FWB Posted April 1, 2002 Share Posted April 1, 2002 Originally posted by Zagadka So, in all, I would avoid adding the dual bladed saber as a different weapon. Change the animations so if doesn't go through you, enable it in the server as a selectable weapon - I really don't care, and I don't think that many uber-duelists would go for it anyway. Ignoring the animation problems, I do agree that allowing it as a simply alternative weapon to the normal sabre would not be good as it would probably offer a great advantage over the normal swords. However, perhaps if it required a largish number of force power points to operate, it would be alright. We can let those Dart Maul wannabes run around with it, but they simply won't be able to have the force skills of those wielding normal sabres. Link to comment Share on other sites More sharing options...
Mattcharlton Posted April 1, 2002 Share Posted April 1, 2002 ********BUG*********************** Take for example, my game last night - Got stuck big time. It was on Nar Shadaa - Had found the lady luck with Lando and had killed a load of bad guys who entered the hangar. Lando then proceeded to pretty much just stand there, so I went off to explore a little - found two hidden rooms at the side of the hangar, took out some bad guys and pulled some switches, I got a message from Lando telling me well done, the roof was open and we still had to get power to the fuel tanks. Looked at my objectives and they still said 'find the lady luck', that objective was completed, but the game failed to progress. Anyway, to cut an even longer story short, I ended up having to go back to the checkpoint save and this time, there were more bad guys in the hangar, the objectives updated themselves and I could continue - I only found out about this from checking the Lucasforums - some guy was having the same problem, but hadn't found a solution. Link to comment Share on other sites More sharing options...
Zaccix Posted April 1, 2002 Share Posted April 1, 2002 Bugs: I've mentioned this before, but may as well do so again. Sometimes, when the game exits abnormally (i.e. crashes), its process isn't terminated and continues to use CPU cycles. Also, in the SP game, if you load a saved game then type "devmap <mapname>" where that map is further in the game than you are or is a multiplayer map, the game seems to save your progress on that map, using up a save slot. Enhancements: When saber fighting in light-style (blue), you should be able to do a spin attack without first having to do a forward slash. The RGB lightsabers is also a good idea. After all, every Jedi is supposed to have a unique saber. Link to comment Share on other sites More sharing options...
oldi1knoby Posted April 1, 2002 Share Posted April 1, 2002 This is a very fast paced game and most of the time I never have a chance to duel anyone(Which I would like to do). My problem is being able to accept a duel, you have to TARGET the person who challenged you to accept.. why not just hit the duel key and it auto accepts? I mostly play with the sabre and therefore it is hard to target someone in 3rd person, so I have to stop and position myself... half the time I then get killed from behind or taken down to 5 health RIGHT before the duel.. Most of the times I am challenged to a duel I have like 20 hit points and no shields. Why not make both players automatically 100 health and 100 shields when they enter into the duel. It would make it much more fair. Link to comment Share on other sites More sharing options...
Dark_One Posted April 1, 2002 Share Posted April 1, 2002 Enhancement: 1. Finish up the MP Dismemberment option 2. Add Taunt to the keyboard configs in the menus 3. Add the ability to pick up a dead enemy's lightsaber and combine them with yours ==> double edged saber without using cheats. 4. New models for multiplayer like Dark Vader and Darth Maul, etc... 5. The same lightsaber animation in multiplayer as in singleplayer 6. Another land-when-you-jump taunt 7. More multiplayer tricks if it's possible 8. Make a block option, you should be able to assign a button to it or something 9. Make it more easy to engage a saberlock 10. little key-icons next to server which are password protected Link to comment Share on other sites More sharing options...
PolarisXP Posted April 1, 2002 Share Posted April 1, 2002 ***Bug??*** In MP I cant force pull objects to me. ie Bacta tanks, shield power ups etc. I have level 3 force pull and the object is in the cross hair. You could do this in JK. It was useful when someone was running for the health power up to pull it away from them before they could reach it. Link to comment Share on other sites More sharing options...
