Rogue15 Posted May 4, 2002 Posted May 4, 2002 I would like: Option to have unlimited resources. Deathmatch would be SWEET without having to worry about resources when you finally run out. The games would last FOREVER though, but an option to have that would be very nice. I was playing a Deathmatch against 'The_Master' last night...we were both empire, and i set it at post tech 4...that was SWEET!! I ended up being the first to run out of resources though. Good thing I recorded it...I think I'll go watch it right now to see if it's worth sending in for Recorded Game of the Week!
DashRendar Posted May 6, 2002 Posted May 6, 2002 Ackbar MAY be in it, that we're not sure of. Well let's see ONE thing, uh Space Transports.
Fishflesh Posted May 6, 2002 Posted May 6, 2002 Originally posted by darthfergie Real Space Battle... ?
NewtypeJedi Posted May 6, 2002 Posted May 6, 2002 We need the two bad boy races of the Expanded Universe. Falleen/Black Sun (Virgo Fighter) and the Ssi-ruuk (Soul Stealing Ships) This would not only make the game more balanced and fun, but balance good/evil civs to 5 apiece.
Guest DarthMaulUK Posted May 6, 2002 Posted May 6, 2002 Garry Gaber said that Ackbar is not in the X-Pack. I think that Snowtroopers would have been great for the Hoth Scenarios. DMUK http://www.galacticbattles.com/clonecampaigns
KhaleeLah Posted May 6, 2002 Posted May 6, 2002 a counter for dark troopers that doesn't cost 3 times as much as a darkie.
Fishflesh Posted May 6, 2002 Posted May 6, 2002 NO ACKBAR! (I know he did not put it in But why not!)
MM-86 Posted May 6, 2002 Posted May 6, 2002 The TF air transport should be the lander. TF should have PK-droids instead of their silly worker droids. BIG space ships like the star destroyer and the TF battle ship (gungans could have big airships). The Confederacy should have the usual battle droid as main infantry unit, instead of the SUPER battle droid. TIE crawlers. The Ewoks and Hutts as civilisations. Much complaining, but the game is really great!
hannibalscipio Posted May 6, 2002 Posted May 6, 2002 Well, I guess they have to distinguish the different civ's infantry units. The Ewoks SHOULD be a civ, too. And I can't see how they leave out Ackbar. Well, I think I'm gonna love the expansion pack. It has pretty much everything that I wanted, except a counter for the pummel drop. I guess there is no real solution to that one.
Guest DarthMaulUK Posted May 6, 2002 Posted May 6, 2002 The best counter for a pummel drop are mounted troopers. Always have a few closeby, just incase. DMUK
Slimmer Posted May 6, 2002 Posted May 6, 2002 i think this question should be asked after Clone Camp. is released. There is not enough info released yet. Unlimited Res. lol are crazy. They want some skill involved with the game. Pummel Drop counter is best with mounties and Mech Destroyers. Wonder if they fixed that Pummels are not Mech based unit?
fido4fox Posted May 6, 2002 Posted May 6, 2002 Jedi can deflect laser bolts back at their attackers. Make it an upgrade, but just do it. Geez, if ATATs are going to have air defense, its the least we can do!! Fido
MM-86 Posted May 7, 2002 Posted May 7, 2002 And one more thing, i forgot. The TF frigate should be an AAT/W, the navy version of the AAT. The sound should be better i think, and all units should fire faster.
Crazy_dog no.3 Posted May 7, 2002 Posted May 7, 2002 There was also something about the naval version of the ATAT.
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