Darth InSidious Posted February 25, 2015 Share Posted February 25, 2015 This mod adds 10 lightsaber forms and four force forms to the game, which can be learned at various levels. These can be learned from four holocrons and one new NPC, on Dantooine, Kashyyyk, Korriban and the Unknown World. The player can learn a total of seven forms. They can be activated from the medpac/stims section of the GUI. This mod uses TSLPatcher, and is fully compatible with K1RP. The holocrons and the NPC are fully voiced. Where possible, the stats for the forms imitate those in KotOR II. This mod also replaces the icons for the two holocrons Bioware put in the game. Stats for the forms are as follows: Show spoiler (hidden content - requires Javascript to show) Form I: Shii-Cho:- Attack +1, Defense Bonus 2 Form II: Makashi:- Attack +3, Blaster Deflect: -5, Defence Bonus -5, Will Saves +3 Form III: Soresu:- Attack: -4, Blaster Deflect: +4, Defense Bonus 4 Form IV: Ataru:- Attack +1, Blaster Deflect: -4, Defense Bonus 3, Damage Bonus: +2 Form V: Shien/Djem So:- Attack +1, Blaster Deflect: +2, Defense Bonus 5, Damage Bonus: +2 Form VI: Niman:- Attack +1, Defense Bonus 1, Blaster Deflect: +1, Will Saves: +1 Form VII: Juyo:- Attack +4, Attacks per round +1, Defence Bonus -2, Will Saves: +4 Form VIII: Sokan:- Attack +3, Damage Bonus: +1, Reflex Saves: +3, Defense Bonus 2, Defense Bonus vs. Piercing -2 (net bonus: 0) Form IX: Shien:- Attack +3, Damage Bonus: +3, Defence Bonus -2, Blaster Deflect: -2, Reflex Saves: -2 Form X: Niman/Jar’Kai:- Attack +2, Offhand attack bonus +3, Defense Bonus 1, Fortitude Saves: -1 Harmony Force Form:- Maximum Force Points: +10%, Reflex Saves: +2, Force Resistance: -3 Endurance Force Form: Will Saves: +1, Force Resistance: +2 Persistence Force Form: Will Saves: +3, Reflex Saves: -2, Force Resistance: +4 Unity Force Form: Maximum Force Points: +10%, Reflex Saves: +2, Force Resistance: +3 Compatibility: This mod should be compatible with most others. Nevertheless, it *may* cause incompatibilities with any mod which alters or makes use of: - the script slot for Entry 99 of kor35_utharwynn.dlg - the script slot for Entry 0 of kor39_utharwynn.dlg - the script slot for Entry 19 of dan13_belaya.dlg - the script slot for Entry 1 of k_player_dialog.dlg - unk44_sparty.dlg; particularly any mod which adds a third entry to the dialogue file, and uses it to fire a script. - Item 99 in the droppable list for kas25_wraid.utc Credits: Thanks are to Zhaboka, Sith Holocron, newbiemodder, Fallen Guardian, Warlord664, Quanon, Marius Fett, Canderis, DarthAnsem, SithSpecter, Slstoev, CptPriceless, kyrie, and Fair Strides 2 for their feedback and comments on the mod as it progressed; to deathdisco, whose original KotOR I lightsaber forms mod inspired this one; to Darth333, stoffe, jmac7142/Det. Bart Lasiter, glovemaster, and everyone else who taught me and continues to teach me to script; to Darkkender, for his "Recruit Darkkender" mod, which I used to work out how to make the lightsaber forms work; to T7Nowhere, whose fantastic "Revan's Mask Plus" mod inspired the form of this one; to Samuel Dravis, jonathan7 and Pavlos, for vital feedback at various stages in the planning of this mod; to Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion; to Holowan Labs for remaining by far the best place to work on KotOR mods on the internet; and to Obsidian, Bioware, and LucasArts, for making both KotOR games. Particular thanks to Quanon, VarsityPuppet, and Marius Fett for their help with the new placeable models used by this mod; Also to Sith Holocron and Fair Strides, who beta-tested for me; And most especially, my thanks are to my voice-over artists, who are listed below, and some of whom had to suffer demands for endless redrafts and slow response times with admirable patience: Voice Overs: Sith Holocron as the Sith Holocron; Zhaboka as Jedi Holocron, Kashyyyk Holocron, and Guun-Han Saresh; Melissa Trudeau as the Sith Trainer. Full Readme: Show spoiler (hidden content - requires Javascript to show) AMDG [KotOR] Lightsaber Forms ======================== Darth InSidious =============== Description ----------- This mod adds ten lightsaber and four force forms to KotOR, which may be learnt on Dantooine, Kashyyyk, Korriban and the Unknown World. Hint: Ataru can be learnt from the Dantooine holocron at around level 13, so be sure to check back there. You should learn a maximum of seven forms in each class: Guardians: Shii-Cho, Makashi, Soresu, Ataru, Shien/Djem So (Form V), Juyo and Niman/Jar’Kai Sentinels: Shii-Cho, Makashi, Soresu, Ataru, Niman, Sokan and Shien (Form IX) Consular: Shii-Cho, Makashi, Soresu, Harmony, Endurance, Persistence, Unity As an added bonus, I've replaced the icons for the two holocrons which were already in the game. The forms have the following stats: Form I: Shii-Cho ---------------- Attack +1 Defense Bonus 2 Form II: Makashi ---------------- Attack +3 Blaster Deflect: -5 Defence Bonus -5 Will Saves +3 Form III: Soresu ---------------- Attack: -4 Blaster Deflect: +4 Defense Bonus 4 Form IV: Ataru -------------- Attack +1 Blaster Deflect: -4 Defense Bonus 3 Damage Bonus: +2 Form V: Shien/Djem So --------------------- Attack +1 Blaster Deflect: +2 Defense Bonus 5 Damage Bonus: +2 Form VI: Niman -------------- Attack +1 Defense Bonus 1 Blaster Deflect: +1 Will Saves: +1 Form VII: Juyo -------------- Attack +4 Attacks per round +1 Defence Bonus -2 Will Saves: +4 Form VIII: Sokan ---------------- Attack +3 Damage Bonus: +1 Reflex Saves: +3 Defense Bonus 2 Defense Bonus vs. Piercing -2 (net bonus: 0) Form IX: Shien -------------- Attack +3 Damage Bonus: +3 Defence Bonus -2 Blaster Deflect: -2 Reflex Saves: -2 Form X: Niman/Jar’Kai --------------------- Attack +2 Offhand attack bonus +3 Defense Bonus 1 Fortitude Saves: -1 Harmony Force Form ------------------ Maximum Force Points: +10% Reflex Saves: +2 Force Resistance: -3 Endurance Force Form -------------------- Will Saves: +1 Force Resistance: +2 Persistence Force Form ---------------------- Will Saves: +3 Reflex Saves: -2 Force Resistance: +4 Unity Force Form ---------------- Maximum Force Points: +10% Reflex Saves: +2 Force Resistance: +3 Installation ------------ Click the ‘Install Mod’ button. Uninstallation -------------- If TSLPatcher made backups (in the 'backups' folder), copy any files it backed up into your Override folder. Delete all files which this mod installed and which are not .2da files. Known Bugs ---------- -Forms appear as buff items, alongside adrenal shots; -Forms can appear in a wonky order (Form IX: Shien often appears before Form V: Shien/Djem So) -Switching forms takes up a full combat round; -Revan's holocron looks like an ordinary Sith holocron, not the Rakata temple. Sorry, didn't have time to make a new model. Compatibility ------------- This mod should be compatible with most others. Nevertheless, it *may* cause incompatibilities with any mod which alters or makes use of: - the script slot for Entry 99 of kor35_utharwynn.dlg - the script slot for Entry 0 of kor39_utharwynn.dlg - the script slot for Entry 19 of dan13_belaya.dlg - the script slot for Entry 1 of k_player_dialog.dlg - unk44_sparty.dlg; particularly any mod which adds a third entry to the dialogue file, and uses it to fire a script. - Item 2 in the droppable list for kas25_wraid.utc Contact me ---------- In case of bugs, queries, feedback, or comments, I can be contacted at http://www.lucasforums.com , http://www.deadlystream.com , or by email. Disclaimer ---------- LucasArts and Obsidian Entertainment Inc. own all the copyrights etc. It all belongs to them. This mod, or any derivate or part thereof, may not be uploaded to any website, ftp, server, or as part of a torrent, except with the expressed permission of the author. Credits ======= Thanks are to Zhaboka, Sith Holocron, newbiemodder, Fallen Guardian, Warlord664, Quanon, Marius Fett, Canderis, DarthAnsem, SithSpecter, Slstoev, CptPriceless, kyrie, and Fair Strides 2 for their feedback and comments on the mod as it progressed; to deathdisco, whose original KotOR I lightsaber forms mod inspired this one; to