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Right we can now make models- lets make some new Animations


Anakin

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Right im bumping this up for a good reason.

 

A while ago, well Aug 2002, Myself and James Monroe from Raven moved into making a GLA import into Milkshape.

Now I was told to keep this under wraps until we had something to go on, but with out the support of Raven and just been talking to razoraces I have decided to move on and continue with the work with the help of the community.

 

I think people there are a lot more info out here in the community than some of us would like to admit, myself including as I have been told things and well there is other stuff too.

 

Its time to share people, if we are going to enjoy whats left of the editing community for JK2 until we move to JK3 lets help each other to help us.

 

Anakin

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things to consider:

- any one mesh that comprise your character should not have more than 500 vertices otherwise that piece will not produce a shadow.

- Points on your mesh can NOT be point weighted to more than 4 bones at once. I have found that Softimage will often carry rogue deformers and even though their influence on the mesh says it has a 0 value, it is still listed as a deformer. In Soft's point weighting attributes dialog pop-up it shows how many deformers are on which points in the column on the far right. If you see a point with more than 4 def's on it you'll need to select the point and adjust the point weighting so it's total 100% weighting is doled out to no more than 4 deformers. If it says it has 6 deformers and you see that it is only 50% to the femur and 50% to the pelvis you'll need to select one of the other deformers with no weights and manually slide the weight percentage slider to the left (confirming a value of 0). If this deformer was one of the rogue deformers then you should see the deformer list drop by one. If it doesn't then you'll need to select another rogue deformer. This deformer bug was kinda #vck3d up, it was a pain in the arse to hack it like this but nothing else could be done.

- If you have LODs then you must make sure that the each mesh in the highest LOD is represented somehow in the lower LODs with the same name only with a "_*" suffix where * is the number of the LOD or number of iteration. So for example: "Stupidpouch" is a separate piece on the highest LOD, in the next LOD down it is named "Stupidpouch_1", and "Stupidpouch_2", and so on. Even if this piece becomes insignificant at the lowest LOD to the point where it is simply not needed because it won't be seen at that distance, it still needs to be represented in the lowest LOD as a single poly triangle at the very least.

- You can always drop out deformers as you go down the LOD hierarchy but you can not add them back into a lower LOD if you have already dropped them from a LOD previous and you can never introduce a bone of influence that the mesh on the highest LOD didn't have included as a deformer. So for example: let's say Stupidpouch is deformed by pelvis, femurX, and femurYZ. Stupidpouch_1 can drop a deformer so that it is only deformed by pelvis and femurX and Stupidpouch_2 may be deformed only by pelvis (or only by femurX) but you couldn't have Stupidpouch_2 be deformed by the same deformers as the highest LOD[0] if you dropped one or more of them at LOD1. And you couldn't have LOD1, LOD2, etc. be deformed also by lower lumbar unless it too was included in the highest LOD[0].

 

I can't think of anything else to warn you about off the top of my head.

-shubes

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GLA is an end-result format. (meaning it was derived from a format that made sense, and might not make a lot of sense in it's current format)

 

It's this thread that actually got me looking in to the format, most modders didn't know we had the source to GLA - this thread pointed it out, but nobody raised the flag, no one asked for help, and here it sat.

 

Yes, it's time to help one another, but the anim situation for JK2 is the same as it will be for JK3 -- GLA is an end-result format.

 

Of course, I'm working on a tool to edit GLAs directly, rather than export or import. Even if I could get it into XSI or some other format, it wouldn't be incredibly useful as 46 of 72 bones all share the same parent.

 

I have a work around thought up that should work, my code just hasn't had time to progress and no one seems interested.

 

If anyone is interested, what I need now is to know the significance of the values contained in the BasePoseMat and to confirm those by inverting it and comparing it to the BasePoseMatInv.

 

The next steps were to:

1. Write some functions to know where the XYZ of a given joint are.

2. Write out Matrix Math Functions, Quaternion Math Functions and Euler Math Functions, to make life easier.

3. Write a function to plot X Y Z points to a 2d screen.

 

What I'd like right now if somebody could point it out to me is a good way to read IEEE Single Point Precision Float format.

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Hey thanks, guys. I registered at Gamasutra and read the Bobic's(sp) article on Quaternions and that really cleared things up for me and the code is pretty much ANSI compliant so I can drop it in when I'm ready.

 

I was able to get some more info from Ste Cork, when I can decipher it I'll put it up at the Compendium (which hasn't really had a really good update for a while (ok, well, it would help if it were a real site ... rather than some junk I've slapped up ... but anyway)

 

Ste actually worked on the format, you'll notice his comment in the header. He's working on some other stuff right now, but it looks like (judging by his and other comments) that the current animation problem (ie no really good way of making new animations) will still exist in JK3, as it exists in JK2, SOF2 and such.

 

Raven says (well, Mike G says, and since he's the only one talking, he'd be who I'm listening to) that they don't have a really good history of heavy mods for their games.

 

I'd have to agree with Raven on the 'heavy mod' theory of community support. Of course, I think you can read between the lines (no SP SDK for JK3, either.)

 

Anyway, that's a totally different game.

 

Back to the GLA. So you might be thinking, ok, so ... what if you get to the point where you can render the skeleton (joints) position for a given frame? What good does that do us?

 

Well, I'm glad you asked. If I can get the points, I can render them. Since I don't want to spend a lot of time on render code (and since I just need to see how the joint is positioned), I was planning on writing code to plot the points to the screen, I'm not sure if I will pick up on an OpenGL library at one point (I think there's really only one for DJGPP, which is the compiler I'm using atm), but I question OpenGL's ease of use ... 'specially since I'm a novice in this respect.

 

Anyway, once I can render it, the rest is being able to stuff current frame data into an array (for each of the 72 bones), writing a new file format so we can make skeletal sense of the GLA, but leave the GLA's skeleton as is ... (ie, a skeletal behavior file format, so I can ... well, I hope you get the picture.)

