Jump to content

Home

Patch Thread


Vagabond

Recommended Posts

BUG;

SP mode and save games. when you die, the screen says press FIRE and it takes you back to the game's own autosave. A better idea would have been to reload you OWN save game by pressing the fire button. Pressing escape can then be left for users who desire to select their load/save point.

 

Also, there's the issue that if you try and connect to a server in MP, but get an error of some kind, then hit ESC, the game dumps you back to the main menu which is a nuisance. Please make it so that on hitting ESC in the browser, you're brought back to your server listing, not the main menu.

 

ENHANCEMENT;

reborn bot play with force powers: The bot only seems interested in using DRAIN, and running away. It would be nice if it was more offensive and used other dark powers, like drain or lightning, or rage.. but used them intelligently.. i.e, not just seeing you coming up to you and "forcing" you to death. As mentioned, it would be very nice if SP dueling could be introduced for reborn bot play, or all bot play. That would be great!

 

More moves and combos. I think the moves are fairly limited, a couple more would be nice if time allows.

 

Please make mod files, or new skins people download work - and be seen, by all players on the map in MP. if this means allowing downloads then so be it. I've got an "impure client" message and was kicked from a server when i wanted to play in a new skin that i got from these boards (drRobert's ben kenobi skin or fetal ice's Darth Maul).

 

Allow an option to select cheats, such as duel blade saber for MP, in the create game menu.

 

 

thanks.. (more to come when i encounter them).

Link to comment
Share on other sites

  • Replies 432
  • Created
  • Last Reply

Lo, I'm mainly a duellist in JKII :duel: because that for me is where the fun is. One of the big problems is the collision detection in the MP game. I could be duelling with someone and our sabers would go right through each other and nothing happens and yes there should be a lot more parring and blocking. Duelling should be about timing and out-thinking your opponent not about random clicking and hoping that the game registers a hit. So improving the collision detection would make duelling more fun and more tactical. It would also help even up the gun v saber battles since as it is trying to hit someone with a gun is a nightmare :mob: and it's annying seeing your saber go through someone and not do any damage.

 

More taunts should be included. Being a duellist a show respect to my opponent by bowing before engaging in combat. It would be good if a bowing taunt were made with my character saying "may the force be with you" or something... :D

 

I did try binding a few of the SP taunts to keys for MP but no one but me could hear them :o so just adding those to MP would be great.

 

About the dual saber... If it were implemented correctly it would be an outstanding weapon. You could have it do double hit's on throws, it would be more powerful than the normal saber so it could parry and block more and some drawbacks could be not being allowed to carry another weapon and it takes more force to use...

 

One last (IMO) VERY IMPORTANT addition would be invunerability whilsy your typing... I've been on server where I try answering peoples questions only to be attacked from all directions. Now I may be stupid but I assume the someone standing still with his saber withdraw for any length of time is probably typing and there fore should not be attacked :swear: ... or maybe I'm just too nice. :angel:

Link to comment
Share on other sites

ENHANCEMENT: MP Imbalance Issue: Guns vs Sabers

 

Ideas/suggestions for balancing:

 

1. A new Force skill for guns so that players must explicitly choose whether to be saberists or gunners. (Anyone play System Shock 2? :D)

 

2. Temporary loss or degradation of force powers. i.e. all force powers of a player with a gun drawn lose one level or max at level 2. (i.e. when a player takes out a weapon, level 3 drain goes to level 2 etc)

 

3. Backpedal speed reduced so that gunners can't run away from an oncoming saberist and still be able to shoot

 

4. Force Pull vs guns success rate tweaked? I'm not exactly sure how it works, what the factors are that affect the success rate, etc. Pulling guns away (ie from Storm Troopers) works a lot more often in single player than in multiplayer

 

5. Ability to ban certain weapons or force powers

 

6. Tone down the damage on certain weapons like alt-fire repeater

 

7. anything else? feel free to cut/paste/add to the list in any thread etc

Link to comment
Share on other sites

Originally posted by Krak3n

 

Enhancment :

 

All starwars type skins, this is multplayer, we don't have to stick to timeline parameters, jarjar, qui-gon, obi-wan etc would all be excellent skins for MP and should be included.

