remark 666 Posted July 21, 2002 Share Posted July 21, 2002 well, I want to know more and I bet so does everyone else, post your updates, news, bugs, etc... here, it'll be way easier for people to find can you please tell us guys what's going to be new in 1.1 ? what new features and options are you going to add or remove, what fun commands are going to be in or what annoying things will be out ? here is few toughts I have to fix: -Kill Tracker (ultimate/X-treme) doesn't load with this mod -Mrbig modes saber should be adjusted, it's a thin line -sometimes, if you switch some options or turn from small or big modes your saber throw is messed up, you throw the saber and it never comes back, it just keeps going forward -when you enter /twosaber it makes you have 2 white saber glows, you have to go again in the saber color option and back to game again for them to activate your custom colors -I tried activating the nerf spin thing but it still didn't let me spin in 1.04 -some commands like /sit /stand give you weird messages like unknown cmd or something, are they cheat protacted or something ? -bots with 2 sabers don't work (for me at least) to add: -maybe remove the 2 extra stances in 1 saber mode, they should be for 2 sabers only I think -add one handed or 2 handed ability like in JediStyles mod -one more stance for 2 sabers (make it green color or something) -new stance for double sided saber only (so it has an advantage over single or two saber styles) (like you know 2 sabers have 2 special styles ? same idea for 2 sided blade) -grapple hook (mod) or whatever, that sounds nice -wall climb, to climb streight up, not wall run, kinda like Spider-Man (maybe make it press forward and hold jump to climb) -some more special moves (JediStyles mod) -add a punch attack (like the Hydroball mod) -make it so characters say more than one taunt sound (i've seen this done before, forgot where the file is at) -more "emotes" wouldn't be bad, maybe float, fly, dance, swim, play dead, fart, breakdance, something fun, could be anything that's it for now, I'll play some more and get back to ya post your ideas or bugs about the current mod peeps, hopefully here the guys will do our ideas, it IS a mod for the fans anyhow, I think it'd be great if you took some of our ideas makers o_0 PS: please don't post "how do I do that?!?!" and "how to turn that on" in this thread, this is for ideas and bugs only" thank you -remark Link to comment Share on other sites More sharing options...
leviatho Posted July 21, 2002 Share Posted July 21, 2002 i would love the blocking for the double saber to be unnerfed. i want me double sabered guy to look like hes blocking when someone attacks me instead of just sitting there like a lemon Link to comment Share on other sites More sharing options...
rut-wa jodar Posted July 21, 2002 Share Posted July 21, 2002 I think v1.1 is already done but Dest is away for a week or so. He said he will it release when he returns. He has fixed RGB & double sabers for bots and added some damage scaling thing. I think !!!!!! Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted July 22, 2002 Share Posted July 22, 2002 umm....the one handed saber stances should stay in...simply because they add more diversity to saber style. Link to comment Share on other sites More sharing options...
Andy867 Posted July 22, 2002 Share Posted July 22, 2002 I have a strong feeling that DEST will leave in the two stances for one saber style.. reason being is he told me it would balance it out, so that only one saber mode will have ALL the stances... I heard him saying about selectable hilts, and I think either NickR or Chrono, sorry if it wasnt you, talking about they are making as selectable as models themselves. Also I suggested the idea of being able to activate dual sabers one at a time, more eyecandy than anything but then again, it'd allow for someone to fight one saber or two... but in that mode, you would still only get the 2 stances, even if you only have one saber... know what i'm saying? Well nuff out of me.. later! P.S. and about the unknown cmds.. that is happening because you are missing a command line aka the debugcheats line you need to make a line in your cfg file that says seta mod_debugcheats 1 then you will no longer receive that message. Link to comment Share on other sites More sharing options...
remark 666 Posted July 22, 2002 Author Share Posted July 22, 2002 than the topic should be 1.2 ^_^ Link to comment Share on other sites More sharing options...
t3rr0r Posted July 22, 2002 Share Posted July 22, 2002 yeah, dest definately needs to add punch (in saber only, too). or maybe there could be a "/nosaber" cvar. Link to comment Share on other sites More sharing options...
t3rr0r Posted July 22, 2002 Share Posted July 22, 2002 yeah, dest definately needs to add punch (in saber only, too). or maybe there could be a "/nosaber" cvar. Link to comment Share on other sites More sharing options...
remark 666 Posted July 22, 2002 Author Share Posted July 22, 2002 NickR: "After 3 hours of work I've got my code working. check out this pic: http://nickrhead.users.btopenworld....es/shot0002.jpg So far I have desann's, luke's, kyle's (obviously) and the reborn's hilts available. Theres no menu for selecting them yet just a cvar to change them. But eventually I will get to it." EDIT: nevermind, NickR doesn't want to do them for JM, he want to make "his own" mod >_< Link to comment Share on other sites More sharing options...
andshrew Posted July 23, 2002 Share Posted July 23, 2002 I'd like to see Selectable saber hilts from the menu rather than typing in the console Choose what kind of saber you would like from the menu (maybe add one like count dooku's). Even out saber combat so that people with a single saber could challenge people with double bladed. Give the option to only have 1 blade active when you are carring to sabers and same for the double bladed so you don't always need to have both out. Some kind of in game menu which quickly allows you to choose to use one of the new features like sit and kiss. btw great job on jedimod - finally i can use two sabers at once Link to comment Share on other sites More sharing options...