 

Ste thought it was a pretty good job that I've been able to do so much with a file format that was only intended as an "output" (ie, the only other real reader for GLA is ModView and the JK2MP and SP executeables, but that's just me taking a little bit of pride in my little app.

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Hierarchy and bone order must be like so:

(00)->model_root
(01)     ->pelvis
(02)          ->Motion
(03)          ->lfemurYZ
(04)          ->lfemurX
(05)          ->ltibia
(06)          ->ltalus
(07)          ->ltarsal
(08)          ->rfemurYZ
(09)          ->rfemurX
(10)          ->rtibia
(11)          ->rtalus
(12)          ->rtarsal
(13)          ->lower_lumbar
(14)               ->upper_lumbar
(15)               ->thoracic
(16)                    ->cervical
(17)                              ->cranium
(71)                                   ->face
(18)                                        ->ceyebrow
(19)                                        ->jaw
(20)                                        ->lblip2
(21)                                        ->leye
(22)                                        ->rblip2
(23)                                        ->ltlip2
(24)                                        ->rtlip2
(25)                                        ->reye
(26)                    ->rclavical
(27)                    ->rhumerus
(28)                    ->rhumerusX
(29)                    ->rradius
(30)                    ->rradiusX
(31)                    ->rhand
(32)                    ->mc7
(33)                    ->r_d5_j1
(34)                    ->r_d5_j2
(35)                    ->r_d5_j3
(36)                    ->r_d1_j1
(37)                    ->r_d1_j2
(38)                    ->r_d1_j3
(39)                    ->r_d2_j1
(40)                    ->r_d2_j2
(41)                    ->r_d2_j3
(42)                    ->r_d3_j1
(43)                    ->r_d3_j2
(44)                    ->r_d3_j3
(45)                    ->r_d4_j1
(46)                    ->r_d4_j2
(47)                    ->r_d4_j3
(48)                    ->rhang_tag_bone
(49)                    ->lclavical
(50)                    ->lhumerus
(51)                    ->lhumerusX
(52)                    ->lradius
(53)                    ->lradiusX
(54)                    ->lhand
(55)                    ->mc5
(56)                    ->l_d5_j1
(57)                    ->l_d5_j2
(58)                    ->l_d5_j3
(59)                    ->l_d4_j1
(60)                    ->l_d4_j2
(61)                    ->l_d4_j3
(62)                    ->l_d3_j1
(63)                    ->l_d3_j2
(64)                    ->l_d3_j3
(65)                    ->l_d2_j1
(66)                    ->l_d2_j2
(67)                    ->l_d2_j3
(68)                    ->l_d1_j1
(69)                    ->l_d1_j2
(70)                    ->l_d1_j3

If Raven doesn't know WTH we're talking about, they should probably take a look at the _humanoid.gla they distributed with JK2.

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How about the:

==============================================================
models/players/_humanoid/_humanoid
==============================================================

