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Community idea's for a possible SW:GB 2


Darth Windu

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Add those to a 2nd pack to be complete. Keep 6 civ. and increase population from 250 to 500 units or whatever they can increase it too. The more the merrier.

Add Capital Ships Trade Federation Droid Control Ship and Battleship, Royal Cruiser, Royal Yacht, Royal Bomber, Queen's Ship, Imperial Star Destroyer Class I and also class II, Super Star Destroyer, Death Star I and Death Star II, Imperial Shuttle (Lamda Class) to appriopate airbases. Increase all air transport carrying capacity to 25 units. Allow the capital ships to carry 25-50 units. Increase boat transports carrying capacity to 25 units and AT-AT walkers to 25 units. Increase Armor on AT-AT and increase shields.

Add Mon Calamari cruiser, escort frigate, corellion corvette or blockade runners, b-wings, v-wings, falcon, and snowspeeders to rebel airbase. Add Republic Assualt Ship to Republic airbase. Add Admiral Ackbar, Mon Monmotha, Tarkin, General Nadine, General Riekkan, Admiral Ozzel, Admiral Piett and Captain Piett to the game.

Add snowtroopers, imperial probe droids, and scout troopers or speeder bikes as special units for empire. Add Imperial guards and officers that are in charge of the troops.

Add Rebel Hoth soldiers and Rebel Endor Troopers to troop center in Rebels.

As a Space Battle option where you make fleets and duke it out.

Maybe if they had enough memory and advancements to putt each of the important units into the single player option so you can make them like vadar. I don't like using the scenario editor often. To time consuming and i just want to start playing when i put my cd in. :fett: :fett: :fett:

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1) Imps already have Probe driods as UUs and Speeder Bikers are there scouts.

2) "Rebel Trooper" is a general category. Now Hoth Trooper and Endor trooper are the same guys with different clothes. In the game it would only mean a cosmetic change which would make them useless. Same with Imperial Snowtroopers.

3) Airspeeders, snowspeeders, what's the difference? Also why change building?

4) Officers aren't part of the game. If so, what would they do? Units have formations by themselves, and if u didn't do the commanding of your units, there would be no game. The closest thing to your idea is RoN's General unit.

5) You don't build Heroes in normal buildings. Otherwise they won't be heroes.

 

I think that having too many units would confuse make the game very confused.

Also Imperial Shuttle is already the Imp's transport.

And as for Death Star's, think about it alittle bettter.

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I meant the imperial interrgator droid (Star Wars Episode IV) and those speeder bikes on the empire side are storm troopers on bikes. I want to build the imperial scout troopers from Episode VI on speeder bikes or at least as a trooper kind. Maybe add them as toy box units. I want to see all the capital and big ships from Episodes I, II, IV, V, and VI to each side. I prefer them added to the airbase but if they just put them as toy box units i would not complain. I don't like the star destroyer, death star and corvette using those awful cheats. They are under scale and shoot stupid unrealistic weapons. The ships don't shoot one large weapon. The star destroyer blows up when the rebel fighters hit it with 5-6 shots. I mean where is all the armor and shields at. At least the shields and armor are apprioate for the death star cheat.

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OK sounds fair now. I would also have like the stormies replaced by scouties but only only as a graphical change.:)

 

Yah and maybe the Air Cruisers could be replaced by cap. ships.

 

As for the Death Star it is very powerful and should be kept as a toybox or cheat unit.

 

BTW I suggested having the DS in the game at all, and I guess my wish was granted. Thank u LA.

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I agree get rid of air cruisers. Why make new units when they didn't use all the units from the star wars universe first. They should add a space battle option or space battle mode so you can make fleets of capital ships, fighters, and bombers. If they do that, Don't leave out any of the ships. I can't stress enough. This game needs more capital ships and aircraft added. I know rebellion game was released a few years ago but it was time consuming and out of date. I think it would be cool to have ground, air, sea, and space battles in next sequel or expansion pack. I mean actual fleets of ships duking it out to see who wins. If they add capital ships make sure they don't use air cruiser attack. Make them shoot 4-5 shots at a time.:deathstar:deathii:

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sigh... this is the second time I am gonna say this LAMBA CLASS SHUTTLES ARE DIFFRENT FROM THE IMPERIAL TRANSPORT look @ the SW official site database. They should change troopers clothing depending on the wheather ie snowtroopers for snow, scouts for jungle and regular troopers for everything else. And the republic would change their visors like in EP2 they had mirror like visors on their suits.

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Hmm. Much development and crazy ideas since I was last hear.

Joe- Your ideas may be cool, but I don't appreciate your canon-only outlook. This is a game. It is not the movie.

LA made the units the way they are because it is a game.

They put air cruisers in to represent some kind of cap ship and to have a powerful air unit.

They didn't put in the stuff you said because it is unbalancing and useless.

Have you considered how these units would fit in the game? How possible UU's would compliment the civ's specialties? How it would be balanced?

Some of your cosmetic changes would be nice, but changing everything else just because 'that's the way the movies had it' is destroying the game.