Lazarous Posted April 1, 2002 Share Posted April 1, 2002 Bugs: Most of them deal with the dark side force powers - specifically grip, drain and lightning. The problem i'm noticing is that they don't use your full force power reserve. Example - grip uses rougly 25% of your force power, but you can only engage it when you have over 75% force power charged. Drain and lightning use smaller amounts (takes like 1 force bar to start either) but you can't engage them when you're at less than 4 force bars. Anyone else noticing these? Enhancements: Heal happens instantaneously - if you're fighting a light side jedi you HAVE to kill them in the first 3 hits or they'll run away, heal and come back at you at full strength. Drain is worse. Coupled with other darkside abilities like lightning or grip this nearly takes on cheese status. Not only do you completely drain the opponents force bar (unless they have absorb on, but i'll deal with counters in a bit) in maybe a second and a half, you use almost none of your force to accomplish this plus you get healing. this leaves the other guy completely helpless if you decide to grip him or flambe him with lightning. They can't run, they can't throw sabres, they can't do a whole lot of things. if your timing is just right and you drain them to no force right before you grip, even light jedi with absorb can't turn it on in time to stop the massive damage that you can get for the last hit of grip. Suggestions for these two skills - heal needs to take time to function. The single player implementation of it was very good in my opinion, though it can use less mana for the effect it has. (For those unfamiliar with the single player heal it works by draining mana over time and healing based on that, though it only heals 25 for a full force power bar). For drain, again make it take more time. Drains happen WAY too fast. Make it function more like lightning where it takes a fairly long exposure to drain your mana noticably. Speed is near useless for its cost in mp. In single player this skill absolutely ruled, and was well worth its 50% force power hit. In multi it simply does not justify such a huge expenditure of energy. your attacks are not faster (that i've noticed) and running faster is easily offset by dodging and jumping (making it not useful save for ctf flag runs). Suggestion - lower force cost for speed. Protection - this skill sucks, imo. In duels with force power enabled, it is currently about managing your mana as much as it is swinging your saber. In that respect, protect seems useless for a light side jedi....sure you prevent damage, but at the cost of heals. Totally redundant in that respect. I'd always prefer more mana to taking less damage, but thats admittedly an opinion. Suggestion - . How about make it so that it takes a fair amount of power to engage but then stops a % of damage from hurting you for its duration? That way way it becomes an effective counter to the rage ability of dark jedi. I'd like to see mind trick tweaked a bit, right now it seems too much like a stealth/backstab skill to me. Suggestion - Make mind trick function like the cloaks of the shadow troopers in single player, i.e. you become invisible when your saber is not ignited (or you're not attacking). Sight seems underpowered for its cost...sure you can dodge sniper shots, but aside from that you only use it in short bursts to make a mind trick jedi visible. Suggestion - lower its point cost to that of the other neutral powers (1 3 6 if i remember correctly). Laz Link to comment Share on other sites More sharing options...
GibMonkey Posted April 1, 2002 Share Posted April 1, 2002 This is what I'm looking for in a patch! I mean it's all in there already! GibMonkey You wanna touch the monkey? Link to comment Share on other sites More sharing options...
dazilla Posted April 1, 2002 Share Posted April 1, 2002 Bug/Enhancement, not sure which - I have a Geforce 2 GTS video card, and whenever I go into a bit darker area, the textures look like they're made out of 256 colors, and they're majorly distorted...I'll take a screenshot to show what I mean. Link to comment Share on other sites More sharing options...
Darth Draugmahl Posted April 1, 2002 Share Posted April 1, 2002 I don't have any major complaints so far as bugs at this point. As for enhancements *The RGB slider for the sabres would be awesome *Seeing stormtroopers and emperial officers run around with lightsabres sorte skeeves me out, and since I'm fully addicted to RTCW, perhaps a class based mode where only Jedi have sabres and force powers and a limited number of other weps (maybe a blaster) and have various other classes to complete objectives on a map as has been mentioned before. (I know, shut up and go play RTCW then right? hehe) *Definitely more player models/skins that have a Jedi look to them. All or any of the main characters from the movies would be great. *Perhaps an actual implementation for the dual sabre cheat with correct animation and slight/moderate variation in figthing style? *Kill Vader mode where young Anakin from Ep I runs around with no weps or powers and everyone gets to frag him! Ok, maybe not. Once again though I commend Raven for their work. Any company that can create a game that I'll play for 3 years must be doing something right. If this game is the same, I don't yet know, but it's marvelous so far and worth the money for sure. Great work! ]7[Dogman Link to comment Share on other sites More sharing options...
Jerol Seren Posted April 1, 2002 Share Posted April 1, 2002 ENHANCEMENT*** More new model suggestions. Boba Fett, Jango Fett, IG-88, Zam, Dengar, Darth Vader, Grand Admiral Thrawn, Mara Jade, Plo-koon, Mace Windu, Qui-Gon, young Obi Wan....since this is multi-player it has nothing to do with the timeline, so I say go all out on models Link to comment Share on other sites More sharing options...
