scramjetbooster Posted November 16, 2012 Share Posted November 16, 2012 There are many great mods out there that deal with armors, robes, and sabers... Sadly there are only a great few that deal with things that make your save-the-damsel-in-distress quest on Taris, your detective work on Peragus, and your errant jobs on Telos, less boring. Things that are looked down by the Jedi and Sith. Things that make Han Solo and Boba Fett are so bad*$$ [or insert your favorite word here if you prefer]. Things that, on the hands of so many unnamed heroes, have saved the Republic one too many times....Things that are called BLASTERs.... Blasters that I'm trying to make: pistols, rifles, sniper rifles, and assault cannon. References (by Tiana Arylle in swtor community) Pistols: http://www.swtor.com/community/showthread.php?t=491935 Rifle: http://www.swtor.com/community/showthread.php?p=4987896#post4987896 Sniper rifle: http://www.swtor.com/community/showthread.php?p=5018635#post5018635 Assault cannon: http://www.swtor.com/community/showthread.php?p=5018653#post5018653 What I've done - no textures yet: 11/16/2012 - Rifle (See reference: 2nd last row, no.2 from the right) Show spoiler (hidden content - requires Javascript to show) 11/17/2012 - Rifle (See reference: 3nd row, 1st from the right) Show spoiler (hidden content - requires Javascript to show) 11/19/2012 - Rifle (Longer barrel, See reference: 3nd row, 1st from the right) Show spoiler (hidden content - requires Javascript to show) 11/19/2012 - Pistol (See reference: 3rd row, far right Show spoiler (hidden content - requires Javascript to show) 11/19/2012 - Pistol [Alternate Version, longer barrel, less bulky-looking] Show spoiler (hidden content - requires Javascript to show) 20/11/2012 - Pistol (See reference: 5th row, 4th from the right Show spoiler (hidden content - requires Javascript to show) 20/11/2012 - Pistol (See reference: 1st pistol Show spoiler (hidden content - requires Javascript to show) ........ I'll take help from anyone who is creative at: - UVunwrapping/Texturing - Blasters names (since I don't play TOR) You can participate in modeling if you want, as long as you point out which model you would be working on.. ........ I don't have targets of how many models I'll be creating but I'll model about 5 or 6 of them until I begin texturing. Then I'll start doing all over again. ........ Link to comment Share on other sites More sharing options...
SimonKTemplar Posted November 16, 2012 Share Posted November 16, 2012 Just add an 's' on the end. Republic Armaments Otherwise nice model. Very SimonK-grade Keep it up. Kotor needs new guns. New ones. I'm working on the replacement for the vanilla ones, lol. Just a hint, you don't have to overdo it with model details. The texture will ultimately decide the visual impact of the weapon. Link to comment Share on other sites More sharing options...
scramjetbooster Posted November 16, 2012 Author Share Posted November 16, 2012 Just add an 's' on the end. Republic Armaments Heh heh, I have a always-forget-the-'s'-in plural-nouns syndrome... I'm working on the replacement for the vanilla ones, lol. Really? Great..! Are you trying to stay with the original concept designs or are you modelling new designs? Cause I hate the vanilla looking of the sonic blasters.. they look like swans/ducks... Just a hint, you don't have to overdo it with model details. The texture will ultimately decide the visual impact of the weapon Hmm,, a very good tip... I was beginning to think that the number of vertices in my model was too high.. Link to comment Share on other sites More sharing options...
Darth InSidious Posted November 16, 2012 Share Posted November 16, 2012 Nice work, scramjet! You're right, we have a dire need for more blaster modellers. I look forward to seeing more - keep it up. Link to comment Share on other sites More sharing options...
scramjetbooster Posted November 17, 2012 Author Share Posted November 17, 2012 Thx.. currently working on the second one.. EDIT: Done.. working on the third.... See first post Link to comment Share on other sites More sharing options...
Sith Holocron Posted November 17, 2012 Share Posted November 17, 2012 Thx.. currently working on the second one.. EDIT: Done.. working on the third.... Might we see pictures of each model as each one is done . . . if you wouldn't mind? Link to comment Share on other sites More sharing options...