 

Krak3n

 

 

all i would care about is the addition of one of the 2 fetts

Link to comment
Share on other sites

*BUG*

 

Ive got a Kyro 2 card with the latest generic drivers. The problem is with the particle effects, like the alt-fire of the repeater. If there right in my face, it slows my puter down to like 10fps. This happens with all effects like these, and only if im right next to them.!!

Link to comment
Share on other sites

Originally posted by Wormstrangler

*BUG*

 

Ive got a Kyro 2 card with the latest generic drivers. The problem is with the particle effects, like the alt-fire of the repeater. If there right in my face, it slows my puter down to like 10fps. This happens with all effects like these, and only if im right next to them.!!

 

 

i dont know what a kyro 2 is ... but seems to me that maybe you should try turning down your detail level all the way, gradualy turn the detail up little by little until you have a nice compromise between detail and performance

Link to comment
Share on other sites

Originally posted by Lord Odisse

Enhancment:

 

Make an option where you can select what Lightsaber Handle you want in the same menu as where you choose the colour of the Lightsaber blade and allow for different Lightsaber models as well, like Count Dooku's from Episode II:

 

http://www.vengeance-unlimited.org/Jedi%20Outcast/dooku_saber.jpg

 

thats a good idea i like it ... but will anyone really notice it? or is it just so you can have a customized character?

Link to comment
Share on other sites

I know this maybe a bit early for a patch but here are some suggestions that I think might help the MP experience. I think server control should be enhanced. A server operators should be able to choose what force powers and saber stances are allowed on the server. I know this is done through force power allocation but having no force powers at all don't make MP dueling fun (I mean no cool jumps and stuff!). The red saber stance damage should be lowered. This stituation reminds me of the AWP damage problem in CS. It maybe be slow and leave the player open to attack, but if someone uses this stance exclusively and considering the frantic randomness of a lot of saber battles more often than not a red saber stance player will win. This post mainly looks at MP saber dueling. I haven't really tried the other games, but I plan to. If anyone else wants to raise some weapon balancing concerns or any other patch suggestions please post away!

Link to comment
Share on other sites

BUGS: I didn't run across any. Some clipping problems though, but nothing big.

 

ENHANCEMENTS: Here we go:

 

OK, the lightsaber battles in SP need to be a bit slower. Just a bit. All I can see when I'm fighting say Tavion or Dessann is someone jumping and flailing their saber wildly. If you slowed down the game speed then people would actually use the lightsaber moves more, because they actually have time to pull them off!

 

When using the lightsaber, you should be able to run faster than someone with a gun. Just a thought.

 

Some NPC's for Gods sake! Why is it that everyone in a bar wants to kill you, instead of have a drink?!

 

Make a color pallette for lightsaber colors in SP and MP. At the start of the MP and SP game you should be able to choose.

 

 

 

And I need an expansion pack!

Link to comment
Share on other sites

this would probably get better received if you put it on the sticky called patch ...

 

 

but, i don't feel the the "red" stance should be lowered damage wise ... wait for him to attacks, move in, do a slice and then fade back out, each one has ups and downs, i dont really see a problem with it .. but other may agree with you

Link to comment
Share on other sites

I dont have a worry about its damage but more that finishing move, some people way over use it in matches etc. and i know a lot are u are going to go oooohh but it has a delay after u strike, whipdeedee, if they are gonna keep this move i think it should have a extra second delay or have the damage toned down

Link to comment
Share on other sites

*In the menu somewhere in Multiplayer main screen, there should be an option to view all the MP models in 3d and having the camera panning around, and being able to switch to others. I add this because when more skins come out, it would take a while to find what you want by selecting, launching then going to setup.

 

 

*EAX become fully supported option

 

I have others, but I think everyone else mentioned it already...

Link to comment
Share on other sites

Originally posted by Swamp

 

 

i dont know what a kyro 2 is ... but seems to me that maybe you should try turning down your detail level all the way, gradualy turn the detail up little by little until you have a nice compromise between detail and performance

 

 

Kyro 2 = graphics card PowerVR

 

I dont think i need to turn options down, seeing that the game runs silky smooth every where else at settings just below Max.

 

I think its just some bad programming/drivers for the kyro.

