Anakin Posted April 1, 2003 Author Share Posted April 1, 2003 Right im bumping this up for a good reason. A while ago, well Aug 2002, Myself and James Monroe from Raven moved into making a GLA import into Milkshape. Now I was told to keep this under wraps until we had something to go on, but with out the support of Raven and just been talking to razoraces I have decided to move on and continue with the work with the help of the community. I think people there are a lot more info out here in the community than some of us would like to admit, myself including as I have been told things and well there is other stuff too. Its time to share people, if we are going to enjoy whats left of the editing community for JK2 until we move to JK3 lets help each other to help us. Anakin Link to comment Share on other sites More sharing options...
Anakin Posted April 1, 2003 Author Share Posted April 1, 2003 things to consider: - any one mesh that comprise your character should not have more than 500 vertices otherwise that piece will not produce a shadow. - Points on your mesh can NOT be point weighted to more than 4 bones at once. I have found that Softimage will often carry rogue deformers and even though their influence on the mesh says it has a 0 value, it is still listed as a deformer. In Soft's point weighting attributes dialog pop-up it shows how many deformers are on which points in the column on the far right. If you see a point with more than 4 def's on it you'll need to select the point and adjust the point weighting so it's total 100% weighting is doled out to no more than 4 deformers. If it says it has 6 deformers and you see that it is only 50% to the femur and 50% to the pelvis you'll need to select one of the other deformers with no weights and manually slide the weight percentage slider to the left (confirming a value of 0). If this deformer was one of the rogue deformers then you should see the deformer list drop by one. If it doesn't then you'll need to select another rogue deformer. This deformer bug was kinda #vck3d up, it was a pain in the arse to hack it like this but nothing else could be done. - If you have LODs then you must make sure that the each mesh in the highest LOD is represented somehow in the lower LODs with the same name only with a "_*" suffix where * is the number of the LOD or number of iteration. So for example: "Stupidpouch" is a separate piece on the highest LOD, in the next LOD down it is named "Stupidpouch_1", and "Stupidpouch_2", and so on. Even if this piece becomes insignificant at the lowest LOD to the point where it is simply not needed because it won't be seen at that distance, it still needs to be represented in the lowest LOD as a single poly triangle at the very least. - You can always drop out deformers as you go down the LOD hierarchy but you can not add them back into a lower LOD if you have already dropped them from a LOD previous and you can never introduce a bone of influence that the mesh on the highest LOD didn't have included as a deformer. So for example: let's say Stupidpouch is deformed by pelvis, femurX, and femurYZ. Stupidpouch_1 can drop a deformer so that it is only deformed by pelvis and femurX and Stupidpouch_2 may be deformed only by pelvis (or only by femurX) but you couldn't have Stupidpouch_2 be deformed by the same deformers as the highest LOD[0] if you dropped one or more of them at LOD1. And you couldn't have LOD1, LOD2, etc. be deformed also by lower lumbar unless it too was included in the highest LOD[0]. I can't think of anything else to warn you about off the top of my head. -shubes Link to comment Share on other sites More sharing options...
razorace Posted April 1, 2003 Share Posted April 1, 2003 Thanks for posting that information Anakin even thou I don't understand any of it. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted April 1, 2003 Share Posted April 1, 2003 Well i understand everything he said got any questions? I guess that stuff is useful for player modelers not directly for anims... Link to comment Share on other sites More sharing options...
Anakin Posted April 2, 2003 Author Share Posted April 2, 2003 Ill try and post as much info as I can once I have found it all Link to comment Share on other sites More sharing options...
Wudan Posted April 2, 2003 Share Posted April 2, 2003 GLA is an end-result format. (meaning it was derived from a format that made sense, and might not make a lot of sense in it's current format) It's this thread that actually got me looking in to the format, most modders didn't know we had the source to GLA - this thread pointed it out, but nobody raised the flag, no one asked for help, and here it sat. Yes, it's time to help one another, but the anim situation for JK2 is the same as it will be for JK3 -- GLA is an end-result format. Of course, I'm working on a tool to edit GLAs directly, rather than export or import. Even if I could get it into XSI or some other format, it wouldn't be incredibly useful as 46 of 72 bones all share the same parent. I have a work around thought up that should work, my code just hasn't had time to progress and no one seems interested. If anyone is interested, what I need now is to know the significance of the values contained in the BasePoseMat and to confirm those by inverting it and comparing it to the BasePoseMatInv. The next steps were to: 1. Write some functions to know where the XYZ of a given joint are. 2. Write out Matrix Math Functions, Quaternion Math Functions and Euler Math Functions, to make life easier. 3. Write a function to plot X Y Z points to a 2d screen. What I'd like right now if somebody could point it out to me is a good way to read IEEE Single Point Precision Float format. Link to comment Share on other sites More sharing options...
razorace Posted April 2, 2003 Share Posted April 2, 2003 Oh, I'm interested but I'm too unfamilar with the system to be able to help. As for the float point format, find Goggle a try. Link to comment Share on other sites More sharing options...
Tchouky Posted April 2, 2003 Share Posted April 2, 2003 for quaternions you might want to take a look at : http://www.quake3world.com/cgi-bin/forumdisplay.cgi?action=topics&forum=Modifications+Programming&number=4&DaysPrune=10&LastLogin= there are a few free quaternion libs on there... Link to comment Share on other sites More sharing options...
