GeorgNihilus Posted January 9, 2014 Share Posted January 9, 2014 Blaster Carbines: Download here SO MUCH SEX ... would Zhaboka say ... another great job. Now it worths equipping carbines for a while ... keep it up! Link to comment Share on other sites More sharing options...
milestails Posted January 9, 2014 Share Posted January 9, 2014 Thanks for your hard work TF! Link to comment Share on other sites More sharing options...
Quanon Posted January 9, 2014 Share Posted January 9, 2014 Might I suggest to combine all your guns into one big pack? Or are you waiting till all of it's done? Fantastic work on all of these. It's very nice to be able to play the game as it was, but prettier ^_^ Though I wouldn't mind using gun models you invented yourself, seing the quality of your work Link to comment Share on other sites More sharing options...
Phildevil Posted January 10, 2014 Share Posted January 10, 2014 ^A TSL Pack would be great too, when JCarter is done with the conversion. Link to comment Share on other sites More sharing options...
Toasty Fresh Posted January 10, 2014 Author Share Posted January 10, 2014 I'm almost finished on my current KoTOR playthrough, and I will want them done before I start another TSL playthrough. So hopefully I'll be able to iron out any issues and convert everything to TSL very soon. Of course not everything will be replaced, such as a few of the new melee weapons in TSL like the staves, plasma torch, and axes. Maybe in a future update, but not this month anyway. Also, I would not have my hopes up for any of the low priority stuff that I have listed at the start of the thread. I don't think the effort is really worth it, for various reasons. So yes, once everything is finished, it will be released in a pack for each game. Holdout Blasters done, download here Link to comment Share on other sites More sharing options...
Shaggoth Posted January 11, 2014 Share Posted January 11, 2014 sorry, i'm a little confused. right now there's nothing to dl for tsl, right? Link to comment Share on other sites More sharing options...
Toasty Fresh Posted January 11, 2014 Author Share Posted January 11, 2014 Yes, that's right. I will release a TSL version once everything is converted. Expect it hopefully by the end of next week. Vibroblades done, download here Link to comment Share on other sites More sharing options...
Shaggoth Posted January 11, 2014 Share Posted January 11, 2014 great then i'll delay a little my next playthrough Link to comment Share on other sites More sharing options...
Toasty Fresh Posted January 12, 2014 Author Share Posted January 12, 2014 Sonic blaster: Link to comment Share on other sites More sharing options...
GeorgNihilus Posted January 12, 2014 Share Posted January 12, 2014 Sonic blaster: always hated those. Both pistols and rifles ... so this will be sort of must-download for me keep it up Link to comment Share on other sites More sharing options...
Toasty Fresh Posted January 13, 2014 Author Share Posted January 13, 2014 Sonic pistols done, download here Sorry for lack of ingame screens, the model is really too small to see it in any level of detail. Link to comment Share on other sites More sharing options...
aadrenter Posted January 13, 2014 Share Posted January 13, 2014 Awesome stuff, TF. Can't wait to see the rifles. Link to comment Share on other sites More sharing options...
Toasty Fresh Posted January 18, 2014 Author Share Posted January 18, 2014 TSL beta release, download here Some weapons are missing and there are a few bugs, but I wanted to get something out since it's been a while since the last release. I have been working on TSL weapons over the sonic rifle, and it's been a bit more difficult than I expected because there seem to be more weapon models than there are weapons, meaning I have to spend a while figuring out what model file is used for what weapon. Link to comment Share on other sites More sharing options...
Tyler Hartman Posted January 18, 2014 Share Posted January 18, 2014 Nice work Link to comment Share on other sites More sharing options...
JCarter426 Posted January 18, 2014 Share Posted January 18, 2014 Ah, so you got some of the swords working. Nice! Oh, and while some model variations may not seem used, there are in fact several that are used only in prop weapons carried by NPCs, which are not available to the player but still appear in the game. For example, the model for the standard blaster rifle has been changed to model variation 3, but several NPCs carry model variation 1. Link to comment Share on other sites More sharing options...