0x0 - model_root:
FLAGS: 0x0
PARENT: index - 0x0, name - model_root
ORIGIN:
0.640000 0.000000 0.000000 0.000000 
0.000000 0.640000 0.000000 0.000000 
0.000000 0.000000 0.640000 0.000000 
INVERSED ORIGIN:
1.562500 0.000000 0.000000 0.000000 
0.000000 1.562500 0.000000 0.000000 
0.000000 0.000000 1.562500 0.000000 
NUMBER OF CHILDREN: 1
	Index: 0x1, Name: pelvis
0x1 - pelvis:
FLAGS: 0x0
PARENT: index - 0x0, name - model_root
ORIGIN:
-0.000000 0.640000 0.000000 -0.000008 
0.000000 -0.000000 0.640000 0.385155 
0.640000 0.000000 0.000000 35.586601 
INVERSED ORIGIN:
-0.000000 -0.000000 1.562500 -55.604065 
1.562500 -0.000000 0.000000 0.000011 
0.000000 1.562500 0.000000 -0.601804 
NUMBER OF CHILDREN: 12
	Index: 0x2, Name: Motion
	Index: 0x3, Name: lfemurYZ
	Index: 0x4, Name: lfemurX
	Index: 0x5, Name: ltibia
	Index: 0x6, Name: ltalus
	Index: 0x7, Name: ltarsal
	Index: 0x8, Name: rfemurYZ
	Index: 0x9, Name: rfemurX
	Index: 0xa, Name: rtibia
	Index: 0xb, Name: rtalus
	Index: 0xc, Name: rtarsal
	Index: 0xd, Name: lower_lumbar
0x2 - Motion:
FLAGS: 0x1
PARENT: index - 0x1, name - pelvis
ORIGIN:
0.640000 0.000000 0.000000 0.000000 
0.000000 0.640000 0.000000 0.385155 
0.000000 0.000000 0.640000 36.419380 
INVERSED ORIGIN:
1.562500 0.000000 0.000000 0.000000 
0.000000 1.562500 0.000000 -0.601804 
0.000000 0.000000 1.562500 -56.905285 
NUMBER OF CHILDREN: 0
0x3 - lfemurYZ:
FLAGS: 0x0
PARENT: index - 0x1, name - pelvis
ORIGIN:
0.165309 0.618207 0.009624 3.612152 
0.044452 -0.001947 -0.638451 -0.206205 
-0.616682 0.165577 -0.043441 35.586601 
INVERSED ORIGIN:
0.403586 0.108525 -1.505572 52.142750 
1.509295 -0.004754 0.404242 -19.838364 
0.023496 -1.558719 -0.106057 3.367932 
NUMBER OF CHILDREN: 0
0x4 - lfemurX:
FLAGS: 0x0
PARENT: index - 0x1, name - pelvis
ORIGIN:
0.165309 0.618207 0.009624 5.513204 
0.044452 -0.001948 -0.638451 0.304989 
-0.616682 0.165577 -0.043441 28.494755 
INVERSED ORIGIN:
0.403586 0.108525 -1.505572 40.642754 
1.509295 -0.004755 0.404242 -19.838366 
0.023495 -1.558719 -0.106057 3.367934 
NUMBER OF CHILDREN: 0
0x5 - ltibia:
FLAGS: 0x0
PARENT: index - 0x1, name - pelvis
ORIGIN:
0.165304 0.618207 0.009702 7.414255 
0.044754 -0.001948 -0.638430 0.816182 
-0.616662 0.165577 -0.043733 21.402910 
INVERSED ORIGIN:
0.403575 0.109263 -1.505522 29.141155 
1.509295 -0.004755 0.404241 -19.838364 
0.023686 -1.558668 -0.106771 3.381750 
NUMBER OF CHILDREN: 0
0x6 - ltalus:
FLAGS: 0x0
PARENT: index - 0x1, name - pelvis
ORIGIN:
0.098867 0.618207 -0.132835 11.150131 
-0.509035 -0.001945 -0.387917 1.827628 
-0.375112 0.165577 0.491401 7.466357 
INVERSED ORIGIN:
0.241374 -1.242761 -0.915801 6.417648 
1.509295 -0.004748 0.404242 -19.838377 
-0.324303 -0.947064 1.199710 -3.610558 
NUMBER OF CHILDREN: 0
0x7 - ltarsal:
FLAGS: 0x0
PARENT: index - 0x1, name - pelvis
ORIGIN:
0.007684 0.610404 -0.192219 12.000385 
-0.638930 -0.003555 -0.036829 -2.550070 
-0.036194 0.192340 0.609340 4.240394 
INVERSED ORIGIN:
0.018760 -1.559887 -0.088364 -3.828250 
1.490244 -0.008678 0.469579 -19.896828 
-0.469284 -0.089915 1.487647 -0.905907 
NUMBER OF CHILDREN: 0
0x8 - rfemurYZ:
FLAGS: 0x0
PARENT: index - 0x1, name - pelvis
ORIGIN:
-0.165307 0.618207 -0.009663 -3.612168 
0.044602 0.001947 -0.638441 -0.206205 
-0.616672 -0.165578 -0.043586 35.586601 
INVERSED ORIGIN:
-0.403582 0.108891 -1.505547 52.141937 
1.509295 0.004754 -0.404243 19.838436 
-0.023591 -1.558694 -0.106411 3.380171 
NUMBER OF CHILDREN: 0
0x9 - rfemurX:
FLAGS: 0x0
PARENT: index - 0x1, name - pelvis
ORIGIN:
-0.165307 0.618207 -0.009663 -5.513199 
0.044602 0.001947 -0.638441 0.306713 
-0.616672 -0.165578 -0.043586 28.494875 
INVERSED ORIGIN:
-0.403582 0.108891 -1.505547 40.641937 
1.509295 0.004754 -0.404243 19.838434 
-0.023591 -1.558694 -0.106411 3.380173 
NUMBER OF CHILDREN: 0
0xa - rtibia:
FLAGS: 0x0
PARENT: index - 0x1, name - pelvis
ORIGIN:
-0.165307 0.618207 -0.009663 -7.414231 
0.044602 0.001948 -0.638441 0.819631 
-0.616672 -0.165578 -0.043586 21.403147 
INVERSED ORIGIN:
-0.403582 0.108891 -1.505547 29.141937 
1.509295 0.004755 -0.404243 19.838432 
-0.023590 -1.558694 -0.106411 3.380180 
NUMBER OF CHILDREN: 0
0xb - rtalus:
FLAGS: 0x0
PARENT: index - 0x1, name - pelvis
ORIGIN:
-0.098831 0.618207 0.132862 -11.150170 
-0.509126 0.001951 -0.387797 1.827628 
-0.374997 -0.165578 0.491489 7.466362 
INVERSED ORIGIN:
-0.241286 -1.242984 -0.915520 6.416935 
1.509295 0.004762 -0.404242 19.838409 
0.324369 -0.946770 1.199924 -3.611953 
NUMBER OF CHILDREN: 0
0xc - rtarsal:
FLAGS: 0x0
