Obi Kwan Posted July 14, 2001 Share Posted July 14, 2001 Ahh... nothing like a new screen shot to brighten up the day! I especially like the ambiance of the location; that sterile imperial look. This should tide us over for atleast a few more weeks Link to comment Share on other sites More sharing options...
OnlyOneCanoli Posted July 14, 2001 Share Posted July 14, 2001 Force pushing a stormtrooper into a pit. Cool. Nice laser blast coming from another stormtrooper. We also see a basic HUD here. Doubtful that this will be the final one, but nice to see at least. Another thing... the third person view is quite close to Kyle Katarn. Too close for saber combat, perhaps. Will there be different camera places in 3rd person view? Link to comment Share on other sites More sharing options...
Swoosh Posted July 14, 2001 Share Posted July 14, 2001 That screen is from the demo level...hopefully we can get some actual in-game screens and footage soon. Some different locations too :| Swoosh Link to comment Share on other sites More sharing options...
wardz Posted July 14, 2001 Share Posted July 14, 2001 AHH, I can't wait anymore for this game! Thats a good point canoli, I wouldn't have noticed that, I like the way the stormie is surrounded by the cloud thing, looks very nice but not overdoing it either... wardz Link to comment Share on other sites More sharing options...
GE_Luke Posted July 14, 2001 Share Posted July 14, 2001 Another thing... the third person view is quite close to Kyle Katarn. Too close for saber combat, perhaps. Will there be different camera places in 3rd person view? Well looking at the rest of the picture it seems that Kyle is standing back against the wall, that'd explain the close rear view. I don't think they'll have different cam options... Link to comment Share on other sites More sharing options...
OnlyOneCanoli Posted July 14, 2001 Share Posted July 14, 2001 You're right, he's about the same distance away from the pit as the other walls in the room, so I suppose you're right. Link to comment Share on other sites More sharing options...
Guest ZeroXcape Posted July 14, 2001 Share Posted July 14, 2001 I'm glad we got a new screen as well. Hopefully the next batch that is released is from new levels. Link to comment Share on other sites More sharing options...
Gabrobot1587246497 Posted July 14, 2001 Share Posted July 14, 2001 I don't think so. from the look of the screenshot, the pit and a few other things look a bit blocky, and the people that acctually saw the demo JK2 level said that was a bit short. so I think thay really had to rush things just to get that E3 demo made and we won't be seeing any new levels in the next screenshot(s). Link to comment Share on other sites More sharing options...
Ice Man1587246496 Posted July 14, 2001 Share Posted July 14, 2001 It's an excellent screenshot. The lighting effects are truly great. The laser from the blaster has an excellent glow to it. I agree that the POV should be moved just a wee bit back but I like it's height. It allows you to fight with your lightsaber whilst still being able to see a lot. Link to comment Share on other sites More sharing options...
Wilhuf Posted July 14, 2001 Share Posted July 14, 2001 In Q3 tech, the end user can set the camera distance (cg_thirdPersonRange )and azimuth (cg_thirdPersonAngle) to whatever they like. So you can zoom far out or in, and rotate the camera around the player. The view we see in that new shot is probably slightly closer to Kyle because either Raven deliberately moved the camera closer or because there is a wall behind Kyle and the camera has moved forward to avoid blocking the view. Moreover, raven implemented a very sophisticated camera in Heretic 2. It allows you to fix a camera at a single point in a room, for example. The camera can pan with the action, so you could watch the action as if it were a movie. Maybe JKO will also support some of these features. Cool pic too. I don't see any targeting reticles for Force Push. Who knows if this really means push will have an area affect or if it does indeed snap to a single target, but no reticle is displayed. Link to comment Share on other sites More sharing options...
Swoosh Posted July 15, 2001 Share Posted July 15, 2001 Wilhuf...I think it's hard to justify the claim that their won't be a targeting recitle for force powers based on that shot. The force push is already being executed so the targeting system could have already disappeared at that point. But, no way to know yet. Swoosh Link to comment Share on other sites More sharing options...
