JCarter426 Posted December 3, 2012 Share Posted December 3, 2012 (This BBCode requires its accompanying plugin to work properly.) Hello. At last, I've finished it: an assortment of tools for Knights of the Old Republic II: The Sith Lords that I've made from scratch. Some I made for me, some I made on request, and some I made just for fun. There are eighteen items in total in this the first version. So, what does this do? Well, it depends on the tool. One is a container for all the others; the others are... more varied. I've grouped them into general functions; most launch a computer screen and allow you to select further options from there. Among these are a party manager, a script executor, an item creator, a stat modifier, a camera viewer, a character animator, a character cloner, and a warp console. Others have instantaneous effects, such as the teleporter and the door opener/closer. Still others have temporary effects, functioning much like a passive Force power, but without costing you anything; among these are a key that opens any door you approach, a shield designed by someone who thinks the best defense is a good offense (i.e. it kills anything that comes near it), and a mysterious technique that makes everybody dance. I have also included a portable workbench and portable lab station. Furthermore, there are some optional mini-mods included. A rather exhaustive readme is included, but to get a really good idea you have to try for yourself... just make sure you save first! Seriously, this can really screw up the game. There will be updates and I am taking requests, though I ask that you read the aforementioned lengthy readme in full before sending any. DOWNLOAD! Link to comment Share on other sites More sharing options...
Xarwarz Posted December 3, 2012 Share Posted December 3, 2012 Seems like an interesting combination of things....ill check it out Link to comment Share on other sites More sharing options...
Darth InSidious Posted December 3, 2012 Share Posted December 3, 2012 Nice work, JC! I look forward to using this for modding in future. Link to comment Share on other sites More sharing options...
Xarwarz Posted December 4, 2012 Share Posted December 4, 2012 Dont know if im missing something but how do i initiate all this in game...i did read the read me Link to comment Share on other sites More sharing options...
JCarter426 Posted December 4, 2012 Author Share Posted December 4, 2012 Nice work, JC! I look forward to using this for modding in future. Good luck. Dont know if im missing something but how do i initiate all this in game...i did read the read me As soon as they are in your inventory, they will appear as armbands in the action menu. No need to equip anything. Most of them will appear in your inventory as you progress through the game, but a quicker way is to cheat "giveitem jc_items" and use Bao-Dur's Remote to create all the other tools. Link to comment Share on other sites More sharing options...
Xarwarz Posted December 6, 2012 Share Posted December 6, 2012 Got everything working these are some nice gizmos....i like the death shield if i could could just keep it on eternally that be awesome Link to comment Share on other sites More sharing options...
JCarter426 Posted December 6, 2012 Author Share Posted December 6, 2012 I could manage that as an optional thing in the next version. You would still have to activate it every time you enter a new module, though. But I could get rid of the option to deactivate it, so using it just refreshes it. I'll think about it. Link to comment Share on other sites More sharing options...
HOLLYNOOB Posted December 22, 2012 Share Posted December 22, 2012 can you make a tool for KOTOR? Link to comment Share on other sites More sharing options...
logan23 Posted December 24, 2012 Share Posted December 24, 2012 Cool! I'm Downloading it right now. Great job! Link to comment Share on other sites More sharing options...
tnu Posted December 28, 2012 Share Posted December 28, 2012 Hey, I have ot ask. The readme says ot copy the JC's Toolbox folder in to the overide. Does it mean to copy the folder itself or just its contents in to the Override folder. I'm unsure. Link to comment Share on other sites More sharing options...
JCarter426 Posted December 28, 2012 Author Share Posted December 28, 2012 The folder, though you could do either. I recommend the folder as it's better for organization - over 2,700 files. That's something that only works for K2, incidentally. K1 can only read things directly in Override, as far as I'm aware. K2 can read stuff in folders. Cool! I'm Downloading it right now. Great job! Thanks. Enjoy! can you make a tool for KOTOR? I'm working on it, but it won't have as many features due to the game's limitations. Actually, I'd be interested in any suggestions for the names of the items that are named after party members. I have no idea what to do for Goto's or Mira's. I think I have a handle on the others, though I haven't decided whether the holocron will be Bastila's or Jolee's. Link to comment Share on other sites More sharing options...