PARENT: index - 0x1, name - pelvis
ORIGIN:
-0.007639 0.624834 0.138289 -12.000114 
-0.638938 0.000344 -0.036849 -2.550859 
-0.036050 -0.138500 0.623793 4.241387 
INVERSED ORIGIN:
-0.018650 -1.559908 -0.088012 -3.829621 
1.525474 0.000839 -0.338134 19.742163 
0.337621 -0.089962 1.522933 -2.637342 
NUMBER OF CHILDREN: 0
0xd - lower_lumbar:
FLAGS: 0x0
PARENT: index - 0x1, name - pelvis
ORIGIN:
-0.000000 0.640000 0.000000 -0.000008 
0.000000 -0.000000 0.640000 0.385155 
0.640000 0.000000 0.000000 41.346600 
INVERSED ORIGIN:
-0.000000 -0.000000 1.562500 -64.604065 
1.562500 -0.000000 0.000000 0.000010 
0.000000 1.562500 0.000000 -0.601804 
NUMBER OF CHILDREN: 1
	Index: 0xe, Name: upper_lumbar
0xe - upper_lumbar:
FLAGS: 0x0
PARENT: index - 0xd, name - lower_lumbar
ORIGIN:
-0.000000 0.640000 0.000000 -0.000008 
0.000000 -0.000000 0.640000 0.385155 
0.640000 0.000000 0.000000 46.466602 
INVERSED ORIGIN:
-0.000000 -0.000000 1.562500 -72.604065 
1.562500 -0.000000 0.000000 0.000010 
0.000000 1.562500 0.000000 -0.601804 
NUMBER OF CHILDREN: 1
	Index: 0xf, Name: thoracic
0xf - thoracic:
FLAGS: 0x0
PARENT: index - 0xe, name - upper_lumbar
ORIGIN:
-0.000000 0.640000 0.000000 -0.000008 
0.000000 -0.000000 0.640000 0.385155 
0.640000 0.000000 0.000000 51.586601 
INVERSED ORIGIN:
-0.000000 -0.000000 1.562500 -80.604065 
1.562500 -0.000000 0.000000 0.000010 
0.000000 1.562500 0.000000 -0.601804 
NUMBER OF CHILDREN: 46
	Index: 0x10, Name: cervical
	Index: 0x1a, Name: rclavical
	Index: 0x1b, Name: rhumerus
	Index: 0x1c, Name: rhumerusX
	Index: 0x1d, Name: rradius
	Index: 0x1e, Name: rradiusX
	Index: 0x1f, Name: rhand
	Index: 0x20, Name: mc7
	Index: 0x21, Name: r_d5_j1
	Index: 0x22, Name: r_d5_j2
	Index: 0x23, Name: r_d5_j3
	Index: 0x24, Name: r_d1_j1
	Index: 0x25, Name: r_d1_j2
	Index: 0x26, Name: r_d1_j3
	Index: 0x27, Name: r_d2_j1
	Index: 0x28, Name: r_d2_j2
	Index: 0x29, Name: r_d2_j3
	Index: 0x2a, Name: r_d3_j1
	Index: 0x2b, Name: r_d3_j2
	Index: 0x2c, Name: r_d3_j3
	Index: 0x2d, Name: r_d4_j1
	Index: 0x2e, Name: r_d4_j2
	Index: 0x2f, Name: r_d4_j3
	Index: 0x30, Name: rhang_tag_bone
	Index: 0x31, Name: lclavical
	Index: 0x32, Name: lhumerus
	Index: 0x33, Name: lhumerusX
	Index: 0x34, Name: lradius
	Index: 0x35, Name: lradiusX
	Index: 0x36, Name: lhand
	Index: 0x37, Name: mc5
	Index: 0x38, Name: l_d5_j1
	Index: 0x39, Name: l_d5_j2
	Index: 0x3a, Name: l_d5_j3
	Index: 0x3b, Name: l_d4_j1
	Index: 0x3c, Name: l_d4_j2
	Index: 0x3d, Name: l_d4_j3
	Index: 0x3e, Name: l_d3_j1
	Index: 0x3f, Name: l_d3_j2
	Index: 0x40, Name: l_d3_j3
	Index: 0x41, Name: l_d2_j1
	Index: 0x42, Name: l_d2_j2
	Index: 0x43, Name: l_d2_j3
	Index: 0x44, Name: l_d1_j1
	Index: 0x45, Name: l_d1_j2
	Index: 0x46, Name: l_d1_j3
0x10 - cervical:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
-0.000000 0.640000 0.000000 -0.000008 
0.000000 -0.000000 0.640000 0.385155 
0.640000 0.000000 0.000000 56.706600 
INVERSED ORIGIN:
-0.000000 -0.000000 1.562500 -88.604057 
1.562500 -0.000000 0.000000 0.000009 
0.000000 1.562500 0.000000 -0.601804 
NUMBER OF CHILDREN: 1
	Index: 0x11, Name: cranium
0x11 - cranium:
FLAGS: 0x0
PARENT: index - 0x10, name - cervical
ORIGIN:
0.011170 0.639903 0.000000 -0.000008 
0.000000 -0.000000 0.640000 0.385155 
0.639903 -0.011170 -0.000000 59.599403 
INVERSED ORIGIN:
0.027269 0.000000 1.562262 -93.109886 
1.562262 -0.000000 -0.027269 1.625250 
0.000000 1.562500 -0.000000 -0.601804 
NUMBER OF CHILDREN: 1
	Index: 0x47, Name: face
0x12 - ceyebrow:
FLAGS: 0x0
PARENT: index - 0x47, name - face
ORIGIN:
-0.000000 0.695680 0.000000 0.040607 
-0.671976 -0.000000 0.180054 -3.539557 
0.180054 0.000000 0.671976 63.147243 
INVERSED ORIGIN:
-0.000000 -1.388463 0.372036 -28.407568 
1.437443 -0.000000 0.000000 -0.058371 
0.000000 0.372036 1.388463 -86.360786 
NUMBER OF CHILDREN: 0
0x13 - jaw:
FLAGS: 0x0
PARENT: index - 0x47, name - face
ORIGIN:
-0.000000 0.695680 -0.000000 0.040595 
-0.593453 -0.000000 -0.363021 -0.529888 
-0.363021 -0.000000 0.593453 60.782906 
INVERSED ORIGIN:
-0.000000 -1.226217 -0.750088 44.942791 
1.437443 -0.000000 -0.000000 -0.058347 
-0.000000 -0.750088 1.226217 -74.930496 
NUMBER OF CHILDREN: 0
0x14 - lblip2:
FLAGS: 0x0
PARENT: index - 0x47, name - face
ORIGIN:
0.564285 0.406875 -0.002508 0.569949 
0.402593 -0.557705 0.104185 -3.874034 
0.058923 -0.085959 -0.687830 60.033550 
INVERSED ORIGIN:
1.165948 0.831855 0.121749 -4.750895 
0.840701 -1.152352 -0.177612 5.719243 
-0.005183 0.215271 -1.421222 86.157928 
NUMBER OF CHILDREN: 0