Darth333, stoffe, jmac7142/Det. Bart Lasiter, glovemaster, and everyone else who taught me and continues to teach me to script; to Darkkender, for his "Recruit Darkkender" mod, which I used to work out how to make the lightsaber forms work; to T7Nowhere, whose fantastic "Revan's Mask Plus" mod inspired the form of this one; to Samuel Dravis, jonathan7 and Pavlos, for vital feedback at various stages in the planning of this mod; to Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion; to Holowan Labs for remaining by far the best place to work on KotOR mods on the internet; and to Obsidian, Bioware, and LucasArts, for making both KotOR games. Particular thanks to Quanon, VarsityPuppet, and Marius Fett for their help with the new placeable models used by this mod; Also to Sith Holocron and Fair Strides, who beta-tested for me; And most especially, my thanks are to my voice-over artists, who are listed below, and some of whom had to suffer demands for endless redrafts and slow response times with admirable patience: Voice Overs ----------- Sith Holocron as the Sith Holocron; Zhaboka as Jedi Holocron, Kashyyyk Holocron, and Guun-Han Saresh; Melissa Trudeau as the Sith Trainer. LDS Screenshots: Show spoiler (hidden content - requires Javascript to show) Download: Download at KotORNexus Download at DeadlyStream Link to comment Share on other sites More sharing options...
milestails Posted February 25, 2015 Share Posted February 25, 2015 Great! Adds some depth to combat. Link to comment Share on other sites More sharing options...
Christos K Posted February 28, 2015 Share Posted February 28, 2015 They are activated in the medpack/stimpack section of the HUD, right? Just curious if this means non-Jedi can use them? Or can only the PC use them? Or some other cool workaround beyond my modding comprehension lol Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 28, 2015 Author Share Posted February 28, 2015 No, only the player character can use them. Link to comment Share on other sites More sharing options...
Qui-Gon Glenn Posted March 4, 2015 Share Posted March 4, 2015 Impressive. Most impressive. I assume source is included? I will need to do some script injection to make this work with my current mod list. Link to comment Share on other sites More sharing options...
Darth InSidious Posted March 4, 2015 Author Share Posted March 4, 2015 Thanks, Qui-Gon! Source is included, yes. Can I ask which mods you're expecting incompatibilities with? Link to comment Share on other sites More sharing options...
Qui-Gon Glenn Posted March 5, 2015 Share Posted March 5, 2015 Well, I had concerns about BOSSR, but specifically I thought I had read something in Kain's description on the Dialog moderation. I may have been confused... This was a fairly vanilla playthrough, although ORD Mandell left me hugely overpowered early Link to comment Share on other sites More sharing options...
logan23 Posted March 5, 2015 Share Posted March 5, 2015 Awesome! Link to comment Share on other sites More sharing options...
Darth InSidious Posted September 6, 2015 Author Share Posted September 6, 2015 v1.1 Released! Changes in v1.1: -Fixed an error causing the Harmony Form to show with no icon; -Fixed an error with the Force Form effects; -Fixed an error with Soresu having an effective 0 deflection; -Fixed an error which allowed form effects to stack. Thanks to Daemonjax at KotORNexus for noticing these and letting me know. Link to comment Share on other sites More sharing options...
Andhakara Posted March 9, 2016 Share Posted March 9, 2016 I've installed it with numerous mods, including K1R, Jedi from the start, and BoSSR. The files that didn't want to copy, I copied by hand. So far it works great and is a great mod, 10/10. One questions to any of you that played it. Show spoiler (hidden content - requires Javascript to show) Am I supposed to meet an additional Sith Teacher on Korriban at level 13 (my first planet) or is it too early? Link to comment Share on other sites More sharing options...
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