Hexiva Posted May 12, 2013 Share Posted May 12, 2013 While I'm happy that I managed to get the thing imported into the game at all, there . . . um . . . seems to be a problem with his head. To the best of my knowledge the glitched part of the head isn't even the part I edited. Could a more experienced modder tell me which part of the process the problem is likely to be in, so I can un-explode his head? I followed this tutorial, if that helps any, and this is KOTOR 1 on a Windows 7 machine. Link to comment Share on other sites More sharing options...
Sith Holocron Posted May 12, 2013 Share Posted May 12, 2013 He looks like he has a lot of mind on his mind. Link to comment Share on other sites More sharing options...
supreme kotor Posted May 12, 2013 Share Posted May 12, 2013 Ehhh... It looks like your going to have to start over but might I suggest this first.... Head Fixer. If that dosent work yeah I'd start over. -Supreme Kotor Link to comment Share on other sites More sharing options...
logan23 Posted May 13, 2013 Share Posted May 13, 2013 Jedi Mind Trick..Gone Bad.... Link to comment Share on other sites More sharing options...
supreme kotor Posted May 13, 2013 Share Posted May 13, 2013 Jedi Mind Trick..Gone Bad.... Really? I was thinking force push Link to comment Share on other sites More sharing options...
logan23 Posted May 13, 2013 Share Posted May 13, 2013 Really? I was thinking force push That's what happens when a Jedi uses Force Push to fix someone's hair... Link to comment Share on other sites More sharing options...
supreme kotor Posted May 13, 2013 Share Posted May 13, 2013 When you remodel the head I would suggest force whirlwind it gives nice and bouncy curls, or if you going for a spiked look try force lightning but stay away from the force push . Link to comment Share on other sites More sharing options...
logan23 Posted May 13, 2013 Share Posted May 13, 2013 sounds like a Hair commercial,..Force in a Bottle- get lighting = X Link to comment Share on other sites More sharing options...
Dak Drexl Posted May 13, 2013 Share Posted May 13, 2013 I remember this problem when following Trex's head tutorial. I've answered it on a couple of other threads and over the years I seem to have forgotten the answer but... When using Taina's replacer to get your final mdl/mdx's, you either need to ONLY check the boxes that end with "_g" or you need to UNCHECK the boxes that end with "_G". Sorry I can't remember which one but I promise if you try both it'll solve your problem! EDIT: Here, might as well try doing what I said in this thread: http://www.lucasforums.com/showthread.php?t=204287&highlight=head+modeling+problem Link to comment Share on other sites More sharing options...
VarsityPuppet Posted May 13, 2013 Share Posted May 13, 2013 Do you use 3DS max or gmax? Link to comment Share on other sites More sharing options...
supreme kotor Posted May 13, 2013 Share Posted May 13, 2013 Do you use 3DS max or gmax? Does that actually matter? I thought GMax's only problem (besides lower quality) was when creating walkmesh's? Link to comment Share on other sites More sharing options...
Vindikorr Posted May 13, 2013 Share Posted May 13, 2013 Does that actually matter? I thought GMax's only problem (besides lower quality) was when creating walkmesh's? Well since Gmax is based on 2005 3DS software I would suspect the code base between the two is quite different. I know from experience that different versions of 3DS handle NWmax differently, so I would say that yes it does matter. These kind of problems tend to be caused when compiling the model from ascii to binary though, so I doubt in this case it matters too much, though I admit I'm not an expert. Link to comment Share on other sites More sharing options...
VarsityPuppet Posted May 15, 2013 Share Posted May 15, 2013 Does that actually matter? I thought GMax's only problem (besides lower quality) was when creating walkmesh's? Yes. Gmax loses vertex weight information when you combine meshes. Quite annoying. Never got any body meshing done with that software. Link to comment Share on other sites More sharing options...
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