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can u do this wtih ghoul 2?


TrUeFoRcE

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Posted

can different sized models be made with the ghoul system? or do they have to have a human like form with all the same heights? for example could i make a yoda model for JO??

 

another thing i was wondering is will there be the map and force sight feature in the game, ive looked around and havent heard much about either question...

Posted

I'm pretty sure model scaling is possible, and quite easy. The problem would be the relocation of the weapon point, as we've established that the saber isnt part of the body, and yoda may end up having it float above his head, swinging.

 

May take a little editing, but I'm sure it's pretty easy.

Posted

well, i know that you could use gmax to creat models and whatnot for Q3, so maybe that will also work for JO, i dunno... maybe discreet (or someone else) would have to make a plugin for JO...

Posted

It can definatly be done. Otherwise every character would have to be the same height and size, and we know for a fact that a lot of the enemies arent. So it must be possible....actually i never really thought of it before

Posted

i was thinking that they obviously made differences in characters heights etc, but im not sure if all the models have to have atleast the basic human shape of ghoul, that or i would have to designate whats an arm a leg etc. for ghoul2 to recognize when it gets cut off :)

Posted

You mean like an R2 unit etc.....you have a very good point. How would it know if you cut the leg off an R2 unit etc, or some kind of flying creature. It must be flexible, otherwise it would be pointless.

Posted

Ditto what gonk said.

 

Terminator, is it really necessary to have 3 pictures in your sig? I have this problem when pictures are placed on the screen, they sort of half appear and when I scroll they go all over the page. Its hard to describe but it is very infuriating to read what people say.

 

Therefore when I want to look at a picture I have to save it to desktop first.

 

Your sigs are not helping the cause. I am asking in a nice way so take no offence.

 

 

wardz

Posted

GHOUL2 is an all-encompasing modeling and rendering system used for all models in Raven's games. That includes not only humanoid characters, but things like cars, fire hydrants, tables and chairs as well.

 

GHOUL2 is much more than a damage system...

It's a complete, fully functional modeling, animation and skeletal system, among other things.

Posted

Yeh i'm gonna change it back to jsut the Terminator, i jsut have that up because i had a spoon and then Raok put on an anti spoon thing so i jsut had a liagh and put in a dying monkey. i'll take it away soon.

No offence taken wardz :)

Posted

This is a bit off topic, but I was watching the E3 demo video, during the part where the dev. is showing off the saber duels.

 

It hasn't been said how the saber will work and what moves will be included, but Im quite sure I noticed something that I never saw before. It's hard to see, but Kyle raises his saber to a blocking position a few times.

 

True it could be an auto block, but some of the times it seems as if he holds the block long before or after the enemy attacks, leading me to believe there will be a block button. I truly hope so. :)

 

I'm at school, so I can't look at it right now, so I'll post the exact times in the video I suspect this later. Meanwhile, check it out and tell me what you think of it.

 

[ November 30, 2001: Message edited by: SlowbieOne ]

Posted

I'm not too convinced abotu the 2:50 one but the second oen i see what u mean he jsut stand still and faces him and he can't hit him through the block. it may very well be. only time will tell (or raven)

Posted

Assuming the droids/gonks ( definetly not humanoid shaped ) are done with Ghoul2, that suggests that there probably wouldn't be any kind of limitation on what kind of model/skeleton could be built.

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