Remember,

Gameplay --> realism!

 

eizo- right. Yep. I know.

What's with the visors? My memory is a little blurred... you can't see them up close anyway, but elaborate if you wish.

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I like my star wars games appear realistic. I don't like made up units like Air Cruisers. They should of picked one capital ship for each civilation and used that instead of making new units up that i have never seen before in the star wars novels or movies. I say make the laser turrent and anti-air turrent the same thing. Make it shoot both. That way you have more space to add extra upgrades and special units or unique units. I think the sith temples and jedi temples should be the same size as the fortress with better armor and shields. I think the turrents should be more powerful by increasing hit points and attack. Increase the hit points and attack of the command center. I don't understand why a command center can shoot lasers from out of nowhere. The same goes for the fortress. Maybe add a couple graphic pictures of turrents. Make the naboo and trade federation troopers with repeaters. Add armor, hit points, attack, and durarmor to mounted troopers, anti-airtroopers, thermal detonator troopers and regular troopers. Increase armor on imperial probot. Increase armor and hit points on scout troopers. Increase armor and shields on empire, trade federation, confederacy aircraft. Increase armor and hit points on Naboo, Wookie, Confederacy and Rebel Mech's. Increase armor, attack and hit points on AT-AT and Republic Heavy Assualt Mech. Increase carrying capacity of Air Transports to 25 units and increase ship transports carrying capacity to 25 units. Increase attack, hit points, armor, and shields of all ships.

Make the troopers look different in each civilation like snowtroopers in ice or snow conditions, rebel endor troopers in forest environments, rebel snowtroopers in ice or snow conditions, etc.

Most important I think it to add more unique units for each civilation: For Example pick 5 new units for the 2nd expansion pack or sequel-

Empire:

Tie Advanced or Tie Avenger, Imperial Interrgator Droid, Imperial Speeder Bike Scout that can be a trooper or get on his speeder bike and be a scout, Imperial Officers and/or guards, Imperial Lamda Class Shuttle, etc. I know some of those are toy box units but they aren't hero units. The empire could make more than one.

Rebels:

B-wings (then add V-wing as Toy box unit in scenario editor to replace it's spot), etc.

Do that for all 7 civilations.

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Joe, a lot of the ideas in your recent post would throw off the game balance. This game is already incredibly easy to stalemate, walls do not need any more hitpoints. Same with turrets. They already decimate almost anything that comes into their range, more attack will overpower them. Your strengthening of Confed/TF/Emp air and of Naboo/Wook/Reb/Confed mechs would make the civs much more similar by strenthening their weaknesses. The civs need to remain as unique as possible.

 

And for every new unit there needs to be a purpose for it to fill in gameplay. Many of your units will not easily fit into the current game, though in a SWGB2 with Unique Unit Sets some of them could work.

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I agree that the Air cruisers should have been like each civs big capital ship. Would have made having the things more realistic. But then again... with it being a ground based game, wouldnt be too cool to see a Imperial Star Destroyer coming in to hover over your base shooting turbolasers all over your carcass. :)

 

Strange

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yeah lets mess up a really great game eh let's make it really realistic like put in time line and we can pick different parts so civs have different strengths units weaknesses and while were at it lets' let the empire build all of it's superweapons like the suncrusher death star and world deavastators and don't forget the galaxy gun

 

ha had you miserable lot going

 

this part isn't a joke tho

put in time line and we can pick different parts so civs have different strengths units weaknesses like for empire after endor their fighters would be really good but everything more expensive reason behinf good fighters is because thrwan fitted defenders fighters and interceptors with sheilds defender had hyperdrive any way let's put in evry detail make it a huge great big game how bout it

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I think lucasarts should make the turrent and anti-air turrent the same. Why make separate weapons and take up space when you can have one turrent shoot a laser that could kill air, ground, and sea units. I think it would also be cool if they could add more of the star wars droids to each civilation like use one droid to collect ore, another one to collect nova and so on. There are so many droids from the star wars universe not used that could be used. I also think they should add more weapons, buildings, and other things in scenario editor so we can duplicate star wars locales like hoth base, cloud city, coruscant, mos eisley, mos espa, dagobah, yavin 4, alderran, geonosis, kamino, naboo, ord mantell, and all the other star wars planets.

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I know some of those cities are in the game. I was just naming all the planets I knew.

 

I think if they were to add more new units to the present civilations then certain civilations would not have certain buildings to balance it out. For Example)

 

Add Imperial Interrogator Droids, Scout Troopers, Tie Advanced, Imperial Lamda Class Shuttle, Imperial Navy Troopers, Imperial Officers, Star Destroyer and super star destroyers, then remove heavy weapons factory and it's units and the shipyard and it's units and also remove anti-air troopers. That would balance it out and not make the empire the most powerful. If you still thought the empire was too powerful then make the empire make only Sith Knights or take the whole Sith Temple Out. Do that for each civilation. Add more movie star wars units and balance them by removing weak units.

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