Quanon Posted September 24, 2008 Share Posted September 24, 2008 Oooohhh ! Air Force ? Great Just don't drop the bombs on to my house, I'm rahter fond of it EDIT: Found this funny thread on another forums about 3D modelling, low poly models. CLICK IF BORED AND HAVE NOTHING ELSE TO DO ! Link to comment Share on other sites More sharing options...
Sithspecter Posted September 24, 2008 Share Posted September 24, 2008 I'm fairly certain that the Academy is about the hardest school to get into, but that's me for ya. Don't worry, I won't drop bombs on your house...I'd get court-martialed (sp?) . But it's at least seven or eight years before I get to fly... Link to comment Share on other sites More sharing options...
settoken Posted September 25, 2008 Share Posted September 25, 2008 hahaha great link Quanon !! Awesome models there, especially James...take a look at James lol Link to comment Share on other sites More sharing options...
Quanon Posted September 29, 2008 Share Posted September 29, 2008 Been working on a "secret project" these last days. Just added some shots of it. Link to comment Share on other sites More sharing options...
Sithspecter Posted September 29, 2008 Share Posted September 29, 2008 Well, uh, not really sure how to follow that up... other than to say yay Quanon's modding again! Oh, and I have a word for you, sabbatical. It's when someone takes an extended break from something. Link to comment Share on other sites More sharing options...
Quanon Posted September 30, 2008 Share Posted September 30, 2008 Well fun ideas often just pop-up when one least expect it. Its funny, but I get a better feeling I'll see this one finished. Though its all very early crap, so don't expect a WIP thread. Seems those just kill projects even before they've lifted of. Link to comment Share on other sites More sharing options...
Darth InSidious Posted October 4, 2008 Share Posted October 4, 2008 Not to put too fine a point on it, Q, but this wouldn't have been inspired in any way by another above-top-secret project that you and I know a thing or two about, would it? Link to comment Share on other sites More sharing options...
Quanon Posted October 9, 2008 Share Posted October 9, 2008 scratching my head here DI ? I don't think I already mentioned it to you earlier, nobody actually Added some extra pictures, buildings are slighty differant and textured, as is most of the bridges, was a hell of a job. Link to comment Share on other sites More sharing options...
Sithspecter Posted October 10, 2008 Share Posted October 10, 2008 Looks good, I really like the walkways/bridges. Link to comment Share on other sites More sharing options...
Quanon Posted October 10, 2008 Share Posted October 10, 2008 yeah, the little outpost need some extra luuving. Any 3D news on your side ? Or has school highjacked your life ? Link to comment Share on other sites More sharing options...
Sithspecter Posted October 11, 2008 Share Posted October 11, 2008 Not much 3D news, other than I started working on a saber and Gizka Gun 2.0. I've also begun working on the Sleheyron street, it's really not coming along that badly. But yeah, school kinda saps all your time... Link to comment Share on other sites More sharing options...
Quanon Posted October 12, 2008 Share Posted October 12, 2008 Hmmz, guess I'm lucky, I just get 20 hours of education and they all packed it into 3 days. And its still early in the year, no crazy tasks yet. So I got almost 4 days of freetime. Lucky me Link to comment Share on other sites More sharing options...
Quanon Posted October 14, 2008 Share Posted October 14, 2008 Spamming pictures this last week But I'm quite pleased that I've started to get my model into the game. Like usual it still has many issues to solve and get rid off, but its a fun start. Link to comment Share on other sites More sharing options...
Sithspecter Posted October 17, 2008 Share Posted October 17, 2008 Still looks really good, but your man in the first one lis like 20 times bigger than your man sized box... Link to comment Share on other sites More sharing options...
Quanon Posted October 18, 2008 Share Posted October 18, 2008 lol thats because he's on a platform high-up looking down. The sizes workout, but the textures are annoying again.... looks like it might be better to first convert polys to Mesh and then do the UVW-mapping.... I'm such an idiot x( Link to comment Share on other sites More sharing options...
Sithspecter Posted October 18, 2008 Share Posted October 18, 2008 Yeah, I usually start out with mesh from the start, but sometimes I can coax a poly to work in KotOR. Also, I've dropped using the trimesh button. Link to comment Share on other sites More sharing options...
Quanon Posted October 19, 2008 Share Posted October 19, 2008 Well the damage was less then I thought. Though I've ran into a new problem, seems like the game has a sort of maximum polys per room for an area. I'm at 6 rooms now and it'll end at I think 8. TSL just keeps crashing when I try to put more in my last rooms... Oh and great update on the Sleheyron street Link to comment Share on other sites More sharing options...
Sithspecter Posted October 20, 2008 Share Posted October 20, 2008 Thanks on the street. How many polies are you using in there? And how many polies will max let you export for a walkmesh? Link to comment Share on other sites More sharing options...
Quanon Posted October 20, 2008 Share Posted October 20, 2008 Well the whole model + walkmesh has this: 34 113 polys 35 551 Tris 101 971 Edges 23 418 Verts I"ve cut the whole thing up in about 11 rooms: 10 rooms for the model meshes and 1 for the walkmesh. Walkmesh I now have is just 342 Polys and 320 Verts. Though I had once a Walkmesh wich my PC just didn't want to compute... Max ran out of memory... The mighty 32.000 is just far to big, thats why I got the 10 rooms, its not nicely spread, one room as 12.000 IIRC, most other are about 6000, it all depended as some of them made the game crash. It was a bit of trial and error. I think a save number would be 6000 a piece/room, do mind it does take a little longer to load Have we invited Vosh ? Link to comment Share on other sites More sharing options...
Sithspecter Posted October 20, 2008 Share Posted October 20, 2008 Wow, that's kinda large. I think I'm going to have to do the same thing for the Sleheyron streets, but I may split it up into say, 15,000 poly sections. I share your pain with the walkmeshes, they just hate us. I think the max is like 500 polies per walkmesh, and I you want to do sides, it's really tough. I did invite svosh, but he didn't accept. Maybe if you sent him a PM or something he might. Link to comment Share on other sites More sharing options...
Quanon Posted October 21, 2008 Share Posted October 21, 2008 M'yeah its a heavy lad I did add loads of crates, some vehicle thingys and such, it goes up real fast. Still its these little details that make it nice to walk around in. To bad Vosh didn't want to join up, oh well, I won't bother him its not that this is the most active part of LF anyway. ... wonders what happened to our other mates... Link to comment Share on other sites More sharing options...
Sithspecter Posted October 21, 2008 Share Posted October 21, 2008 Maybe hibernation got them? Link to comment Share on other sites More sharing options...
Quanon Posted October 23, 2008 Share Posted October 23, 2008 Hmmz, having second thoughts on my Lava planet deal, perhaps I should go for tropical ocean thingy. Bad thing is I can't do the grass like it is Kotor/ TSL. Tried it before by copy-ing numbers from other .are files ( Dxun stuff), but no grass whatsoever appears... Link to comment Share on other sites More sharing options...
Sithspecter Posted October 24, 2008 Share Posted October 24, 2008 Oh! I know why you have no grass! You need to do a grass walkmesh material, or have you already done that? I would test it out, but grass won't run in KotOR for me, but it will in TSL but I don't have it installed. Link to comment Share on other sites More sharing options...
Quanon Posted October 24, 2008 Share Posted October 24, 2008 Hmmmz the walkmesh was green, but I haven't checked the actuall ASCII code, IIRC in there its like always DIRT... And I ran into another weird thing, the minute I use like Metal and Dirt on the Walkmesh its broken... characters can't move on it... Link to comment Share on other sites More sharing options...
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