Wudan Posted April 3, 2003 Share Posted April 3, 2003 Hey thanks, guys. I registered at Gamasutra and read the Bobic's(sp) article on Quaternions and that really cleared things up for me and the code is pretty much ANSI compliant so I can drop it in when I'm ready. I was able to get some more info from Ste Cork, when I can decipher it I'll put it up at the Compendium (which hasn't really had a really good update for a while (ok, well, it would help if it were a real site ... rather than some junk I've slapped up ... but anyway) Ste actually worked on the format, you'll notice his comment in the header. He's working on some other stuff right now, but it looks like (judging by his and other comments) that the current animation problem (ie no really good way of making new animations) will still exist in JK3, as it exists in JK2, SOF2 and such. Raven says (well, Mike G says, and since he's the only one talking, he'd be who I'm listening to) that they don't have a really good history of heavy mods for their games. I'd have to agree with Raven on the 'heavy mod' theory of community support. Of course, I think you can read between the lines (no SP SDK for JK3, either.) Anyway, that's a totally different game. Back to the GLA. So you might be thinking, ok, so ... what if you get to the point where you can render the skeleton (joints) position for a given frame? What good does that do us? Well, I'm glad you asked. If I can get the points, I can render them. Since I don't want to spend a lot of time on render code (and since I just need to see how the joint is positioned), I was planning on writing code to plot the points to the screen, I'm not sure if I will pick up on an OpenGL library at one point (I think there's really only one for DJGPP, which is the compiler I'm using atm), but I question OpenGL's ease of use ... 'specially since I'm a novice in this respect. Anyway, once I can render it, the rest is being able to stuff current frame data into an array (for each of the 72 bones), writing a new file format so we can make skeletal sense of the GLA, but leave the GLA's skeleton as is ... (ie, a skeletal behavior file format, so I can ... well, I hope you get the picture.) Ste thought it was a pretty good job that I've been able to do so much with a file format that was only intended as an "output" (ie, the only other real reader for GLA is ModView and the JK2MP and SP executeables, but that's just me taking a little bit of pride in my little app. Link to comment Share on other sites More sharing options...
Commodus Posted April 5, 2003 Share Posted April 5, 2003 http://www.cs.tulane.edu/www/graphics/doc/OpenGL-Man-Pages/ <- good website on OpenGL. Also, take a look at the Quake 1/2 source code and sites like http://www.quakesrc.org (<- read the tutorial on adding md2 models to Q1 - it shows you how to use glBegin() and get new models into a program). Link to comment Share on other sites More sharing options...
Anakin Posted April 9, 2003 Author Share Posted April 9, 2003 http://www.aotctc.com/forums/viewtopic.php?p=2859 Read and enjoy. Anakin Link to comment Share on other sites More sharing options...
Commodus Posted April 9, 2003 Share Posted April 9, 2003 Wow... amazing! Now... is there any way of getting those scenes into 3dsm or do I really have to get XSI? Link to comment Share on other sites More sharing options...
Wudan Posted April 9, 2003 Share Posted April 9, 2003 Somebody (*cough*Anakin*cough*) ought to export the SCN to XSI so we can have a look-see at it. It still might have the wrong hierarchy for jk2 animations Link to comment Share on other sites More sharing options...
razorace Posted April 9, 2003 Share Posted April 9, 2003 Bloody Hell! It's STILL the wrong hierarchy. Either everyone is retarded or Raven isn't giving us what we need. Link to comment Share on other sites More sharing options...
ASk Posted April 10, 2003 Share Posted April 10, 2003 True. I checked this one personally, and there's still the missing FACE bone, as well as a different overall hierarchy. This looks exactly the same as the XSI we got with the SDK. Link to comment Share on other sites More sharing options...
Commodus Posted April 10, 2003 Share Posted April 10, 2003 :. We still need a GLA editing program. It's kind of funny, me and Wudan agreed to continue making the program even though we got the animation files... now it looks like we have to continue with the program. Link to comment Share on other sites More sharing options...
Anakin Posted April 10, 2003 Author Share Posted April 10, 2003 What files would you like? I will try and get some more. Link to comment Share on other sites More sharing options...
Wudan Posted April 10, 2003 Share Posted April 10, 2003 Hierarchy and bone order must be like so: (00)->model_root (01) ->pelvis (02) ->Motion (03) ->lfemurYZ (04) ->lfemurX (05) ->ltibia (06) ->ltalus (07) ->ltarsal (08) ->rfemurYZ (09) ->rfemurX (10) ->rtibia (11) ->rtalus (12) ->rtarsal (13) ->lower_lumbar (14) ->upper_lumbar (15) ->thoracic (16) ->cervical (17) ->cranium (71) ->face (18) ->ceyebrow (19) ->jaw (20) ->lblip2 (21) ->leye (22) ->rblip2 (23) ->ltlip2 (24) ->rtlip2 (25) ->reye (26) ->rclavical (27) ->rhumerus (28) ->rhumerusX (29) ->rradius (30) ->rradiusX (31) ->rhand (32) ->mc7 (33) ->r_d5_j1 (34) ->r_d5_j2 (35) ->r_d5_j3 (36) ->r_d1_j1 (37) ->r_d1_j2 (38) ->r_d1_j3 (39) ->r_d2_j1 (40) ->r_d2_j2 (41) ->r_d2_j3 (42) ->r_d3_j1 (43) ->r_d3_j2 (44) ->r_d3_j3 (45) ->r_d4_j1 (46) ->r_d4_j2 (47) ->r_d4_j3 (48) ->rhang_tag_bone (49) ->lclavical (50) ->lhumerus (51) ->lhumerusX (52) ->lradius (53) ->lradiusX (54) ->lhand (55) ->mc5 (56) ->l_d5_j1 (57) ->l_d5_j2 (58) ->l_d5_j3 (59) ->l_d4_j1 (60) ->l_d4_j2 (61) ->l_d4_j3 (62) ->l_d3_j1 (63) ->l_d3_j2 (64) ->l_d3_j3 (65) ->l_d2_j1 (66) ->l_d2_j2 (67) ->l_d2_j3 (68) ->l_d1_j1 (69) ->l_d1_j2 (70) ->l_d1_j3 If Raven doesn't know WTH we're talking about, they should probably take a look at the _humanoid.gla they distributed with JK2. Link to comment Share on other sites More sharing options...