Remnant Posted July 23, 2002 Share Posted July 23, 2002 I have downloaded the 1.0 mod twice now and the beta originaly and cannot get it to work in game at all. I put it in the gamedata folder, but it doesnt seem to work. when I try to creat a server or join a server with the mod on it, it boots me out of the game and causes an error that locks up my computer. I have taken out the beta version when installing the new version, but I cant seem to get it to work at all. If anybody has had similar probs or just knows the quick fix for itI would be very grateful. Link to comment Share on other sites More sharing options...
Dest Posted July 25, 2002 Share Posted July 25, 2002 actually if you do mod_extraStances 0 then it gets rid of the one handed stances for the single saber. Link to comment Share on other sites More sharing options...
remark 666 Posted July 25, 2002 Author Share Posted July 25, 2002 hey Dest, I use 1.03 and I still don't have the uppercut in air/levetating move, how do I bring that back ? same goes for the force, your acts as 1.04. pull and push are useless on the ground ^_^ thanks in adance Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted July 25, 2002 Share Posted July 25, 2002 Dest is actually doing a hilt-select code for JediMod 1.1, so for those who are worried Nick and Dest will have separate mods. I can hardly wait though, JediMod is so flexible I might just make it part of my duel server and turn off all the sabers just so people can have different hilts. If only I ran the server then it wouldn't be such a problem ^_^. Link to comment Share on other sites More sharing options...
Andy867 Posted July 25, 2002 Share Posted July 25, 2002 Hey Dest, will it be like a line that says mod_selecthilts 0 or 1 that way server admins can decided if they want selectable hilts... just something I was thinking about.. Andy867 JK2Net File Master http://www.jediknightii.net Link to comment Share on other sites More sharing options...
remark 666 Posted July 25, 2002 Author Share Posted July 25, 2002 yeah, too bad there isn't a selection at the top "JediMod" (where FFA, Duel is, etc..) so that way we can find servers easy..hmm.. I haven't seen any server running it, except the server Dest runs (even that, he doesn't do it much) so it's very hard to play with friends..etc.. (unless it's network) damn, if only people posted IP address in here with the mod on their servers loaded *hint* *hint* -_-' Link to comment Share on other sites More sharing options...
Andy867 Posted July 25, 2002 Share Posted July 25, 2002 Here is an IP that runs JediMod 24.217.9.169 The servername is **||GATEWAY WEST JediMod||** and it is up right now... it is on a 3.8 mb download, 1.4 mb upload server connection... Link to comment Share on other sites More sharing options...
remark 666 Posted July 25, 2002 Author Share Posted July 25, 2002 I'm there *quickly loads up JK2* ^_^ port # ? Link to comment Share on other sites More sharing options...
Andy867 Posted July 25, 2002 Share Posted July 25, 2002 28072 Link to comment Share on other sites More sharing options...
Dest Posted July 26, 2002 Share Posted July 26, 2002 Yes I will be releasing suorce for 1.1 The guy that made JediMod 2.0++ just messed up the name. It really should have been JediMod++ 2.0. Its a combination of JediMod and jk2++. He is going to fix it when he updates for the 1.1 source. Link to comment Share on other sites More sharing options...
Dest Posted July 26, 2002 Share Posted July 26, 2002 the selection to find jedimod servers will be in version 1.1 I should be finished with 1.1 in two or three days. Link to comment Share on other sites More sharing options...
Emon Posted July 26, 2002 Share Posted July 26, 2002 I heard someone just released JediMod 2.0, unoffically. Link to comment Share on other sites More sharing options...
Dest Posted July 26, 2002 Share Posted July 26, 2002 I just released JediMod v1.1 look for it on http://www.jk2files.com and http://www.jediknightii.net have fun Link to comment Share on other sites More sharing options...
Andy867 Posted July 26, 2002 Share Posted July 26, 2002 Those are mods using JediMoves, JK2++ and JediMod... , that's all Link to comment Share on other sites More sharing options...
Azymn Posted July 26, 2002 Share Posted July 26, 2002 Hey Dest, when/are you also going to release the source code for jediMod 1.1? That would be sweet. I'm tweakin a mod i made within v1.0 and look forward to porting it into your newest version. BTW - anyone else not able to find the files on either jkfiles or jediknightii ? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.