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Unreal Tournament Ii Shoots Into The Public Eye


Agen

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Infogrames and Epic finally came clean on the follow-up to one of the finest shooters ever made today, revealing extensive details and 50 images

 

18:13 The speculation stops here. The worship of virtually shooting people in the face has a new temple. Epic finally showed first screens, pieces of artwork, wire-frames and renders of Unreal Tournament 2 today, ending more than a month of controversy and rumour. As we exclusively revealed in December, the game is currently in the works at Digital Extremes, the Canadian outfit responsible for Xbox-only Unreal shooter, Unreal Championship.

You're probably already looking at the in-game shots of UT2 shown here (follow the "More screenshots" link at the bottom of this page), and we don't blame you. Desert levels are the order of the day for the title, as are completely revamped character designs and weapons. Come. On. The game is now confirmed as a third quarter release for PC only.

 

You all know the formula by now. Single-player action involves fighting against bots in various arenas, but the title is obviously constructed for multi-play. New features over the original, according to Infogrames today, include:

 

 

 

 

30 indoor and outdoor environments featuring 100 times more polygons than the original.

 

50 new characters, including various new robot types and a feather-touting Baron Samedi wannabe with a dental problem.

 

Confirmed weapons so far include Flak Cannon, Assault Rifle, Shock Rifle, Link Gun, and Ion Cannon. We've also learnt that laser guided bombs, where the player "paints" the target with a laser which is then struck by a missile fired from an aircraft or satellite, will also be included.

 

Deathmatch, Capture the Flag, Domination 2, Survivor and Bombing Run are all included as game modes. Details are scant on the intricacies of these at the moment.

 

Team-based vehicles. In every sense of the word, boss.

 

Facility for up to 32 players to get busy online or over a LAN.

 

There you have it. As you'd expect, it looks amazing and comes at exactly the right time to plug an increasingly sore gap between Unreal Tournament and Quake III Arena, and the next gen PC first-person shooter offerings from Epic and id in the form of Unreal II and Doom III.

 

Expect more coverage on this game than is safe for sanity in the coming months. Kick off your soon-to-be hysterical anticipation with this heap of art and in-game screens.

 

Patrick Garratt

 

 

Clikc here for Screenies.

 

 

Source - http://www.pczone.co.uk/news/news_story.php?id=23991

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Selfridges I'm told has an excellent collection of skull-motif kneepads.

 

Don't get me wrong, I'm definitely looking forward to UT2. UT blows Q3 away, IMO. And the UT2 graphics look great. But the glam-rock burnout just seems a bit ... contrived.

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Why must all the good FPS's come out within a year of eachother? It sucks. Then it'll be another three or four years of two thousand different clones of Diablo and Baldur's Gate. Don't get me wrong, I'm sure they're great games, but I'm truly an FPS man. My one exception being Vampire: TM.

 

Regardless, look at this--we're meandering over the possibility of someone washing someone out and something and soforth. Why can't they come out evenly over time?!

 

I guess if I buy one at a time, they'll get reasonably cheaper, unless they pull a Max Payne and sit at $50 bucks for a friggin decade.

 

Still, it's like overload for me. And plus, if they came out over time, they'd be able to learn from one another and utilize good ideas and such. The way all these are rolling on the public in the next year, you'd think they all had some kind of agreement or something so they wouldn't have to worry about revamping ideas that get used by a game that's already out.

 

FPS--As a loyal fan, I must say-- What the gay?! Where's the love?! If I'm going to give you 10 percent of everything I own, will you at least not abandon me for increments of three years just to return for one?!

 

--The Mighty Pants.

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Why must all the good FPS's come out within a year of eachother? It sucks. Then it'll be another three or four years of two thousand different clones of Diablo and Baldur's Gate. Don't get me wrong, I'm sure they're great games, but I'm truly an FPS man. My one exception being Vampire: TM.

 

Regardless, look at this--we're meandering over the possibility of someone washing someone out and something and soforth. Why can't they come out evenly over time?!

