Quanon Posted July 10, 2008 Share Posted July 10, 2008 So manually typing it back in after the export is no option ? Puzzeling... Link to comment Share on other sites More sharing options...
Sithspecter Posted July 10, 2008 Share Posted July 10, 2008 Well, I'm just not sure what to put, and where to put it. I manually typed exactly that in, but it didn't work. But, I was trying to export with MDLOps. I'll just have to do some experimenting. Link to comment Share on other sites More sharing options...
Sithspecter Posted July 18, 2008 Share Posted July 18, 2008 Hay, everyone! I've now discovered how to do complex UV mapping with areas! I can't believe that nobody thought of this before. Instead of using the face controller with Urwrap, detach all the faces to element. Works fine. Link to comment Share on other sites More sharing options...
settoken Posted August 1, 2008 Share Posted August 1, 2008 hey while searching good pics for some stuff I do I found this I think it can be usefull for area modding Hi to everyone PS: And what AM I ? no Lord, certainly no minion!..I'm the buffoon then PS2: What for a lord Valentine hahaha ya look like a pimp Link to comment Share on other sites More sharing options...
Sithspecter Posted August 2, 2008 Share Posted August 2, 2008 Aww... C'mon, you're a Lord! You can make new heads, that's no small feat. Oh, yeah, that texture place looks nice... Link to comment Share on other sites More sharing options...
Quanon Posted August 25, 2008 Share Posted August 25, 2008 Thanks for the link Settoken SS, I do the opposite on the UVW mapping stuff of areas, Unwrap and then Detach to element But... euh I think you're method is smarter as I ran into problems recently, those stretches are hard to kill... bugger Link to comment Share on other sites More sharing options...
Sithspecter Posted August 25, 2008 Share Posted August 25, 2008 Wow, it's been ages since anyone else posted here! Link to comment Share on other sites More sharing options...
Quanon Posted August 26, 2008 Share Posted August 26, 2008 yeah, guess we all went our ways, so to speak So bored I found this great website: http://www.daveking.com.au/ Great stuff in the 3D department, wished I could model like that... :'( Link to comment Share on other sites More sharing options...
Sithspecter Posted August 27, 2008 Share Posted August 27, 2008 Yeah, me too, but I'm not as much into organics as you are, I haven't even modeled a person. Link to comment Share on other sites More sharing options...
Quanon Posted August 27, 2008 Share Posted August 27, 2008 I did that dinosaur awhile back, thats about it for my organics I guess I should have a go at person model... but then again I can't get into K1 or TSL. Link to comment Share on other sites More sharing options...
Sithspecter Posted August 27, 2008 Share Posted August 27, 2008 Before my crash, I was actually doing some of the tutes that came with Max. I did most of a person, minus the head, and I also did an airplane. I really ought to learn to weigh stuff or whatever the terminology is. Link to comment Share on other sites More sharing options...
Quanon Posted August 28, 2008 Share Posted August 28, 2008 Ah weighting, to connect the bones with the mesh parts or was the envelloping/ envolloping ? Perhaps I should just do a person model on the scale of K1/ TSL, put it safe somewhere and then dig it up when we can truelly do this type of stuff BTW, how do you do that stuff, like Revans cape... Setto once posted an image of a HEX edit window, but... that didn't really help... No offens Set Link to comment Share on other sites More sharing options...
Sithspecter Posted August 28, 2008 Share Posted August 28, 2008 That was for his new head geometry method. I'm dealing with supermodels, the ones that have all the animations. What I did was imported the Revan model, and then read and wrote all the supermodels (s_female01, s_female02, s_male01, s_male02, s_male03) in MDLOps 6.0, clicked on Revan's aurora base, hit import anims, and selected the first supermodel. Next, I opened the animation mapper, and used that to import the rest. It takes a while to import all those animations... Link to comment Share on other sites More sharing options...
Quanon Posted August 29, 2008 Share Posted August 29, 2008 I see interesting and puzzeling Though I'm getting nuts with my latest map for Silver, its keep being stubborn on the texture stretching. And my Detaching to Element seemed to have made certain parts worse then before Regular UVW maps like Box and so work... but certain parts need to be Unwrapped. Mostly strokes that I use to for my blend "RockToDirtPath" texture, its so annoying. I feel like noob not getting this done OK... Any suggestions on how to get rid of it... Link to comment Share on other sites More sharing options...
settoken Posted September 9, 2008 Share Posted September 9, 2008 hi you guys wish you a good working year I've found a nice little maya script that allows you to model lot of heads easily Also a lot of Hi res textures that can be very usefull as material maps Link to comment Share on other sites More sharing options...
Sithspecter Posted September 13, 2008 Share Posted September 13, 2008 No Maya for SS, but I might can use textures! Link to comment Share on other sites More sharing options...
Quanon Posted September 15, 2008 Share Posted September 15, 2008 Well I stopped this silly modding for Kotor. I'm getting bored to fast when I'm modelling so I think I'll take a break for awhile. My latest endavours turned out like crap anyway... Bah I hate it when I can't do it like I want it. Anyway... What've you been up to SS ! Link to comment Share on other sites More sharing options...
Sithspecter Posted September 18, 2008 Share Posted September 18, 2008 NO! How can this be?! Stopped? I hope this is temporary... About being bored, I know what you mean... Actually, I've been working on the new Gizka gun, procrastinating, getting hit by hurricane Ike, working on Silver's area, procrastinating/a little work on Revan's cape, and a few mods for FATE. Link to comment Share on other sites More sharing options...
Darth InSidious Posted September 18, 2008 Share Posted September 18, 2008 Oh, I've done some beta-ing on the cape, btw, SS. I just need to refresh my memory about what my crits were, and write them up for you. @Q: I hope this is a temporary thing... we can't afford to lose you permanently. Stay in touch, okay? Link to comment Share on other sites More sharing options...
Quanon Posted September 19, 2008 Share Posted September 19, 2008 Don't worry guys its just a break. I ain't leaving HL, I'll help a hand where I can. As in giving Tips and stuff Looks like Istorian is getting started on Modules aswell Plus I don't think there's a shortage on 3D peeps, Svosh and Inyri seem to be back in action. Link to comment Share on other sites More sharing options...
Sithspecter Posted September 19, 2008 Share Posted September 19, 2008 It seems that there aren't really many area modellers still working on stuff. I haven't seen Doc in weeks... Link to comment Share on other sites More sharing options...
Quanon Posted September 20, 2008 Share Posted September 20, 2008 I know Marius often chats with Paper and Doc, though I don't think they mention modding alot Link to comment Share on other sites More sharing options...
Darth InSidious Posted September 21, 2008 Share Posted September 21, 2008 Well, it's probably more accurate to say that DingDong chats at Paper and Doc... Link to comment Share on other sites More sharing options...
Quanon Posted September 21, 2008 Share Posted September 21, 2008 Link to comment Share on other sites More sharing options...
Sithspecter Posted September 22, 2008 Share Posted September 22, 2008 I may also tone down on the modding alot, as I'm trying to get into the Air Force Academy. Link to comment Share on other sites More sharing options...
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