SithMaster2003 Posted April 1, 2002 Share Posted April 1, 2002 I love this game and everything about it. I have only found two things wrong with it, and that is in multiplayer. 1. Enhancement The uber swing for the lightsaber. Get rid of it or make it less powerful. I have had this game 4 days and i have been beaten to a pulp by people who utterly abuse this swing. They use it all the time and end up winning the game. This is the only move uber swingers know how to do. Also, based on in game reaction to people who use the usber swing, other players are fed up wwith it as well. I have lost count of how many people have left because of the uber swingers. Please fix this swing. Dump it or get rid of it. 2. Enhancement Force Lightening. This force power is too strong. I have been playing saber only games and some people show up in these games and don't even use their saber. All they use is force lightening. If you have this in your arsenal, all you have to do is walk up to a group of people who are sabering and point and click and you got between 1 and 5 kills almost instantly. I have actually used force lightening like this to see how powerful it is. Seeing as how I am a duelist, my force control isn't that great. But i imagine someone who has good control over force powers can at least double (maybe even triple if they are really good) their kills. You would think that this is a good thing, but when people abuse it, the game isn't fun anymore. And that's what the game is supposed to be, fun!. I know it sounds like I am complaining, but I am not. I love this game. It looks wonderful and I have never spent so much time playing a game in my life. The first day i got it i played 14 hours straight. This is the best game i have played. Those are my only two gripes about the game so far, and i think they need fixed. Other than that, great work!!! By the way, anyone looking to play me online, I go by the name POV_MasterYoda. You can usually find me on the zone and maybe a few other places. Link to comment Share on other sites More sharing options...
Mikaserla Posted April 1, 2002 Share Posted April 1, 2002 Bug: When I enable the joystick the mouse cursor starts moving to the upper left hand corner of the screen. It can be controlled anymore. Enhancements: 1. Add Aureal 3D sound. How can this be missing from a quake 3 game? 2. Add a separate buttons for saber control that are independent from movement. I want to be able to slash left or right with out movinging to the left or right. Or maybe I want to slash left or right and move forward. Or add a button that locks your position from moving so when I hit to swing left or right I don't move left or right. 3. Weapon for blaster lasers need to light up the area next to where they travel. They should light up a dark room also. This is a very good game though. Link to comment Share on other sites More sharing options...
Kurgan Posted April 1, 2002 Share Posted April 1, 2002 Not really a bug, but it's dang annoying... I started playing the SP game and noticed that the accuracy on the guns is HORRIBLE compared to MP. Now I'm not talking about enemies DODGING, no, this is when shooting at stationary or slow moving enemies. At first I thought it was just a problem with the autoaiming (dynamic crosshair) but even with it off, I would fire entire clips from my ST rifle at point blank range at Stormtroopers and NOT HIT ANYTHING. This is playing on Jedi Knight difficulty, and I'm no slouch when it comes to aiming (I don't have this problem in MP/botmatch). It also has nothing to do with my machine, because I have a 1.1 ghz, 256mb pc133 ram, geforce2 32mb system, and the game gets 60fps most of the time (35fps in highly detailed rooms). It's definately not lagging me... Perhaps it was done intentionally to make the game difficult, but it was just purely frustrating, to be attacked by a group of six troopers and have only enough ammo to kill ONE of them before I died (since most of my shots simply miss, and even the ones that hit have barely any effect unless they happen to hit the trooper in the head, but good luck!). I've really enjoyed the game so far, but the inaccuracy of the SP guns just makes the game too frustrating. I'm not the only one who feels this way, at least two friends I've talked to have the same complaints. They agree that the game "gets much better" when the transition is made to sabers and force. I just don't see why SP couldn't have the MP accurate guns. Sure it would be easier, but at least it would feel more natural and not be so aggravating. Sorry for the rant... Link to comment Share on other sites More sharing options...
heir03 Posted April 1, 2002 Share Posted April 1, 2002 I have a Logitech Ifeel optical mouse. One problem I am having is that unless I really push the scroll wheel very "hard" (I continue to have to turn it again and again), I can't change weapons. I have windows xp pro, and it works fine there, but it won't work with this game, it's a little annoying. Link to comment Share on other sites More sharing options...
Zodiac Posted April 1, 2002 Share Posted April 1, 2002 Same here. I have a logitech cordless mouseman optical, mouse wheel doesnt work either. I've read at the JK2 FAQ that it'd work in the game, if i disabled it in windows, but that's just lame. Why can't it work in both programmes? Link to comment Share on other sites More sharing options...