Link to comment
Share on other sites

Two things..

 

1. The dark side of the force isn't TOO strong.. it is just fine

2. The stances are perfect too. The red stance is slow enough.

 

I always use the lighter side of the force and normally use fast stance and do well enough. I think those features are fine and people just need to get used to them.

 

Changing fundamental things like that may piss people off..

Link to comment
Share on other sites

- A new game option "Grunt or Jedi?". Where you choose if you want to be a jedi or be a soldier. If you are a solder you will not have a lightsaber nor any force powers. You will be able to carry all the weapons. Perhaps Grunts could buy their starting weapons and ammo for points like powers. The jedis would only have their light saber and blaster... they will not be able to pick up other weapons, the turret and perhaps forcefield. I think this option would be cool. I still think weapon users would be most powerful... but it would be more fair and improve the gameplay. Instead of Force powers the grunts could start with equipment like the bacta canisters.

 

- They should make it so that if you're pushed/pulled you can stop yourself from moving at any time by making a counter with push or pull.

 

- Would be cool if you could hoover by jumping, letting go of the button and then pressing it again. Then you would hoover until you run out of force power.

 

.....

 

Ahh but all the great ideas presented here by fans will not make it into a patch I think. Perhaps they should make a MP addon... if this game was tweaked and improved just a bit it would become a masterpiece.

Link to comment
Share on other sites

No bugs found here...and althought this has probably been said on every post...

1. In MP add dismemberment if it is possible

2. More Multiplayer skins

******THE NEXT IS WHAT I WOULD LIKE TO SEE ABOVE ALL ELSE******

 

3. Make an option where the server can select the force powers that ae available(ie the server can disable heal and drain because a single duel can go on for an hour if you let it)

Link to comment
Share on other sites

Like everyone else, i love this game, best game ive played since halflife.

 

1) Force pull aimed at a thrown saber maybe makes it fly off in a random direction, and the person that threw it has to run and collect it, or force pull it back

 

2)lightsaber damage should be alot higher i think, it irritates me no end when im 2ft away from someone with a blaster rifle, and im swinging hitting them and they dont die, then i swing some more and they hit me h a ridiculously low ammount of shots and idrop - how can someone with a gun thats been hit by a sabre a few times possibly be alive? i think sabre needs beefing up

 

the saber in the phantom menace cuts through a meter thick blast door, but in this game people can take 4/5 slashs from lightstance without dropping, and heavy stance? when u hit somone they recoil like theyve been hit by a baseball bat.

 

3) Skillfull Dueling, people talk about about duels as if they are some massive skill requiring thing, in ffa i play sabre/force 90% of the time and i know using sabre and force is more skillful than randomly spamming grenades or alt-repeater and i respect that sabering is mildly skillful. But in a duel i stood still and held fire and my guy did about 6 different moves, all at different angles which makes me think - if 2 players that are exactly the same level of skill run at each other and fire its down to luck who hits and i dont think thats fair. Id much prefer a truely skillful system where the player has to block for themselves and they have to pick the moves to attack.

 

i.e u have to press a block key just as an attack is coming, so u have to be skillful to defend yoursef (if u find a lagged player with sabre and stand hitting them, without any human input they auto block and it takes a while to drop them!). Id love it if a truely skilled player could take on 2/3 enemies at once using the sabre cause they know how to block and when/how to attack, like duel of the fates.

 

4) Darth maul style double edge, id love that - imagine seeing a really skillful player running about in a free for all taking on people with sabers, doing complicated combos and blocking, and counter hitting it would be amazing, it would need a new combat system through, i have some ideas for the combat system ill post another thread later. Maybe the double edge could only reflect half as much as a normal sabre - as a downfall, and maybe u coudlnt throw it or carry other weapons, but make it truely awesome in melee combat, an excellent player with the double edge taking on 2/3/4 lightsabers and win.

Link to comment
Share on other sites

Enhancement/bug

 

An option to respawn with the saber instead of the blaster. As it's -supposed- to be the more powerful weapon, it should be out first.

 

Bug

 

I keep getting this weird lockup problem with map changes. The game hangs at the final stats screen JUST as it decides "Ok time to change maps, even though not everyone has selected 'Ready' yet."

