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Begun, the IG-88 model has. Yes, hmmmm.


VampireHunterD

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Posted

I could try it out,.. I'm not all that good at it yet, but I've got the basics down.

 

Nice to see you back though, I was afraid that we may have permanently lost you,...

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Posted
I could try it out,.. I'm not all that good at it yet, but I've got the basics down.

 

Thank you. And I'll send it to your email right away. You are free to use whatever means necessary to get it skinned. Thanks. :D

  • 2 weeks later...
Posted
i think these jakasses stopped ig-88

 

HapSlash is quite a busy man Trowa. He'll get to work on it when he has the chance.

 

And try to fight urge of impatience Trowa. Your life does not depend on having IG-88 ingame. ;)

Posted

Actually I've been working with the model quite a bit over the last week.

 

The first thing I did when I received it was to take a look at the poly count. 'D' mentioned that it was too high to include any more modeled detail, but I wanted to see if I could shave it down a bit.

 

Next thing I know I'm going through, altering this, tweaking that, and there's no hope in stopping me!! I know,... I have a problem. I'm a freak for detail and accuracy,... I just can't help it.

 

Now don't get me wrong, what 'D' sent me was a "Nice frickin' model!". And nothing I've altered could have been done without all his hard work to begin with. I didn't make the whole model, I just refined it.

 

 

The reason I haven't shown anything yet is that I didn't want to post 'till I had the go ahead from him. Now with that said, here's a picture of what I've done. If you're not happy with the revisions, don't roast me alive. Just wave your torches and pitchforks around a bit and I'll clumsily stalk my way back to my old & forgotten castle dungeon.

 

http://wat.midco.net/eggnog1/ig88-modeltest.jpg

 

http://wat.midco.net/eggnog1/ig88-skintest.jpg

 

After all the revisions were made, I found that the model had dropped approx. 400 polys.

Posted

Well, from what I remember from IG it is coming along pretty good. I'd say that the metals are a bit too btight though. Are you going to add a metalic shader to this bad boy?

Posted

Hey that looks great Hapslash! :)

 

Just one thing.... I was looking at my 3 3/4" figure of IG-88 and it shows that his hands are pincer-like claws that are not connected.

 

Keep up the good work man.

IT'S REALLY LOOKING GREAT!!! :D

Posted

That's just the way that the toys were made, I presume so that it would be easier to get the guns in and out.

 

The actual movie prop had metal rings for the hands, which were shaped as such. The wider part was made so that a gun's

handle could fit into it, while the thinner area would be wrapped around the trigger guard for extra support.

 

 

A shader to give him a metallic sheen would be pretty nice, but I'm not very knowledgeable in that area. I'll probably just

tackle the basic layer of the skin and let 'D' decide where to go from there. Having the lights on his head glow would be great

as well,...

Posted

Actually, just do the same effect that the other droids have with the specularity map.

 

And to get lights and stuff to glow-

Make a new layer in Photoshop (If you are using it)

Draw in the glow that you want.

Save that as a new image and then resize it to like 25% or 50% original size (you wont need all that detail, and it will save on memory) then just have that image load up with the shader as an additive effect. If you want me to help you with that, just let me know when you get to the finishing stages.

Posted
yeah D, you gotta make the gun, (you're awesome at weapons)

 

Yep, I'm gonna make his gun while I'm at it. I'll need some reference pics though to make it. Anyone have any good views of the gun? :D

Posted
Originally posted by t3rr0r

the skin looks great hapslash... always love your work. :D

 

I always enjoy his work too. That's why I always go to HapSlash when it involves skinning. :D And HapSlash is becoming an excellent modeler as well. :D

Posted
Originally posted by HapSlash

Actually I've been working with the model quite a bit over the last week.

 

The first thing I did when I received it was to take a look at the poly count. 'D' mentioned that it was too high to include any more modeled detail, but I wanted to see if I could shave it down a bit.

 

Next thing I know I'm going through, altering this, tweaking that, and there's no hope in stopping me!! I know,... I have a problem. I'm a freak for detail and accuracy,... I just can't help it.

 

Now don't get me wrong, what 'D' sent me was a "Nice frickin' model!". And nothing I've altered could have been done without all his hard work to begin with. I didn't make the whole model, I just refined it.

 

 

The reason I haven't shown anything yet is that I didn't want to post 'till I had the go ahead from him. Now with that said, here's a picture of what I've done. If you're not happy with the revisions, don't roast me alive. Just wave your torches and pitchforks around a bit and I'll clumsily stalk my way back to my old & forgotten castle dungeon.

 

http://wat.midco.net/eggnog1/ig88-modeltest.jpg

 

http://wat.midco.net/eggnog1/ig88-skintest.jpg

 

After all the revisions were made, I found that the model had dropped approx. 400 polys.

 

 

Only 400 polys? That's great! I could have about ten IG-88s running around with minor lag on my computer!

Posted

It's more than 400 polies. :D

 

He said he dropped 400 polies, meaning after he was done editing the vertices, there were 400 less polies.

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