0x15 - leye:
FLAGS: 0x0
PARENT: index - 0x47, name - face
ORIGIN:
-0.000000 -0.695680 0.000001 1.138389 
-0.695680 0.000000 0.000001 -2.847354 
-0.000001 -0.000001 -0.695680 62.577415 
INVERSED ORIGIN:
-0.000000 -1.437443 -0.000002 -4.092804 
-1.437443 0.000000 -0.000002 1.636490 
0.000002 0.000002 -1.437443 89.951447 
NUMBER OF CHILDREN: 0
0x16 - rblip2:
FLAGS: 0x0
PARENT: index - 0x47, name - face
ORIGIN:
-0.564284 0.406875 0.002508 -0.488737 
0.402594 0.557705 0.104185 -3.874034 
0.058923 0.085959 -0.687830 60.033550 
INVERSED ORIGIN:
-1.165948 0.831856 0.121749 -4.656199 
0.840702 1.152352 0.177612 -5.787536 
0.005183 0.215271 -1.421222 86.157509 
NUMBER OF CHILDREN: 0
0x17 - ltlip2:
FLAGS: 0x0
PARENT: index - 0x47, name - face
ORIGIN:
0.563360 0.393728 -0.107585 0.569949 
0.401934 -0.567056 0.029447 -3.874034 
-0.071027 -0.086004 -0.686680 60.169704 
INVERSED ORIGIN:
1.164038 0.830493 -0.146760 11.384412 
0.813536 -1.171674 -0.177705 5.689694 
-0.222296 0.060845 -1.418846 85.733948 
NUMBER OF CHILDREN: 0
0x18 - rtlip2:
FLAGS: 0x0
PARENT: index - 0x47, name - face
ORIGIN:
-0.563360 0.393728 0.107585 -0.488737 
0.401934 0.567056 0.029447 -3.874034 
-0.071027 0.086004 -0.686680 60.169704 
INVERSED ORIGIN:
-1.164037 0.830493 -0.146760 11.478940 
0.813537 1.171674 0.177705 -5.755762 
0.222296 0.060845 -1.418846 85.715897 
NUMBER OF CHILDREN: 0
0x19 - reye:
FLAGS: 0x0
PARENT: index - 0x47, name - face
ORIGIN:
-0.000000 -0.695680 0.000001 -1.138572 
-0.695680 0.000000 0.000001 -2.847353 
-0.000001 -0.000001 -0.695680 62.577415 
INVERSED ORIGIN:
-0.000000 -1.437443 -0.000002 -4.092803 
-1.437443 0.000000 -0.000002 -1.636510 
0.000002 0.000002 -1.437443 89.951447 
NUMBER OF CHILDREN: 0
0x1a - rclavical:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
-0.634953 0.000000 0.080213 -0.000008 
0.080213 0.000000 0.634953 0.385155 
0.000000 0.640000 -0.000000 54.508949 
INVERSED ORIGIN:
-1.550179 0.195833 0.000000 -0.075439 
0.000000 0.000000 1.562500 -85.170235 
0.195833 1.550179 -0.000000 -0.597053 
NUMBER OF CHILDREN: 0
0x1b - rhumerus:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
-0.427266 -0.476196 -0.016753 -5.922854 
-0.011188 -0.012470 0.639781 1.133384 
-0.476359 0.427413 0.000000 54.508949 
INVERSED ORIGIN:
-1.043131 -0.027315 -1.162987 57.245834 
-1.162588 -0.030444 1.043489 -63.730797 
-0.040902 1.561965 0.000000 -2.012567 
NUMBER OF CHILDREN: 0
0x1c - rhumerusX:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
-0.427266 -0.476196 -0.016753 -9.554617 
-0.011188 -0.012470 0.639781 1.038283 
-0.476359 0.427413 0.000000 50.459892 
INVERSED ORIGIN:
-1.043131 -0.027315 -1.162987 48.745831 
-1.162588 -0.030443 1.043489 -63.730789 
-0.040901 1.561965 0.000000 -2.012560 
NUMBER OF CHILDREN: 0
0x1d - rradius:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
-0.425700 -0.476196 -0.040206 -13.186381 
-0.046328 -0.012470 0.638199 0.943181 
-0.475640 0.427413 -0.026176 46.410839 
INVERSED ORIGIN:
-1.039307 -0.113104 -1.161230 40.295616 
-1.162588 -0.030443 1.043489 -63.730801 
-0.098160 1.558104 -0.063906 0.201997 
NUMBER OF CHILDREN: 0
0x1e - rradiusX:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
-0.425700 -0.476196 -0.040206 -16.093914 
-0.046328 -0.012470 0.638199 0.626765 
-0.475640 0.427413 -0.026176 43.162220 
INVERSED ORIGIN:
-1.039307 -0.113104 -1.161230 33.465614 
-1.162588 -0.030443 1.043489 -63.730793 
-0.098160 1.558104 -0.063906 0.201997 
NUMBER OF CHILDREN: 0
0x1f - rhand:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
-0.373350 -0.513606 -0.080119 -19.001446 
-0.104581 -0.022410 0.631000 0.310347 
-0.509188 0.381191 -0.070854 39.913601 
INVERSED ORIGIN:
-0.911498 -0.255325 -1.243136 32.377487 
-1.253921 -0.054712 0.930643 -60.954624 
-0.195604 1.540527 -0.172984 2.709582 
NUMBER OF CHILDREN: 0
0x20 - mc7:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
-0.286685 -0.185119 -0.541427 -19.810562 
0.027613 -0.609352 0.193722 1.061248 
-0.571532 0.063417 0.280943 38.873180 
INVERSED ORIGIN:
-0.699915 0.067415 -1.395343 40.304161 
-0.451950 -1.487675 0.154826 -13.393149 
-1.321842 0.472953 0.685897 -53.351345 
NUMBER OF CHILDREN: 0
0x21 - r_d5_j1:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
0.241366 -0.176994 -0.565699 -20.670618 
-0.017164 -0.612633 0.184355 1.144088 
-0.592493 -0.054356 -0.235792 37.158585 
INVERSED ORIGIN:
0.589274 -0.041903 -1.446516 65.979057 
-0.432114 -1.495685 -0.132704 -2.289754 
-1.381101 0.450085 -0.575664 -7.672309 
NUMBER OF CHILDREN: 0