L0ki194 Posted December 28, 2012 Share Posted December 28, 2012 Oh.... my...... g-*HEAD EXPLODES* This is...amazing. Link to comment Share on other sites More sharing options...
JCarter426 Posted July 13, 2013 Author Share Posted July 13, 2013 v1.1 is up: DOWNLOAD! Mostly minor fixes. Link to comment Share on other sites More sharing options...
VarsityPuppet Posted July 13, 2013 Share Posted July 13, 2013 Dancing Lt. Grenn. I like it. Link to comment Share on other sites More sharing options...
JCarter426 Posted November 22, 2013 Author Share Posted November 22, 2013 v1.2 is up: DOWNLOAD! A few new features this time, as well as more fixes. Link to comment Share on other sites More sharing options...
GeorgNihilus Posted November 22, 2013 Share Posted November 22, 2013 my goodness Carter ... this is not only a modder must-have ... downloading ... well now ... I do need to read this Readme before proceeding ... anyway ... on a quick look, any other overwrites of vanilla files apart from spells.2da, dude?? thx ... quite impressive I have to say ... P.S. if that dancing tweak does work ... don't know how I'm gonna make it up to u ... Link to comment Share on other sites More sharing options...
JCarter426 Posted December 10, 2013 Author Share Posted December 10, 2013 Just a few scripts, but they're not vital as they only serve to place some items into the game. You can always cheat them in instead. And I thought I'd point this out before anyone notices... there is a typo the latest version. One of the updates was to fix some of the item icons so they don't override ones that are already used in the game... but I forgot to reflect that in the installation files. So you'll have to copy the icons manually in the meantime; they're the ones that start with "ip_". I'll fix it in the next release, of course, but that doesn't warrant one on its own, and I've already started working on some new functions anyway. Link to comment Share on other sites More sharing options...
lilmissamy Posted March 7, 2014 Share Posted March 7, 2014 Influence Ally doesn't seem to work. Gives me "Error You cannot influence yourself" Link to comment Share on other sites More sharing options...
JCarter426 Posted March 7, 2014 Author Share Posted March 7, 2014 You have to be controlling whomever you want to influence. It was easier to set up that way, smaller dialogue tree. So just switch to whomever you want to influence (tab key), then carry on. Link to comment Share on other sites More sharing options...
redrob41 Posted March 29, 2014 Share Posted March 29, 2014 Thanks a lot for this JC . I'll be putting a lot of it to use for making mods. Right now, I plan on using the animation features to help with screenshots for player portraits. And I thought I'd point this out before anyone notices... there is a typo the latest version. One of the updates was to fix some of the item icons so they don't override ones that are already used in the game... but I forgot to reflect that in the installation files. So you'll have to copy the icons manually in the meantime; they're the ones that start with "ip_". I'll fix it in the next release, of course, but that doesn't warrant one on its own, and I've already started working on some new functions anyway. it seems that ip_pltuseitm_122.tga and ip_pltuseitm_123.tga are missing, but ip_pltuseitm_252.tga and ip_pltuseitm_253.tga do exist in the tslpatchdata folder. So, what are they supposed to be called when I put them in the override directory? Link to comment Share on other sites More sharing options...
JCarter426 Posted March 29, 2014 Author Share Posted March 29, 2014 They're supposed to be 252 and 253. And I'm glad you found it helpful. Link to comment Share on other sites More sharing options...
DAFFYDAFFY1 Posted April 18, 2014 Share Posted April 18, 2014 I love jc's toolbox,you can have a lot of fun with it. It's great if you're just a gamer (not a modding wizard)and want to see and try somethings that are normally impossible to do. Thanks for releasing this. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.