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Jedimod 1.2 question.


keo718

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Posted

1. mod_skillMode: Does Ghou2 need to be on for this to work?

 

2. Does mod_blockscale interact/interfere with mod_blockthrow?

 

3. Does mod_scaledamage affect all form of attack other than kick. (i.e. lightning, grip, foul language ;P )

Posted
Originally posted by Dest

There is now. tck_saberred2 tck_sabergreen2 tck_saberblue2

 

I can`t get these to work properly with bots I edited the bots.txt and made sure the bot had second hilt enabled, but when i start the game the bot has a blue lightsaber with a green trail !!!

 

Also do you think preventing scaled models reverting back to their default size, when dismembered will be possible soon ??

Posted
Originally posted by rut-wa jodar

 

...I edited the bots.txt and made sure the bot had second hilt enabled, but when i start the game the bot has a blue lightsaber with a green trail !!!

 

 

I can't get it to work either.

Posted

Just wondering if anyone knows if it is possible to make each balde a diffrent length?

I want to do a dual saber, One side normal size. and a smaller dagger tip on the back end.

Also love to do a bot I have with two one a little shorter.

Is that possible? If not can it be in future realeases.

BY the Way I love this mod we use it at all the lan partys I throw

Jedi TIggr

Posted

hey on the jedi mod is 3 the best version or is 1.2 and also what is the command to make your saber spin with the force?? cause it was taunt but now he just does this spin thing really gay:confused: :confused:

Posted

jedimod++ 3.0 HAS nothing to do with Jedimod 1.2

 

It's a slightly modified Jedimod 1.1 released by the guy who's name we will not say.

Posted

Is the grappling hook only available in Jedi vs Merc mode?

 

BTW JediTGGr, I think you could use the tckmodel.cfg to scale down the size of the lightsaber for the skins you and your bot are using, but you wouldn't be able to get two sabers of different lengths for each skin.

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