+Nimbus+ Posted January 19, 2002 Share Posted January 19, 2002 Anyones answer would have to be more on the guessing side, but if they said 64 player compatitable and 32 being more realistic. Also 12-24 would be more suitable, well 12-24 on a like say half having Cable/DSL and the others having 56k would it run like that? If so that'd be really cool because it'd be great for gun games you'd have like armies and sabers well more like leigons of saberists and stuff. Link to comment Share on other sites More sharing options...
CaptainRAVE Posted January 19, 2002 Share Posted January 19, 2002 I dont even think 64 players would be suitable on a T3, lol. As for people with 56K modems they'll probably manage about 10 players with out little lag, but it'll depend on the server. And I agree with you, it would be awsome it there were 32 players in a level.........if that is indeed accurate information, which it does seem a sensible number, then these mp levels must be HUGE!! Link to comment Share on other sites More sharing options...
Rat Boy Posted January 19, 2002 Share Posted January 19, 2002 They better bring back the Dark Kyle skin from JK1 or else! Link to comment Share on other sites More sharing options...
CaptainRAVE Posted January 19, 2002 Share Posted January 19, 2002 Im sure they make every single model you can think of. And any they do forget then will be made by us........so either way there will be lots of bots Link to comment Share on other sites More sharing options...
SaberPro Posted January 19, 2002 Share Posted January 19, 2002 Originally posted by CaptainRAVE I dont even think 64 players would be suitable on a T3, lol. As for people with 56K modems they'll probably manage about 10 players with out little lag, but it'll depend on the server. And I agree with you, it would be awsome it there were 32 players in a level.........if that is indeed accurate information, which it does seem a sensible number, then these mp levels must be HUGE!! The maps are as big as Tribes 2....if it can really support 64 players... Strange that Tribes 2 64 players servers don't lag against 56k users...everyone runs almost the same speed, just DSL/Cable users have better pings than the 56k users. I bet the MAP itself is going to lag... Link to comment Share on other sites More sharing options...
CaptainRAVE Posted January 19, 2002 Share Posted January 19, 2002 Yea definatly. I think it would be good fun 64 people with 56K modems.......so much lag the game would be almost random. Link to comment Share on other sites More sharing options...
Rat Boy Posted January 19, 2002 Share Posted January 19, 2002 Originally posted by CaptainRAVE Im sure they make every single model you can think of. And any they do forget then will be made by us........so either way there will be lots of bots The one thing that JK1 didn't lack was a variety of multiplayer skins, although most people I played against picked the Mandalorian skin (and as Jedi). Link to comment Share on other sites More sharing options...
AOJ_Rendar Posted January 19, 2002 Share Posted January 19, 2002 32 players in a JKO server? Hell, at its finest Link to comment Share on other sites More sharing options...
CaptainRAVE Posted January 19, 2002 Share Posted January 19, 2002 Originally posted by Rat Boy The one thing that JK1 didn't lack was a variety of multiplayer skins, although most people I played against picked the Mandalorian skin (and as Jedi). We'll be spoilt for choice with JK2 Link to comment Share on other sites More sharing options...
Rat Boy Posted January 19, 2002 Share Posted January 19, 2002 Yes indeedy, I'd be surprised if two people picked the same model.... Who are you? I'm Darth Vader! No, I am! No, I am! No, I am! In case you couldn't tell, I really like these custome smilies. Link to comment Share on other sites More sharing options...
FOG-Wraith Posted January 19, 2002 Share Posted January 19, 2002 Originally posted by SaberPro The maps are as big as Tribes 2....if it can really support 64 players... Strange that Tribes 2 64 players servers don't lag against 56k users...everyone runs almost the same speed, just DSL/Cable users have better pings than the 56k users. I bet the MAP itself is going to lag... I doubt the levels are quite as big as Tribes2 64 players or not. I know they're big, but in Tribes2 you need vehicles just to get around in the majority of them. maybe JK2 can be compared to some of the smaller levels of T2 (which is still big by FPS standards) Link to comment Share on other sites More sharing options...
