Jump to content

Home

UltimateHk47's Guide to Start modding (List of tools and helpful tutorials)


Recommended Posts

Okey doke, here is the Ultimate guide to start modding!!!!

 

http://www.starwarsknights.com/tools.php

-this includes most of the tools

The ones you need to download are

Kotor Tool

DLG Editor

K-GFF Editor

ERF/RIM Editor

MDLOPS

Kotor Script Generator

Whereami Armband (Only for TSL)

 

Other (google these)

GIMP - http://www.gimp.org/ - for skinning

Gmax - http://www.turbosquid.com/gmax - for moddling

Nwmax plugin - http://nwvault.ign.com/View.php?view=other.detail&id=626 - gmax plugin

---------------------------------------------------------------------

Beginner Tuts

http://www.lucasforums.com/showthread.php?t=204108 - UTC (Character's) Tutorial

http://www.lucasforums.com/showthread.php?t=202892 - UTI (Items) Tutorial

http://www.lucasforums.com/showthread.php?t=204227 - UTP's (placeables) Tutorial

http://www.lucasforums.com/showthread.php?t=204636 - Simple Skinning for beginners

http://www.lucasforums.com/showthread.php?t=197003 - Gimping for dummies

http://knightsoftheoldrepublic.filefront.com/info/ArmorSkinning - Custom Armour Tutorial

http://www.lucasforums.com/showthread.php?t=143412 - Frequently Used Script Functions

http://www.lucasforums.com/showthread.php?t=157396 - making a storyline mod (even if your not there to make a large scale mod it will still show you the basics of using kotor tool, module creation and conversation)

 

More Advanced Tuts

http://www.lucasforums.com/showthread.php?t=143372 - adding journal entrys

http://www.lucasforums.com/showthread.php?t=131944 - recruiting NPS's

http://www.lucasforums.com/showthread.php?t=208456 - Script Shack (for all manner of scripts, good place to get help with them)

 

 

VISIT THIS THREAD FOR LOADS OF TUTORIALS! - http://www.lucasforums.com/showthread.php?t=151013

 

PS: Come to me or any other modder for help on getting started!

If I've missed out something or i should add to the list please message me :) Thank You!

I hope this helps!!

Link to comment
Share on other sites

UPDATE

 

-----------------------------------------------------------

 

It would be nice on this page for people to provide short tutorials for peoples questions (so people dont have to create loads of threads for their questions, yes I know thats what i did :p). I have one:

 

This is my predicament:

Thers a droid and a man, I talk to the man and we team up and kill the droid. Id like to talk to him again without going through that dialog. How can I do this. More to the point,

Can someone give me a script to set that the node of the battle dialog had been said, and next time I talk a script will check if Ive talked to him, if true, it will show a different line of dialog. If you need me to explain further i will do so.

Link to comment
Share on other sites

  • 1 month later...
UPDATE

This is my predicament:

Thers a droid and a man, I talk to the man and we team up and kill the droid. Id like to talk to him again without going through that dialog. How can I do this. More to the point,

Can someone give me a script to set that the node of the battle dialog had been said, and next time I talk a script will check if Ive talked to him, if true, it will show a different line of dialog. If you need me to explain further i will do so.

 

Have you tried the "k_act_talktrue" script? You might set it in the slot for "script that determines if this node is available" in the node you want to access.

Link to comment
Share on other sites

  • 4 weeks later...
I have looked through the majority of the tutorials. Very helpful and it has a place on a notepad so I can refer back to this. Quick question If I may ask, how does one apply the CM_Baremetal effect to clothing that doesn't originally have it?

 

You'd first need to edit the texture so it has an alpha channel(which allows for transparency). With one, the game renders the texture with an effect, rather an the part in question actually being transparent(unless that is the intent, however). Photoshop and gimp can easily do this, though you might have to keep changing it to get the best look.

 

Next, you need to create a .txi file. This can be done with notepad, but you must change the "Save As Type" to 'All Files' first, as otherwise it won't read correctly. As for what you need to add to it, it's just this:

 

envmaptexture CM_Baremetal

 

There are one or two others you can use, such as the gunmetal texture, which gives a similar effect.

Link to comment
Share on other sites

You'd first need to edit the texture so it has an alpha channel(which allows for transparency). With one, the game renders the texture with an effect, rather an the part in question actually being transparent(unless that is the intent, however). Photoshop and gimp can easily do this, though you might have to keep changing it to get the best look.

 

Next, you need to create a .txi file. This can be done with notepad, but you must change the "Save As Type" to 'All Files' first, as otherwise it won't read correctly. As for what you need to add to it, it's just this:

 

envmaptexture CM_Baremetal

 

There are one or two others you can use, such as the gunmetal texture, which gives a similar effect.

 

http://www.youtube.com/watch?v=EsHpWfYeczk&feature=youtu.be

Thanks for the advice, however I am still encountering this problem that seems to have plagued me for a few days now. Perhaps I am doing something wrong with the alpha channel?

Link to comment
Share on other sites

I have somethings that need to be done:

 

Can someone give me a script if an item is in someones inventory. If it is an extra line of conversation appears. If not, its not viewable/selectable.

 

Also, can some give an alternative script to check if something ISN'T there, if its not, an extra line of dialog appears. If it is, it doesn't.

 

Thank you! :D

Link to comment
Share on other sites

I have somethings that need to be done:

 

Can someone give me a script if an item is in someones inventory. If it is an extra line of conversation appears. If not, its not viewable/selectable.

 

Also, can some give an alternative script to check if something ISN'T there, if its not, an extra line of dialog appears. If it is, it doesn't.

 

Thank you! :D

 

Alright, I don't really have my normal modding computer on hand so I don't know if this script will compile/work perfectly, but I'm pretty sure this is the general idea.

 

Here's the script for having the item and the line appearing true:

 

int StartingConditional()
{

object oPC = GetFirstPC();



if(

    GetItemPossessedBy(oPC, "YOUR ITEM'S TAG") ) {

 return TRUE;

}

else return FALSE; 

}

 

I'm not entirely sure that the script I have next up will work right, but I think it will. This one should let you see the option if you don't have the item.

 

 

int StartingConditional()
{

object oPC = GetFirstPC();



if(

    !GetItemPossessedBy(oPC, "YOUR ITEM'S TAG") ) {

 return TRUE;

}

else return FALSE; 

}

 

Just in case the script above doesn't work, this is another way to get the line to pop up if you don't have the item, but again, I'm not entirely sure.

 

 

int StartingConditional()
{

object oPC = GetFirstPC();



if(

    GetItemPossessedBy(oPC, "YOUR ITEM'S TAG") ) {

 return FALSE;

}

else return TRUE; 

}

 

Hope I helped. If only just a little bit.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...