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Begun, the IG-88 model has. Yes, hmmmm.


VampireHunterD

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Actually I've been working with the model quite a bit over the last week.

 

The first thing I did when I received it was to take a look at the poly count. 'D' mentioned that it was too high to include any more modeled detail, but I wanted to see if I could shave it down a bit.

 

Next thing I know I'm going through, altering this, tweaking that, and there's no hope in stopping me!! I know,... I have a problem. I'm a freak for detail and accuracy,... I just can't help it.

 

Now don't get me wrong, what 'D' sent me was a "Nice frickin' model!". And nothing I've altered could have been done without all his hard work to begin with. I didn't make the whole model, I just refined it.

 

 

The reason I haven't shown anything yet is that I didn't want to post 'till I had the go ahead from him. Now with that said, here's a picture of what I've done. If you're not happy with the revisions, don't roast me alive. Just wave your torches and pitchforks around a bit and I'll clumsily stalk my way back to my old & forgotten castle dungeon.

 

http://wat.midco.net/eggnog1/ig88-modeltest.jpg

 

http://wat.midco.net/eggnog1/ig88-skintest.jpg

 

After all the revisions were made, I found that the model had dropped approx. 400 polys.

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That's just the way that the toys were made, I presume so that it would be easier to get the guns in and out.

 

The actual movie prop had metal rings for the hands, which were shaped as such. The wider part was made so that a gun's

handle could fit into it, while the thinner area would be wrapped around the trigger guard for extra support.

 

 

A shader to give him a metallic sheen would be pretty nice, but I'm not very knowledgeable in that area. I'll probably just

tackle the basic layer of the skin and let 'D' decide where to go from there. Having the lights on his head glow would be great

as well,...

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Actually, just do the same effect that the other droids have with the specularity map.

 

And to get lights and stuff to glow-

Make a new layer in Photoshop (If you are using it)

Draw in the glow that you want.

Save that as a new image and then resize it to like 25% or 50% original size (you wont need all that detail, and it will save on memory) then just have that image load up with the shader as an additive effect. If you want me to help you with that, just let me know when you get to the finishing stages.

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Originally posted by HapSlash

Actually I've been working with the model quite a bit over the last week.

 

The first thing I did when I received it was to take a look at the poly count. 'D' mentioned that it was too high to include any more modeled detail, but I wanted to see if I could shave it down a bit.

 

Next thing I know I'm going through, altering this, tweaking that, and there's no hope in stopping me!! I know,... I have a problem. I'm a freak for detail and accuracy,... I just can't help it.

 

Now don't get me wrong, what 'D' sent me was a "Nice frickin' model!". And nothing I've altered could have been done without all his hard work to begin with. I didn't make the whole model, I just refined it.

 

 

The reason I haven't shown anything yet is that I didn't want to post 'till I had the go ahead from him. Now with that said, here's a picture of what I've done. If you're not happy with the revisions, don't roast me alive. Just wave your torches and pitchforks around a bit and I'll clumsily stalk my way back to my old & forgotten castle dungeon.

 

http://wat.midco.net/eggnog1/ig88-modeltest.jpg

 

http://wat.midco.net/eggnog1/ig88-skintest.jpg

 

After all the revisions were made, I found that the model had dropped approx. 400 polys.

 

 

Only 400 polys? That's great! I could have about ten IG-88s running around with minor lag on my computer!

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