SaberPro Posted January 19, 2002 Share Posted January 19, 2002 Originally posted by FOG-Wraith I doubt the levels are quite as big as Tribes2 64 players or not. I know they're big, but in Tribes2 you need vehicles just to get around in the majority of them. maybe JK2 can be compared to some of the smaller levels of T2 (which is still big by FPS standards) In Tribes 2 we use vehicles to get around, in JKII we use Force Speed to get around....I think Force Speed is faster than vehicles Maybe JKII will have portals...or Translocator like in Unreal Tournament... Link to comment Share on other sites More sharing options...
CaptainRAVE Posted January 19, 2002 Share Posted January 19, 2002 Who needs portals when you have the force??....... Link to comment Share on other sites More sharing options...
SaberPro Posted January 19, 2002 Share Posted January 19, 2002 Originally posted by CaptainRAVE Who needs portals when you have the force??....... I don't know...I just like portals Link to comment Share on other sites More sharing options...
+Nimbus+ Posted January 19, 2002 Author Share Posted January 19, 2002 If 32 or 64 players will work good for all players, then when this game releases, all the forum members should rally up and play one big game, or does this sound like a stupid idea? Link to comment Share on other sites More sharing options...
SaberPro Posted January 19, 2002 Share Posted January 19, 2002 Originally posted by +Nimbus+ If 32 or 64 players will work good for all players, then when this game releases, all the forum members should rally up and play one big game, or does this sound like a stupid idea? No, not at all. I think it'd be fun Link to comment Share on other sites More sharing options...
CaptainRAVE Posted January 19, 2002 Share Posted January 19, 2002 Yea, but if you get it first in America dont go and play without me Link to comment Share on other sites More sharing options...
SaberPro Posted January 19, 2002 Share Posted January 19, 2002 Originally posted by CaptainRAVE Yea, but if you get it first in America dont go and play without me We'll have a US-Server and an International Server Link to comment Share on other sites More sharing options...
Wacky_Baccy Posted January 19, 2002 Share Posted January 19, 2002 Originally posted by CaptainRAVE Yea, but if you get it first in America dont go and play without me I _Really_ hope they pull another Elite Farce™ with logistics and we get it before them again :D Link to comment Share on other sites More sharing options...
Com Raven Posted January 19, 2002 Share Posted January 19, 2002 Well, they'd both be hosted in america, so no difference on that ..... Maybe, if I am not too lazy, I'll set one pc up as server .. Link to comment Share on other sites More sharing options...
Rat Boy Posted January 20, 2002 Share Posted January 20, 2002 Originally posted by Wacky_Baccy I _Really_ hope they pull another Elite Farce™ with logistics and we get it before them again :D That still burns my marshmellows. Link to comment Share on other sites More sharing options...
Com Raven Posted January 20, 2002 Share Posted January 20, 2002 That's still one of justice's greatest moments ... Link to comment Share on other sites More sharing options...
GonkH8er Posted January 20, 2002 Share Posted January 20, 2002 Tribes and Tribes 2 had excellent netcode. They designed it to support a lot of players with minimal lag, because the game needs lots of players to get really good. Quake 3 netcode isnt excellent, but it's pretty damn good. It's stock standard these days, I'm told. Don't expect too much Link to comment Share on other sites More sharing options...
SaberPro Posted January 20, 2002 Share Posted January 20, 2002 Originally posted by GonkH8er Tribes and Tribes 2 had excellent netcode. They designed it to support a lot of players with minimal lag, because the game needs lots of players to get really good. Quake 3 netcode isnt excellent, but it's pretty damn good. It's stock standard these days, I'm told. Don't expect too much Is it possible for JKII to adopt the Tribes series netcode? So we can actually do a Jedi invasion as seen in Episode II movie teaser... Link to comment Share on other sites More sharing options...
matt-- Posted January 20, 2002 Share Posted January 20, 2002 I really doubt that JO will adopt T2's netcode. I wish vehicles were in Jedi Outcast! Maybe someone will do a mod. Link to comment Share on other sites More sharing options...
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