Xarwarz Posted October 8, 2012 Share Posted October 8, 2012 Fist these textures were put together by ORIIONZ so credit goes to him there. However i was responsible for the creative direction making sure everything fit and looked right as possible. i did however add some elements from my 2012 mod into it as well as outdoor textures and malachor v was all done by me. PLEASE TRY TEXTURES IN GAME BEFORE FINAL JUDGEMENT.. LOOKING AT PICS ALONE DON'T ALWAYS SHOW IT RIGHT MALACHOR V 2013 Show spoiler (hidden content - requires Javascript to show) TELOS 2013 Show spoiler (hidden content - requires Javascript to show) NAR SHADDAA 2013 Show spoiler (hidden content - requires Javascript to show) DANTOOINE 2013 Show spoiler (hidden content - requires Javascript to show) ONDERON 2013 Show spoiler (hidden content - requires Javascript to show) KORRIBAN 2013 Show spoiler (hidden content - requires Javascript to show) PERAGUS 2013 Show spoiler (hidden content - requires Javascript to show) DXUN 2013 Show spoiler (hidden content - requires Javascript to show) RAVENGER 2013 Show spoiler (hidden content - requires Javascript to show) HARBINGER 2013 Show spoiler (hidden content - requires Javascript to show) EBON HAWK 2013 Show spoiler (hidden content - requires Javascript to show) LINK http://www.moddb.com/members/oriionz/addons ---------------------------------------- This is a MODDERS RESOURCE Heres a tool to extract levels out of kotor and TSL. If you need to covert the models you could use a converter like 3d object converter. Not shure if these would work in game after edit and conversion but its worth a try. NOTE:This is slightly different from glintercept..... This is the OpenGLXtractor Windows Tool! With this tool, it is possible to Capture 3D Data from an OpenGL Application. Like 3D Mesh, Textures,Shaders,UV's,....and more. http://members.chello.at/alexan/ PICZ Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Link to comment Share on other sites More sharing options...
Canderis Posted October 8, 2012 Share Posted October 8, 2012 The link does not work. Great work though guys. I love most of it, I like some of your older ones a bit better. Like the buildings on nar shadda. But still, none the less brilliant. Link to comment Share on other sites More sharing options...
Xarwarz Posted October 8, 2012 Author Share Posted October 8, 2012 Link should be working now....all textures up just waiting for approval Link to comment Share on other sites More sharing options...
CptPriceless Posted October 8, 2012 Share Posted October 8, 2012 Oh man! Sexyy! <3 You have achieved an impossible task. You have surpassed your[previous]self. Link to comment Share on other sites More sharing options...
Xarwarz Posted October 8, 2012 Author Share Posted October 8, 2012 Oh man! Sexyy! <3 You have achieved an impossible task. You have surpassed your[previous]self. Yea it came out pretty nice Link to comment Share on other sites More sharing options...
rev1011 Posted October 9, 2012 Share Posted October 9, 2012 You modders always impress more and more each year Great work. Link to comment Share on other sites More sharing options...
battle111 Posted October 9, 2012 Share Posted October 9, 2012 Great work !!!!!!!!! great textures!!!!!amazing work!!!!!!!! Link to comment Share on other sites More sharing options...
Phildevil Posted October 10, 2012 Share Posted October 10, 2012 Wow, I gotta say these are impressive. Here's what I thought, looking at these: I love how Malachor is portrayed. Gives an Evil/Aristocratic mood and I'd say I like it probably better than your previous version, even though it does not feel as heavy and dangerous. Now Telos is really interesting. In previous mod, you were going for something more futuristic (the one before that was filled with a lot of flashy colors and pales in comparison of the next ones) whereas it is as if you were going for a look more like the original Telos in HD. So it is a keeper too. As for Nar Shadaa, I must say it is an awesome improvement. No offense, but previous version was WAY too purple. When do you see purple in a city? Not often. Yellow refers to light and is way better. It might still be a little too much light, though. This particular skin would fit Coruscant better, in my opinion. At least, something more rich. We have to remember that the Nar Shadaa in TSL is the refugee sector, where most people are poor. I doubt they'd use this much light... Still, definitely a keeper! I would need more pics from Onderon and Dantooine to decide if I like them or not. I can tell that Onderon looks good, but sample's way too small. So might be keepers, but not convinced. Now for Korriban: I think this is the one planet where few improvements were made from the previous version. I think one version or the other one doesn't really matter and can't see real changes from one version compared to the other one. Not a keeper for me. Now this Peragus look is pretty interesting. It reminds me of machinery. I might try-it, but there are already some very Peragus skins out there and I might just stick with them. However, if all you've ever played is regular Peragus with no new skin, this version would be a nice change from vanilla. Dxun: NEEDS SAMPLE! That is way not enough to judge the improvements. Not sure I'll try-it, judging from what I see. Now for the ships: they are just like Christmas Ships! Not good for the rest of the 360 days of the year. Seriously, they are not sober enough to me. The ravager carries a dark atmosphere that this skin does not convey (the previous version was way better in this matter). Harbinger has some good, but the blue wall looks out of place compared to the rest, which is pretty tight. As for the Ebon-Hawk, I prefered the previous mod. Was more blue and clean and less purple. Link to comment Share on other sites More sharing options...