0x22 - r_d5_j2:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
0.451683 -0.182445 -0.415085 -20.289267 
-0.105396 -0.612101 0.154352 1.116970 
-0.440992 -0.040578 -0.462039 36.222469 
INVERSED ORIGIN:
1.102743 -0.257315 -1.076640 61.659821 
-0.445423 -1.494386 -0.099067 -3.779682 
-1.013392 0.376836 -1.128024 19.877911 
NUMBER OF CHILDREN: 0
0x23 - r_d5_j3:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
0.597797 -0.177601 -0.143865 -19.814999 
-0.161168 -0.613192 0.087293 1.006303 
-0.162063 -0.045308 -0.617481 35.759426 
INVERSED ORIGIN:
1.459464 -0.393475 -0.395661 43.463837 
-0.433597 -1.497052 -0.110616 -3.129673 
-0.351232 0.213118 -1.507522 46.734005 
NUMBER OF CHILDREN: 0
0x24 - r_d1_j1:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
0.045316 0.511184 0.382409 -19.105082 
-0.300885 0.355223 -0.439187 -0.639149 
-0.563041 -0.148686 0.265476 39.223949 
INVERSED ORIGIN:
0.110635 -0.734581 -1.374611 55.561867 
1.248009 0.867243 -0.363002 38.635994 
0.933617 -1.072235 0.648135 -8.270913 
NUMBER OF CHILDREN: 0
0x25 - r_d1_j2:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
-0.129667 0.621375 0.081732 -18.996323 
-0.093488 0.063352 -0.629958 -1.361272 
-0.619715 -0.139571 0.077932 37.872654 
INVERSED ORIGIN:
-0.316570 -0.228241 -1.512976 50.976044 
1.517028 0.154668 -0.340751 41.933624 
0.199540 -1.537982 0.190263 -5.508826 
NUMBER OF CHILDREN: 0
0x26 - r_d1_j3:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
-0.149655 0.618020 0.072488 -19.268623 
-0.050795 0.062172 -0.634944 -1.557596 
-0.620180 -0.154225 0.034513 36.571251 
INVERSED ORIGIN:
-0.365367 -0.124012 -1.514112 48.139664 
1.508839 0.151788 -0.376527 43.079731 
0.176972 -1.550157 0.084259 -2.085983 
NUMBER OF CHILDREN: 0
0x27 - r_d2_j1:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
0.100813 0.091724 -0.625319 -20.989746 
-0.105188 -0.621957 -0.108189 -0.944298 
-0.623195 0.119817 -0.082895 37.370018 
INVERSED ORIGIN:
0.246125 -0.256806 -1.521473 61.781067 
0.223935 -1.518450 0.292521 -7.665035 
-1.526657 -0.264133 -0.202381 -24.730583 
NUMBER OF CHILDREN: 0
0x28 - r_d2_j2:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
0.221312 0.090277 -0.593693 -20.783081 
-0.090051 -0.620583 -0.127935 -1.159932 
-0.593727 0.127776 -0.201895 36.092468 
INVERSED ORIGIN:
0.540313 -0.219852 -1.449529 63.291420 
0.220403 -1.515096 0.311952 -8.435872 
-1.449445 -0.312340 -0.492909 -12.695938 
NUMBER OF CHILDREN: 0
0x29 - r_d2_j3:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
0.231539 0.086592 -0.590332 -20.477669 
-0.098038 -0.619096 -0.129264 -1.284203 
-0.588539 0.137195 -0.210711 35.273125 
INVERSED ORIGIN:
0.565280 -0.239351 -1.436863 61.950901 
0.211406 -1.511464 0.334948 -9.426569 
-1.441240 -0.315585 -0.514432 -11.772869 
NUMBER OF CHILDREN: 0
0x2a - r_d3_j1:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
0.121372 0.031259 -0.627608 -21.098663 
-0.073515 -0.634112 -0.045800 -0.285942 
-0.624071 0.080777 -0.116664 37.222027 
INVERSED ORIGIN:
0.296318 -0.179479 -1.523611 62.912468 
0.076316 -1.548125 0.197209 -6.173038 
-1.532246 -0.111816 -0.284825 -21.758537 
NUMBER OF CHILDREN: 0
0x2b - r_d3_j2:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
0.452133 0.027502 -0.452128 -20.812229 
-0.050432 -0.631791 -0.088864 -0.459437 
-0.450147 0.098406 -0.444166 35.749218 
INVERSED ORIGIN:
1.103840 -0.123125 -1.098992 62.204910 
0.067145 -1.542458 0.240250 -7.899974 
-1.103827 -0.216953 -1.084390 15.693322 
NUMBER OF CHILDREN: 0
0x2c - r_d3_j3:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
0.582587 0.031620 -0.263044 -20.052645 
-0.010394 -0.632209 -0.099016 -0.544163 
-0.264734 0.094405 -0.574981 34.992970 
INVERSED ORIGIN:
1.422332 -0.025376 -0.646323 51.124462 
0.077196 -1.543478 0.230482 -7.357162 
-0.642197 -0.241738 -1.403763 36.112549 
NUMBER OF CHILDREN: 0
0x2d - r_d4_j1:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
0.215768 -0.029026 -0.601832 -21.029480 
-0.027211 -0.639074 0.021067 0.380525 
-0.601917 0.018486 -0.216690 37.153194 
INVERSED ORIGIN:
0.526776 -0.066434 -1.469524 65.700607 
-0.070865 -1.560239 0.045132 -2.573357 
-1.469316 0.051433 -0.529027 -11.263476 
NUMBER OF CHILDREN: 0
0x2e - r_d4_j2:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
0.519698 -0.035896 -0.371787 -20.602255 
-0.051237 -0.637867 -0.010034 0.326646 
-0.369985 0.037912 -0.520839 35.961380 
INVERSED ORIGIN:
1.268793 -0.125090 -0.903284 58.664211 
-0.087638 -1.557292 0.092559 -4.625394 