ASk Posted April 10, 2003 Share Posted April 10, 2003 How about the: ============================================================== models/players/_humanoid/_humanoid ============================================================== 0x0 - model_root: FLAGS: 0x0 PARENT: index - 0x0, name - model_root ORIGIN: 0.640000 0.000000 0.000000 0.000000 0.000000 0.640000 0.000000 0.000000 0.000000 0.000000 0.640000 0.000000 INVERSED ORIGIN: 1.562500 0.000000 0.000000 0.000000 0.000000 1.562500 0.000000 0.000000 0.000000 0.000000 1.562500 0.000000 NUMBER OF CHILDREN: 1 Index: 0x1, Name: pelvis 0x1 - pelvis: FLAGS: 0x0 PARENT: index - 0x0, name - model_root ORIGIN: -0.000000 0.640000 0.000000 -0.000008 0.000000 -0.000000 0.640000 0.385155 0.640000 0.000000 0.000000 35.586601 INVERSED ORIGIN: -0.000000 -0.000000 1.562500 -55.604065 1.562500 -0.000000 0.000000 0.000011 0.000000 1.562500 0.000000 -0.601804 NUMBER OF CHILDREN: 12 Index: 0x2, Name: Motion Index: 0x3, Name: lfemurYZ Index: 0x4, Name: lfemurX Index: 0x5, Name: ltibia Index: 0x6, Name: ltalus Index: 0x7, Name: ltarsal Index: 0x8, Name: rfemurYZ Index: 0x9, Name: rfemurX Index: 0xa, Name: rtibia Index: 0xb, Name: rtalus Index: 0xc, Name: rtarsal Index: 0xd, Name: lower_lumbar 0x2 - Motion: FLAGS: 0x1 PARENT: index - 0x1, name - pelvis ORIGIN: 0.640000 0.000000 0.000000 0.000000 0.000000 0.640000 0.000000 0.385155 0.000000 0.000000 0.640000 36.419380 INVERSED ORIGIN: 1.562500 0.000000 0.000000 0.000000 0.000000 1.562500 0.000000 -0.601804 0.000000 0.000000 1.562500 -56.905285 NUMBER OF CHILDREN: 0 0x3 - lfemurYZ: FLAGS: 0x0 PARENT: index - 0x1, name - pelvis ORIGIN: 0.165309 0.618207 0.009624 3.612152 0.044452 -0.001947 -0.638451 -0.206205 -0.616682 0.165577 -0.043441 35.586601 INVERSED ORIGIN: 0.403586 0.108525 -1.505572 52.142750 1.509295 -0.004754 0.404242 -19.838364 0.023496 -1.558719 -0.106057 3.367932 NUMBER OF CHILDREN: 0 0x4 - lfemurX: FLAGS: 0x0 PARENT: index - 0x1, name - pelvis ORIGIN: 0.165309 0.618207 0.009624 5.513204 0.044452 -0.001948 -0.638451 0.304989 -0.616682 0.165577 -0.043441 28.494755 INVERSED ORIGIN: 0.403586 0.108525 -1.505572 40.642754 1.509295 -0.004755 0.404242 -19.838366 0.023495 -1.558719 -0.106057 3.367934 NUMBER OF CHILDREN: 0 0x5 - ltibia: FLAGS: 0x0 PARENT: index - 0x1, name - pelvis ORIGIN: 0.165304 0.618207 0.009702 7.414255 0.044754 -0.001948 -0.638430 0.816182 -0.616662 0.165577 -0.043733 21.402910 INVERSED ORIGIN: 0.403575 0.109263 -1.505522 29.141155 1.509295 -0.004755 0.404241 -19.838364 0.023686 -1.558668 -0.106771 3.381750 NUMBER OF CHILDREN: 0 0x6 - ltalus: FLAGS: 0x0 PARENT: index - 0x1, name - pelvis ORIGIN: 0.098867 0.618207 -0.132835 11.150131 -0.509035 -0.001945 -0.387917 1.827628 -0.375112 0.165577 0.491401 7.466357 INVERSED ORIGIN: 0.241374 -1.242761 -0.915801 6.417648 1.509295 -0.004748 0.404242 -19.838377 -0.324303 -0.947064 1.199710 -3.610558 NUMBER OF CHILDREN: 0 0x7 - ltarsal: FLAGS: 0x0 PARENT: index - 0x1, name - pelvis ORIGIN: 0.007684 0.610404 -0.192219 12.000385 -0.638930 -0.003555 -0.036829 -2.550070 -0.036194 0.192340 0.609340 4.240394 INVERSED ORIGIN: 0.018760 -1.559887 -0.088364 -3.828250 1.490244 -0.008678 0.469579 -19.896828 -0.469284 -0.089915 1.487647 -0.905907 NUMBER OF CHILDREN: 0 0x8 - rfemurYZ: FLAGS: 0x0 PARENT: index - 0x1, name - pelvis ORIGIN: -0.165307 0.618207 -0.009663 -3.612168 0.044602 0.001947 -0.638441 -0.206205 -0.616672 -0.165578 -0.043586 35.586601 INVERSED ORIGIN: -0.403582 0.108891 -1.505547 52.141937 1.509295 0.004754 -0.404243 19.838436 -0.023591 -1.558694 -0.106411 3.380171 NUMBER OF CHILDREN: 0 0x9 - rfemurX: FLAGS: 0x0 PARENT: index - 0x1, name - pelvis ORIGIN: -0.165307 0.618207 -0.009663 -5.513199 0.044602 0.001947 -0.638441 0.306713 -0.616672 -0.165578 -0.043586 28.494875 INVERSED ORIGIN: -0.403582 0.108891 -1.505547 40.641937 1.509295 0.004754 -0.404243 19.838434 -0.023591 -1.558694 -0.106411 3.380173 NUMBER OF CHILDREN: 0 0xa - rtibia: FLAGS: 0x0 PARENT: index - 0x1, name - pelvis ORIGIN: -0.165307 0.618207 -0.009663 -7.414231 0.044602 0.001948 -0.638441 0.819631 -0.616672 -0.165578 -0.043586 21.403147 INVERSED ORIGIN: -0.403582 0.108891 -1.505547 29.141937 1.509295 0.004755 -0.404243 19.838432 -0.023590 -1.558694 -0.106411 3.380180 NUMBER OF CHILDREN: 0 0xb - rtalus: FLAGS: 0x0 PARENT: index - 0x1, name - pelvis ORIGIN: -0.098831 0.618207 0.132862 -11.150170 -0.509126 0.001951 -0.387797 1.827628 -0.374997 -0.165578 0.491489 7.466362 INVERSED ORIGIN: -0.241286 -1.242984 -0.915520 6.416935 1.509295 0.004762 -0.404242 19.838409 