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Metroid: Samus Aran WIP


__CKY__

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Yeah, I make backups as well (including the max autobaks) but I do them in shorter increments, and I usualy keep it between 5-10. So it didn't take long for me to go too far. I haven't tried to fix the model yet, been busy with schoolwork (NWN mod development). But not to worry. If I can't get it to work right, I could always start over. Not like I'd wan't to but it would be better than what Ive got now. I just wanted to be able to have it done by the time Metroid Prime is released.

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Thats quite a problem you have there.

I know what it feels like to lose a lot of work, its a pain.

I have been watching the progress on this project for some time now and must say I am quite impressed. your model has turned out better than I first anticipated.

I myself made a model of Samus(non game model), in fact 2 different models, and many other Metroid related models.

You can see my second Samus model here,(and yours is also on that page I see)with some of my other stuff.(The Chris Chicoine ones.)

 

http://www.classicgaming.com/mdb/fanart03.htm

 

Anywho, if you cant correct the problem you are having I would be willing to help, as a different version of Max may do the trick, I have versions, R2.5, R3.1, and 4.2. And could try to re-save it/export it there if you like, cause I love SW and I love Metroid, and I wanna see this model a success.

 

Shamless advertising= http://www.metroidclassic.com its not my project, but I worked on it a bit, now go.

 

my email is chris4sox@yahoo/hotmail.com

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Ok, good news. I figured out what the problem was.

When I was separating the model into separate objects to unwrap, there was one object (part of the left side of her foot) that was causing the error. So I deleted that, and I can now go back and start the unwrapping process again. Yay.

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Ninja- Most likely I will make recolors of all of them so there is no time spent waiting for other people to do that. I'll also do some variants to the recolors so they have a little different character. This will be a pretty big d/l when I do finish it. All the textures are going to be large and in charge, with lots of details.

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Yes it is coming out in November. Most likely the 24th (just a guess). Anyway, I have finished unwrapping the model, and I'm segmenting her now.

This will be my first attempt at getting her in game, so I'm bound to run in to problems.

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