-0.907683 -0.024497 -1.271580 27.035465 
NUMBER OF CHILDREN: 0
0x2f - r_d4_j3:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
0.555282 -0.027914 -0.316990 -19.843496 
-0.040290 -0.638569 -0.014345 0.251841 
-0.315656 0.032401 -0.555798 35.421204 
INVERSED ORIGIN:
1.355669 -0.098363 -0.770644 54.223122 
-0.068149 -1.559008 0.079105 -3.761685 
-0.773901 -0.035022 -1.356929 32.715965 
NUMBER OF CHILDREN: 0
0x30 - rhang_tag_bone:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
0.584732 0.256954 -0.040785 -20.076271 
-0.077996 0.077415 -0.630495 -0.109499 
-0.248204 0.581018 0.102044 36.948055 
INVERSED ORIGIN:
1.427568 -0.190420 -0.605967 51.028687 
0.627328 0.189001 1.418501 -39.795723 
-0.099573 -1.539294 0.249132 -11.372547 
NUMBER OF CHILDREN: 0
0x31 - lclavical:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
0.634953 0.000000 -0.080213 -0.000008 
0.080213 -0.000000 0.634953 0.385155 
0.000000 -0.640000 -0.000000 54.508949 
INVERSED ORIGIN:
1.550179 0.195833 0.000000 -0.075413 
0.000000 -0.000000 -1.562500 85.170235 
-0.195833 1.550179 -0.000000 -0.597057 
NUMBER OF CHILDREN: 0
0x32 - lhumerus:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
0.427266 -0.476196 0.016753 5.922837 
-0.011188 0.012470 0.639781 1.133384 
-0.476359 -0.427413 0.000000 54.508949 
INVERSED ORIGIN:
1.043131 -0.027315 -1.162987 57.245857 
-1.162588 0.030444 -1.043488 63.730774 
0.040902 1.561965 0.000000 -2.012561 
NUMBER OF CHILDREN: 0
0x33 - lhumerusX:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
0.427266 -0.476196 0.016753 9.554602 
-0.011188 0.012470 0.639781 1.038283 
-0.476359 -0.427413 -0.000000 50.459892 
INVERSED ORIGIN:
1.043131 -0.027315 -1.162987 48.745853 
-1.162588 0.030443 -1.043488 63.730774 
0.040901 1.561965 -0.000000 -2.012554 
NUMBER OF CHILDREN: 0
0x34 - lradius:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
0.425700 -0.476196 0.040206 13.186366 
-0.046328 0.012470 0.638199 0.943181 
-0.475640 -0.427413 -0.026176 46.410839 
INVERSED ORIGIN:
1.039307 -0.113104 -1.161230 40.295647 
-1.162588 0.030443 -1.043488 63.730774 
0.098160 1.558104 -0.063906 0.202006 
NUMBER OF CHILDREN: 0
0x35 - lradiusX:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
0.425700 -0.476196 0.040206 16.093897 
-0.046328 0.012470 0.638199 0.626765 
-0.475640 -0.427413 -0.026176 43.162220 
INVERSED ORIGIN:
1.039307 -0.113104 -1.161230 33.465645 
-1.162588 0.030443 -1.043488 63.730766 
0.098160 1.558104 -0.063906 0.202005 
NUMBER OF CHILDREN: 0
0x36 - lhand:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
0.373350 -0.513606 0.080119 19.001431 
-0.104581 0.022410 0.631000 0.310347 
-0.509188 -0.381191 -0.070854 39.913601 
INVERSED ORIGIN:
0.911498 -0.255325 -1.243136 32.377480 
-1.253920 0.054711 -0.930643 60.954620 
0.195603 1.540527 -0.172984 2.709588 
NUMBER OF CHILDREN: 0
0x37 - mc5:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
0.286685 -0.185118 0.541427 19.810562 
0.027613 0.609352 0.193721 1.061247 
-0.571532 -0.063416 0.280943 38.873180 
INVERSED ORIGIN:
0.699915 0.067414 -1.395343 40.304165 
-0.451948 1.487676 -0.154825 13.393107 
1.321843 0.472952 0.685897 -53.351357 
NUMBER OF CHILDREN: 0
0x38 - l_d5_j1:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
-0.241367 -0.176994 0.565699 20.670618 
-0.017164 0.612633 0.184355 1.144086 
-0.592493 0.054356 -0.235792 37.158585 
INVERSED ORIGIN:
-0.589274 -0.041903 -1.446515 65.979057 
-0.432114 1.495685 0.132704 2.289755 
1.381101 0.450085 -0.575664 -7.672292 
NUMBER OF CHILDREN: 0
0x39 - l_d5_j2:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
-0.451683 -0.182445 0.415086 20.289259 
-0.105396 0.612101 0.154352 1.116968 
-0.440993 0.040578 -0.462038 36.222446 
INVERSED ORIGIN:
-1.102741 -0.257314 -1.076642 61.659821 
-0.445423 1.494386 0.099067 3.779667 
1.013394 0.376837 -1.128022 19.877804 
NUMBER OF CHILDREN: 0
0x3a - l_d5_j3:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
-0.597797 -0.177601 0.143864 19.814991 
-0.161168 0.613192 0.087293 1.006302 
-0.162063 0.045308 -0.617481 35.759403 
INVERSED ORIGIN:
-1.459464 -0.393475 -0.395660 43.463810 
-0.433597 1.497052 0.110616 3.129666 
0.351232 0.213118 -1.507522 46.733982 
NUMBER OF CHILDREN: 0
0x3b - l_d4_j1:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
-0.215767 -0.029026 0.601832 21.029480 
-0.027212 0.639074 0.021066 0.380525 
-0.601917 -0.018487 -0.216689 37.153194 
INVERSED ORIGIN:
-0.526775 -0.066436 -1.469524 65.700592 
-0.070865 1.560240 -0.045134 2.573415 