0.324369 -0.946770 1.199924 -3.611953 NUMBER OF CHILDREN: 0 0xc - rtarsal: FLAGS: 0x0 PARENT: index - 0x1, name - pelvis ORIGIN: -0.007639 0.624834 0.138289 -12.000114 -0.638938 0.000344 -0.036849 -2.550859 -0.036050 -0.138500 0.623793 4.241387 INVERSED ORIGIN: -0.018650 -1.559908 -0.088012 -3.829621 1.525474 0.000839 -0.338134 19.742163 0.337621 -0.089962 1.522933 -2.637342 NUMBER OF CHILDREN: 0 0xd - lower_lumbar: FLAGS: 0x0 PARENT: index - 0x1, name - pelvis ORIGIN: -0.000000 0.640000 0.000000 -0.000008 0.000000 -0.000000 0.640000 0.385155 0.640000 0.000000 0.000000 41.346600 INVERSED ORIGIN: -0.000000 -0.000000 1.562500 -64.604065 1.562500 -0.000000 0.000000 0.000010 0.000000 1.562500 0.000000 -0.601804 NUMBER OF CHILDREN: 1 Index: 0xe, Name: upper_lumbar 0xe - upper_lumbar: FLAGS: 0x0 PARENT: index - 0xd, name - lower_lumbar ORIGIN: -0.000000 0.640000 0.000000 -0.000008 0.000000 -0.000000 0.640000 0.385155 0.640000 0.000000 0.000000 46.466602 INVERSED ORIGIN: -0.000000 -0.000000 1.562500 -72.604065 1.562500 -0.000000 0.000000 0.000010 0.000000 1.562500 0.000000 -0.601804 NUMBER OF CHILDREN: 1 Index: 0xf, Name: thoracic 0xf - thoracic: FLAGS: 0x0 PARENT: index - 0xe, name - upper_lumbar ORIGIN: -0.000000 0.640000 0.000000 -0.000008 0.000000 -0.000000 0.640000 0.385155 0.640000 0.000000 0.000000 51.586601 INVERSED ORIGIN: -0.000000 -0.000000 1.562500 -80.604065 1.562500 -0.000000 0.000000 0.000010 0.000000 1.562500 0.000000 -0.601804 NUMBER OF CHILDREN: 46 Index: 0x10, Name: cervical Index: 0x1a, Name: rclavical Index: 0x1b, Name: rhumerus Index: 0x1c, Name: rhumerusX Index: 0x1d, Name: rradius Index: 0x1e, Name: rradiusX Index: 0x1f, Name: rhand Index: 0x20, Name: mc7 Index: 0x21, Name: r_d5_j1 Index: 0x22, Name: r_d5_j2 Index: 0x23, Name: r_d5_j3 Index: 0x24, Name: r_d1_j1 Index: 0x25, Name: r_d1_j2 Index: 0x26, Name: r_d1_j3 Index: 0x27, Name: r_d2_j1 Index: 0x28, Name: r_d2_j2 Index: 0x29, Name: r_d2_j3 Index: 0x2a, Name: r_d3_j1 Index: 0x2b, Name: r_d3_j2 Index: 0x2c, Name: r_d3_j3 Index: 0x2d, Name: r_d4_j1 Index: 0x2e, Name: r_d4_j2 Index: 0x2f, Name: r_d4_j3 Index: 0x30, Name: rhang_tag_bone Index: 0x31, Name: lclavical Index: 0x32, Name: lhumerus Index: 0x33, Name: lhumerusX Index: 0x34, Name: lradius Index: 0x35, Name: lradiusX Index: 0x36, Name: lhand Index: 0x37, Name: mc5 Index: 0x38, Name: l_d5_j1 Index: 0x39, Name: l_d5_j2 Index: 0x3a, Name: l_d5_j3 Index: 0x3b, Name: l_d4_j1 Index: 0x3c, Name: l_d4_j2 Index: 0x3d, Name: l_d4_j3 Index: 0x3e, Name: l_d3_j1 Index: 0x3f, Name: l_d3_j2 Index: 0x40, Name: l_d3_j3 Index: 0x41, Name: l_d2_j1 Index: 0x42, Name: l_d2_j2 Index: 0x43, Name: l_d2_j3 Index: 0x44, Name: l_d1_j1 Index: 0x45, Name: l_d1_j2 Index: 0x46, Name: l_d1_j3 0x10 - cervical: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: -0.000000 0.640000 0.000000 -0.000008 0.000000 -0.000000 0.640000 0.385155 0.640000 0.000000 0.000000 56.706600 INVERSED ORIGIN: -0.000000 -0.000000 1.562500 -88.604057 1.562500 -0.000000 0.000000 0.000009 0.000000 1.562500 0.000000 -0.601804 NUMBER OF CHILDREN: 1 Index: 0x11, Name: cranium 0x11 - cranium: FLAGS: 0x0 PARENT: index - 0x10, name - cervical ORIGIN: 0.011170 0.639903 0.000000 -0.000008 0.000000 -0.000000 0.640000 0.385155 0.639903 -0.011170 -0.000000 59.599403 INVERSED ORIGIN: 0.027269 0.000000 1.562262 -93.109886 1.562262 -0.000000 -0.027269 1.625250 0.000000 1.562500 -0.000000 -0.601804 NUMBER OF CHILDREN: 1 Index: 0x47, Name: face 0x12 - ceyebrow: FLAGS: 0x0 PARENT: index - 0x47, name - face ORIGIN: -0.000000 0.695680 0.000000 0.040607 -0.671976 -0.000000 0.180054 -3.539557 0.180054 0.000000 0.671976 63.147243 INVERSED ORIGIN: -0.000000 -1.388463 0.372036 -28.407568 1.437443 -0.000000 0.000000 -0.058371 0.000000 0.372036 1.388463 -86.360786 NUMBER OF CHILDREN: 0 0x13 - jaw: FLAGS: 0x0 PARENT: index - 0x47, name - face ORIGIN: -0.000000 0.695680 -0.000000 0.040595 -0.593453 -0.000000 -0.363021 -0.529888 -0.363021 -0.000000 0.593453 60.782906 INVERSED ORIGIN: -0.000000 -1.226217 -0.750088 44.942791 1.437443 -0.000000 -0.000000 -0.058347 -0.000000 -0.750088 1.226217 -74.930496 NUMBER OF CHILDREN: 0 0x14 - lblip2: FLAGS: 0x0 PARENT: index - 0x47, name - face ORIGIN: 0.564285 0.406875 -0.002508 0.569949 0.402593 -0.557705 0.104185 -3.874034 0.058923 -0.085959 -0.687830 60.033550 INVERSED ORIGIN: 1.165948 0.831855 0.121749 -4.750895 0.840701 -1.152352 -0.177612 5.719243 -0.005183 0.215271 -1.421222 86.157928 NUMBER OF CHILDREN: 0 0x15 - leye: FLAGS: 0x0 PARENT: index - 0x47, name - face ORIGIN: -0.000000 -0.695680 0.000001 1.138389 -0.695680 0.000000 0.000001 -2.847354 -0.000001 -0.000001 -0.695680 62.577415 INVERSED ORIGIN: -0.000000 -1.437443 -0.000002 -4.092804 -1.437443 0.000000 -0.000002 1.636490 0.000002 0.000002 -1.437443 89.951447 NUMBER OF CHILDREN: 0 0x16 - rblip2: FLAGS: 0x0 PARENT: index - 0x47, name - face ORIGIN: -0.564284 0.406875 0.002508 -0.488737 0.402594 0.557705 0.104185 -3.874034 0.058923 0.085959 -0.687830 60.033550 INVERSED ORIGIN: -1.165948 0.831856 0.121749 -4.656199 0.840702 1.152352 0.177612 -5.787536 0.005183 0.215271 -1.421222 86.157509 NUMBER OF CHILDREN: 0 0x17 - ltlip2: FLAGS: 0x0 PARENT: index - 0x47, name - face ORIGIN: 0.563360 0.393728 -0.107585 0.569949 0.401934 -0.567056 0.029447 -3.874034 -0.071027 -0.086004 -0.686680 60.169704 INVERSED ORIGIN: 1.164038 0.830493 -0.146760 11.384412 0.813536 -1.171674 -0.177705 5.689694 -0.222296 0.060845 -1.418846 85.733948 NUMBER OF CHILDREN: 0 0x18 - rtlip2: FLAGS: 0x0 PARENT: index - 0x47, name - face ORIGIN: -0.563360 0.393728 0.107585 -0.488737 0.401934 0.567056 0.029447 -3.874034 -0.071027 0.086004 -0.686680 60.169704 INVERSED ORIGIN: -1.164037 0.830493 -0.146760 11.478940 0.813537 1.171674 0.177705 -5.755762 0.222296 0.060845 -1.418846 85.715897 NUMBER OF CHILDREN: 0 0x19 - reye: FLAGS: 0x0 PARENT: index - 0x47, name - face ORIGIN: -0.000000 -0.695680 0.000001 -1.138572 -0.695680 0.000000 0.000001 -2.847353 -0.000001 -0.000001 -0.695680 62.577415 INVERSED ORIGIN: -0.000000 -1.437443 -0.000002 -4.092803 -1.437443 0.000000 -0.000002 -1.636510 0.000002 0.000002 -1.437443 89.951447 NUMBER OF CHILDREN: 0 0x1a - rclavical: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: -0.634953 0.000000 0.080213 -0.000008 0.080213 0.000000 0.634953 0.385155 0.000000 0.640000 -0.000000 54.508949 INVERSED ORIGIN: -1.550179 0.195833 0.000000 -0.075439 0.000000 0.000000 1.562500 -85.170235 0.195833 1.550179 -0.000000 -0.597053 NUMBER OF CHILDREN: 0 0x1b - rhumerus: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: -0.427266 -0.476196 -0.016753 -5.922854 -0.011188 -0.012470 0.639781 1.133384 -0.476359 0.427413 0.000000 54.508949 INVERSED ORIGIN: -1.043131 -0.027315 -1.162987 57.245834 -1.162588 -0.030444 1.043489 -63.730797 -0.040902 1.561965 0.000000 -2.012567 NUMBER OF CHILDREN: 0 0x1c - rhumerusX: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: -0.427266 -0.476196 -0.016753 -9.554617 -0.011188 -0.012470 0.639781 1.038283 -0.476359 0.427413 0.000000 50.459892 INVERSED ORIGIN: -1.043131 -0.027315 -1.162987 48.745831 -1.162588 -0.030443 1.043489 -63.730789 -0.040901 1.561965 0.000000 -2.012560 NUMBER OF CHILDREN: 0 0x1d - rradius: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: -0.425700 -0.476196 -0.040206 -13.186381 -0.046328 -0.012470 0.638199 0.943181 -0.475640 0.427413 -0.026176 46.410839 INVERSED ORIGIN: -1.039307 -0.113104 -1.161230 40.295616 -1.162588 -0.030443 1.043489 -63.730801 -0.098160 1.558104 -0.063906 0.201997 NUMBER OF CHILDREN: 0 0x1e - rradiusX: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: -0.425700 -0.476196 -0.040206 -16.093914 -0.046328 -0.012470 0.638199 0.626765 -0.475640 0.427413 -0.026176 43.162220 INVERSED ORIGIN: -1.039307 -0.113104 -1.161230 33.465614 -1.162588 -0.030443 1.043489 -63.730793 -0.098160 1.558104 -0.063906 0.201997 NUMBER OF CHILDREN: 0 0x1f - rhand: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: -0.373350 -0.513606 -0.080119 -19.001446 -0.104581 -0.022410 0.631000 0.310347 -0.509188 0.381191 -0.070854 39.913601 INVERSED ORIGIN: -0.911498 -0.255325 -1.243136 32.377487 -1.253921 -0.054712 0.930643 -60.954624 -0.195604 1.540527 -0.172984 2.709582 NUMBER OF CHILDREN: 0 0x20 - mc7: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: -0.286685 -0.185119 -0.541427 -19.810562 0.027613 -0.609352 0.193722 1.061248 -0.571532 0.063417 0.280943 38.873180 INVERSED ORIGIN: -0.699915 0.067415 -1.395343 40.304161 -0.451950 -1.487675 0.154826 -13.393149 -1.321842 0.472953 0.685897 -53.351345 NUMBER OF CHILDREN: 0 0x21 - r_d5_j1: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: 0.241366 -0.176994 -0.565699 -20.670618 -0.017164 -0.612633 0.184355 1.144088 -0.592493 -0.054356 -0.235792 37.158585 INVERSED ORIGIN: 0.589274 -0.041903 -1.446516 65.979057 -0.432114 -1.495685 -0.132704 -2.289754 -1.381101 0.450085 -0.575664 -7.672309 NUMBER OF CHILDREN: 0 0x22 - r_d5_j2: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: 0.451683 -0.182445 -0.415085 -20.289267 -0.105396 -0.612101 0.154352 1.116970 -0.440992 -0.040578 -0.462039 36.222469 INVERSED ORIGIN: 