PreTZeL Posted July 15, 2001 Share Posted July 15, 2001 thats a detail, a very important detail, but still a detail, if it is going to be used in any form (which im positive it will be) then im sure it will be added at a point much nearer to completion itll probably even look cooler than it did in JK... Link to comment Share on other sites More sharing options...
bsbuckeye21 Posted July 15, 2001 Share Posted July 15, 2001 Wow, that level design really needs a kick in the putootie. Too bland and blocky, and the textures are too repetitive and stacked when they shouldn't be. Everything else looks pretty darn good though. Link to comment Share on other sites More sharing options...
bsbuckeye21 Posted July 15, 2001 Share Posted July 15, 2001 Originally posted by Swoosh: <STRONG>That screen is from the demo level...</STRONG> D'oh! That explains it. Link to comment Share on other sites More sharing options...
Guest digl Posted July 15, 2001 Share Posted July 15, 2001 That screen is from the demo level How do you know?You watched the demo? If you did I guess you can clarify about the camera and the reticle Link to comment Share on other sites More sharing options...
Wilhuf Posted July 15, 2001 Share Posted July 15, 2001 You can clearly see from the E3 videos that the level in the screenshot is the same level that was demonstrated at E3. Link to comment Share on other sites More sharing options...
Swoosh Posted July 15, 2001 Share Posted July 15, 2001 Well, I didn't personally see the demo level at e3, in fact I wasn't there. But, from all the other screens and video clips it seems like that screen would go along with what we've been seeing. I guess there is a possiblity that this new screen was not from the demo level, but wouldn't they give us a new environment if they had it available? Swoosh Link to comment Share on other sites More sharing options...
Tap[RR] Posted July 15, 2001 Share Posted July 15, 2001 Originally posted by digl: <STRONG> How do you know?You watched the demo? If you did I guess you can clarify about the camera and the reticle</STRONG> uhhhhh yes, in the downloads section, and the level only looks freaky cause they turned down the resoulution OR the map texture detail, dont get all bent outta shape, also there is NO aiming recticle in thirdperson view. Link to comment Share on other sites More sharing options...
The Wanderer Posted July 15, 2001 Share Posted July 15, 2001 I think I'd prefer push to be an area affect anyway. Maybe if it had some kind of immunity to allies or non-enemy characters. Wouldn't want to accidentaly push Jan off a cliff... then again, it would be kind of amusing The cloud-thing... Well, I really hope that you get the option to turn it off, I'd rather my force powers weren't accompanied by a weird visual effect. I'll know what I'm pushing off a cliff when I see it falling to it's gory death. And as far as the targeting recitle for other force powers, I dunno, wouldn't it be better if you could just aim at what you wanted to use your force powers on rather than moving around waiting for the recticle to target the thing you're trying to get it to target? Link to comment Share on other sites More sharing options...
Wilhuf Posted July 15, 2001 Share Posted July 15, 2001 I agree. I'd rather have an area affect force push, rather than a target-specific affect. Kind of a blunt instrument. You could use push to defend teammates as well, just push them out of harm's way if needed. And I do like that force push 'cloud' graphic. It probably looks very good in full 90 frames per second animation. Link to comment Share on other sites More sharing options...
Cox Posted July 15, 2001 Share Posted July 15, 2001 The cloud of force looks very cool and in game with it moving it will be really cool. I just hope its not the same color. The color now is a grayish blue (but its more gray). I want it to (when i play the game in the dark) light up my room and make me drul from the eyecandy. So what I'm saying is that I'm hopeing that the color is cooler looking!!!!!!!!! Link to comment Share on other sites More sharing options...
acdcfanbill Posted July 15, 2001 Share Posted July 15, 2001 i agree that the cloud look dumb now, but with more development and during gameplay it will prob look much better. and a general push (no aiming) would suit me fine too, though it should only push un-friendlys, not team mates... Link to comment Share on other sites More sharing options...
CaptainRAVE Posted July 15, 2001 Share Posted July 15, 2001 oh yea....whoopie im sure. When we said we wanted screens we meant ones we hadnt seen before....something that would give us more of an insight to the game. Link to comment Share on other sites More sharing options...
OnlyOneCanoli Posted July 16, 2001 Share Posted July 16, 2001 I'm wondering what force persusion will look like. Imagine the beautiful transparent effects they could use... yummy. Link to comment Share on other sites More sharing options...
CaptainRAVE Posted July 16, 2001 Share Posted July 16, 2001 and force protection....im looking forward to seein the reflections in the floor ect...and water effects....AWSOME with the q3 engine Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.