1.469317 0.051432 -0.529026 -11.263551 
NUMBER OF CHILDREN: 0
0x3c - l_d4_j2:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
-0.519698 -0.035896 0.371787 20.602255 
-0.051237 0.637867 -0.010034 0.326645 
-0.369985 -0.037912 -0.520839 35.961384 
INVERSED ORIGIN:
-1.268793 -0.125090 -0.903284 58.664219 
-0.087638 1.557292 -0.092559 4.625400 
0.907684 -0.024497 -1.271580 27.035460 
NUMBER OF CHILDREN: 0
0x3d - l_d4_j3:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
-0.555282 -0.027914 0.316990 19.843498 
-0.040290 0.638569 -0.014345 0.251839 
-0.315656 -0.032402 -0.555798 35.421204 
INVERSED ORIGIN:
-1.355669 -0.098363 -0.770644 54.223125 
-0.068149 1.559008 -0.079105 3.761699 
0.773901 -0.035022 -1.356929 32.715965 
NUMBER OF CHILDREN: 0
0x3e - l_d3_j1:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
-0.121371 0.031259 0.627608 21.098663 
-0.073515 0.634112 -0.045800 -0.285942 
-0.624071 -0.080777 -0.116664 37.222027 
INVERSED ORIGIN:
-0.296317 -0.179479 -1.523611 62.912445 
0.076317 1.548125 -0.197209 6.173034 
1.532246 -0.111817 -0.284825 -21.758572 
NUMBER OF CHILDREN: 0
0x3f - l_d3_j2:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
-0.452133 0.027502 0.452128 20.812229 
-0.050432 0.631791 -0.088864 -0.459437 
-0.450147 -0.098406 -0.444166 35.749218 
INVERSED ORIGIN:
-1.103840 -0.123125 -1.098992 62.204910 
0.067145 1.542458 -0.240250 7.899979 
1.103827 -0.216953 -1.084391 15.693329 
NUMBER OF CHILDREN: 0
0x40 - l_d3_j3:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
-0.582587 0.031620 0.263044 20.052645 
-0.010394 0.632209 -0.099016 -0.544163 
-0.264734 -0.094405 -0.574982 34.992970 
INVERSED ORIGIN:
-1.422333 -0.025376 -0.646322 51.124458 
0.077196 1.543478 -0.230482 7.357165 
0.642197 -0.241738 -1.403764 36.112560 
NUMBER OF CHILDREN: 0
0x41 - l_d2_j1:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
-0.100812 0.091724 0.625319 20.989746 
-0.105188 0.621957 -0.108189 -0.944298 
-0.623195 -0.119817 -0.082895 37.370018 
INVERSED ORIGIN:
-0.246123 -0.256806 -1.521473 61.781036 
0.223935 1.518450 -0.292521 7.665038 
1.526657 -0.264133 -0.202380 -24.730642 
NUMBER OF CHILDREN: 0
0x42 - l_d2_j2:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
-0.221312 0.090277 0.593693 20.783081 
-0.090051 0.620583 -0.127935 -1.159932 
-0.593727 -0.127776 -0.201895 36.092468 
INVERSED ORIGIN:
-0.540312 -0.219852 -1.449529 63.291420 
0.220403 1.515096 -0.311952 8.435873 
1.449445 -0.312341 -0.492908 -12.695962 
NUMBER OF CHILDREN: 0
0x43 - l_d2_j3:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
-0.231539 0.086592 0.590332 20.477671 
-0.098038 0.619096 -0.129264 -1.284203 
-0.588539 -0.137195 -0.210712 35.273125 
INVERSED ORIGIN:
-0.565280 -0.239351 -1.436863 61.950901 
0.211407 1.511464 -0.334948 9.426568 
1.441240 -0.315585 -0.514432 -11.772865 
NUMBER OF CHILDREN: 0
0x44 - l_d1_j1:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
-0.045316 0.511184 -0.382409 19.105082 
-0.300885 -0.355223 -0.439187 -0.639149 
-0.563041 0.148685 0.265476 39.223949 
INVERSED ORIGIN:
-0.110636 -0.734582 -1.374611 55.561878 
1.248009 -0.867243 0.363002 -38.635967 
-0.933617 -1.072234 0.648136 -8.270950 
NUMBER OF CHILDREN: 0
0x45 - l_d1_j2:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
0.129667 0.621375 -0.081732 18.996323 
-0.093488 -0.063352 -0.629958 -1.361273 
-0.619715 0.139571 0.077932 37.872654 
INVERSED ORIGIN:
0.316570 -0.228241 -1.512976 50.976044 
1.517028 -0.154668 0.340750 -41.933620 
-0.199541 -1.537983 0.190262 -5.508822 
NUMBER OF CHILDREN: 0
0x46 - l_d1_j3:
FLAGS: 0x0
PARENT: index - 0xf, name - thoracic
ORIGIN:
0.149547 0.618046 -0.072488 19.268623 
-0.050784 -0.062181 -0.634944 -1.557597 
-0.620207 0.154117 0.034513 36.571251 
INVERSED ORIGIN:
0.365104 -0.123985 -1.514177 48.147190 
1.508902 -0.151810 0.376263 -43.071327 
-0.176972 -1.550157 0.084259 -2.085982 
NUMBER OF CHILDREN: 0
0x47 - face:
FLAGS: 0x1
PARENT: index - 0x11, name - cranium
ORIGIN:
0.011170 0.639903 0.000000 -0.000008 
0.000000 -0.000000 0.640000 0.385155 
0.639903 -0.011170 -0.000000 59.599403 
INVERSED ORIGIN:
0.027269 0.000000 1.562262 -93.109886 
1.562262 -0.000000 -0.027269 1.625250 
0.000000 1.562500 -0.000000 -0.601804 
NUMBER OF CHILDREN: 8
	Index: 0x12, Name: ceyebrow
	Index: 0x13, Name: jaw
	Index: 0x14, Name: lblip2
	Index: 0x15, Name: leye
	Index: 0x16, Name: rblip2
	Index: 0x17, Name: ltlip2
	Index: 0x18, Name: rtlip2
	Index: 0x19, Name: reye

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