ronbrothers Posted March 15, 2002 Share Posted March 15, 2002 This has really revitalized game play for me here. But I've run into a problem... I'm trying to get a character to spawn as a protocol droid. I'm using "protocol" as in protocoltc14 in the folder and npcs file. Race is bot and class is protocol. But when I spawn the character, it spawns, but definally in human stance. What am I doing wrong? Bacically, I cut and pasted the npc entry from the raven protocol npc and changed the rest .... Link to comment Share on other sites More sharing options...
Emon Posted July 12, 2002 Share Posted July 12, 2002 I have written a tutorial which will explain the simple process of creating a new NPC for JO singleplayer and how to get it into the game. You can access this tutorial by going to the following page: http://Http://joediting.cjb.net/newnpcs.html I will post some more URLs once I submit the tutorial to some sites. Enjoy! Link to comment Share on other sites More sharing options...
idontlikegeorge Posted July 12, 2002 Share Posted July 12, 2002 that really simplifies it, good tutorial i dont really how yoou have to rename the model name; i mean it doesnt make sense to me why the model name would have such an effect well, what works, works, i guess Link to comment Share on other sites More sharing options...
Emon Posted July 12, 2002 Share Posted July 12, 2002 I have no clue, but that's what we heard from Raven. Link to comment Share on other sites More sharing options...
studman0201 Posted July 12, 2002 Share Posted July 12, 2002 Emon did you see my post in your mapping thread?? Link to comment Share on other sites More sharing options...
Joben Posted July 12, 2002 Share Posted July 12, 2002 LOL i just love it when this forum suddenly decides im not loged in or dont have permision to edit my own posts OK...what was i gona say...o yeh. Sweet! Thanks Emon, I didnt have time to try this when all you guys were working it all out and I wasnt looking forward to reading through all the posts on the subject to figure it out Link to comment Share on other sites More sharing options...
studman0201 Posted July 12, 2002 Share Posted July 12, 2002 Emon r u making those icarus tutorials. Link to comment Share on other sites More sharing options...
Emon Posted July 12, 2002 Share Posted July 12, 2002 Maybe, maybe not. Link to comment Share on other sites More sharing options...
Joben Posted July 14, 2002 Share Posted July 14, 2002 At least one of the threads one this subject should be sticky, this seems like a good candidate. [edit] Never mind, I just saw that a thread like this over in maping is sticky. lol so many editing sections, hard to keep track of all.[/edit] BTW Emon, in yer tutorial you say we need an updated SP_entities.def file that you got from someone at Raven. What exactly are the changes from the normal one? Why is it needed? (its way to long to look through it for myself ) Link to comment Share on other sites More sharing options...
idontlikegeorge Posted July 14, 2002 Share Posted July 14, 2002 it adds the NPC_spawner entity, or it changes NPC_**** to it Link to comment Share on other sites More sharing options...
Emon Posted July 14, 2002 Share Posted July 14, 2002 It adds NPC_spawner, doesn't replace NPC_*****. Link to comment Share on other sites More sharing options...
Gram_Reaper Posted July 16, 2002 Share Posted July 16, 2002 Oh man this is great, but i got to the part where i have to use radiant, and my jk2 radiant just freezes everytime i open it. Emon if you know how to fix this plz tell me Link to comment Share on other sites More sharing options...
Emon Posted July 16, 2002 Share Posted July 16, 2002 Uh, dunno... Didn't freeze for me. Link to comment Share on other sites More sharing options...
Gram_Reaper Posted July 16, 2002 Share Posted July 16, 2002 hey emon does studmans npc thing really work, cause before that guy was full of @#$% all the time Link to comment Share on other sites More sharing options...
Lord Ignasius Posted July 16, 2002 Share Posted July 16, 2002 Gram everything studman gave me worked superb. But to give his mod some of my flavor I have been churning custom skins for it. So it is true, and if you want to beta test it you can just give me your e-mail. Link to comment Share on other sites More sharing options...
Gram_Reaper Posted July 16, 2002 Share Posted July 16, 2002 sure that wouold be great. So i just put in base folder when i get it oh e-mail is insane_30@hotmail.com Link to comment Share on other sites More sharing options...
Lord Ignasius Posted July 16, 2002 Share Posted July 16, 2002 When I send I will give you the instructions. Link to comment Share on other sites More sharing options...
