slayer@chop Posted July 10, 2002 Share Posted July 10, 2002 I don't know this has been discussed here lately. What strategies do you guys use to fight against people with guns and you only want to use the saber? I don't want to get into the discussion of "saber sucks" or "guns ruin the game." The scenario is that you want to use only the saber and others are using weapons besides the saber. Any thoughts? Link to comment Share on other sites More sharing options...
its420onthedot Posted July 10, 2002 Share Posted July 10, 2002 Here is my strategy. Have saber defend all the way up and you will block most of the guns except for the big ones (and sorry all, I don't know what each individual gun is called, and..don't care) For big ones, fighting in a force battle, pull it out of their hands and use it against them!!! In a no force battle, my only suggestion is to go find the same gun and blow his ass up. Link to comment Share on other sites More sharing options...
Floydian Posted July 10, 2002 Share Posted July 10, 2002 Try and get as close to him as you can. If it's a real powerful gun, close range shots will also damage him. Then, when your close, use your best saber move to make him wish he could switch weapons faster. Of course...the trick is getting close. With force powers this can be easy -- Speed -- Mind Trick, or like was said before, use Pull and before he knows what happened, you will be sabering his ass. Link to comment Share on other sites More sharing options...
teutonicknight Posted July 10, 2002 Share Posted July 10, 2002 The lightsaber can defend against: Both attacks of the Bryar Pistol Both attacks of the E-11 Blaster Rifle The primary attack of the Tenloss Dispurtor Rifle Both attacks of the Wookie Bowcaster The primary attack of the Imperial Heavy Repeater The primary attack of the DEMP 2 The primary attack of the Golan Arms FC-1 Fletchette Weapon So, to avoid being killed by these attacks, just stand still and crouch facing them. They will soon run out of ammo and the you can just run up, and slice. Or you can try to pull the weapon out of their hands. Another ting, try to knock them over by either kicking or pulling. That will make it much easier to slice 'em up. To avoid the secondary attack of the Tenloss Dispurtor Rifle, just keep moving (the more you move, the harder it is for the snipper to aim). I personally think that level 3 force seeing is a waste of force points... so.... don't put force points in that.... To avoid the secondary attack of the Imperial Heavy Repeater you can attempt to force push the Concussion gernade back at the user. If you don't like to push the projectile back (or you don't have fast reflexes like me), just get out of the way. Try force jumping out of the way. A better tatic is to just roll toward the gunner leaving you in the perfect positon to to a blue stance lunge, or yellow finisher. Or if you are feeling in the mood: just do a backstab. To avoid the secondary attack of the DEMP 2, try the same tatics as you would with the Imperial Heavy Repeater. With this in mind, you sould also remember that it takes a couple of seconds to charge up the blast, so with that added time, just saber throw and pull. To protect agaist the secondary attack of the Golan Arms FC-1 Fletchette Weapon, just force push them away from you. I personally think this is very easy to do. Since they have a timed explosion, just roll out of the way (rolling is much faster than running or jumping). Against the primary attack of the Merr-Sonn PLX-2M Portable Missile System, just roll to the right or left or jump becasue the missile will no follow you. A good thing to do here is to push the missile back at the person. Becasue the missile comes at you at a strait line, it is fairly easy to aim at. With the secondary attack of the Merr-Sonn PLX-2M Portable Missile System, run into another room, behind some crates, behind a wall, or under a catwalk. Just make sure that some kind of world object is blocking the path from the missile and you. Remember that Force pushing the missile is much harder to do when it is homed on you. While running away from the missile, keep in mind that rolling and jumping are much more faster than regular running. Force speed is also very useful for running away. Playing the other day, I found a very good tatic. When the missile is homed on you, run as fast as you can toward the person that shot it at you. Try to get behind him and keep on running. with luck, the missile will hit him instead of you (this is very comical, and very effective). Although this is a good tatic to try, I have only done it once and it is very hard to do. Keep in mind that there is a great risk with runnning toward the missile. Some things to try while fighting with gunners: Keep moving! A moving target is much more harder to hit than an idle one Jumping, rolling, crouching helps! Do anything you can to make your self harder to hit Don't turn your back on them! Your lightsaber will block shots, run backwards if you are to retreat Use the enviroment to your advantage! Walls, catwalks, boxes are perfect things to hid behind to avoid being shot Use force pull when available! No weapon for them, a weapon for you. Kind of a no brainer Well, that was my mini guide.... -teutonicknight Link to comment Share on other sites More sharing options...