GeorgNihilus Posted January 18, 2014 Share Posted January 18, 2014 TSL beta release, download here Some weapons are missing and there are a few bugs, but I wanted to get something out since it's been a while since the last release. I have been working on TSL weapons over the sonic rifle, and it's been a bit more difficult than I expected because there seem to be more weapon models than there are weapons, meaning I have to spend a while figuring out what model file is used for what weapon. goodness! an instant download then .... P.S. nice job with those sonic pistols, a subtle but noticable improvement of the original models and texture/s. Link to comment Share on other sites More sharing options...
Toasty Fresh Posted January 18, 2014 Author Share Posted January 18, 2014 Ah, so you got some of the swords working. Nice! Yes, what was probably causing it is not resetting the xform on the meshes. Doing that solved everything. Link to comment Share on other sites More sharing options...
Shaggoth Posted January 19, 2014 Share Posted January 19, 2014 wow! well, for now i'm mixing your beta with other replacers, but just for now ))) keep up! Link to comment Share on other sites More sharing options...
Triple-Eight Posted January 19, 2014 Share Posted January 19, 2014 perfect work. love that models & textures. but i have 2 questions. are the sonic rifles on the way? will you work on your "low priority" weapons too? Link to comment Share on other sites More sharing options...
Toasty Fresh Posted January 19, 2014 Author Share Posted January 19, 2014 perfect work. love that models & textures. but i have 2 questions. are the sonic rifles on the way? will you work on your "low priority" weapons too? Yes, they will be done eventually. As for the low priority stuff, no, probably not. Unless I decide to do them in the future, they won't be included in this mod. Link to comment Share on other sites More sharing options...
GeorgNihilus Posted January 19, 2014 Share Posted January 19, 2014 dude ... toasty dude ... ... after dropping the 8 w_bowcstr_00x.xxx files into my TSL Override, I do see the Ceremonial bowcaster model replaced, but NOT the War bowcaster ... don't know yet if there are other bowcaster models for TSL. is the War bowcaster depending on 001 files?? thx alot for TSL beta pack, I'll report if more issues show-up P.S. hoping to see Sonic Rifles replacement ASAP! Link to comment Share on other sites More sharing options...
JCarter426 Posted January 19, 2014 Share Posted January 19, 2014 Could be Obsidian switched the model variations around. They did that a lot. And while we're reporting "issues", I think some of the vibroswords lost their UVW mapping. Model variations 1 through 3 appear to be fine, but the others aren't mapped. Love the vibroswords and vibroblades, by the way! I hadn't gotten a proper look at them in K1 before. Nice. Link to comment Share on other sites More sharing options...
Toasty Fresh Posted January 20, 2014 Author Share Posted January 20, 2014 Sonic rifle @GeorgNihilus, This is what I meant by unique versions of weapons missing models. I should explain this a little better. In K1, you could easily tell which weapon model was assigned to which weapon. w_blstrrfl_001, which is the standard blaster rifle, uses w_blstrrfl_001.mdl, which is very easy to understand. The weapon name instantly tells me what model it uses. With TSL, the standard blaster rifle is now called w_brifle_04, and it uses w_blstrrfl_003.mdl. Almost every weapon in the game is like this. So the problem is that trying to figure out what weapon model each weapon uses is basically down to trial and error; replacing each individual weapon model with a new model, and finding out what weapon that's actually replacing. If anyone could tell me how to find out what model weapons use without doing this, using KoTOR tool or something, I'd be incredibly grateful and it would speed this project up very much. And while we're reporting "issues", I think some of the vibroswords lost their UVW mapping. Model variations 1 through 3 appear to be fine, but the others aren't mapped. This is just the textures being replaced, but the models not being replaced. I am sorry, I should have deleted that texture before I uploaded the mod. If this bothers you, simply go to your override and delete w_vbroswrd_004.tga and it will appear as it originally did in vanilla TSL. Link to comment Share on other sites More sharing options...
DarthParametric Posted January 20, 2014 Share Posted January 20, 2014 If anyone could tell me how to find out what model weapons use without doing this, using KoTOR tool or somethingThe UTIs show what the variation ID is. Should be able to cross-reference that with a 2DA I would think. Link to comment Share on other sites More sharing options...
L0ki194 Posted January 20, 2014 Share Posted January 20, 2014 If anyone could tell me how to find out what model weapons use without doing this, using KoTOR tool or something, I'd be incredibly grateful and it would speed this project up very much. I'll get started on a list. Do you need the names of the weapons too? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.