 

I guess if I buy one at a time, they'll get reasonably cheaper, unless they pull a Max Payne and sit at $50 bucks for a friggin decade.

 

Still, it's like overload for me. And plus, if they came out over time, they'd be able to learn from one another and utilize good ideas and such. The way all these are rolling on the public in the next year, you'd think they all had some kind of agreement or something so they wouldn't have to worry about revamping ideas that get used by a game that's already out.

 

FPS--As a loyal fan, I must say-- What the gay?! Where's the love?! If I'm going to give you 10 percent of everything I own, will you at least not abandon me for increments of three years just to return for one?!

 

--The Mighty Pants.

 

I see you're point.... all the good games are gonna raid us this year and possibly leave the pc half dead for the next couple of years.

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Why can't they come out evenly over time?!

This is a question for the MBAs, which I am not. But that will not stop me from talkin' 'bout it!

 

Partly coincidence, mostly competition. If you're competing as a publisher for a gamer's cash, you must consider what the other guys are doing. Gamers have only so much cash. They might buy your game, they might by your competitor's game, they might buy both, or neither.

 

Put yourself in the publisher's shoes. Should you try to get your product to market first, before the competing product does? Or should you wait to publish until your competitor does, and eat up some of his marketshare? Publishers do time their releases in order to compete. The film industry works the same way. For movies, the competetive release schedules are even more obvious.

 

I agree that 2002 should be a very good year for FPSing, despite the doomsayer predictions last year that the game console would kill PC gaming this year.

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Originally posted by Agen_Terminator

Well UT2 name is more likely to sell more than people thinking it's a different type of game.

 

I was referring to the name of the character. I mean...Mr. Crow ? Pleeeeasee... :rolleyes:

 

Calling the game anything other than Unreal Tournament II would likely have added even more confusion. I remember a lot of people kept thinking U2 was UT2, and kept going on about all the MP modes, etc... What with Unreal Championship, Unreal 2, Unreal Tournament 2, Unreal Warfare...it's hardly surprising... It makes you wonder if we will see any more titles with Unreal in the title, like U3, UT3, UC2, UW2...

 

 

It's a good point about all those games coming out this year, though. A lot of anticipated titles will be coming out (which I posted in another thread ;) ), and I think some of the publishers are shooting themselves in the foot. Yes, sure, they are confident in their own product line-up...but they must know that some of the bigger titles are simply going to roll over them like a Juggernaught.

 

I've had to sit down and actually plan out my games purchases for this year and next year (based on all those unreliable release dates), to try and keep my cashflow manageable. :eek:

 

What the publishers don't seem to realise is that some gamers, like me, want to get a lot of those titles...so staggering the release dates would actually make it more likely for me to purchase their titles closer to those actual dates. As it stands now...I am going to have to wait upwards of 6 months before I even look at some of the titles being released in March. I have earmarked just a few titles that I am definitely getting on actual release - JKII, SOFII, Unreal II - and the rest are going to have to wait. Some of the games I want might be released before those 3 titles, but I will be holding out for those 3 titles. So releasing a game earlier than some of the competition does not necessarily mean I'm going to get it.

 

I'm still playing catch-up from last year with some titles, like SWGB, Codename Outbreak, Op Flash, Anachronox, Max Payne and Cossacks... They are all games I would like to own and play...but some other titles took priority.

 

The only advantage to this is that some of those titles will probably go down in price - or even become budget titles - by the time I get them. Good for me...not so good for the developer. The publisher might make back it's investment by shifting units at lower cost to the consumer...but the developers usually feel the financial bite.

 

The bottom line is...I want UT2, but if there is another title I want more at the time of release (either before or after), then UT2 will have to wait a while.

 

[ From The Diary of A Long-Term Gamer :D ]

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i looooooooooooooved the first unreal tournament and quake, but after playn it a year...i'm tired of p[lay those futuristic shooters. i will not be gettn UT2...i'm just tired of the concept. i much refer to play a realistic shooter...aka SoF2 :). JKO will be sweet though to . always have liked star wars games

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