Hubris Posted April 1, 2002 Share Posted April 1, 2002 Mostly enhancements, interface, few bugs, but a lot of info. All are related to multiplayer. 1)Drain: Needs to be toned down just a wee bit, this ability is one of the few overpowered force powers in my opinion. Even players with the most impressive wit and reflex cannot get absorb activated before drain puts them past the point where they can turn it on. Moreover, jedi who go dark and don't go drain intensive will get spanked (And I mean hard) by any jedi that goes drain heavy. 2) Game interface: The scoring screen, please show kills and caps as other categories in the screen, a person who gets a cap in CTF gets a total of 110 points out of it, compared to a guy who makes 110 kills... It's very difficult to gauge your overall effectiveness, I'm not a frag monkey, but I'd like to be able to see how many folks I offed, I don't think this is unreasonable. 3) Game interface: More important to me is a problem with the Q3A scoring screen, when you pull it up it will at max display a certain number of folks (Believe it's ten) but by default it displays the highest scorers, so on some of the 15 on 15 servers, if one team gets up by a significant amount it will force them onto the display so it appears that there are 14 on one team and 6 on the other, when in reality the teams are very even. Please resolve this by displaying the true team numbers in parantheses next to the team. (EG: Red team (15) Blue team (16) This is the simple fix, a more complex fix, though more rewarding, is allow for the mouse to scroll the score screen and do away with the "high scorers only" being shown, and have it display all of them. 4) Voice pack: The game really needs a voicepack, regardless of how many scripters release it, and even if it's incredibly downloaded by the community, still 75 percent of the folks will never hear it. Please, please include a voice soundpack for the next patch, this is something all games requiring teamwork require for communication. I'd be willing to gather the folks and do it personally if need be, but it's something that needs to be done. The only people who can do this with maximum efficiency is Raven. Seconding stuff that has already been said: 1)Custom skins/models as they relate to player models needs to bypass pure servers, weapon models, flag models, etc is fine by me, but please give us player skins/models on pure servers. Weapon skins, flag skins and saber skins are also reasonable by me (though models are a bit of an issue for the above) 2)Allow for custom configs based on light/dark. My keyboard is truly a mess since I use both sides in multiplayer. Additionally having to change your team to change your config and losing your score as a result, is shoddy at best. Having to wait until you die however is fine by me. 3) Please allow for certain force powers to be disabled on duel/TDM servers. I love full force duels, however, I cannot stand the fact that against another good duelist our duels last 15 minutes the majority of that time consisting of one of us running away to get force for a drain/heal. This is not fun, the alternative, no force duels, eliminates the single element of the game that appeals to me. Drain and heal ruin force duels, please allow for an option to get rid of them. (Or with drain have it remove the heal elements.) If you truly want the option of folks to heal in duels put a SINGLE med pack in the center of the duel levels, anything more than that is ridiculous. Link to comment Share on other sites More sharing options...
GrandMoffSmokin Posted April 1, 2002 Share Posted April 1, 2002 With all HalfLife powered games, such as Day of Defeat or Counter Strike, I have that problem with the mousewheel. Changing weapons is done by keyboard only (a little keybinding is required, which means other functions are bound to a key further away then I'd like them to be). But every single Quake-powered game, like RTCW or of course JK II, works fine with it. Thank the Raven for that too. I need those force powers as close to my hand as possible. If there will be a patch to solve the mousewheel problem, please make it a separate one. I don't need it, I don't want it. "Bugs" Can't add anything more that hasn't been said already: gotta work on balancing the force for each side. I'm a sucker for healing, but when I'm in a duel or something similar, I don't like to run. Most would though. I haven't come across any of the bugs mentioned in this thread, so I guess it's either coincidence they happened, or hardware/other software related Enhancements Also already mentioned: -adding taunts and dismemberment to MP -teams like rebel/imperial or light side/dark side rather than blue/red I can wait for new maps and mods, but I sure hope there will come a couple of bonuspacks like for Unreal Tournament Link to comment Share on other sites More sharing options...
Lord Odisse Posted April 1, 2002 Share Posted April 1, 2002 Enhancement: Hunt The Bounty Hunter, Team-based game where either an NPC or Human controlled Bounty Hunter (Jango or Boba Fett) have to run around the map avoiding being killed by a team of players determined to kill them and steal their precious loot, but to give the Bounty Hunters a chance they'd be decked out with all kinds of weapons ranging from Jetpacks to dual pistols (Like Jango Fett in Episode 2) Also as to the Double-Bladed Lightsaber, giving it two modes of play would help the player using it, for example standard mode would be like the single blade Lightsaber but when you come up against more than one opponent you can use the enhanced mode which will give you the double blades, as to the concerns of those who don't want to be sliced to pieces by those who'd take advantage of this weapon a new set of options should be added to enable you to select which type of game style you want for the server: Single-Blade Sabers, Double-Bladed Sabers or Mixed Sabers (both types used) Link to comment Share on other sites More sharing options...