Xarwarz Posted October 10, 2012 Author Share Posted October 10, 2012 You modders always impress more and more each year Great work. Thanks i wasn't going to do another one of these but somehow i did Great work !!!!!!!!! great textures!!!!!amazing work!!!!!!!! Thanks enjoy Wow, I gotta say these are impressive. Here's what I thought, looking at these: I love how Malachor is portrayed. Gives an Evil/Aristocratic mood and I'd say I like it probably better than your previous version, even though it does not feel as heavy and dangerous. Now Telos is really interesting. In previous mod, you were going for something more futuristic (the one before that was filled with a lot of flashy colors and pales in comparison of the next ones) whereas it is as if you were going for a look more like the original Telos in HD. So it is a keeper too. As for Nar Shadaa, I must say it is an awesome improvement. No offense, but previous version was WAY too purple. When do you see purple in a city? Not often. Yellow refers to light and is way better. It might still be a little too much light, though. This particular skin would fit Coruscant better, in my opinion. At least, something more rich. We have to remember that the Nar Shadaa in TSL is the refugee sector, where most people are poor. I doubt they'd use this much light... Still, definitely a keeper! I would need more pics from Onderon and Dantooine to decide if I like them or not. I can tell that Onderon looks good, but sample's way too small. So might be keepers, but not convinced. Now for Korriban: I think this is the one planet where few improvements were made from the previous version. I think one version or the other one doesn't really matter and can't see real changes from one version compared to the other one. Not a keeper for me. Now this Peragus look is pretty interesting. It reminds me of machinery. I might try-it, but there are already some very Peragus skins out there and I might just stick with them. However, if all you've ever played is regular Peragus with no new skin, this version would be a nice change from vanilla. Dxun: NEEDS SAMPLE! That is way not enough to judge the improvements. Not sure I'll try-it, judging from what I see. Now for the ships: they are just like Christmas Ships! Not good for the rest of the 360 days of the year. Seriously, they are not sober enough to me. The ravager carries a dark atmosphere that this skin does not convey (the previous version was way better in this matter). Harbinger has some good, but the blue wall looks out of place compared to the rest, which is pretty tight. As for the Ebon-Hawk, I prefered the previous mod. Was more blue and clean and less purple. Thanks for the detailed analysis some planets like korriban,dantooine,dxun cant be change to much as it offers so little to do so. the blue on harbinger is a panal of wall lights since the ship is dark it fits fine to me. ravaenger i always had a hard time getting right i just decided to get away from plain this time. Ebon hawk i thought of making that display white instead of purple it can still be done as a replacement. Link to comment Share on other sites More sharing options...
PrimitiveMatter Posted October 10, 2012 Share Posted October 10, 2012 Personally, I prefer mods which keep things in a style a bit more consistent with the game as it comes, so this mod isn't really my cup of tea. However, I do applaud your effort, as this must have taken quite some time to complete. It's not something I will personally be keeping installed, but someone with different tastes to myself will no doubt derive a good deal of enjoyment from using this. Good job! Link to comment Share on other sites More sharing options...
CrisG Posted October 11, 2012 Share Posted October 11, 2012 Well i am sure you worked hard and did some interesting re texturing but some of them just dont feel right for the SW worlds as I know and study them. but thanks for sharing this. Link to comment Share on other sites More sharing options...
Scorge Posted October 11, 2012 Share Posted October 11, 2012 Wow those are really nice, Im sure to download em' for next TSL playthrough. Link to comment Share on other sites More sharing options...
Xarwarz Posted October 11, 2012 Author Share Posted October 11, 2012 Thanks for the comments all Link to comment Share on other sites More sharing options...
