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The RichDiesel University Tutorial Questions Thread.


WhiteShdw

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I fixed it on my own however, and now after doing all of this extensive work, my BSP process isn't working:(. When I use BSP fullvis, it says 0second (That's how long it took) but the BSP never shows up, and normally it take like 4 minutes. My map was permanently screwed up already and I can't let it happen again! PLEASE HELP!!!!!

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I have a few questions:

 

1. How do i trigger light? (darth saul your previous answer didn't work)

 

2. I can scale objects up but is there a way to scale them down?

 

3. I get an error that says CM InlightModel: Bad Number when I try to open my map in-game. How do i fix this?

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OK i got 4 questions here

 

 

1. I too want to triggers lights, but so far i can only trigger them off.

 

2.How do you trigger an NPC after you kill another NPC meaning :

Kyle kills a reborn and a shoadow trooper os triggered after the reborn is killed.

 

3. How do you toggle between action & explore music in appropriate spots. Ex: empty room, reborn enters action music, reborn dies explore music.

 

4. Why do my waypoints & point combats dissapear after I de-select them?

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map maker 101:

 

3. That means you have too many brushes in brush based entities if I remember.

 

Marth:

 

2. Target the NPC_Reborn to NPC_ShadowTrooper.

 

3. You can do that probably with the modification of the dms.dat file wich is in the ext_data folder (or in assets0.pk3 in the same folder).

 

4. Check the View menu of Radiant. Those things might be filtered out.

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ill take that as a yes, ill give it a shot

 

 

 

Leslie Judge.........

 

 

when i linked an NPC to an NPC that was triggered they all just created at once, what did i do wrong?

 

 

 

Also...................

Whats a good key & value for a function plat sound?

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Originally posted by Marth

Leslie Judge.........

 

 

when i linked an NPC to an NPC that was triggered they all just created at once, what did i do wrong?

So, you trigger your reborn first, right? So you have a trigger_anythink targeted to the NPC_Reborn. I wrote, target the Reborn to the ShadowTrooper not reverse. That means select Reborn first then the ShadowTrooper and press CTRL+K.

 

If this doesn't work then someone gave me false infos. :)

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Once again, I fixed all of my problems, although I'm still having some.

 

#1- My skies are not working!!! It just shows up as the pic in the texture window. And that's not good.

 

#2- How do I make my map bot-supported? The Rich-Diesal site says that I should if I want to release it.

 

#3- How do I make my level downloadable on my own site? What's the code in html?

 

Thanks in advance...

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Rich, I love your tutorials. That flame jet tut made my map concept possible but I have a couple problems. The most prominent being ...The flames dont last long enough! I need the flame jets to fire for at least 5 seconds before turning off again. I have tried the toggle method but this sucks because they dont turn off again unless you trigger them again. How do i fix them so they last longer (like the combustion chamber on the Bespin_undercity map) Oh and this is an MP map I am making.

 

Also, I thought you'd like to know, the splashDamage key doesnt work on multiplayer fx_runners. So I improvised with a trigger_hurt entity

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Originally posted by Darth Saul

can someone tell me how to make my door open using a button, but not to close unless the button is pressed again?

 

Thanks

 

Cant be donwe in MP. IN SP it can be done using the TOGGLE checkbox.

 

Radient is free, dont know the size. Depends on wiether you get JK2Radient (what I use) or GTKRadient (what a lot of OTHER people use) JK@ Radient can be d-l;oadied from Rich's tut site.

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