything be TSLRCM compatible? Link to comment Share on other sites More sharing options...
CptPriceless Posted March 8, 2014 Share Posted March 8, 2014 Are your previously made Sith Tunics compatible with the Ultimate Appearance Mod or this upcoming TSL Enhancement? Link to comment Share on other sites More sharing options...
90SK Posted July 7, 2014 Author Share Posted July 7, 2014 ^I will be sure to make that possible. Lots of updates forthcoming, I haven't had internet for a while so only now have I updated these, but I have made a great deal of progress since my last post. I will update this post with photos I would like to make a release within one to two days. Need designated beta test volunteers, please let me know. I am working with a new copy of Windows, I have to install a grip of stuff before I can go on, so be patient. There's a lot of cool stuff coming along here. Link to comment Share on other sites More sharing options...
milestails Posted July 7, 2014 Share Posted July 7, 2014 Glad you're back! Link to comment Share on other sites More sharing options...
90SK Posted July 13, 2014 Author Share Posted July 13, 2014 ^ Thanks, I am looking forward to completing more of these projects TSL Loot and Immersion is fully updated added a unique exile armor on NS JS armors are available in green and black. Dancers outfit is intact. ZS armors are now heavy armors with built in combat damage. Exile armband unlocks armor classes.** N class robes are most enhanced, do not need uti files to function. Shadow armor reappears reworked encounters on Onderon reworked scripting for NS item reworked item descriptions http://deadlystream.com/forum/files/file/206-tsl-loot-and-immersion-upgrade/ I am calling it a technical beta until I fully test it, but I've poured over these files and I can't see any gamebreaking issues apart from potential spelling or mismatches. I'll let you know soon. Screenshots coming soon. Starting work with Talon retexture soon. Link to comment Share on other sites More sharing options...
Zhaboka Posted July 14, 2014 Share Posted July 14, 2014 Baller. Very excited. Link to comment Share on other sites More sharing options...
90SK Posted July 14, 2014 Author Share Posted July 14, 2014 ^ I know, wooo! I had to reupload a few minutes ago due to more issues found. I must've been tired when I was finalizing. They should all be there now, the changes I made. I also rolled back a bit with the K1 robes, instead using the defaults and the updates for I robes. The primary update feature here is smoother N class robes and JS/ZS + J type smoothovers. The JS and ZS armors coexist normally, That blue heavy armor is now the ZS standard, they have built in melee damage. JS armors are in green and black, available via random loot. J type slot (Revan robes) is used for a unique exile armor on NS, and the dancers outfit survived to be available as always....... If you want to get the Star Forge robe naturally in game, remove pmbjm and pfbjm mdl/mdx and pmbjm.tga/pfbjm.tga from mod files. Some NPC unique armor choices on Dantooine. Mira's armor is now unique and cool with a pseudo restoration. Some differences in the heavy armor updates. Room for other robes mods! Sith Tunic mod by 90SK is now compatible. Replaces heavy armor robe. I & J class robes are open for replacement without too much forecasted glitching. Please report issues with this mod here. Link to comment Share on other sites More sharing options...
milestails Posted July 14, 2014 Share Posted July 14, 2014 Awesome work! How is the TSLRCM 1.8.3 compatibility? Link to comment Share on other sites More sharing options...
DarthParametric Posted July 14, 2014 Share Posted July 14, 2014 Are you planning on a reskin of the standard Twi'lek head with over-the-shoulder lekku for Talon? Link to comment Share on other sites More sharing options...
90SK Posted July 16, 2014 Author Share Posted July 16, 2014 ^ Don't know yet but I still have work to do on the loot and immersion upgrade with verifying a fully working build. I am running off a clean computer so I have to play through whole TSL to check parts out. The beta/final of loot-immersion mod is available, but it is untested. Since the other build had too many issues not to update, I am fairly certain this build is at least usable, but I will go ahead and up my testing timetable. The most needed area to test is Onderon, with the merchant and hangar encounter. The VO set was missing... now fixed, with alien VOs, but I must stress that I'm ready to be done with this particular project after all too long working on it by myself. Link to comment Share on other sites More sharing options...
90SK Posted August 23, 2014 Author Share Posted August 23, 2014 TSL Loot and Immersion Upgrade seems to be running smoothly, I noticed a few issues that I wanted to mention here The all robes in Peragus clothing container important: needs to be changed from uti to utp. Appearance.2da installation: required for shiny robots and Atton wearing Star Forge robe class items. Glitch: without the TSLRCM installed the patcher will not work correctly Armored robe: might not be working correctly. If not, remove pm/fbjm.mdl/mdx and pm/fbj01 from override, for a normal star forge robe. A good way to determine this before getting too far in to the game is with the peragus container included in the extras. Patcher: The K1 cloaked robe is currently not included in the pack but is listed with the patcher. I am very close to an update on this and I will announce when I have completed it. Potential issue: I noticed I had forgotten to include VO files for merchant and bounty hunters on Onderon, so I combined the merchant and bounty hunters and changed the former to an alien VO set, however I have not been able to fully test it and am basically riding on technical knowledge for assurance, putting the mod in beta form still. Due to hardware difficulties over the past few months it has been tough for me to do the type of full update to my mods I've been getting at. The next few updates I do will be on the other releases I have out and hopefully streamlining installation procedures. As far as I know, the Sith tunics extra I included in the latest TSL Loot/Immersion release are fully functioning. I have RGB's marauder tunics somewhere around here so if someone who remembers them is interested they're around. Once I stabilize my hardware it will be easier for me to finalize some of these projects and maybe do a few more! Link to comment Share on other sites More sharing options...
milestails Posted August 23, 2014 Share Posted August 23, 2014 Thanks for the update! Link to comment Share on other sites More sharing options...
90SK Posted September 7, 2014 Author Share Posted September 7, 2014 Focusing on an update to the previously title SUPER content mod that focuses less on adding new content and more on glitch fixes. TSL Loot and Immersion mod is next. In the meantime, update for VPs armored robe model mod is released on deadlysteam http://deadlystream.com/forum/files/file/246-armored-robes-for-jal-shey-armors Link to comment Share on other sites More sharing options...
milestails Posted September 7, 2014 Share Posted September 7, 2014 Like the grey / white one especially. Link to comment Share on other sites More sharing options...
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