TornSoul Posted September 5, 2001 Share Posted September 5, 2001 Do you guys think voice chat in multiplayer would be a good addition to JK2? I think it could be handy if there is a good team-based multiplayer mode. It's a lot easier than typing in things while trying to block a lightsaber. Though it might take up a lot of bandwidth, which would make the lag worse. Does anyone have any experience with voice chat in games? I think Delta Force Land Warrior has it, but I've never played that online. Link to comment Share on other sites More sharing options...
OnlyOneCanoli Posted September 5, 2001 Share Posted September 5, 2001 I've used Roger Wilco. It is good for team based games with people you know, but nothing more. Nothing worse than 12 year olds whining about some damn camper or something. So I'd rather it not have it as a feature unless JKII is gonna have some very strong team play scenarios. Link to comment Share on other sites More sharing options...
ed_silvergun Posted September 5, 2001 Share Posted September 5, 2001 Tribes II has it as well. I've never used it myself, but I know it is quite costly in terms of bandwidth. Link to comment Share on other sites More sharing options...
Guest digl Posted September 6, 2001 Share Posted September 6, 2001 It would be a good adition, if there is good team play and its well implemented, but anyway there is still RW and other similir programs Link to comment Share on other sites More sharing options...
Letalis Posted September 6, 2001 Share Posted September 6, 2001 I've used RW, and like Canoli said, as long as you know the people, and there's not a bunch of retards on the other end, it's generally good fun and a hell of a lot quicker than typing. It'll be cool if it distorted your voice into a Darth Vader impersonation! Link to comment Share on other sites More sharing options...
Bartolo_JCS Posted September 7, 2001 Share Posted September 7, 2001 When CS 1.3 is out I'll probably try it out. I have used RW while CS is running and it is indeed bandwith costing but this was when flushentities were common in CS. Supposedly this is corrected in version 1.3 I can't wait to try it out Link to comment Share on other sites More sharing options...
Red_XIIII Posted September 7, 2001 Share Posted September 7, 2001 I hate voice chat, just a waste of bandwidth... Learn TO type damn it! heh also in the fact... do u wanna know whos on the other end? heh great for ure next door friend or the one across town but the internet hmmm... I ceartinly don't especicaly how some type in the chat rooms heh imagine hearin em haha. Link to comment Share on other sites More sharing options...
Wilhuf Posted September 7, 2001 Share Posted September 7, 2001 I think vox would be a great addition to JKO, but I'd just as well use existing third party software, like Roger Wilco, Teamsound or Sidewinder Gamevoice. Roger Wilco is kind of cool in that you can host a RW dedicated server. Gamers who login can create their own channels. Or supposing you don't have extra high bandwidth lying around, you can even allocate a channel on someone else's dedicated Roger Wilco server, if they've made it public. Although Teamsound blows Roger Wilco away in terms of channel management (e.g., ability to talk to and listen to one or many specific voice channels at a keystroke(like 'offense', 'defense' or 'global')). But, it didn't seem too stable last I used it. As long as the mute key continues to work, internet voice is a great idea. [ September 07, 2001: Message edited by: Wilhuf ] Link to comment Share on other sites More sharing options...
Bartolo_JCS Posted September 8, 2001 Share Posted September 8, 2001 [ CS 1.3 release update] [ Friday, September 7, 2001 ] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - As you can tell, the anticipated "first week" of September has come and gone. Things change quickly with large releases like this, so I can only give my best estimate. Now it's looking like in the next 2 weeks (hopefully next week, but that could change). There are a lot of factors, such as Retail and Mod version issues lining up with Half-Life patches to support the new Valve technology. Regardless, we really think you guys are going to like the voice communication and proxy spectator mode -- both new features will add great depth to all Half-Life mods. We've tested the voice comm even on the slowest connections; everybody will be able to enjoy it. Keep an eye on cs.net -- things are about to get crazy. [ cliffe ] www.counter-strike.net [ September 08, 2001: Message edited by: Bart-=[JCS]=- ] Link to comment Share on other sites More sharing options...
toms Posted September 9, 2001 Share Posted September 9, 2001 what about those sound macros that they had in duke nukem 3d? have they been in any game since??? if they were filled with cool one-liners, commants, taunts, movie quotes etc then that would be quite quick and fun. mind you.. i replaced my duke ones with simpson quotes... Link to comment Share on other sites More sharing options...
Guest Kurgan Posted September 10, 2001 Share Posted September 10, 2001 Voice taunts, like in UT would be nice, though I think there should still be the option to turn them off. ; ) Btw, I'm sure several games had them since Duke. I know for a fact that both Outlaws and Mysteries of the Sith had them (MotS let you add your own wav files as well as in-game, +text macros). Heck, even Doom had text macros, but those and sounds would be nice (but again, the ability to turn them off to avoid annoyance would be something I'd ask for). They were much more fun than the text taunts in Q3. Animation taunts are okay, too (though crotch/butt grabbing is probably unnecessary, aka Quake2). As to voice chatting, I think Roger Wilco would do the job I suppose, hopefully it will support the new game. Kurgan [ September 10, 2001: Message edited by: Kurgan ] Link to comment Share on other sites More sharing options...
Boba Jim Posted September 10, 2001 Share Posted September 10, 2001 The voice macro thing is the way to go. Outlaws used it very well. You could assign any 10 of a hundred or more taunts to the function keys and when you triggered them you heard it yourself as well. JK used a similar system but you couldn't hear yourself, (I never figured out why). The ideal would be the ability to assign 10 (20 with shift) or so voice remarks to your keyboard with an extensive list of remarks to assign and be able to trigger them to play for your team or to everyone. The remark choices would include all the taunts we love, but also have an extensive selection of commands like: follow me, cover me, incoming, he's at our base, and so on. Then you could communicate with your team mates without stopping to type, and you wouldn't miss a message because of it scrolling out of view to fast. Link to comment Share on other sites More sharing options...
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