1.102743 -0.257315 -1.076640 61.659821 -0.445423 -1.494386 -0.099067 -3.779682 -1.013392 0.376836 -1.128024 19.877911 NUMBER OF CHILDREN: 0 0x23 - r_d5_j3: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: 0.597797 -0.177601 -0.143865 -19.814999 -0.161168 -0.613192 0.087293 1.006303 -0.162063 -0.045308 -0.617481 35.759426 INVERSED ORIGIN: 1.459464 -0.393475 -0.395661 43.463837 -0.433597 -1.497052 -0.110616 -3.129673 -0.351232 0.213118 -1.507522 46.734005 NUMBER OF CHILDREN: 0 0x24 - r_d1_j1: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: 0.045316 0.511184 0.382409 -19.105082 -0.300885 0.355223 -0.439187 -0.639149 -0.563041 -0.148686 0.265476 39.223949 INVERSED ORIGIN: 0.110635 -0.734581 -1.374611 55.561867 1.248009 0.867243 -0.363002 38.635994 0.933617 -1.072235 0.648135 -8.270913 NUMBER OF CHILDREN: 0 0x25 - r_d1_j2: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: -0.129667 0.621375 0.081732 -18.996323 -0.093488 0.063352 -0.629958 -1.361272 -0.619715 -0.139571 0.077932 37.872654 INVERSED ORIGIN: -0.316570 -0.228241 -1.512976 50.976044 1.517028 0.154668 -0.340751 41.933624 0.199540 -1.537982 0.190263 -5.508826 NUMBER OF CHILDREN: 0 0x26 - r_d1_j3: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: -0.149655 0.618020 0.072488 -19.268623 -0.050795 0.062172 -0.634944 -1.557596 -0.620180 -0.154225 0.034513 36.571251 INVERSED ORIGIN: -0.365367 -0.124012 -1.514112 48.139664 1.508839 0.151788 -0.376527 43.079731 0.176972 -1.550157 0.084259 -2.085983 NUMBER OF CHILDREN: 0 0x27 - r_d2_j1: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: 0.100813 0.091724 -0.625319 -20.989746 -0.105188 -0.621957 -0.108189 -0.944298 -0.623195 0.119817 -0.082895 37.370018 INVERSED ORIGIN: 0.246125 -0.256806 -1.521473 61.781067 0.223935 -1.518450 0.292521 -7.665035 -1.526657 -0.264133 -0.202381 -24.730583 NUMBER OF CHILDREN: 0 0x28 - r_d2_j2: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: 0.221312 0.090277 -0.593693 -20.783081 -0.090051 -0.620583 -0.127935 -1.159932 -0.593727 0.127776 -0.201895 36.092468 INVERSED ORIGIN: 0.540313 -0.219852 -1.449529 63.291420 0.220403 -1.515096 0.311952 -8.435872 -1.449445 -0.312340 -0.492909 -12.695938 NUMBER OF CHILDREN: 0 0x29 - r_d2_j3: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: 0.231539 0.086592 -0.590332 -20.477669 -0.098038 -0.619096 -0.129264 -1.284203 -0.588539 0.137195 -0.210711 35.273125 INVERSED ORIGIN: 0.565280 -0.239351 -1.436863 61.950901 0.211406 -1.511464 0.334948 -9.426569 -1.441240 -0.315585 -0.514432 -11.772869 NUMBER OF CHILDREN: 0 0x2a - r_d3_j1: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: 0.121372 0.031259 -0.627608 -21.098663 -0.073515 -0.634112 -0.045800 -0.285942 -0.624071 0.080777 -0.116664 37.222027 INVERSED ORIGIN: 0.296318 -0.179479 -1.523611 62.912468 0.076316 -1.548125 0.197209 -6.173038 -1.532246 -0.111816 -0.284825 -21.758537 NUMBER OF CHILDREN: 0 0x2b - r_d3_j2: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: 0.452133 0.027502 -0.452128 -20.812229 -0.050432 -0.631791 -0.088864 -0.459437 -0.450147 0.098406 -0.444166 35.749218 INVERSED ORIGIN: 1.103840 -0.123125 -1.098992 62.204910 0.067145 -1.542458 0.240250 -7.899974 -1.103827 -0.216953 -1.084390 15.693322 NUMBER OF CHILDREN: 0 0x2c - r_d3_j3: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: 0.582587 0.031620 -0.263044 -20.052645 -0.010394 -0.632209 -0.099016 -0.544163 -0.264734 0.094405 -0.574981 34.992970 INVERSED ORIGIN: 1.422332 -0.025376 -0.646323 51.124462 0.077196 -1.543478 0.230482 -7.357162 -0.642197 -0.241738 -1.403763 36.112549 NUMBER OF CHILDREN: 0 0x2d - r_d4_j1: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: 0.215768 -0.029026 -0.601832 -21.029480 -0.027211 -0.639074 0.021067 0.380525 -0.601917 0.018486 -0.216690 37.153194 INVERSED ORIGIN: 0.526776 -0.066434 -1.469524 65.700607 -0.070865 -1.560239 0.045132 -2.573357 -1.469316 0.051433 -0.529027 -11.263476 NUMBER OF CHILDREN: 0 0x2e - r_d4_j2: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: 0.519698 -0.035896 -0.371787 -20.602255 -0.051237 -0.637867 -0.010034 0.326646 -0.369985 0.037912 -0.520839 35.961380 INVERSED ORIGIN: 1.268793 -0.125090 -0.903284 58.664211 -0.087638 -1.557292 0.092559 -4.625394 -0.907683 -0.024497 -1.271580 27.035465 NUMBER OF CHILDREN: 0 0x2f - r_d4_j3: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: 0.555282 -0.027914 -0.316990 -19.843496 -0.040290 -0.638569 -0.014345 0.251841 -0.315656 0.032401 -0.555798 35.421204 INVERSED ORIGIN: 1.355669 -0.098363 -0.770644 54.223122 -0.068149 -1.559008 0.079105 -3.761685 -0.773901 -0.035022 -1.356929 32.715965 NUMBER OF CHILDREN: 0 0x30 - rhang_tag_bone: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: 0.584732 0.256954 -0.040785 -20.076271 -0.077996 0.077415 -0.630495 -0.109499 -0.248204 0.581018 0.102044 36.948055 INVERSED ORIGIN: 1.427568 -0.190420 -0.605967 51.028687 0.627328 0.189001 1.418501 -39.795723 -0.099573 -1.539294 0.249132 -11.372547 NUMBER OF CHILDREN: 0 0x31 - lclavical: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: 0.634953 0.000000 -0.080213 -0.000008 0.080213 -0.000000 0.634953 0.385155 0.000000 -0.640000 -0.000000 54.508949 INVERSED ORIGIN: 1.550179 0.195833 0.000000 -0.075413 0.000000 -0.000000 -1.562500 85.170235 -0.195833 1.550179 -0.000000 -0.597057 NUMBER OF CHILDREN: 0 0x32 - lhumerus: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: 0.427266 -0.476196 0.016753 5.922837 -0.011188 0.012470 0.639781 1.133384 -0.476359 -0.427413 0.000000 54.508949 INVERSED ORIGIN: 1.043131 -0.027315 -1.162987 57.245857 -1.162588 0.030444 -1.043488 63.730774 0.040902 1.561965 0.000000 -2.012561 NUMBER OF CHILDREN: 0 0x33 - lhumerusX: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: 0.427266 -0.476196 0.016753 9.554602 -0.011188 0.012470 0.639781 1.038283 -0.476359 -0.427413 -0.000000 50.459892 INVERSED ORIGIN: 1.043131 -0.027315 -1.162987 48.745853 -1.162588 0.030443 -1.043488 63.730774 0.040901 1.561965 -0.000000 -2.012554 NUMBER OF CHILDREN: 0 0x34 - lradius: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: 0.425700 -0.476196 0.040206 13.186366 -0.046328 0.012470 0.638199 0.943181 -0.475640 -0.427413 -0.026176 46.410839 INVERSED ORIGIN: 1.039307 -0.113104 -1.161230 40.295647 -1.162588 0.030443 -1.043488 63.730774 0.098160 1.558104 -0.063906 0.202006 NUMBER OF CHILDREN: 0 0x35 - lradiusX: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: 0.425700 -0.476196 0.040206 16.093897 -0.046328 0.012470 0.638199 0.626765 -0.475640 -0.427413 -0.026176 43.162220 INVERSED ORIGIN: 1.039307 -0.113104 -1.161230 33.465645 -1.162588 0.030443 -1.043488 63.730766 0.098160 1.558104 -0.063906 0.202005 NUMBER OF CHILDREN: 0 0x36 - lhand: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: 0.373350 -0.513606 0.080119 19.001431 -0.104581 0.022410 0.631000 0.310347 -0.509188 -0.381191 -0.070854 39.913601 INVERSED ORIGIN: 0.911498 -0.255325 -1.243136 32.377480 -1.253920 0.054711 -0.930643 60.954620 0.195603 1.540527 -0.172984 2.709588 NUMBER OF CHILDREN: 0 0x37 - mc5: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: 0.286685 -0.185118 0.541427 19.810562 0.027613 0.609352 0.193721 1.061247 -0.571532 -0.063416 0.280943 38.873180 INVERSED ORIGIN: 0.699915 0.067414 -1.395343 40.304165 -0.451948 1.487676 -0.154825 13.393107 1.321843 0.472952 0.685897 -53.351357 NUMBER OF CHILDREN: 0 0x38 - l_d5_j1: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: -0.241367 -0.176994 0.565699 20.670618 -0.017164 0.612633 0.184355 1.144086 -0.592493 0.054356 -0.235792 37.158585 INVERSED ORIGIN: -0.589274 -0.041903 -1.446515 65.979057 -0.432114 1.495685 0.132704 2.289755 1.381101 0.450085 -0.575664 -7.672292 NUMBER OF CHILDREN: 0 0x39 - l_d5_j2: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: -0.451683 -0.182445 0.415086 20.289259 -0.105396 0.612101 0.154352 1.116968 -0.440993 0.040578 -0.462038 36.222446 INVERSED ORIGIN: -1.102741 -0.257314 -1.076642 61.659821 -0.445423 1.494386 0.099067 3.779667 1.013394 0.376837 -1.128022 19.877804 NUMBER OF CHILDREN: 0 0x3a - l_d5_j3: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: -0.597797 -0.177601 0.143864 19.814991 -0.161168 0.613192 0.087293 1.006302 -0.162063 0.045308 -0.617481 35.759403 INVERSED ORIGIN: -1.459464 -0.393475 -0.395660 43.463810 -0.433597 1.497052 0.110616 3.129666 0.351232 0.213118 -1.507522 46.733982 NUMBER OF CHILDREN: 0 0x3b - l_d4_j1: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: -0.215767 -0.029026 0.601832 21.029480 -0.027212 0.639074 0.021066 0.380525 -0.601917 -0.018487 -0.216689 37.153194 INVERSED ORIGIN: -0.526775 -0.066436 -1.469524 65.700592 -0.070865 1.560240 -0.045134 2.573415 1.469317 0.051432 -0.529026 -11.263551 NUMBER OF CHILDREN: 0 0x3c - l_d4_j2: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: -0.519698 -0.035896 0.371787 20.602255 -0.051237 0.637867 -0.010034 0.326645 -0.369985 -0.037912 -0.520839 35.961384 INVERSED ORIGIN: -1.268793 -0.125090 -0.903284 58.664219 -0.087638 1.557292 -0.092559 4.625400 0.907684 -0.024497 -1.271580 27.035460 NUMBER OF CHILDREN: 0 0x3d - l_d4_j3: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: -0.555282 -0.027914 0.316990 19.843498 -0.040290 0.638569 -0.014345 0.251839 -0.315656 -0.032402 -0.555798 35.421204 INVERSED ORIGIN: -1.355669 -0.098363 -0.770644 54.223125 -0.068149 1.559008 -0.079105 3.761699 0.773901 -0.035022 -1.356929 32.715965 NUMBER OF CHILDREN: 0 0x3e - l_d3_j1: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: -0.121371 0.031259 0.627608 21.098663 -0.073515 0.634112 -0.045800 -0.285942 -0.624071 -0.080777 -0.116664 37.222027 INVERSED ORIGIN: -0.296317 -0.179479 -1.523611 62.912445 0.076317 1.548125 -0.197209 6.173034 1.532246 -0.111817 -0.284825 -21.758572 NUMBER OF CHILDREN: 0 0x3f - l_d3_j2: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: -0.452133 0.027502 0.452128 20.812229 -0.050432 0.631791 -0.088864 -0.459437 -0.450147 -0.098406 -0.444166 35.749218 INVERSED ORIGIN: -1.103840 -0.123125 -1.098992 62.204910 0.067145 1.542458 -0.240250 7.899979 1.103827 -0.216953 -1.084391 15.693329 NUMBER OF CHILDREN: 0 0x40 - l_d3_j3: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: -0.582587 0.031620 0.263044 20.052645 -0.010394 0.632209 -0.099016 -0.544163 -0.264734 -0.094405 -0.574982 34.992970 INVERSED ORIGIN: -1.422333 -0.025376 -0.646322 51.124458 0.077196 1.543478 -0.230482 7.357165 0.642197 -0.241738 -1.403764 36.112560 NUMBER OF CHILDREN: 0 0x41 - l_d2_j1: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: -0.100812 0.091724 0.625319 20.989746 -0.105188 0.621957 -0.108189 -0.944298 -0.623195 -0.119817 -0.082895 37.370018 INVERSED ORIGIN: -0.246123 -0.256806 -1.521473 61.781036 0.223935 1.518450 -0.292521 7.665038 1.526657 -0.264133 -0.202380 -24.730642 NUMBER OF CHILDREN: 0 0x42 - l_d2_j2: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: -0.221312 0.090277 0.593693 20.783081 -0.090051 0.620583 -0.127935 -1.159932 -0.593727 -0.127776 -0.201895 36.092468 INVERSED ORIGIN: -0.540312 -0.219852 -1.449529 63.291420 0.220403 1.515096 -0.311952 8.435873 1.449445 -0.312341 -0.492908 -12.695962 NUMBER OF CHILDREN: 0 0x43 - l_d2_j3: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: -0.231539 0.086592 0.590332 20.477671 -0.098038 0.619096 -0.129264 -1.284203 -0.588539 -0.137195 -0.210712 35.273125 INVERSED ORIGIN: -0.565280 -0.239351 -1.436863 61.950901 0.211407 1.511464 -0.334948 9.426568 1.441240 -0.315585 -0.514432 -11.772865 NUMBER OF CHILDREN: 0 0x44 - l_d1_j1: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: -0.045316 0.511184 -0.382409 19.105082 -0.300885 -0.355223 -0.439187 -0.639149 -0.563041 0.148685 0.265476 39.223949 INVERSED ORIGIN: -0.110636 -0.734582 -1.374611 55.561878 1.248009 -0.867243 0.363002 -38.635967 -0.933617 -1.072234 0.648136 -8.270950 NUMBER OF CHILDREN: 0 0x45 - l_d1_j2: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: 0.129667 0.621375 -0.081732 18.996323 -0.093488 -0.063352 -0.629958 -1.361273 -0.619715 0.139571 0.077932 37.872654 INVERSED ORIGIN: 0.316570 -0.228241 -1.512976 50.976044 1.517028 -0.154668 0.340750 -41.933620 -0.199541 -1.537983 0.190262 -5.508822 NUMBER OF CHILDREN: 0 0x46 - l_d1_j3: FLAGS: 0x0 PARENT: index - 0xf, name - thoracic ORIGIN: 0.149547 0.618046 -0.072488 19.268623 -0.050784 -0.062181 -0.634944 -1.557597 -0.620207 0.154117 0.034513 36.571251 INVERSED ORIGIN: 0.365104 -0.123985 -1.514177 48.147190 1.508902 -0.151810 0.376263 -43.071327 -0.176972 -1.550157 0.084259 -2.085982 NUMBER OF CHILDREN: 0 0x47 - face: FLAGS: 0x1 PARENT: index - 0x11, name - cranium ORIGIN: 0.011170 0.639903 0.000000 -0.000008 0.000000 -0.000000 0.640000 0.385155 0.639903 -0.011170 -0.000000 59.599403 INVERSED ORIGIN: 0.027269 0.000000 1.562262 -93.109886 1.562262 -0.000000 -0.027269 1.625250 0.000000 1.562500 -0.000000 -0.601804 NUMBER OF CHILDREN: 8 Index: 0x12, Name: ceyebrow Index: 0x13, Name: jaw Index: 0x14, Name: lblip2 Index: 0x15, Name: leye Index: 0x16, Name: rblip2 Index: 0x17, Name: ltlip2 Index: 0x18, Name: rtlip2 Index: 0x19, Name: reye Link to comment Share on other sites More sharing options...
Anakin Posted April 11, 2003 Author Share Posted April 11, 2003 Emailed- now we play the waiting game. Link to comment Share on other sites More sharing options...
Commodus Posted April 11, 2003 Share Posted April 11, 2003 They'll probably reply... we have to hope so anyway. Just out of curiosity - did you ask them to send it in SCN or XSI format? Link to comment Share on other sites More sharing options...
Anakin Posted April 11, 2003 Author Share Posted April 11, 2003 Both Link to comment Share on other sites More sharing options...
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