Gram_Reaper Posted July 16, 2002 Share Posted July 16, 2002 when about are you going to send it Link to comment Share on other sites More sharing options...
Emon Posted July 16, 2002 Share Posted July 16, 2002 Originally posted by Gram_Reaper hey emon does studmans npc thing really work, cause before that guy was full of @#$% all the time It's not studman's, it's Mike Gummelt's from Raven. He sent me the same exact e-mail like two weeks ago but it got pushed down my list because of SPAM from LucasForums mailer (even after shutting it off, I had to block the address), and I didn't read it till a few days ago. Link to comment Share on other sites More sharing options...
Gram_Reaper Posted July 16, 2002 Share Posted July 16, 2002 jeez that guy rally has trouble making his own stuff up huh Link to comment Share on other sites More sharing options...
ihavedirt Posted July 16, 2002 Share Posted July 16, 2002 its not studman's code but he was the one to post quotes from the emails he received which enabled us to do so i wasnt aware of studman's 'fake modelling/jabba' posts so i didnt/dont really have a problem with him in regard to the general editing forum. i have a problem with people that dont reply to pm's and posts in threads, especially when they say something doesnt work but it does and they arent man enough to admit to it anyways, studman made mistakes, possibly lied about it and tried to blame someone else but he did email raven unlike most other people. i myself wouldnt like to email raven unless i was doing something extremely significant for the community (doubt that will happen) but some people do. regardless, i think he was still the first to post the stuff and not keep it to himself for his own TC. i dont think we need 50 people making npc mods either, thats just a bit stupid. if someone made a tutorial npc mod, like one custom character, then everyone could learn from that and build their own. its not really that hard once you have all of the answers. there is too much competing to be first to do something and too much bitchiness. Link to comment Share on other sites More sharing options...
volrathxp Posted July 16, 2002 Share Posted July 16, 2002 i was witness to the fake animations thread. yeah while he did blatantly spam the forum with it, he did post those emails from Chang and was the first to do so. i myself wouldnt like to email raven unless i was doing something extremely significant for the community (doubt that will happen) but some people do. go ahead and email Chang sometime. He's a really nice guy. I've asked him about a couple things I've had on my mind lately and some of it wasn't his expertise so he was gonna ask someone else for me. Still, he was very prompt with the email with the def file. One would think of course to keep the emails spread out tho, considering the volume amount of email he must get every day. still if there's something that you just gotta know and the community isn't helping much, then you can always email him and ask a simple question. I'm glad that there are people like that in big companies like Raven. Link to comment Share on other sites More sharing options...
Gram_Reaper Posted July 16, 2002 Share Posted July 16, 2002 yeah true, this tutorial kinda didnt make sense to me so if a better one comes out(no offence Emon) thats explains the process more ill be fine. I just love single player thats all Link to comment Share on other sites More sharing options...
Darth_Gamegod Posted July 16, 2002 Share Posted July 16, 2002 i tried studmans way of creating new npcs, it worked for two characters, i made a darth maul, and young obiwan, but every other one i try to make never works, i tried mace windu, but his head wont show up, i tried makeing a quigon, but he keeps showing up as a jeditrainer, tried to make a count dooku too, but he shows up as kyles dead father... So im not sure what im doing wrong, for some reason its not using the models i choose for it. Here is what i did. 1) made a ext_data folder in the base directory. 2) put newnpcs.npc file in ext_data. 3) made a JediMaceWindu & jediquigon folder in the base/models/players directory. 4) put the mace windu model in its folder, and quigon model in its folder. Changed newnpcs.npc file config to that of windu and quigon name: jedimacewindu or jediquigon model : jedimacewindu or jediquigon Keep in mind i did make two different configs one for each character, so i didnt try to combin them or anything. But the models just dont seem to work right. If this indeed does work with any model, then let me know what im doing wrong, i got it to work for 2 characters, but cant seem to get it working for any others. And no offence to Emon, but his tutorial didnt help at all, i tried setting it up his way, but even the npc's i got to work wouldent work the way he said to set it up. Link to comment Share on other sites More sharing options...
Gram_Reaper Posted July 17, 2002 Share Posted July 17, 2002 well i cant get anything to work with it , so im just gonna wait till that beta test of that mod that ingsignuis ois working on Link to comment Share on other sites More sharing options...
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