Hassat Hunter Posted March 10, 2013 Author Share Posted March 10, 2013 Well, some just don't appear ingame. And it also counts the lucasarts/obsidian/legal towards the max videos even if they never appear in said videoscreen. @ Golbolco; The main game isn't even available for mac... :? Link to comment Share on other sites More sharing options...
Sven_Q45 Posted March 11, 2013 Share Posted March 11, 2013 How do you mean ingame? The list is never complete... I can´t watch the intro videos in the menu. Only at the beginning of the game. And btw I now know what was the problem I told you in the pm. Link to comment Share on other sites More sharing options...
Hassat Hunter Posted March 11, 2013 Author Share Posted March 11, 2013 For example the Ravager surviving (movie patch), goto's flyby (added by TSLRCM though) and probably some others just never trigger. KOTOR1 had the same. Zbyl re-added them there. Link to comment Share on other sites More sharing options...
Sven_Q45 Posted March 13, 2013 Share Posted March 13, 2013 Ravager surviving? Interesting. Is that also a restored content? On ds it was the same as ls originally. Where can I find the kotor 1 patch? Link to comment Share on other sites More sharing options...
Sith Holocron Posted March 13, 2013 Share Posted March 13, 2013 Ravager surviving? Interesting. Is that also a restored content? On ds it was the same as ls originally. I believe Hassat Hunter is referring to MalMov06.BIK (This BBCode requires its accompanying plugin to work properly.) By comparison: MalMov05.bik is the video that plays when the Ravager explodes. HH, if I've misinterpreted what you meant, please let us know. Link to comment Share on other sites More sharing options...
Hassat Hunter Posted March 13, 2013 Author Share Posted March 13, 2013 Yeah, that's the one. Interestingly it didn't ship in the game, it's only available with the high-quality movies patch. Link to comment Share on other sites More sharing options...
Sven_Q45 Posted March 16, 2013 Share Posted March 16, 2013 Yes that video. I now see this the first time. I have to play it sometime with ds. It´s interesting that there are still things we didn´t see before. Can you restore that video, too? @Hassat Hunter As I said before I installed it with the "real" installer. It works fine. But Kraia still doesn´t say "He is hre" on Peragus. Why? Link to comment Share on other sites More sharing options...
reivzje Posted March 20, 2013 Share Posted March 20, 2013 So yeah don't know if someone else had this problem but Vrook is not spawning/appearing in the crystal cave even though i took the datapad from the dead mercs and or talked to Kaevee about him. Mods i am using Shem's Ultimate Sound Mod Playable Dopak Super Enhanced Mod Link to comment Share on other sites More sharing options...
Sith Holocron Posted March 20, 2013 Share Posted March 20, 2013 So yeah don't know if someone else had this problem but Vrook is not spawning/appearing in the crystal cave even though i took the datapad from the dead mercs and or talked to Kaevee about him. Mods i am using Shem's Ultimate Sound Mod Playable Dopak Super Enhanced Mod I am guessing the Super Enhanced Mod is the culprit. Link to comment Share on other sites More sharing options...
reivzje Posted March 21, 2013 Share Posted March 21, 2013 I am guessing the Super Enhanced Mod is the culprit. Wasn't the problem.... the mod does not alter anything related to vrook and or the crystal cave Link to comment Share on other sites More sharing options...
Sven_Q45 Posted March 23, 2013 Share Posted March 23, 2013 And still I have the problem on Vista. On Win 7 it wasn´t!! Some things like Kraia: "He is here" doesn´t trigger on Peragus. No other mod installed. That disturbs me. Link to comment Share on other sites More sharing options...
seden Posted May 4, 2013 Share Posted May 4, 2013 Hm, curious, Game patched (1.10), fresh install, then no worry at all until Korriban. There, I cannot get back to the Ebon Hawk (game crash when in,side, a (first there, no way to tell which one it is) cut-scene would start). Then, while in the meeting with Kreia (temple) (while Anton arrive, both activate light saber (weapons, as both are Jedi as of now), I tried the four dialogues options but still, a second and crash there to ? Sound like there could be something wrong with the cutscene ? Still, I have have quite some already (Guess last was onboard, not sure which, but Visa is there, I have also Mira. Also, Korriban was my second planet visited (after Nar Chada, where all was going fine). Any idea as to what could be ongoing ? Link to comment Share on other sites More sharing options...