 

I'm also locking up a lot when I hit Exit to Main Menu in MP as well.

 

Both of these problems result in me having to turn my machine completely off, and then completely back on again.

 

CRASH bug I mentioned earlier:

 

Since I still can't seem to find the support email on the support.lucasarts.com page

 

[rant]

Because the 'Yoda Help Desk' is BROKEN and you have to go through about three different menus to find OUT that it's broken and LA doesn't TRUST people to be intelligent enough to know when something needs to be emailed to them so they have to HIDE it in a program that isn't even WORKING!!!

[/rant]

 

*twitch*

 

so I'm just going to put what I -think- the necessary info is on this page. I suppose luck will determine whether or not this really is the neccessary information. I would have sent every bit I have but I can't find the email for support. See above rant.

 

For easier reading, this is the crash bug that involved pushing too many keys during map switches when I was running the server. It happened twice. I could probably reproduce it again.

 

=========START SPAM 1==========

 

System stats:

 

1400 MHz Pentium IV

 

Memory: 384MB RDRAM PC800 Memory

 

Hard Drive: 40GB 7M Ultra ATA Hard Drive

 

Video Card: 64MB DDR ATI RADEON VE AGP Graphics Accel w/DVI and TV Out

 

CDRW: 12x/8x/32x Recordable/Rewriteable CDRW

 

DVD-ROM: 16X/48X DVD-ROM Drive

 

Sound Card: Sound Blaster Live PCI Sound Card

 

Modem: 56K PCI Voice Modem

 

Network Card: Linksys PCI 10/100 NIC Card Standard Height

 

Operating System: Microsoft Windows Millennium Edition

 

End portion of console log (this is going to be spammy. Apologies to all non LucasArts people, like the ever cool Raven, or any forum-goers):

 

==== ShutdownGame ====

AAS shutdown.

------ Server Initialization ------

Server: duel_jedi

RE_Shutdown( 0 )

Hunk_Clear: reset the hunk ok

Initializing Shaders

...loading 'shaders/bespin.shader'

...loading 'shaders/cinematics.shader'

...loading 'shaders/common.shader'

...loading 'shaders/decals.shader'

...loading 'shaders/doomgiver.shader'

...loading 'shaders/effects.shader'

...loading 'shaders/explosions.shader'

...loading 'shaders/flares.shader'

...loading 'shaders/fogs.shader'

...loading 'shaders/gfx.shader'

...loading 'shaders/gfx2.shader'

...loading 'shaders/imperial.shader'

...loading 'shaders/items.shader'

...loading 'shaders/marks.shader'

...loading 'shaders/metashader.shader'

...loading 'shaders/models.shader'

...loading 'shaders/mp.shader'

...loading 'shaders/nar_shaddaa.shader'

...loading 'shaders/players.shader'

...loading 'shaders/sabers.shader'

...loading 'shaders/scavenger.shader'

...loading 'shaders/skies.shader'

...loading 'shaders/sprites.shader'

...loading 'shaders/system.shader'

...loading 'shaders/test.shader'

...loading 'shaders/text_crawl.shader'

...loading 'shaders/ui.shader'

...loading 'shaders/yavin.shader'

...loading 'shaders/zoom.shader'

----- FS_Startup -----

Current search path:

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\cosmetic.pk3 (7 files)

on the pure list

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files)

on the pure list

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files)

on the pure list

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/base

 

----------------------

44076 files in pk3 files

Loading vm file vm/jk2mpgame.qvm.

VM file jk2mpgame compiled to 1926381 bytes of code

jk2mpgame loaded in 7117280 bytes on the hunk

WARNING: Com_PushEvent overflow

------- Game Initialization -------

gamename: basejk

gamedate: Mar 04 2002

0 teams with 0 entities

10 items registered

-----------------------------------

------- BotLib Initialization -------

29 bots parsed

15 arenas parsed

-----------------------------------

----- CL_Shutdown -----

RE_Shutdown( 1 )

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

-----------------------

----- Server Shutdown -----

==== ShutdownGame ====

AAS shutdown.