Com Raven Posted April 1, 2002 Share Posted April 1, 2002 Originally posted by moldie Originally posted by Moleculor Enhancement: Enhancement: Put the light back into lightsaber. Make them actually light up rooms and such. Just like in JK1. Definitely. It's too strange for the saber to give off no light whatsoever. Maybe it's just me, but there's an area around you that is illuminated in your saber's color, looks great... Link to comment Share on other sites More sharing options...
BlacKnight Posted April 1, 2002 Share Posted April 1, 2002 I think this is a bug if it's not could someone help me out with it? I have been getting really really bad fps on a 1.8ghzp4 with a gf3 etc. and I have been trying to figure out why. While doing so I reinstalled the game and I noticed that the shadow and ansiotropic filtering options don't seem to install all the time. I'm guessing they might come and go depending on other settings? if not this needs to be patched because I have no idea if volumetric shadows are what's cause the massive slow down because the shadowing option isn't there in the MP config. It is however still in the SP config Link to comment Share on other sites More sharing options...
Moleculor Posted April 2, 2002 Share Posted April 2, 2002 CRASH bug: There appears to be a slight (yeah... slight... right... as if a crash is 'slight') crashing problem when running a MP server. If I happen to be pressing keys (I believe it might be just the enter key, but it could be all of them, or just a lot of keys at once) at the exact moment the server switches to a new map (as in at the end of match or something) then the game crashes. I'll go ahead and look for the support email at LucasArts and Raven to send the complete console output and my system specs, but if anyone in particular wants them (from Raven or LucasArts), feel free to email me. Enhancements: Make text messages sent by players stay up on the screen according to their length. The amount of time they're up there is way too short. Another vote for pulling power-ups to you with Force Pull. Make it so that blue glow around dueling players disappears when a screenshot is taken, or make the blue glow less pronounced, or able to be turned off/on at will. Add a console command like HL's 'maps' in which you can list all the maps on the server/computer. 'maps *' will list all maps, 'maps ffa' would list all maps with ffa in the file name, and so on. Make it so that automatic switch to a new map happens only after people have selected ready. Time after a session is completed is perfect for discussing what happened. *Edit out MOTD request. I just learned of g_motd* Link to comment Share on other sites More sharing options...
forethought Posted April 2, 2002 Share Posted April 2, 2002 Enhancement Since everyone is hyped about the dual lightsaber, I think it would best be implemented as an option after you put points (buku points at that) into the lightsaber fighting and defense styles, as obviously a dual lightsaber is more difficult to master than a regular one. Now, you could rework some animations to where it would have its own style and release as a patch, but I think that it would benefit more if it had its own style and stuff. Uh, more on the lightsaber, the RGB option for the color of the lightsaber would be very cool, and it would be nice if it did illuminate your surroundings a bit more. A reference on the servers list as to whether or not the server requires a password (spent five minutes the first day looking for one that wasn't locked). An option to allow only certain Force Powers on a server(for those who hate being Lightning and Drained to death but like Speed, Jump, etc). An option on the server setup menu to allow cheats instead of having to do it in-game. Make running backwards not the same speed as running forwards, as we all know you can run much faster turning tail and booking it. For some reason, and I know the spread on the EB-11 when alt firing is more than normal fire, but when I'm standing POINT BLANK at a Stormtrooper and unloading on him and he's not dying, that doesn't seem right... Other than that, MORE MAPS, MORE MODELS (though I think individual modders/mappers will do good on this). You guys put out a great game, please don't think we're *****ing, but we see potential and we know you can do it! Link to comment Share on other sites More sharing options...
GrandMoffSmokin Posted April 2, 2002 Share Posted April 2, 2002 I see a lot of requests for an icon to show that a server is password protected. For that reason, I found gamespy arcade a good help. It does show an icon. However, after you selected a server, the game has to start first and then log in to the server. That takes a while, in which time the available space can be taken already. Then you'll get the annoying "Server is full" announcement. So, it's either "Password incorrect" (or something like that) or "Server is full"... I guess an icon in JK II would be the most helpful after all Link to comment Share on other sites More sharing options...
Dash Posted April 2, 2002 Share Posted April 2, 2002 Bug: Support for GeForce 4 Detonator drivers (e.g. the latest ones). Enhancement: Been posted already, but I agree. RGB selection on the light saber. And defently make it brighter, you should be able to use it as a lantern in dark rooms, light up all the surrounding surfaces etc. Link to comment Share on other sites More sharing options...
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