Blank1234 Posted July 10, 2002 Share Posted July 10, 2002 Don't plan on killing gun users with a saber unless their low on health (or if you consider force related deaths as saber kills). Chances are, you'll either deflect all the shots at him and kill him, push his explosive shots back at him and kill him, or die vrs him If you pull/backstab him, I consider that a force related death (Backstab wouldn't of hit if he wasn't pulled first). If you mind trick then backstab, that's a force related death since he wouldn't of stood there if he saw you One thing I can say for sure, if you plan on attempting this you'll need force speed and I would avoid heavy stance. It leaves you open too long to "spam" fire. I would suggest fast stance for quick hits, then stop in case he starts spamming fire. If you can, pull his weapons away... most gun runners will be running absorb though. Good luck Blank Link to comment Share on other sites More sharing options...
MediocreSlacker Posted July 10, 2002 Share Posted July 10, 2002 That was a good mini guide, teutonicknight! A couple things, though: All shots, primary and secondary, from the tenloss disruptor rifle can be blocked. The primary fire of the DEMP gun cannnot be blocked. slacker Link to comment Share on other sites More sharing options...
C'jais Posted July 10, 2002 Share Posted July 10, 2002 Originally posted by MediocreSlacker That was a good mini guide, teutonicknight! A couple things, though: All shots, primary and secondary, from the tenloss disruptor rifle can be blocked. The primary fire of the DEMP gun cannnot be blocked. slacker Slacker and teuton, it sounds like you're quite the gun/FFA-players... Maybe I should stop this ascetic duel play and join the FFA-wagon? Actually I tried both a SO NF TFFA, and a FF funs FFA today - quite proud of meself! The SO TFFA was mad though, everyone was "pretending" they were duelling for real while everyone really just backstabbed away... The other game was more fun though, except I forgot only two people could duel at a time.... d'oh! Link to comment Share on other sites More sharing options...
MediocreSlacker Posted July 10, 2002 Share Posted July 10, 2002 Full-force free for alls aren't as horribly cheap as some people make it out to be. The weapons in the game are amazingly well-balanced once you learn more about them, and the saber plays a big part, too. That is the way I always liked to play Jedi Knight 1. There was no waiting forever to duel just to die and wait some more. I'm gonna start a thread about this. slacker Link to comment Share on other sites More sharing options...
Twins of Doom Posted July 10, 2002 Share Posted July 10, 2002 Originally posted by MediocreSlacker Full-force free for alls aren't as horribly cheap as some people make it out to be. The weapons in the game are amazingly well-balanced once you learn more about them, and the saber plays a big part, too. That is the way I always liked to play Jedi Knight 1. There was no waiting forever to duel just to die and wait some more. I'm gonna start a thread about this. slacker i agree, and actually......the guy with a gun is at a disadvantage, ever played on jedi vrs merc as a merc? Link to comment Share on other sites More sharing options...
teutonicknight Posted July 10, 2002 Share Posted July 10, 2002 All shots, primary and secondary, from the tenloss disruptor rifle can be blocked. They can? I guess you have to stand still and face them then..... Sheesh... now I learn this..... I completly agree with Twins of Doom. Look at the amount of attacks a light saber can block: Both attacks of the Bryar Pistol Both attacks of the E-11 Blaster Rifle Both attacks of the Tenloss Dispurtor Rifle Both attacks of the Wookie Bowcaster The primary attack of the Imperial Heavy Repeater The primary attack of the Golan Arms FC-1 Fletchette Weapon What does that leave? 1. Praying that the saberists back is toward you and 2. The Stun Baton, the secondary on the Hvy Repeater, the secondary on the Golan Arms FC-1 Fletchette Weapon, the rocket launcher, and the DEMP 2. In the next patch (which will probably never come), they should balence out the Mercs and Sabists by doing something simple like limiting the users blocking arc; and making the saberist have to point the crosshair at the person the saberists wants to delfect the bolts back at..... or something like that...... -teutonicknight Link to comment Share on other sites More sharing options...
Twins of Doom Posted July 10, 2002 Share Posted July 10, 2002 They can? I guess you have to stand still and face them then..... Sheesh... now I learn this..... i think you have to have full in defend, at it helps to have force sight on too, never tried using force sight though, but people say it works and i believe them Link to comment Share on other sites More sharing options...
LoneJedi Posted July 10, 2002 Share Posted July 10, 2002 Heres a nifty tactic i use. I learned this from Max Payne. Since you are in the 3rd person camera view, you can see around corners. When you see him coming duck behind the corner, and have it so u can see him with the camera angle. The dude with the gun should A) Continue moving forward B) try and hit you around the corner (if he saw u and has a gun capable of that. This happening is VERY rare) C) pull out his sabre (the smart move) In case of A wait until he comes close to the corner, when he does pop out and use force pull to take his gun or two guns or whatever. Then finish him with your sabre. Link to comment Share on other sites More sharing options...
