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What planet should I model next?  

12 members have voted

  1. 1. What planet should I model next?

    • Tatooine
      0
    • Mustafar
      1
    • Coruscant
      9
    • None of the above! (Reply to thread what planet you want. [MUST NOT BE JUNGLE].)
      2


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  • 2 weeks later...
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Sorry for not posting here in a while, but I plan on making a model for KotOR and TSL and the model is going to be the sword of triton from POTC 4. Overall, the sword might be easy except the hand guard part, what do you guys think? I think it can be done, though it could take about a week.....or more than that.

 

Pic's of the real Sword of Triton

 

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I have one screenie for you guys, its how corellia will look like in the galaxy map, however the white square is what i need help with, Does Anybody know the name of the file to change the planet texture on the galaxy map? ( NOT ICON )

 

You'll want to find 'GUI_yavin_1' under ERFs->Texture Packs->swpctex_gui->G.

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  • 2 weeks later...

Hey guys,

 

I just got 3ds max 2011 today, and well im back to area modeling business and this model is for Ord Mantell in a mod I might announce in a few weeks. All I need to do is add a walkmesh and export! INCLUDING TEXTURES! NOTE: This area model is a settlement of Ord mantell.

 

SCREENS

 

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The skybox isn't finished, I just added a cloud texture. Also, if you can't see it, the poly count is 43,096

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Dayum! Nice models. Very good for one just starting out.

 

And what happened to your other model?

 

Looks really nice! My only suggestion would be to tile the texture in some areas, namely the ground. It would make it look a lot better.

 

But great job!

 

 

Amazing! Another great area modeler. Looks great.

 

 

Thanks! And the other Area model, I might not finish, theres still a chance for it to be complete though. Im setting that aside from my other projects.

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  • 4 weeks later...
  • 1 month later...

I have a lot of catching up to do, and i really need to update this thread. My time on TOR is paying off, because I have new ideas for area models. I was inspired by Imperial/Republic fleet, so I can make a big model for people that quest a lot in TSL or KotOR and they can buy unique items, good gear, learn new force powers and ETC for all the time they put into the game. Also flashpoints would be a good idea, so you can take 2 of your party members and fight and have fun. And I do notice there a lot of "Ideas" in this thread so I will really put effort into this if I officially announce this a mod.

 

And those of you I promised textures, area models, and etc. I am working on it, I am sorry for the delay too. The sad thing is that now I can only get on on weekends, (which sucks) so I am working as fast as I can without making anything sloppy.

 

-MrObiWan

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Here are some pics of my Hoth model. This is just 1/4 of hoth, this is the outskirts. And as you can see, my modeling has improved a lot! This one is also wayyyyyyy better than the Ord Mantell I made, much more clean, and smooth. And sorry for bad quality, its just imageshack that's doing it.

 

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Can I ask how you got the grass texture to tile, this is probably a n00b question but I'm having trouble with it.

 

Its not a noob question, its how modelers learn :thmbup1:. How I did it was go to the modify section of 3ds and selected the ground. Then I scrolled down the modifier tab and selected UVW map. I added screens to make it easier,

 

Then I scrolled down the modifier tab and selected UVW map.

grasstexturetut1.jpg

 

1.Then once I added the modifier, I selected it,

2.Then I selected Cylindrical and checked Cap

3. Then I adjusted the U Tile, V tile, and W tile, and there ye go!

 

grasstexturetut2.jpg

 

Also for the second pic, sorry for the double tab, or whatever its called. Anyways, hope this helps!!! :)

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