---------------------------

VM_Call with NULL vm

 

========END OF SPAM 1==========

 

CRASH bug #2:

 

This just happened today. I finally made it to the final set of missions and the rain seemed to be SERIOUSLY ruining my FPS. So I tried going in and changing the detail levels.

 

I changed them once. Didn't help much.

 

I changed them twice. Crash to desktop.

 

I'm going to include the tail end of the output file for the console here to, just as a nice little favor for ya, and if you want the full files, either for this crash, or crash number one, you can still contact me through the email that's listed on my profile.

 

==========START SPAM 2============

 

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)

MODE: 3, 640 x 480 fullscreen hz:N/A

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium IV

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_LINEAR

picmip: 1

texture bits: 0

lightmap texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: enabled

compressed lightmaps: disabled

texture compression method: GL_EXT_texture_compression_s3tc

anisotropic filtering: enabled

Initializing Shaders

----- finished R_Init -----

UI menu load time = 3462 milli seconds

Parsing menu file:ui/hud.menu

UI menu load time = 3 milli seconds

AS_ParseFile: Loaded 3 of 194 ambient set(s)

Couldn't find image for shader [nomaterial]

...loaded 20715 faces, 67 meshes, 679 trisurfs, 0 flares

Couldn't find image for shader gfx/2d/crosshairj

Com_sprintf: overflow of 128 in 128

WARNING: reused image gfx/hud/w_icon_atst with mixed glWrapClampMode parm

WARNING: reused image gfx/hud/w_icon_atstside with mixed glWrapClampMode parm

Couldn't find image for shader icons/w_icon_turret

Couldn't find image for shader icons/w_icon_turret_na

CL_InitCGame: 38.15 seconds

6 msec to draw all images

Com_TouchMemory: 98169555 bytes, 2 msec

----- CL_Shutdown -----

RE_Shutdown( 1 )

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

-----------------------

----- Server Shutdown -----

==== ShutdownGame ====

... ICARUS_Shutdown

... Reference Tags Cleared

... Navigation Data Cleared

... Ghoul2 Models Shutdown

---------------------------

S_FindName: empty name

 

 

------- Force Feedback Shutdown -------

...closing feedback device

 

==========END SPAM 2==========

 

However, all this ranting and raving I've been doing is in no way directed at Raven. They made an awsome game with just a few minor things wrong with it like saber fighting differences and a few crash problems here and there. I'm just really REALLY angry at LucasArts for not having a working support system.

 

Raven was smart to start this thread.

Link to comment
Share on other sites

Well first let me gongratulate the developers on an excellent game! I'm having a blast playing it. But as always I do have some small comments :)

 

Enhancement:

 

PLZ PLZ PLZ PLZ PLZ fix Mp dismemberment it's so bloody kewl to chop some1's head of!

 

 

Points:

Make the Weapon vs. Sabre system a bit more fair. Now when u are a gunner U have a lot more points to spent in the offensive force because u dont need to put points in the saber skills. Which gives them a big advantage. ( Maybe implement a weapon skill bar as well?)

Or decrease your force if your carrieng a gun.

 

 

Speed:

Another good idea might be to reduce speed depending on the sort of weapon U are using. So that if you are carrieng the repeater u walk slower then some1 with a saber in hi's hands.

 

Pull:

Maybe also increase the extend of the "pull weapon out of some1's hands", but dont lett them fall untill their at close range.

 

Splash dmg force:

Another thing that maybe nice is a neutral skin that let's u take no dmg of splash hits. ( eg. when a rocket doesnt explode on u, but next to u )

 

 

 

 

Make the drain force drain your force a bit slower.

Cause I see them gunners use it on you, your force pool is empty and they just fire with their alternative fire on their repeater and u cant run away.

Link to comment
Share on other sites

I've just been thinking a bit more. Since I'm almost exclusively a duellist I only really count kills in a duel and that's why I don't really mind getting killed by spamming grenades etc because I'm only in it to enjoy the brilliant duels that can be had. So what about adding a new mode like FFA but where only kills in duels count and maybe a feature where your only allowed to challenge the winner of a duel. Just a thought but I'd like to see this included as an option...

 

For those annoyed by passworded servers not being shown you can just lick on the server info and if the g_needpass is set to one then a password is needed... :D

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...