Hassat Hunter Posted May 5, 2013 Author Share Posted May 5, 2013 Souds like a modconflict... what other mods do you have? Link to comment Share on other sites More sharing options...
Talyn82 Posted May 5, 2013 Share Posted May 5, 2013 First I want to say great job and thank you to everyone involved with this project. I just returned after 3 years, and was wondering. Is this mod compatible with USM? Edit: Ignore my previous question. I just read on the first page that USM is incompatible with TSLRCM. Anyway once again great job. Link to comment Share on other sites More sharing options...
Sven_Q45 Posted May 6, 2013 Share Posted May 6, 2013 Still the problem that (on Vista) not all things trigger. And don´t know why. I installed it right! Hope now Steam doesn´t deserts me. Link to comment Share on other sites More sharing options...
CrisG Posted August 5, 2013 Share Posted August 5, 2013 Wonderful to see this work ongoing. I still have XP SP3 install so it should run flawlessly thanks so much about time for a new replay! thanks again. If we install using the exe and also plan to use M478EP, what order should we install with? thanks for any tips on this. There were a few additional restorations I used to have to enable to get completest content but will go thru the read me and see if they have been added in. Thanks again for the great work. always worth the wait for your additional fixes. esp looking forward to seeing the factory. If only we could get the lost Hutt cartel planet in... but i think that project that has some progress got lost on the tides of time. Link to comment Share on other sites More sharing options...
milestails Posted August 5, 2013 Share Posted August 5, 2013 Install TSLRCM first then M4-78EP afterwards Hutt cartel planet? Are you referring to Sleheyron for K1? Link to comment Share on other sites More sharing options...
CrisG Posted August 5, 2013 Share Posted August 5, 2013 No, an a discussed but never implimented plan for a Hutt Planet for KOTOR2 that never made it very far. Thanks for the install order. Link to comment Share on other sites More sharing options...
zbyl2 Posted August 6, 2013 Share Posted August 6, 2013 TSL planet that "never made it very far" was M4-78 (Avellone wanted Alderaan too at some point, but I believe it was scrapped before anyone even started designing it). The Hutt planet, Sleheyron, was supposed to be in the first KOTOR. Link to comment Share on other sites More sharing options...
CrisG Posted August 7, 2013 Share Posted August 7, 2013 Yes, David Gaider has given us some great background on Sleheyron, for KoTOR 1, too bad that one didnt happen. Great to see all the fixes now adding up in this latest release of the restoration mod. I will go thru it and see if i have any questions about any of the restored material i have saved up over the year being included or not. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 15, 2013 Share Posted August 15, 2013 If I may make a couple of suggestions to add here. The unofficial patch thingy, which I know is just a bunch of stolen mods put together, has some of the environmental and character textures with fixed shaders properly displayed, so that might be integrated in too. The 'Hide Weapons in Animations' could be added for immersion. Link to comment Share on other sites More sharing options...
Achilles Posted August 19, 2013 Share Posted August 19, 2013 Hey all, hope this isn't a stupid question, however I have to imagine that it's been asked and I can't seem to find the answer: Where can I find the source code for the scripts used in this mod? I haven't played it yet, however I'm getting ready to fire up TSL and look forward to checking it out. Sounds amazing, based on what I've read so far. Link to comment Share on other sites More sharing options...
Phildevil Posted August 20, 2013 Share Posted August 20, 2013 Er, ask either Hassat Hunter or zbyl2. I guess vp might have this? There used to be DarthStoney too, but from what I gather, he's gone inactive or something. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 20, 2013 Share Posted August 20, 2013 Can't you decompile the scripts from Override? Link to comment Share on other sites More sharing options...
Achilles Posted August 20, 2013 Share Posted August 20, 2013 DeNCS fails on all the loot scripts. The rest it does ok with. I'd like to update my (read: own, personal use) lightsaber and robe mods to be compatible, but for that I need the loot scripts. Link to comment Share on other sites More sharing options...
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