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Triangles


TornSoul

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Well, a triangle is certainly going to render faster than a quad, which is basically two triangles. Additionally, they don't look textured, which probably makes them even cheaper to render. If you had thousands of them on-screen at once and they're all moving in cool ways, I don't imagine you'd notice and you could probably do at least twice as many particles this way. With particle type effects, volume and quantity matter.

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The problem is that we're only seeing screenshots. If those things were in motion ( and moving very quickly ) and output to a blurry ol' tv, it would be far less likely that you'd even notice that it was a triangle.

 

So, as I said, it's just that it's a still shot and output to a nice crisp format for us to display on our hi-res monitors. Until we can see them in motion, I wouldn't worry too much.

 

Signed,

Weirdo :cool:

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