Twins of Doom Posted July 10, 2002 Share Posted July 10, 2002 Originally posted by LoneJedi Heres a nifty tactic i use. I learned this from Max Payne. Since you are in the 3rd person camera view, you can see around corners. When you see him coming duck behind the corner, and have it so u can see him with the camera angle. The dude with the gun should A) Continue moving forward B) try and hit you around the corner (if he saw u and has a gun capable of that. This happening is VERY rare) C) pull out his sabre (the smart move) In case of A wait until he comes close to the corner, when he does pop out and use force pull to take his gun or two guns or whatever. Then finish him with your sabre. gun people can still go into third person;) "p" key by default Link to comment Share on other sites More sharing options...
LoneJedi Posted July 10, 2002 Share Posted July 10, 2002 Originally posted by Twins of Doom gun people can still go into third person;) "p" key by default yes but that wouldnt allow them to see around the corner, and when they came close enough for them to see you, you should have already popped out and hit them. Link to comment Share on other sites More sharing options...
defalc Posted July 10, 2002 Share Posted July 10, 2002 Originally posted by Twins of Doom i agree, and actually......the guy with a gun is at a disadvantage, ever played on jedi vrs merc as a merc? No, the merc is only disadvantaged becauese he has no force powers and the jedi do. If it's even (aka: both the sabre wielder and gunner have force/don't have force), then the gunner quite often will fare well against the sabre wielder. And as for mercs at a disdvantage, yes, but not on the JEdi VS Merc VS Sith server, it has 1.03a (mercs start with moe weapons, jedi can't pick up health or bacta), and the grappling hook mod, which actually gives mercs and advantage on some maps. Link to comment Share on other sites More sharing options...
Twins of Doom Posted July 11, 2002 Share Posted July 11, 2002 Originally posted by defalc No, the merc is only disadvantaged becauese he has no force powers and the jedi do. If it's even (aka: both the sabre wielder and gunner have force/don't have force), then the gunner quite often will fare well against the sabre wielder. And as for mercs at a disdvantage, yes, but not on the JEdi VS Merc VS Sith server, it has 1.03a (mercs start with moe weapons, jedi can't pick up health or bacta), and the grappling hook mod, which actually gives mercs and advantage on some maps. the people with guns still have a disadvantage almost every weapon can have it's shot's reflected back at the user by the lightsaber every weapon can be pulled out of somebody's hands (except stun baton, lightsaber and bryar blaster) every weapon's shots can be pushed back Link to comment Share on other sites More sharing options...
K_Kinnison Posted July 11, 2002 Share Posted July 11, 2002 As a gun player, I enjoy a good guns vs saber challange. Somethings i have learned. Best way to kill saberists is catching them unawae with a sniepr shot (if thy are moving, or slashing they cannot block it). Using sentry guns, along with hand weapons. Or the Seconddary fire of the repeater or Flecetee, the DEMP is not all that great, and should be used for close combat only. A saberist needs to close and close fast, using force push agaisnt the Grenades, and rockets, and usign his saber to block everything else. often you can kill the gun user by pushing the progeticles back at him. Watch out for Dets since that is another fav trick of Gun users. As a gun user, Absorb is a must. If you are using a sentry, pulling exposes your oppoent to it's fire. Saber throw works well when the gun user is retreating. Mind trick also helps. I have found If i am using rockets, i need to suprise them or use it at close range. Link to comment Share on other sites More sharing options...
Twins of Doom Posted July 11, 2002 Share Posted July 11, 2002 yes, det packs and trip mines are my 2 favourite weapons when playing as a gunner (exluding the stun baton of course:D) det packs and trip mines, it's amazing how many people walk into em because they don't look where they are walking, i love it Link to comment Share on other sites More sharing options...
Rad Blackrose Posted July 11, 2002 Share Posted July 11, 2002 i agree, and actually......the guy with a gun is at a disadvantage, ever played on jedi vrs merc as a merc? Ph33r my 1337 merc skills. Actually, I was tearing up a server today as a merc and pissed off all the jedis and siths in the house. Link to comment Share on other sites More sharing options...
Twins of Doom Posted July 11, 2002 Share Posted July 11, 2002 Originally posted by Rad Blackrose Ph33r my 1337 merc skills. Actually, I was tearing up a server today as a merc and pissed off all the jedis and siths in the house. yes, i didn't say you could win, i just said you were at a disadvantage Link to comment Share on other sites More sharing options...
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