Canderis Posted November 17, 2012 Share Posted November 17, 2012 Check first post SH Link to comment Share on other sites More sharing options...
Shaggoth Posted November 17, 2012 Share Posted November 17, 2012 wohooow!!!! Link to comment Share on other sites More sharing options...
SimonKTemplar Posted November 17, 2012 Share Posted November 17, 2012 Really? Great..! Are you trying to stay with the original concept designs or are you modelling new designs? Cause I hate the vanilla looking of the sonic blasters.. they look like swans/ducks... I'm mostly using the same general shape, however with nicer details and better appearance (more streamlined, cleaner, less bulky, scopes that make sense, more diverse etc.). If you're interested, check out my thread, i did plenty. (Oh, and there's a few pending updates too. Just forgot to post them.) I also did after a few designs I saw in graphic novels and sourcebooks, and some of them are my own. The emphasis though was on replacing the old, more than making new stuff. That's for another time. Link to comment Share on other sites More sharing options...
scramjetbooster Posted November 17, 2012 Author Share Posted November 17, 2012 Might we see pictures of each model as each one is done . . . if you wouldn't mind? Check first post SH Sorry, I should've been clearer... If you're interested, check out my thread Sorry, I didn't notice your thread before....Hell Yeah.. they're great!!! You manage to create awesome models while minimizing the number of polygons... a feat I don't have... Link to comment Share on other sites More sharing options...
DarthParametric Posted November 18, 2012 Share Posted November 18, 2012 I'd disagree on the poly count. While there's no point going crazy with 10K poly models, I would also advise against being too frugal. Textures in KOTOR tend to be very muddy, so it's sometimes hard to get really good definition. Especially with the lack of normal maps, sometimes it's just easier to add a few hundred polys to do the job properly. A 1-2K poly weapon is perfectly fine. These days there's not going to be any performance penalty to worry about. Link to comment Share on other sites More sharing options...
SimonKTemplar Posted November 18, 2012 Share Posted November 18, 2012 I'd disagree on the poly count. While there's no point going crazy with 10K poly models, I would also advise against being too frugal. Textures in KOTOR tend to be very muddy, so it's sometimes hard to get really good definition. Especially with the lack of normal maps, sometimes it's just easier to add a few hundred polys to do the job properly. A 1-2K poly weapon is perfectly fine. These days there's not going to be any performance penalty to worry about. Mine don't really tend to go over 1200-1500 anyway, so it's just for future reference. EDIT: Oh, and the performance really isn't the issue, rather, it takes ages for a 2k+ model to convert in mdlops, but i don't know how other people have had issues with this. Link to comment Share on other sites More sharing options...
scramjetbooster Posted November 19, 2012 Author Share Posted November 19, 2012 UPDATED: 11/19/2012 - Pistol (See reference: 3rd row, far right Show spoiler (hidden content - requires Javascript to show) This one doesn't look Star Wars-ish... Looks more like a Glock.. Link to comment Share on other sites More sharing options...
SimonKTemplar Posted November 19, 2012 Share Posted November 19, 2012 UPDATED: 11/19/2012 - Pistol (See reference: 3rd row, far right Show spoiler (hidden content - requires Javascript to show) This one doesn't look Star Wars-ish... Looks more like a Glock.. This is very good. You managed to optimize your model quite well. Suggestion: Looks a bit wide. Glocks are typically bulky, so to avoid that kind of appearance, reduce the overall width of the model and the diameter of the barrel. Suggestion: 10-sided prisms are more ideal for barrels, muzzles etc. Downscaled in game, it looks more distinctively like a cylinder than an 8-sided prism. Link to comment Share on other sites More sharing options...
scramjetbooster Posted November 19, 2012 Author Share Posted November 19, 2012 Hehe. You're right... It's looking kinda bulky.. I just noticed it now that I compared it to the ref image Link to comment Share on other sites More sharing options...