Phildevil Posted October 15, 2012 Share Posted October 15, 2012 Personally, I prefer mods which keep things in a style a bit more consistent with the game as it comes, so this mod isn't really my cup of tea. However, I do applaud your effort, as this must have taken quite some time to complete. It's not something I will personally be keeping installed, but someone with different tastes to myself will no doubt derive a good deal of enjoyment from using this. Good job! You might wnat to try the Telos one. Think of-it as an HD vanilla version. Link to comment Share on other sites More sharing options...
Solidino Posted November 10, 2012 Share Posted November 10, 2012 Hi Xarwarz, could u please reupload the files on mediafire or depositfiles (these sites are very faster than light ^^) ? I'm having problems with gamefront, for some unknown reason, i can't reach to download files anymore. thanks. Link to comment Share on other sites More sharing options...
Sith Holocron Posted November 10, 2012 Share Posted November 10, 2012 Hi Xarwarz, could u please reupload the files on mediafire or depositfiles (these sites are very faster than light ^^) ? I'm having problems with gamefront, for some unknown reason, i can't reach to download files anymore. thanks. Of course, you could always upload your stuff to Deadly Stream for a more permanent solution. Link to comment Share on other sites More sharing options...
zero0halo Posted November 12, 2012 Share Posted November 12, 2012 I joined the forums just to say, Thank you. Your re-textures have breathed new life into the game for me. Link to comment Share on other sites More sharing options...
Xarwarz Posted November 14, 2012 Author Share Posted November 14, 2012 Hi Xarwarz, could u please reupload the files on mediafire or depositfiles (these sites are very faster than light ^^) ? I'm having problems with gamefront, for some unknown reason, i can't reach to download files anymore.thanks. if your registered at moddb i think that fix the prob as non registered people get sent to gamefront servers Of course, you could always upload your stuff to Deadly Stream for a more permanent solution. Im not shure if the files would be allowed cause of the size of some of them I joined the forums just to say, Thank you. Your re-textures have breathed new life into the game for me. Your welcome enjoy Link to comment Share on other sites More sharing options...
Clockwork Posted November 24, 2012 Share Posted November 24, 2012 Hi Xarwarz - I innstalled the 2013 files and they look great, but I think I'm missing some parts. Here's a screenshot from Peragus. Is it supposed to look like this or am I missing some skins? http://imgur.com/KHWln Link to comment Share on other sites More sharing options...
Xarwarz Posted November 25, 2012 Author Share Posted November 25, 2012 Hi Xarwarz - I innstalled the 2013 files and they look great, but I think I'm missing some parts. Here's a screenshot from Peragus. Is it supposed to look like this or am I missing some skins? http://imgur.com/KHWln If u mean the white strips at the bottom....those are lights Link to comment Share on other sites More sharing options...
Clockwork Posted November 25, 2012 Share Posted November 25, 2012 No, I mean the light grey panels in the middle of the shot. I think they are original KOTOR2 skins, but they seem a bit jaring with what I assume are your darker sinks around them. Link to comment Share on other sites More sharing options...
Xarwarz Posted November 25, 2012 Author Share Posted November 25, 2012 Thats how the panels are...u could download the plc files from my older packs to change look Link to comment Share on other sites More sharing options...
RenegadeSniper7 Posted November 25, 2012 Share Posted November 25, 2012 Looks incredible as usual, my only problem is that in one spot the textures on the Ebon Hawk won't load. I had this problem with TSL VE2012 as well, and the texture only loads if I'm using the vanilla textures, otherwise it's just blackness. Photo: http://i.imgur.com/tTHa7.jpg Any suggestions on how to fix? Link to comment Share on other sites More sharing options...
Sith Holocron Posted November 26, 2012 Share Posted November 26, 2012 Looks incredible as usual, my only problem is that in one spot the textures on the Ebon Hawk won't load. I had this problem with TSL VE2012 as well, and the texture only loads if I'm using the vanilla textures, otherwise it's just blackness. Photo: http://i.imgur.com/tTHa7.jpg Any suggestions on how to fix? This has been a problem with almost all of the Ebon Hawk Interior mods I;ve ever seen. As a matter of fact, I put in a request about this ages ago. Link to comment Share on other sites More sharing options...
RenegadeSniper7 Posted November 26, 2012 Share Posted November 26, 2012 This has been a problem with almost all of the Ebon Hawk Interior mods I;ve ever seen. As a matter of fact, I put in a request about this ages ago. Ah, I'd hoped there'd be an easy fix. Maybe someone will see this and make one. On an unrelated note, does anyone know how to increase the draw distance of grass? It's dreadfully short and the grass on Dantooine looks horrible since I can constantly see it spawning in as I run. Link to comment Share on other sites More sharing options...
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