Canderis Posted November 19, 2012 Share Posted November 19, 2012 Can I make a request for the first pistol on that chart, and 4th row, second to last one? Those are my favorite pistol models in the game, and id love to see em in kotor/tsl. Great work so far! Very clean models. Link to comment Share on other sites More sharing options...
scramjetbooster Posted November 19, 2012 Author Share Posted November 19, 2012 Sure! Great work so far! Very clean models. And thanks..! Link to comment Share on other sites More sharing options...
Qui-Don Jorn Posted November 19, 2012 Share Posted November 19, 2012 I'd disagree on the poly count. While there's no point going crazy with 10K poly models, I would also advise against being too frugal. Textures in KOTOR tend to be very muddy, so it's sometimes hard to get really good definition. Especially with the lack of normal maps, sometimes it's just easier to add a few hundred polys to do the job properly. A 1-2K poly weapon is perfectly fine. These days there's not going to be any performance penalty to worry about. I agree with your disagreement. Though I do tend to stay around 3000 or lower the highest I've made was 4981 or something and I did so to 'get it right'. But it shouldn't give anyone problems. I just prefer to put the detail in the model and then use the texture as backup or filler. Link to comment Share on other sites More sharing options...
SimonKTemplar Posted November 19, 2012 Share Posted November 19, 2012 I agree with your disagreement. Though I do tend to stay around 3000 or lower the highest I've made was 4981 or something and I did so to 'get it right'. But it shouldn't give anyone problems. I just prefer to put the detail in the model and then use the texture as backup or filler. Obi-Wan has taught you well, but you are not a Jedi yet... Here's what I mean by optimized... as pertaining that the level of detail on the model can be well compensated by a well painted texture. Show spoiler (hidden content - requires Javascript to show) I made this model for JK3 specifically at ~1060 polys, just a few weeks ago. It's a DC-15s variant with a swapped-out barrel I call the DC-15k, shortened to fashion the weapon as a pistol. Link to comment Share on other sites More sharing options...
scramjetbooster Posted November 19, 2012 Author Share Posted November 19, 2012 I agree with your disagreement. Though I do tend to stay around 3000 or lower the highest I've made was 4981 or something and I did so to 'get it right'. But it shouldn't give anyone problems. I just prefer to put the detail in the model and then use the texture as backup or filler. Point taken... Anyway, an alternate version of the pistol: 11/19/2012 - Pistol [Alternate Version, longer barrel, less bulky-looking] Show spoiler (hidden content - requires Javascript to show) Link to comment Share on other sites More sharing options...
SimonKTemplar Posted November 19, 2012 Share Posted November 19, 2012 Much better! Now it's optimized-like. Link to comment Share on other sites More sharing options...
scramjetbooster Posted November 19, 2012 Author Share Posted November 19, 2012 Much better! Now it's optimized-like. Thx.. ... as pertaining that the level of detail on the model can be well compensated by a well painted texture. Kuai Don-Jorn and DarthParametric have a point though. We'll probably need high polycount anyway to bake a texture.... Then when you compare the hi-poly model and the low-poly+baked texture,, the low-poly model doesn't stand a chance since we don't have normal maps in KOTOR/TSL... Anyway,, 11/19/2012 - Rifle (Longer barrel, See reference: 3nd row, 1st from the right) Show spoiler (hidden content - requires Javascript to show) Link to comment Share on other sites More sharing options...
Zhaboka Posted November 19, 2012 Share Posted November 19, 2012 Gorgeous! Link to comment Share on other sites More sharing options...
scramjetbooster Posted November 20, 2012 Author Share Posted November 20, 2012 UPDATE! 20/11/2012 - Pistol (See reference: 5th row, 4th from the right Show spoiler (hidden content - requires Javascript to show) Link to comment Share on other sites More sharing options...
JediRevan001 Posted November 20, 2012 Share Posted November 20, 2012 UPDATE! 20/11/2012 - Pistol (See reference: 5th row, 4th from the right Show spoiler (hidden content - requires Javascript to show) Looks amazing! Link to comment Share on other sites More sharing options...
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